We hope you have a lot of fun with your Artificers and their shiny new inventions, however as with any major content addition, there may be a the odd quirk here or there.
If you believe you have found an issue with the Artificer class, or its subclasses, please tell us all about it here and we'll get the wrench and driver out and sort it out!
You start with the following equipment, in addition to the equipment granted by your background: • any two simple weapons • a light crossbow and 20 bolts • (a) studded leather armor or (b) scale mail • thieves’ tools and a dungeoneer’s pack
You should be getting the contents of each line. Not OR each line. :)
Bug report: when creating a new artificer the item selection is "wrong". "any 2 weapons" and i can only choose 1. and the other options are present twice but in the "or" category with any 2 weapons
Unless I'm mistaken the Artillerist wand feature isn't working correctly. It should either unlock another cantrip slot or allow you to select a cantrip under the feature. The latter should enable the damage addition to be done automatically, but either way that can be done through customization.
The homonculus stat block is botched in the class page.
"Homunculus" is also misspelled in the header of the "statblock" there:
ALCHEMICAL HOMONCULUS
Tiny construct, neutral
Also, the "Artificer Specialist" link in the Table of Contents doesn't work. The Artificer Specialist section heading has no link anchor, looking at the page source. Even if it did, it's the class feature (where you pick the specialty) that's officially titled "Artificer Specialist"; the section listing the subclasses is titled "Artificer Specialists", plural, in the UA, so that section heading needs to be retitled and the link fixed.
Artificer Specialists
Artificers pursue a variety of disciplines. Here are two specialist options you can choose from at 3rd level: the Alchemist and the Artillerist.
Also, the "Artificer Specialist Feature" lines in the Artificer class table links to #ArtificerSpecialistFeature, a nonexistent page anchor; it should point back to the original "Artificer Specialist" feature where you choose the subclass.
And the Spell-Storing Item feature links to the nonexistent anchor #SpellStoringItem, but the actual anchor for that page section is #Spell-StoringItem.
A 7th level Arcane Trickster should have four 1st level slots and two 2nd level slots, but adding a level of artificer reduces 1st level slots to three and appears to break 2nd level spells. Check out my Shadow Blade option under Actions.
The content team are working on resolving the issue with the Homunculus stat block formatting - as always, it worked fine on test! They have identified the problem though and are working to resolve it.
The content team are working on resolving the issue with the Homunculus stat block formatting - as always, it worked fine on test! They have identified the problem though and are working to resolve it.
I edited in some other issues I found into my comment; please check it :)
A 7th level Arcane Trickster should have four 1st level slots and two 2nd level slots, but adding a level of artificer reduces 1st level slots to three and appears to break 2nd level spells. Check out my Shadow Blade option under Actions.
Believe it or not, that is correct!
The multiclassing rules state that a multiclass spellcaster receives a third of your rogue levels, rounded down (in this case that is 2) and the artificer is half the levels, rounded down (in this case zero). That means the character has the multiclass spell slots of a 2nd level multiclass spellcaster, which is a total of 3x 1st level spell slots
The homonculus stat block is botched in the class page.
"Homunculus" is also misspelled in the header of the "statblock" there:
ALCHEMICAL HOMONCULUS
Tiny construct, neutral
Also, the "Artificer Specialist" link in the Table of Contents doesn't work. The Artificer Specialist section heading has no link anchor, looking at the page source. Even if it did, it's the class feature (where you pick the specialty) that's officially titled "Artificer Specialist"; the section listing the subclasses is titled "Artificer Specialists", plural, in the UA, so that section heading needs to be retitled and the link fixed.
Artificer Specialists
Artificers pursue a variety of disciplines. Here are two specialist options you can choose from at 3rd level: the Alchemist and the Artillerist.
Also, the "Artificer Specialist Feature" lines in the Artificer class table links to #ArtificerSpecialistFeature, a nonexistent page anchor; it should point back to the original "Artificer Specialist" feature where you choose the subclass.
And the Spell-Storing Item feature links to the nonexistent anchor #SpellStoringItem, but the actual anchor for that page section is #Spell-StoringItem.
As above, the team are working on the stat block.
I'm looking at the issue with the Artificer Specialist titles currently.
edit: The Artificer Specialist(s) titles and text blocks have been resolved.
A 7th level Arcane Trickster should have four 1st level slots and two 2nd level slots, but adding a level of artificer reduces 1st level slots to three and appears to break 2nd level spells. Check out my Shadow Blade option under Actions.
Believe it or not, that is correct!
The multiclassing rules state that a multiclass spellcaster receives a third of your rogue levels, rounded down (in this case that is 2) and the artificer is half the levels, rounded down (in this case zero). That means the character has the multiclass spell slots of a 2nd level multiclass spellcaster, which is a total of 3x 1st level spell slots
Ah, fair enough. Well, in that case should second level spells be removed when the artificer level is added? (Sorry, that might be more of a WotC question.)
