Good point. OK another workaround... add a space, asterisk or the like before the creature name under Customise. Spaces and some symbols will push that entry to the top of the list. Not perfect, but still easier for keeping your go-to creatures handy. ... You're welcome. I do the same thing for equipment I want to keep at the top of the list.
this only works to sort within the same rarity though, so if you acquire a bunch of rare items but need to track an uncommon one or even a common one then even with the asterisk these will still only float to the top of their respective rarity clusters and thus be effectively as tedious to find as it was without the customisation. which is why a star or favorite tag would be ideal being able to pull these items to the top regardless of their rarity.
Good point. OK another workaround... add a space, asterisk or the like before the creature name under Customise. Spaces and some symbols will push that entry to the top of the list. Not perfect, but still easier for keeping your go-to creatures handy. ... You're welcome. I do the same thing for equipment I want to keep at the top of the list.
this only works to sort within the same rarity though, so if you acquire a bunch of rare items but need to track an uncommon one or even a common one then even with the asterisk these will still only float to the top of their respective rarity clusters and thus be effectively as tedious to find as it was without the customisation. which is why a star or favorite tag would be ideal being able to pull these items to the top regardless of their rarity.
Agree, it works for me at the moment as I’m only low levels and have few magic items.
Sorry to drone on about this, but when are you devs going to get around to finishing the sidebars for the Action panel? Filcat?
Yet again I’m sure it would have prevented Matt having to look up and explain an ability to his players on CR, for instance with Taliesin using Hidden Step this week. The summary you provide on the panel itself is technically correct but terrible for comprehension: “As a bonus action, turn invisible until the start of your next turn, you attack, deal damage, or force a saving throw once per short rest.” The sidebar should have the WotC description, but is empty, as it is for so many other abilities. And again, every ability still says “casting time” whether it is a spell or not.
This has been on the list, but it's a big list. Looks like the permanent fix is queued up for this week, so it won't be an issue too much longer.
Can we have an option to have the spells tab be on full display with the unprepared spells greyed out?
In Roll20, the spells page shows everything and prepared spells are marked. This way, I don't forget about the spells I haven't prepared recently.
I'm not opposed to the idea (as an option), but if you're going to do that you may as well add the ability to prepare/unprepare spells directly from that view rather than use the sidebar.
Can we have an option to have the spells tab be on full display with the unprepared spells greyed out?
In Roll20, the spells page shows everything and prepared spells are marked. This way, I don't forget about the spells I haven't prepared recently.
I'm not opposed to the idea (as an option), but if you're going to do that you may as well add the ability to prepare/unprepare spells directly from that view rather than use the sidebar.
Also if the spells still appear again in their higher slot, it will look like a mess - I so, so, so crave to turn the higher slot spell repetition off... (Just imagine, a level 5 wizard with the minimum 8 1st level, 4 2nd level and 4 3rd level spells could have 36 entries shown instead of 16; with the next level up increasing to 54 imstead of 18...)
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Can we have an option to have the spells tab be on full display with the unprepared spells greyed out?
In Roll20, the spells page shows everything and prepared spells are marked. This way, I don't forget about the spells I haven't prepared recently.
I'm not opposed to the idea (as an option), but if you're going to do that you may as well add the ability to prepare/unprepare spells directly from that view rather than use the sidebar.
Also if the spells still appear again in their higher slot, it will look like a mess - I so, so, so crave to turn the higher slot spell repetition off... (Just imagine, a level 5 wizard with the minimum 8 1st level, 4 2nd level and 4 3rd level spells could have 36 entries shown instead of 16; with the next level up increasing to 54 imstead of 18...)
10th level wizard here. 4 1st, 3 2nd, 3 3rd, 3 4th and 2 5th. It never goes beyond 3. Only 1st level goes up to 4.
Can we have an option to have the spells tab be on full display with the unprepared spells greyed out?
In Roll20, the spells page shows everything and prepared spells are marked. This way, I don't forget about the spells I haven't prepared recently.
I'm not opposed to the idea (as an option), but if you're going to do that you may as well add the ability to prepare/unprepare spells directly from that view rather than use the sidebar.
