I have the problem that spells I add to a homebrew subclass always show up as 'Always Prepared' in the spell management for druid and cleric.
This happens no matter how I tried to add the spell to the subclass.
- Either by entering them into 'Basic Information' - 'Additional Specific Spells',
- or by using 'Add a Spell' into a class feature and selecting 'Always Prepared' - NO,
- or by creating a copy of the spell as homebrew and only assigning the homebrew subclass in the spells 'Basic Information' - 'Available for Class(es)' to that subclass
Is there another way to grant cleric and druid classes a spell without it showing up as 'Always Prepared'?
I would recommend providing a link to your homebrew subclass, and then Stormknight, myself or another forum moderator can take a look at the feature you're adding spells to. :)
I'm pretty sure there is no way to add spells to a subclass such that they still need to be prepared.
You can homebrew the spell and add it to the class (maybe subclass) spell list that way. Or you can make a homebrew background to add the spell to a character's possible spell lists.
I'm trying to re-create the UA Class Features spell additions in homebrew.
As we only can change sub-classes, I tried it that way.
Currently, I have copied the additional spells as homebrew and assigned them to the base class, Druid, and Cleric, respectively, and that works.
However, I am sharing content over more than my own campaigns, and that will likely affect campaigns where I'm not the DM, and I'm not sure if that group wants to adopt the UA, yet.
Head to your homebrew creations page, then click on the subclass from there to open the page for it - that's the URL that we need to be able to see the homebrew.
I believe I understand what you're wanting and what is happening, let's see if this can do the trick:
So, firstly: The "Additional Specific Spells" field will add the spells as if they fit the additional spells mechanic of that class. For Cleric and Druid, that means they'll be marked as Always Prepared. For a Warlock, they would be added to the spell list.
Next: The "Spells" modifier allows you to add a spell that the character is granted. So while the spell isn't 'Prepared' on the sheet (you may notice how when you go to edit spells you have the standard Tempest "Always Prepared" spells, and then Magic Missile doesn't appear as an option in that list, as it's 'granted' by the class as opposed to being chosen or prepared.
The solution: If your goal is to add the Magic Missile spell to be an option when picking spells for a Cleric, I would recommend making a homebrew copy of the Magic Missile spell, and adding Cleric to the list of classes for that spell (or having only Cleric listed for it, in order to prevent a duplicate from appearing on the other class' lists for you). Doing this will bring up Magic Missile as an option when choosing spells to prepare for your Cleric.
That is what I did to all the druid/cleric spells that were added to the current Unearthed Arcana and it works.
My only concern is that I'm also a player in another group that is sharing content, and the homebrew spells will show up on the clerics/druids in that group as well.
We may end up adopting the UA there, too, but as I'm not the DM there, I thought it might be prudent to only add them to the subclass, so a player had to opt-in to get those additional spells.
I had started adding the UA to bard, and adding the additional spells to the subclass did show them on the spells list, but did not automatically add them as spells known.
When I repeated the same to the cleric/druid subclass, they were 'always prepared'.
I guess for now, the workaround is good enough, I will have to tell my fellow players in the other group to be looking out for the new spells and check with the DM before they prepare them.
You can label them as UA in their name. That might help.
Thanks!
I did. All those additional spells have (UA Class Feature Variants) added after the name. They still sort alphabetically, and you have a chance knowing where they are from.
Well, I just added Bless to a Wizard subclass instead, and it still counts as Always Prepared. I don't get it.
How did you add it? Since there are different ways to add spells to a subclass, and since Wizard should be one of the Classes where the different ways actually do it differently, that is something to consider.
Yeah some of the spell setting are weird and don't seem to do anything (maybe they only work for devs). For wizard, add the spells to additional specific spells instead.
I have a similar issue, which is a rather annoying bug on the matter:
I am creating homebrew spells, that I only wanted specific subclasses of Druid/Cleric to have. (For example, the spell Spore burst, which I wanted to give to 'only' the circle of Spores druid.) In doing so, the spell always shows up on any spell lists of that subclass, causing a duplicate/glitch that is 'prepared' and one that is not. Attempting to remove it from 'prepared' simply crashes the character sheet.
If the case is that, these spells will end up marked as 'always prepared' internally, then why are we able to tag these spells onto these subclasses? (I also don't remember this being an issue before)
I have a similar issue, which is a rather annoying bug on the matter:
I am creating homebrew spells, that I only wanted specific subclasses of Druid/Cleric to have. (For example, the spell Spore burst, which I wanted to give to 'only' the circle of Spores druid.) In doing so, the spell always shows up on any spell lists of that subclass, causing a duplicate/glitch that is 'prepared' and one that is not. Attempting to remove it from 'prepared' simply crashes the character sheet.
If the case is that, these spells will end up marked as 'always prepared' internally, then why are we able to tag these spells onto these subclasses? (I also don't remember this being an issue before)
When a spell gets assigned to a subclass like that, the spell gets attached to the subclass and the subclass gets attached to the spell. It links at both ends. It’s always been like that.
Hi there,
I have the problem that spells I add to a homebrew subclass always show up as 'Always Prepared' in the spell management for druid and cleric.
This happens no matter how I tried to add the spell to the subclass.
- Either by entering them into 'Basic Information' - 'Additional Specific Spells',
- or by using 'Add a Spell' into a class feature and selecting 'Always Prepared' - NO,
- or by creating a copy of the spell as homebrew and only assigning the homebrew subclass in the spells 'Basic Information' - 'Available for Class(es)' to that subclass
Is there another way to grant cleric and druid classes a spell without it showing up as 'Always Prepared'?
