When you add a Custom Action, you can basically set everything there is to set: Damage dice and flat bonus/penalty, proficiency, used ability score, etc.
However: The one thing that is missing is a custom "To-Hit Modifier"!
I wanted to add a custom attack for when using Great Weapon Master's -5/+10.
You can do the +10 to damage and everything, but just not the -5 to To-Hit.
When you add a Custom Action, you can basically set everything there is to set: Damage dice and flat bonus/penalty, proficiency, used ability score, etc.
However: The one thing that is missing is a custom "To-Hit Modifier"!
I wanted to add a custom attack for when using Great Weapon Master's -5/+10.
You can do the +10 to damage and everything, but just not the -5 to To-Hit.
Still a problem, still very limiting in what custom actions are actually useful for; I am new to finding out how long this has been asked for, and it bothers me greatly.
hello, is there a fix list, this has been open since early 2022
Too big to list out, but Brian Perry had this to say in an AMA:
I asked the team to give me a list of their top pain points and got quite the list back. Here are just a few things that are near impossible to implement today that will be possible with the rebuild.
Monsters or Stat Blocks that scale with your character level (for example, the Draconic Spirit from the Summon Dragon spell, or sidekicks from Tasha's Cauldron of Everything)
Using Hit Dice as an expendable resource (like with the Durable feat)
Giving Magic Items actions. For example, today, you can't roll the additional Fire damage for a Flame Tongue weapon
Having conditions work in the character sheet
A lot of UX-based things, such as being able to expend a spell slot to recharge a feature
The Aberrant Mind and Clockwork Soul's level 1 feature from Tasha's Cauldron of Everything
Charms/Blessings
Content that meaningfully deviate from the D&D 5E core rules in a non-trivial way
Minimum dice values (like with a Rogue's Reliable Talent feature)
Wider Eldritch Invocation support (like being able to target spells that aren't Eldritch Blast with Agonizing Blast*)*
The list goes on. I’m stopping here to keep it from becoming a novel.
Simple:
When you add a Custom Action, you can basically set everything there is to set: Damage dice and flat bonus/penalty, proficiency, used ability score, etc.
However: The one thing that is missing is a custom "To-Hit Modifier"!
I wanted to add a custom attack for when using Great Weapon Master's -5/+10.
You can do the +10 to damage and everything, but just not the -5 to To-Hit.
This is so stupidly infuriating. Please add it.
EDIT: If you agree, please upvote here: https://dndbeyond.zendesk.com/hc/en-us/community/posts/4411353513239-Please-add-To-Hit-Modifier-to-Custom-Actions-
How has this not been done yet!
Beats me
I want the same thing
HOW is this STILL not a thing in 2025?!?!
Yes this is good but - if they are editing it can it also have a limited use field so we can track charges/uses on custom actions please
Still a problem, still very limiting in what custom actions are actually useful for; I am new to finding out how long this has been asked for, and it bothers me greatly.
Hopefully this is also on their list during the Game Engine Rebuild and Homebrew overhaul.
hello, is there a fix list, this has been open since early 2022
Too big to list out, but Brian Perry had this to say in an AMA:
https://www.reddit.com/r/dndnext/comments/1r94yae/comment/o76hhh5/