Also if the spells still appear again in their higher slot, it will look like a mess - I so, so, so crave to turn the higher slot spell repetition off... (Just imagine, a level 5 wizard with the minimum 8 1st level, 4 2nd level and 4 3rd level spells could have 36 entries shown instead of 16; with the next level up increasing to 54 imstead of 18...)
10th level wizard here. 4 1st, 3 2nd, 3 3rd, 3 4th and 2 5th. It never goes beyond 3. Only 1st level goes up to 4.
Any spell that has a "higher level cast" section are repeated up to your highest level spell slots. Your 1st level spells should go up to 5th, actually.
He doesn't have 5th level spells; he has 13 spells listed at 5th level slots (although 2 of them are from a magic item...). Magic Missile appears 12 times on the list (7 times because of the wand). Not counting the spells coming from magic items, his 18 prepared spells plus 9 unprepared rituals make a total of 52 entries appear in his spell list; the 2 spells coming from items add another 14 (!!!) entries to it.
Now if we add all unprepared spells appear on every spell level they can be cast on, the already unmanageable list would turn into a CR20 monster.
10th level wizard here. 4 1st, 3 2nd, 3 3rd, 3 4th and 2 5th. It never goes beyond 3. Only 1st level goes up to 4.
Wait, I just realised something.
Aren't you confusing the daily available spell slots (i.e. how many times you can cast per day) with the amount of known and prepared spells (which is for wizards unlimited known, (wizard level + int bonus) prepared)?
Rollback Post to RevisionRollBack
--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Can we have an option to have the spells tab be on full display with the unprepared spells greyed out?
In Roll20, the spells page shows everything and prepared spells are marked. This way, I don't forget about the spells I haven't prepared recently.
I'm not opposed to the idea (as an option), but if you're going to do that you may as well add the ability to prepare/unprepare spells directly from that view rather than use the sidebar.
Also if the spells still appear again in their higher slot, it will look like a mess - I so, so, so crave to turn the higher slot spell repetition off... (Just imagine, a level 5 wizard with the minimum 8 1st level, 4 2nd level and 4 3rd level spells could have 36 entries shown instead of 16; with the next level up increasing to 54 imstead of 18...)
10th level wizard here. 4 1st, 3 2nd, 3 3rd, 3 4th and 2 5th. It never goes beyond 3. Only 1st level goes up to 4.
Any spell that has a "higher level cast" section are repeated up to your highest level spell slots. Your 1st level spells should go up to 5th, actually.
He doesn't have 5th level spells; he has 13 spells listed at 5th level slots (although 2 of them are from a magic item...). Magic Missile appears 12 times on the list (7 times because of the wand). Not counting the spells coming from magic items, his 18 prepared spells plus 9 unprepared rituals make a total of 52 entries appear in his spell list; the 2 spells coming from items add another 14 (!!!) entries to it.
Now if we add all unprepared spells appear on every spell level they can be cast on, the already unmanageable list would turn into a CR20 monster.
No idea I this has been covered or not yet, but the Hex Warrior feature is a bit misleading on the character sheet. It seems to imply that you have to choose and touch your Pact Weapon at the end of a Long Rest to apply the feature to it. This is not the case.
If I tick "Display as Attack" on Special Attacks such as Sneak Attack and Colossus Slayer, they do get displayed as attacks but the columns of info such as Damage are unfortunately blank instead of showing 1d6 or 1d8.
No idea I this has been covered or not yet, but the Hex Warrior feature is a bit misleading on the character sheet. It seems to imply that you have to choose and touch your Pact Weapon at the end of a Long Rest to apply the feature to it. This is not the case.
It doesn't, actually.
"If you later gain the Pact of the Blade feature, this *benefit* extends to every pact weapon you conjure with that feature, no matter the weapon’s type."
It says the benefit extends, and the benefit is to use your Charisma instead of Str/Dex ...
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
No idea I this has been covered or not yet, but the Hex Warrior feature is a bit misleading on the character sheet. It seems to imply that you have to choose and touch your Pact Weapon at the end of a Long Rest to apply the feature to it. This is not the case.
