Pricing guidelines on items would be really helpful, also hopefully in the later iteration some where on your account for DM's to build shops to be used in game play
Also a way to sort the items by rarity in the list format
I agree with this sentiment 100%! The first thing I did upon looking at the items is search for a price guide for each item. I was shocked to not see it included in the information already present in the tool. Having the items all in one spot is amazing and really cuts down on time, but without a price guide this benefit feels incomplete. A recommended price range would really tie the whole thing together and present DM's (and players) with an idea of the kind of value the items would have.
Just want to say that I'm enjoying this feature the most so far. I think further down the line it would be good to have a break down of items such as: Adventuring goods, Clothing, ect vs Magical items vs Weapons and their pricing.
But, for Beta - this is great. Thank you for the continuous effort.
In the SRD, the Mithral Armor entry states that all heavy and medium armors, except hide, can have a mithral variant, similar to the Adamantine variant. In the current version of the software, only two of the Mithral variants exist, whereas all the Adamantine versions of armor have been generated (as well as so many of the other various variations on the standard armor).
I see this exclusion a lot on other sites using the SRD, because, I think, they call out two variants as special cases (able to be worn under clothing), which are both listed in the current version, and so skip generating the other variants. Bilbo has had a lot of influence on how people think of Mithral.
Missing Mithral versions are
Scale Mail
Half Plate
Ring Mail
Chain Mail
Splint
Plate
I brought it up simply because of the oversight it often is, and since the information from the DMG being added latter could possible skip over it, since some mithral armor has been generated from the SRD material.
Thank you for your attention in this matter. Looking up items here is so much easier than other existing resources.
Rollback Post to RevisionRollBack
"Evil isn't the real threat to the world. Stupid is just as destructive as Evil, maybe more so, and it’s a hell of a lot more common. What we really need is a crusade against Stupid. That might actually make a difference.” ― Jim Butcher
For the first part, I think that Curses should be hidden when players equip an item, preferably with a way to reveal that curse later.
For the second, I think that this is especially important for items that can cast multiple spells, such as the Instruments of the Bards. It's very frustrating to waste charges of an item because you didn't know what a spell did.
I was thinking that maybe you could add something to create and share new weapons. Right now in my pencil and paper game my character is using a rapier of wounding that the dm has buffed up. I would like to be able to add that to my character when the online options are available.
I noticed that many items that could be multiple types of weapons or armors lists each version. I also noticed that some others, in this case Mithral, only lists 2 possible armor types, these two being specifically in the items description in the DMG. Are there plans to expand this list?
Realized it's been addressed by another user already
I understand this refers to DMG content but the Items listing needs to have the random magic item tables to auto generate. Including generating based on CR hoard size.
If it is to be added, it would make sense to be added to the Campaign Management addition to Phase 3 of Beta. When that gets release I would love for this to be a feature.
I'd hope they add all of the tables from the DMG for everything from generating loot drops through random encounters, dungeons, and so on. If they are going to do one random generator they might as well do them all.
As a DM I would like to see a more print friendly option for magic items. I often like to print our the item that was found for quick reference and the feeling the player get from getting something physical. An item card print version would be an extra nice touch.
The list is great. Thank you so much for getting this all set up.
One question. Concerning the color of the item's text. Green, gold, blue etc. I know it's fairly well known what each color means, green being lower level, gold being high. etc. But it would be nice if there was a quick legend that described what each color meant.
Hey everyone - thanks for the feedback here. I hear the comments about grouping the various "Adamantine [Insert Armor Here]" into a single entry. We'll see what we can do about that. We are highly-focused on making sure the listings are quick and snappy. Using this kind of grouping will certainly make us pay a query performance cost, but we'll explore some options.
Thanks!
How about this... Treat it as as tree and not just a list when you display search results. So you store records for all the different individual Adamantine armors that are legal as you do now (but not, say Adamantine Hide Armor or Adamantine Leather Armor, because there is no such thing). But each of these armors have an "Adamantine" or "Adamantine Armor" category (or maybe tag), so that when a search result returns more than one result in the category, the category is listed instead but expandable to see all of the specific results. If you wanted, you could give each category of this type an ordinal/priority, so them you could have an Armor category and an Adamantine category, and if "Armor" had the lower number lower number you would expand the Armor category first and then within that the Adamantine Category. Switch the priority and you could have the Adamantine category first with the Armor and Weapon Categories within.
