I have been encountering a problem when making magic items that set a creature's ability scores to be lower than what they normally are. The magic item creator allows someone to set an ability score to be higher than a creature's original ability score. I am trying to set a creature's ability scores to be lower than they originally were and have that translate to the character sheets on D&D Beyond. I have only been able to get ability scores to be set to higher ability scores. Do you have any ideas as to make this work?
It is not currently possible since the the system is designed to use whichever is the higher value since that’s how all the official stuff works. You will have to just list it as plain text and the player will have to adjust their Ability Score manually directly on their character sheet.
If the official stuff works in this way, how is the official spell Feeblemind meant to be implemented? It clearly says, that scores are set to 1, but the dndbeyond system can't handle this. Even if you manually override the score, you can't set it to 1.
I was curious so I just tested this and, oddly enough, you cannot manually override the score to 1. If you enter 1 as the Override Score it automatically adjusts to 3.
Broadly speaking, the homebrew system is built to facilitate the official rules. Since no official magic item does this, I'm not surprised they haven't added support for it.
It is now possible to manually override a score to 1, though.
I have been encountering a problem when making magic items that set a creature's ability scores to be lower than what they normally are. The magic item creator allows someone to set an ability score to be higher than a creature's original ability score. I am trying to set a creature's ability scores to be lower than they originally were and have that translate to the character sheets on D&D Beyond. I have only been able to get ability scores to be set to higher ability scores. Do you have any ideas as to make this work?
It is not currently possible since the the system is designed to use whichever is the higher value since that’s how all the official stuff works. You will have to just list it as plain text and the player will have to adjust their Ability Score manually directly on their character sheet.
I hope that helps.
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If the official stuff works in this way, how is the official spell Feeblemind meant to be implemented? It clearly says, that scores are set to 1, but the dndbeyond system can't handle this. Even if you manually override the score, you can't set it to 1.
I was curious so I just tested this and, oddly enough, you cannot manually override the score to 1. If you enter 1 as the Override Score it automatically adjusts to 3.
How has this not been implemented yet!!!
Broadly speaking, the homebrew system is built to facilitate the official rules. Since no official magic item does this, I'm not surprised they haven't added support for it.
It is now possible to manually override a score to 1, though.
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