It doesn't, actually.
"If you later gain the Pact of the Blade feature, this *benefit* extends to every pact weapon you conjure with that feature, no matter the weapon’s type."
It says the benefit extends, and the benefit is to use your Charisma instead of Str/Dex ...
I think Azygos is saying that’s not apparent from the sheet itself, only the sidebar has that info. Ideally the character sheet description for Hex Warrior would change if you do indeed gain Pact of the Blade.
Exactly. Definitely know it automatically extends to Pact Weapons, but the line "Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property (or any of your pact weapons)" seems to imply that you have to do the touchy part with them as well. Just needs a little cleaning up.
Exactly. Definitely know it automatically extends to Pact Weapons, but the line "Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property (or any of your pact weapons)" seems to imply that you have to do the touchy part with them as well. Just needs a little cleaning up.
Took me reading it through about 10 times to understand what was being said here, but I can see how it was a bit confusing. It's been updated to be longer but clearer:
You gain proficiency with medium armor, shields, and martial weapons. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. With that weapon, you can use your CHA modifier for the attack and damage rolls until you finish your next long rest. You can also use your CHA modifier for the attack and damage rolls for any of your pact weapons if you have that feature.
No idea I this has been covered or not yet, but the Hex Warrior feature is a bit misleading on the character sheet. It seems to imply that you have to choose and touch your Pact Weapon at the end of a Long Rest to apply the feature to it. This is not the case.
It doesn't, actually.
"If you later gain the Pact of the Blade feature, this *benefit* extends to every pact weapon you conjure with that feature, no matter the weapon’s type."
It says the benefit extends, and the benefit is to use your Charisma instead of Str/Dex ...
I think Azygos is saying that’s not apparent from the sheet itself, only the sidebar has that info. Ideally the character sheet description for Hex Warrior would change if you do indeed gain Pact of the Blade.
Ah, sorry. I don't know how did I misread it as it's misleading in the details. (Probably because I hardly ever read the summaries, they tend to miss a lot of info in order to be short)
Rollback Post to RevisionRollBack
--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
No idea I this has been covered or not yet, but the Hex Warrior feature is a bit misleading on the character sheet. It seems to imply that you have to choose and touch your Pact Weapon at the end of a Long Rest to apply the feature to it. This is not the case.
It doesn't, actually.
"If you later gain the Pact of the Blade feature, this *benefit* extends to every pact weapon you conjure with that feature, no matter the weapon’s type."
It says the benefit extends, and the benefit is to use your Charisma instead of Str/Dex ...
I think Azygos is saying that’s not apparent from the sheet itself, only the sidebar has that info. Ideally the character sheet description for Hex Warrior would change if you do indeed gain Pact of the Blade.
Ah, sorry. I don't know how did I misread it as it's misleading in the details. (Probably because I hardly ever read the summaries, they tend to miss a lot of info in order to be short)
A lot of this could be circumvented if we were able to edit the character sheet summaries ourselves (eg. I’d be able to tweak my Wild Shape entry on the Actions Panel to accurately reflect the CR changes due to Circle of the Moon). However it is good to make these tweaks to avoid confusion for new players, thanks for sorting this one so quickly Adam!
While playing a relatively new character last night I forgot I had a Ring or Evasion I could have used on a failed Dex Save. How difficult would it be to put an asterisk or something by a Save which has something that could affect it?...
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this only works to sort within the same rarity though, so if you acquire a bunch of rare items but need to track an uncommon one or even a common one then even with the asterisk these will still only float to the top of their respective rarity clusters and thus be effectively as tedious to find as it was without the customisation. which is why a star or favorite tag would be ideal being able to pull these items to the top regardless of their rarity.
Agree, it works for me at the moment as I’m only low levels and have few magic items.
Great to hear, thanks for the update Adam!
Can we have an option to have the spells tab be on full display with the unprepared spells greyed out?
In Roll20, the spells page shows everything and prepared spells are marked. This way, I don't forget about the spells I haven't prepared recently.