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This is how extra spells function for subclasses for those classes, if you take a look at all of the official subclasses.
You could add a new feature though, with the spells added through that - it would give you specific control over how the spells are added.
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Thank you, Stormknight, but I tried that, too.
I added a feature and selected 'no' in the drop down for 'Always Prepared'.
It still shows the spells that way, though :(
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I would recommend providing a link to your homebrew subclass, and then Stormknight, myself or another forum moderator can take a look at the feature you're adding spells to. :)
I'm pretty sure there is no way to add spells to a subclass such that they still need to be prepared.
You can homebrew the spell and add it to the class (maybe subclass) spell list that way. Or you can make a homebrew background to add the spell to a character's possible spell lists.
I'm trying to re-create the UA Class Features spell additions in homebrew.
As we only can change sub-classes, I tried it that way.
Currently, I have copied the additional spells as homebrew and assigned them to the base class, Druid, and Cleric, respectively, and that works.
However, I am sharing content over more than my own campaigns, and that will likely affect campaigns where I'm not the DM, and I'm not sure if that group wants to adopt the UA, yet.
First I tried https://www.dndbeyond.com/subclasses/295587-ua_circle-of-the-shepherd I have Magic Missle as an example how I added the spells in my first attempt.
Second, I tried adding a feature to the subclass. I added Magic Missle that way to https://www.dndbeyond.com/subclasses/295532-ua_tempest-domain.
I also added spells to the list for bard, which worked nicely as I wanted: https://www.dndbeyond.com/subclasses/294866-ua_college-of-glamour
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None of those links seem to work. A link to a homebrew subclass would be like this:
https://www.dndbeyond.com/subclasses/178418-barbarian-subclass-test
Head to your homebrew creations page, then click on the subclass from there to open the page for it - that's the URL that we need to be able to see the homebrew.
I was able to figure out your 2nd link:
https://www.dndbeyond.com/subclasses/295532-ua_tempest-domain
Try these settings on the spell:
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Sorry about that, I edited the links above.
The Tempest Domain still shows Magic Missle as Always Prepared. I had tried several combinations in those settings, and all had the same result.
More Interesting Lock Picking Rules
I believe I understand what you're wanting and what is happening, let's see if this can do the trick:
So, firstly: The "Additional Specific Spells" field will add the spells as if they fit the additional spells mechanic of that class. For Cleric and Druid, that means they'll be marked as Always Prepared. For a Warlock, they would be added to the spell list.
Next: The "Spells" modifier allows you to add a spell that the character is granted. So while the spell isn't 'Prepared' on the sheet (you may notice how when you go to edit spells you have the standard Tempest "Always Prepared" spells, and then Magic Missile doesn't appear as an option in that list, as it's 'granted' by the class as opposed to being chosen or prepared.
The solution: If your goal is to add the Magic Missile spell to be an option when picking spells for a Cleric, I would recommend making a homebrew copy of the Magic Missile spell, and adding Cleric to the list of classes for that spell (or having only Cleric listed for it, in order to prevent a duplicate from appearing on the other class' lists for you). Doing this will bring up Magic Missile as an option when choosing spells to prepare for your Cleric.
Thank you MellieDM!
That is what I did to all the druid/cleric spells that were added to the current Unearthed Arcana and it works.
My only concern is that I'm also a player in another group that is sharing content, and the homebrew spells will show up on the clerics/druids in that group as well.
We may end up adopting the UA there, too, but as I'm not the DM there, I thought it might be prudent to only add them to the subclass, so a player had to opt-in to get those additional spells.
I had started adding the UA to bard, and adding the additional spells to the subclass did show them on the spells list, but did not automatically add them as spells known.
When I repeated the same to the cleric/druid subclass, they were 'always prepared'.
I guess for now, the workaround is good enough, I will have to tell my fellow players in the other group to be looking out for the new spells and check with the DM before they prepare them.
More Interesting Lock Picking Rules
You can label them as UA in their name. That might help.
Thanks!
I did. All those additional spells have (UA Class Feature Variants) added after the name. They still sort alphabetically, and you have a chance knowing where they are from.
More Interesting Lock Picking Rules
Those things work differently for different classes. Like MellieDM’s example of the difference in the way it works for Warlock subclasses illustrated.
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How did you add it? Since there are different ways to add spells to a subclass, and since Wizard should be one of the Classes where the different ways actually do it differently, that is something to consider.
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Yeah some of the spell setting are weird and don't seem to do anything (maybe they only work for devs). For wizard, add the spells to additional specific spells instead.
I have a similar issue, which is a rather annoying bug on the matter:
I am creating homebrew spells, that I only wanted specific subclasses of Druid/Cleric to have. (For example, the spell Spore burst, which I wanted to give to 'only' the circle of Spores druid.) In doing so, the spell always shows up on any spell lists of that subclass, causing a duplicate/glitch that is 'prepared' and one that is not. Attempting to remove it from 'prepared' simply crashes the character sheet.
If the case is that, these spells will end up marked as 'always prepared' internally, then why are we able to tag these spells onto these subclasses? (I also don't remember this being an issue before)
When a spell gets assigned to a subclass like that, the spell gets attached to the subclass and the subclass gets attached to the spell. It links at both ends. It’s always been like that.
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