Alternatively if Chain Mail had records with and without the "Adamantine" tag (and maybe one with the "Mithral" tag), then normally it would be listed as just "Chain Mail", but expandable with the "Adamantine Chain Mail" and "Mithral Chain Mail" underneath. And +1, +2, and +3 versions of those as well.
It's been said before but having all the info for items would be way more useful. It's such a pain having to look up things like armor ac, weight, etc separate from the magic item. Also listing the mundane item in the common section would be useful.
.
Pricing guidelines on items would be really helpful, also hopefully in the later iteration some where on your account for DM's to build shops to be used in game play
Also a way to sort the items by rarity in the list format
Rename the "Item" block in the top right to "Magic Items". It is confusing if you think your going to click there to find non-magic items like armore.
I agree with this sentiment 100%! The first thing I did upon looking at the items is search for a price guide for each item. I was shocked to not see it included in the information already present in the tool. Having the items all in one spot is amazing and really cuts down on time, but without a price guide this benefit feels incomplete. A recommended price range would really tie the whole thing together and present DM's (and players) with an idea of the kind of value the items would have.
Just want to say that I'm enjoying this feature the most so far. I think further down the line it would be good to have a break down of items such as: Adventuring goods, Clothing, ect vs Magical items vs Weapons and their pricing.
But, for Beta - this is great. Thank you for the continuous effort.
In the SRD, the Mithral Armor entry states that all heavy and medium armors, except hide, can have a mithral variant, similar to the Adamantine variant. In the current version of the software, only two of the Mithral variants exist, whereas all the Adamantine versions of armor have been generated (as well as so many of the other various variations on the standard armor).
I see this exclusion a lot on other sites using the SRD, because, I think, they call out two variants as special cases (able to be worn under clothing), which are both listed in the current version, and so skip generating the other variants. Bilbo has had a lot of influence on how people think of Mithral.
Missing Mithral versions are
I brought it up simply because of the oversight it often is, and since the information from the DMG being added latter could possible skip over it, since some mithral armor has been generated from the SRD material.
Thank you for your attention in this matter. Looking up items here is so much easier than other existing resources.
"Evil isn't the real threat to the world. Stupid is just as destructive as Evil, maybe more so, and it’s a hell of a lot more common. What we really need is a crusade against Stupid. That might actually make a difference.” ― Jim Butcher
I've been away a week for work and I just realised that the items does have sub classes now.
*shakes head at self*
Don't mind me, I try to juggle DnD with a demanding career...
I was thinking that maybe you could add something to create and share new weapons. Right now in my pencil and paper game my character is using a rapier of wounding that the dm has buffed up. I would like to be able to add that to my character when the online options are available.
I noticed that many items that could be multiple types of weapons or armors lists each version. I also noticed that some others, in this case Mithral, only lists 2 possible armor types, these two being specifically in the items description in the DMG. Are there plans to expand this list?Realized it's been addressed by another user already
If it is to be added, it would make sense to be added to the Campaign Management addition to Phase 3 of Beta. When that gets release I would love for this to be a feature.
I'd hope they add all of the tables from the DMG for everything from generating loot drops through random encounters, dungeons, and so on. If they are going to do one random generator they might as well do them all.
Hi, guys.
Love the work so far and looking forward to the next stages of release.
Just a couple of formatting things I noticed on my iPad, with a landscape screen.
http://m.imgur.com/a/7aZCf
- the formatting of requires attunement next to tags makes it appear as one word (or cluttered)
- there's a few buttons/drop downs that sit on top of writing/titles in the forum page
Didn't see these posted already, apologies if it's already come up.
I just wanted to add that I love how you can filter something by rarity. Well done!
As a DM I would like to see a more print friendly option for magic items. I often like to print our the item that was found for quick reference and the feeling the player get from getting something physical. An item card print version would be an extra nice touch.
The list is great. Thank you so much for getting this all set up.
One question. Concerning the color of the item's text. Green, gold, blue etc. I know it's fairly well known what each color means, green being lower level, gold being high. etc. But it would be nice if there was a quick legend that described what each color meant.
Not sure if I missed it, but sorting by item rarity would be helpful.
- Judgment
It's been said before but having all the info for items would be way more useful. It's such a pain having to look up things like armor ac, weight, etc separate from the magic item. Also listing the mundane item in the common section would be useful.
Please add a way to collapse all the different specific types of items