Check out all my important links here.
May we live in Less Interesting Times
I'm not opposed to the idea (as an option), but if you're going to do that you may as well add the ability to prepare/unprepare spells directly from that view rather than use the sidebar.
Prerequisite limitation customisation for feats and multiclass. Just discovered it. You legends. Amazing update.
Revenant Blade feat doesn't seem to add Finesse to Double Bladed Scimitar. Should I create a custom item in the meantime?
Also if the spells still appear again in their higher slot, it will look like a mess - I so, so, so crave to turn the higher slot spell repetition off... (Just imagine, a level 5 wizard with the minimum 8 1st level, 4 2nd level and 4 3rd level spells could have 36 entries shown instead of 16; with the next level up increasing to 54 imstead of 18...)
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
10th level wizard here. 4 1st, 3 2nd, 3 3rd, 3 4th and 2 5th. It never goes beyond 3. Only 1st level goes up to 4.
Check out all my important links here.
May we live in Less Interesting Times
Any spell that has a "higher level cast" section are repeated up to your highest level spell slots. Your 1st level spells should go up to 5th, actually.
Here's my 10th level wizard (now retired): https://ddb.ac/characters/7198537/EwViRl
He doesn't have 5th level spells; he has 13 spells listed at 5th level slots (although 2 of them are from a magic item...). Magic Missile appears 12 times on the list (7 times because of the wand). Not counting the spells coming from magic items, his 18 prepared spells plus 9 unprepared rituals make a total of 52 entries appear in his spell list; the 2 spells coming from items add another 14 (!!!) entries to it.
Now if we add all unprepared spells appear on every spell level they can be cast on, the already unmanageable list would turn into a CR20 monster.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Wait, I just realised something.
Aren't you confusing the daily available spell slots (i.e. how many times you can cast per day) with the amount of known and prepared spells (which is for wizards unlimited known, (wizard level + int bonus) prepared)?
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
I like options.
Check out all my important links here.
May we live in Less Interesting Times
No idea I this has been covered or not yet, but the Hex Warrior feature is a bit misleading on the character sheet. It seems to imply that you have to choose and touch your Pact Weapon at the end of a Long Rest to apply the feature to it. This is not the case.
If I tick "Display as Attack" on Special Attacks such as Sneak Attack and Colossus Slayer, they do get displayed as attacks but the columns of info such as Damage are unfortunately blank instead of showing 1d6 or 1d8.
It doesn't, actually.
"If you later gain the Pact of the Blade feature, this *benefit* extends to every pact weapon you conjure with that feature, no matter the weapon’s type."
It says the benefit extends, and the benefit is to use your Charisma instead of Str/Dex ...
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
I think Azygos is saying that’s not apparent from the sheet itself, only the sidebar has that info. Ideally the character sheet description for Hex Warrior would change if you do indeed gain Pact of the Blade.
Exactly. Definitely know it automatically extends to Pact Weapons, but the line "Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property (or any of your pact weapons)" seems to imply that you have to do the touchy part with them as well. Just needs a little cleaning up.
Took me reading it through about 10 times to understand what was being said here, but I can see how it was a bit confusing. It's been updated to be longer but clearer:
You gain proficiency with medium armor, shields, and martial weapons. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. With that weapon, you can use your CHA modifier for the attack and damage rolls until you finish your next long rest. You can also use your CHA modifier for the attack and damage rolls for any of your pact weapons if you have that feature.
Ah, sorry. I don't know how did I misread it as it's misleading in the details. (Probably because I hardly ever read the summaries, they tend to miss a lot of info in order to be short)
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
A lot of this could be circumvented if we were able to edit the character sheet summaries ourselves (eg. I’d be able to tweak my Wild Shape entry on the Actions Panel to accurately reflect the CR changes due to Circle of the Moon). However it is good to make these tweaks to avoid confusion for new players, thanks for sorting this one so quickly Adam!
While playing a relatively new character last night I forgot I had a Ring or Evasion I could have used on a failed Dex Save. How difficult would it be to put an asterisk or something by a Save which has something that could affect it?...