Magic missile damage button remains at 1d4+1 regardless of cast level.
That is because for Magic Missile, you only roll 1d4+1, and every dart does the same amount of damage. Since every dart could target a different creature, and since the character sheet has no idea how many creatures you have targeted, it cannot accurately tally it all up. For example, if you cast a 4th-level Magic Missile and roll a 3, then the total is 4 damage/dart times 6 darts (24 total damage). But you could target 1 Hobgoblin with 3 darts dealing it 12 damage, and 3 Goblins each with 1 dart, dealing each Goblin 4 damage, but the character sheet has no idea.
Magic missile damage button remains at 1d4+1 regardless of cast level.
That is because for Magic Missile, you only roll 1d4+1, and every dart does the same amount of damage. Since every dart could target a different creature, and since the character sheet has no idea how many creatures you have targeted, it cannot accurately tally it all up. For example, if you cast a 4th-level Magic Missile and roll a 3, then the total is 4 damage/dart times 6 darts (24 total damage). But you could target 1 Hobgoblin with 3 darts dealing it 12 damage, and 3 Goblins each with 1 dart, dealing each Goblin 4 damage, but the character sheet has no idea.
I hope this was helpful.
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Yes, that explains what I figured out when I woke up this morning. Thank you for your response.