When you add a Custom Action, you can basically set everything there is to set: Damage dice and flat bonus/penalty, proficiency, used ability score, etc.
However: The one thing that is missing is a custom "To-Hit Modifier"!
I wanted to add a custom attack for when using Great Weapon Master's -5/+10.
You can do the +10 to damage and everything, but just not the -5 to To-Hit.
When you add a Custom Action, you can basically set everything there is to set: Damage dice and flat bonus/penalty, proficiency, used ability score, etc.
However: The one thing that is missing is a custom "To-Hit Modifier"!
I wanted to add a custom attack for when using Great Weapon Master's -5/+10.
You can do the +10 to damage and everything, but just not the -5 to To-Hit.
Still a problem, still very limiting in what custom actions are actually useful for; I am new to finding out how long this has been asked for, and it bothers me greatly.
Simple:
When you add a Custom Action, you can basically set everything there is to set: Damage dice and flat bonus/penalty, proficiency, used ability score, etc.
However: The one thing that is missing is a custom "To-Hit Modifier"!
I wanted to add a custom attack for when using Great Weapon Master's -5/+10.
You can do the +10 to damage and everything, but just not the -5 to To-Hit.
This is so stupidly infuriating. Please add it.
EDIT: If you agree, please upvote here: https://dndbeyond.zendesk.com/hc/en-us/community/posts/4411353513239-Please-add-To-Hit-Modifier-to-Custom-Actions-
How has this not been done yet!
Beats me
I want the same thing
HOW is this STILL not a thing in 2025?!?!
Yes this is good but - if they are editing it can it also have a limited use field so we can track charges/uses on custom actions please
Still a problem, still very limiting in what custom actions are actually useful for; I am new to finding out how long this has been asked for, and it bothers me greatly.
Hopefully this is also on their list during the Game Engine Rebuild and Homebrew overhaul.