So I have been working this morning on my first ever subclass and I was really excited to add spells to my Rogueish Archetype but now I have stumbled upon the problem that for some reason I can't access the spell list in character creation. I have no idea what I might be doing wrong and I have set it to 'yes the subclass can cast spells'. I'm very confused and hope you guys can help me out!
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(Stormknight):
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When you add a Sub-Class to a Class make sure to put in the Additional Spell list what Class you want to take the spells from. This will allow you to add Spells to the Sub-Class.
I made a spell list, added the spells as options so they would unlock at level, set them to granted, added them to the Additional Specific Spells list, but they aren't showing up on the character sheet
In case you are still having this problem you may have to set a class feature Called Spellcasting or Pact Magic (depending on your goals) this enables spellcasting for characters using the class.
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Blood is thicker than water, but maple syrup is thicker then blood, so does that mean pancakes are more important than relatives?
I have done this and added a feature called "Spellcasting" But when I go to add spells the only ones available are "bless, "cure wounds" and "identify". Any idea what might cause this? How do I get it to show all wizard spells and let me choose from all wizard spells?
I'm trying to give the sorcerer the "variant" spells. Most of the spells I'm trying to give them are sorcerer spells. Primal Savegry, Grease, Protection from Evil and Good, Flame Blade, Flaming Sphere, Vampiric Touch, Fire Shield, Flesh to Stone, Demiplane, and Foresight. For each spell, I made the spell class Sorcerer, Cosumes Spell Slot "Yes"(except primal savegry), Count as Known Spell "No", Always Prepared "Yes", each one is made available at the appropriate character level, everything else is blank. I currently have these spells under, well, spells. I have spells that are learned at the same level grouped together(for example grease and protection from evil and goid are grouped together). Is there anything I'm missing or doing wrong?
This thread has been marked as “resolved” so the mods probably won’t check it to see that you’re having an issue. Start a new thread and you will probably get better answers.
So I have been working this morning on my first ever subclass and I was really excited to add spells to my Rogueish Archetype but now I have stumbled upon the problem that for some reason I can't access the spell list in character creation. I have no idea what I might be doing wrong and I have set it to 'yes the subclass can cast spells'. I'm very confused and hope you guys can help me out!
When you add a Sub-Class to a Class make sure to put in the Additional Spell list what Class you want to take the spells from. This will allow you to add Spells to the Sub-Class.
Yeah I did this but its not working or am I doing something wrong? https://imgur.com/a/60iPzM3
There is now an "Additional Specific Spells" section on the subclass form. This is the actual field used for expanded spell lists, domain spells, etc.
I am the Inquisitor Imperitus. I am judge, jury, and executioner. Draw your last breath now, as I send you to the Nine Hells.
Sorry for necroposting, but I'm having this problem.
https://www.dndbeyond.com/characters/classes/ranger/subclass/64626/edit
I made a spell list, added the spells as options so they would unlock at level, set them to granted, added them to the Additional Specific Spells list, but they aren't showing up on the character sheet
https://www.dndbeyond.com/profile/Dovahkiin15/characters/4300324
In case you are still having this problem you may have to set a class feature Called Spellcasting or Pact Magic (depending on your goals) this enables spellcasting for characters using the class.
Blood is thicker than water, but maple syrup is thicker then blood, so does that mean pancakes are more important than relatives?
How spell casting thing
I have done this and added a feature called "Spellcasting" But when I go to add spells the only ones available are "bless, "cure wounds" and "identify". Any idea what might cause this? How do I get it to show all wizard spells and let me choose from all wizard spells?
Where is "Add Specific Spells"?
I'm trying to give the sorcerer the "variant" spells. Most of the spells I'm trying to give them are sorcerer spells. Primal Savegry, Grease, Protection from Evil and Good, Flame Blade, Flaming Sphere, Vampiric Touch, Fire Shield, Flesh to Stone, Demiplane, and Foresight. For each spell, I made the spell class Sorcerer, Cosumes Spell Slot "Yes"(except primal savegry), Count as Known Spell "No", Always Prepared "Yes", each one is made available at the appropriate character level, everything else is blank. I currently have these spells under, well, spells. I have spells that are learned at the same level grouped together(for example grease and protection from evil and goid are grouped together). Is there anything I'm missing or doing wrong?
This thread has been marked as “resolved” so the mods probably won’t check it to see that you’re having an issue. Start a new thread and you will probably get better answers.
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