So I'm not 100% sure this counts as a bug or just a design over site. Under Rules as written, if you build a variant human battle master fighter using the Superior Technique and Martial Adapt Feat, you should have 1+1+4=6 Superiority dice at 3rd, adding additional dice in accordance with the Combat Superiority class feature (IE another die at 7th and 15th max 8 dice). However having just built this the other dice are not being counted.
while that is what martial adept is doing, it's actually incorrect. Both options carry the language "You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source)." So clearly it is a design oversight.
It’s not a design oversight, it’s a software limitation. It’s not that they “have not,” it’s that they “can not.”
That’s a very odd response. It’s certainly possible the change options based on other choices they have other examples of having done so. So they may choose not to fix it, but it is a design oversight.
Those options are all internal to single thing. There is no functional way to have a feat alter the number of limited uses generated by a subclass feature. The program is simply not designed to make that possible. Keep arguing all you want to, but I practically live in that homebrewer. The homebrewer we have is the exact same system they use, only we do have admin privileges. Trust me, if it were in any way possible for the character sheet could take limited use data from a feat, and limited use data from a class feature, and directly add them to yet a completely separate subclass feature, I would have figured out how to do it by now. It is not possible.
I get why it’s not possible to add the extra superiority dice to the archetype, but I don’t see where Superior Techinque tracks it under the feat either? And I don’t see an option to add the extra battle master technique either.
So I'm not 100% sure this counts as a bug or just a design over site. Under Rules as written, if you build a variant human battle master fighter using the Superior Technique and Martial Adapt Feat, you should have 1+1+4=6 Superiority dice at 3rd, adding additional dice in accordance with the Combat Superiority class feature (IE another die at 7th and 15th max 8 dice). However having just built this the other dice are not being counted.
Superior Technique and Martial Addept will each track their own dice individually.
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while that is what martial adept is doing, it's actually incorrect. Both options carry the language "You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source)." So clearly it is a design oversight.
It’s not a design oversight, it’s a software limitation. It’s not that they “have not,” it’s that they “can not.”
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
That’s a very odd response. It’s certainly possible the change options based on other choices they have other examples of having done so. So they may choose not to fix it, but it is a design oversight.
Those options are all internal to single thing. There is no functional way to have a feat alter the number of limited uses generated by a subclass feature. The program is simply not designed to make that possible. Keep arguing all you want to, but I practically live in that homebrewer. The homebrewer we have is the exact same system they use, only we do have admin privileges. Trust me, if it were in any way possible for the character sheet could take limited use data from a feat, and limited use data from a class feature, and directly add them to yet a completely separate subclass feature, I would have figured out how to do it by now. It is not possible.
I hope that was informative.
Happy Thanksgiving.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I get why it’s not possible to add the extra superiority dice to the archetype, but I don’t see where Superior Techinque tracks it under the feat either? And I don’t see an option to add the extra battle master technique either.
So we just need to track those manually?
But... Doesn't meta magic do that? For the sorcerers?