The content team are working on resolving the issue with the Homunculus stat block formatting - as always, it worked fine on test! They have identified the problem though and are working to resolve it.
Of course it worked fine during testing. Gremlins are cunning, they don't touch things until it goes live or into production. Remember, Gremlins are the bane of Artificers. :)
Rollback Post to RevisionRollBack
Watch your back, conserve your ammo, and NEVER cut a deal with a dragon!
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The Artificer is live!
https://www.dndbeyond.com/classes/artificer
We hope you have a lot of fun with your Artificers and their shiny new inventions, however as with any major content addition, there may be a the odd quirk here or there.
If you believe you have found an issue with the Artificer class, or its subclasses, please tell us all about it here and we'll get the wrench and driver out and sort it out!
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Issue #1 - Artificer Starting Equipment
You should be getting the contents of each line. Not OR each line. :)
Watch your back, conserve your ammo,
and NEVER cut a deal with a dragon!
The homonculus stat block is botched in the class page.
Check out all my important links here.
May we live in Less Interesting Times
Heya, glad you've made it.
Bug report: when creating a new artificer the item selection is "wrong". "any 2 weapons" and i can only choose 1. and the other options are present twice but in the "or" category with any 2 weapons
Equipment "Pick 2" has only one drop down.
Attack: [roll]1d20+[AMOD][/ roll]
Damage: [roll]if([roll:-1:fumble],=1,0,if([roll:-1],<[TARGET],0,if([roll:-1:critical],=1,2{[DAMAGE]}.expand(),[DAMAGE])+[DMOD]))[/ roll]
Unless I'm mistaken the Artillerist wand feature isn't working correctly. It should either unlock another cantrip slot or allow you to select a cantrip under the feature. The latter should enable the damage addition to be done automatically, but either way that can be done through customization.
Yeah, seems there was an issue with the equipment.
As always with such things - it was fine when I tested it earlier! We'll get that sorted out right away.
edit: the equipment issues have all been sorted.
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Where is the Many-Handed Pocket infusion?
For the Arcane Turret, using the Flamethrower, Force Ballista, or Defender abilities is a Bonus Action, not an Action.
Watch your back, conserve your ammo,
and NEVER cut a deal with a dragon!
What is the recommended way to use the Artillerist's Wand Prototype ability? Do we need to create a custom cantrip for these?
The infusion is named "Many-Handed Pouch" and, as per the published artificer PDF, has a prerequisite of 4th level artificer.
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
"Homunculus" is also misspelled in the header of the "statblock" there:
Also, the "Artificer Specialist" link in the Table of Contents doesn't work. The Artificer Specialist section heading has no link anchor, looking at the page source. Even if it did, it's the class feature (where you pick the specialty) that's officially titled "Artificer Specialist"; the section listing the subclasses is titled "Artificer Specialists", plural, in the UA, so that section heading needs to be retitled and the link fixed.
Also, the "Artificer Specialist Feature" lines in the Artificer class table links to #ArtificerSpecialistFeature, a nonexistent page anchor; it should point back to the original "Artificer Specialist" feature where you choose the subclass.
And the Spell-Storing Item feature links to the nonexistent anchor #SpellStoringItem, but the actual anchor for that page section is #Spell-StoringItem.
Multi-classing with another partial caster seems to be a bit wonky:
https://ddb.ac/characters/5438949/NTnVTw
A 7th level Arcane Trickster should have four 1st level slots and two 2nd level slots, but adding a level of artificer reduces 1st level slots to three and appears to break 2nd level spells. Check out my Shadow Blade option under Actions.
The content team are working on resolving the issue with the Homunculus stat block formatting - as always, it worked fine on test! They have identified the problem though and are working to resolve it.
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
I edited in some other issues I found into my comment; please check it :)
Believe it or not, that is correct!
The multiclassing rules state that a multiclass spellcaster receives a third of your rogue levels, rounded down (in this case that is 2) and the artificer is half the levels, rounded down (in this case zero). That means the character has the multiclass spell slots of a 2nd level multiclass spellcaster, which is a total of 3x 1st level spell slots
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
As above, the team are working on the stat block.
I'm looking at the issue with the Artificer Specialist titles currently.edit: The Artificer Specialist(s) titles and text blocks have been resolved.
The menu links may need a bit of time to resolve.
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Thanks!
Ah, fair enough. Well, in that case should second level spells be removed when the artificer level is added? (Sorry, that might be more of a WotC question.)
Of course it worked fine during testing. Gremlins are cunning, they don't touch things until it goes live or into production. Remember, Gremlins are the bane of Artificers. :)
Watch your back, conserve your ammo,
and NEVER cut a deal with a dragon!