Well I haven't read all 64 pages. Forgive me. The 2 biggest things I would love to see.
The first I believe is in the D&D Beyond long range plans. That is of course for D&D Beyond to have its own VTT component (with easy Twitch streaming I am sure).
The second is that I would love to see the Campaign Notes options being a little more robust. Being able to set up a Campaign Wiki so that there is not yet another website you need to send players to. I really like to have information available for players between sessions maps, pictures, summaries, lore & so on. In the past before D&D Beyond I used Obsidian Portal for this. Now that all of us on are already using D&D Beyond and now also have to play online due to the Pandemic we are using Roll20. The relationship there works well really well with Chrome extensions like Beyond 20. I would love to have an option to have all that lore and pictures and hyperlinked wiki features right in D&D Beyond.
Well I haven't read all 64 pages. Forgive me. The 2 biggest things I would love to see.
The first I believe is in the D&D Beyond long range plans. That is of course for D&D Beyond to have its own VTT component (with easy Twitch streaming I am sure).
The second is that I would love to see the Campaign Notes options being a little more robust. Being able to set up a Campaign Wiki so that there is not yet another website you need to send players to. I really like to have information available for players between sessions maps, pictures, summaries, lore & so on. In the past before D&D Beyond I used Obsidian Portal for this. Now that all of us on are already using D&D Beyond and now also have to play online due to the Pandemic we are using Roll20. The relationship there works well really well with Chrome extensions like Beyond 20. I would love to have an option to have all that lore and pictures and hyperlinked wiki features right in D&D Beyond.
These have been asked before. You are not alone.
And you can follow which features are in which stage in the unofficial dev update summary document.
Looking over Tasha's and I think it would be really helpful if there was a section under Character creation for sidekicks. This would be helpful as maybe unassigned characters in a campaign or even just a subsection for DM's to add these characters as their feats are a little different than PC's.
Looking over Tasha's and I think it would be really helpful if there was a section under Character creation for sidekicks. This would be helpful as maybe unassigned characters in a campaign or even just a subsection for DM's to add these characters as their feats are a little different than PC's.
If you go to your character sheet under "Extras", you can add companions there. There seems to be a checkbox there so far for "filter by sidekick rules", but nothing appears underneath. I am guessing they are still in the process of implementing the feature, similar to how Artificers' Infusions don't work yet.
Here's something that, from a prespective of having no clue about programming, sounds really easy to implement: being able to filter content that I can't see, and only see content that I purchased or that is free in the monsters, spells, equipment, etc. sections of the platform.
I would LOVE to have the most basic feature.....a "my librairy" section of my account showing me exactly what licenses I have unlocked. Going into my purchase history to do this in 'beyond' embarassing.
Adding a "Campaign Options" flag at the start of the character builder, where you can pick a campaign and you'll see only content that has been enabled for that campaign.
Pursuant to the above, adding the ability to pick and choose homebrew content available in a campaign (so players in my campaign can have homebrew races I created for that campaign, but not the 50 billion other homebrew races floating around DDB).
Can we have stat blocks for the summoned creatures in the Tasha’s new spells. They all require referencing level of spell or characters proficiency bonus etc. even if there were subsets of each stat block and just choose the correct one depending on who cast the spell at what level it would really speed things up.
It would be nice to be able to expand the Natural Weapon damage options to deal any available type of damage instead of just bludgeoning, slashing, or piercing damage.
While this likely wouldn't apply to most custom races, the similar benefit it provides on a magical item would allow us to create things like gauntlets and boots that burn, freeze, shock, etc.. when used in a unarmed attack.
Looking over Tasha's and I think it would be really helpful if there was a section under Character creation for sidekicks. This would be helpful as maybe unassigned characters in a campaign or even just a subsection for DM's to add these characters as their feats are a little different than PC's.
A long while ago, Adam Bradford talked about an ambitious Monster Creator that would allow things like assigning PC classes to monsters per the guidelines in the DM's guide.
I'm not sure how far along that path they got before other priorities took hold, but it would be pretty frikkin' sweet if sidekicks and the monster builder were just the same mechanism.
What about adding a 'mailing system' next to inventory items for characters who are in a campaign? Maybe if that character is in a campaign they would be able to transfer the item to other members within the campaign. It wouldn't be there or show up if that character isn't active in a game. It would require real-time updates or the person sending the item would have to tell the person getting the item to refresh their screen. I made a quick mock-up of the idea.
Feature Problem Solving Request : - Unassigning a character still keeps the character in that players total amount of character until someone actually claims the said character. exemple, a friend of mine had a character that it no longer wants, so he unclaimed it because he wants to keep it just in case something happens. but he has a maximum of 6 characters and even though that character has been unassigned, he still see it and it is still counted in his maximum 6 characters. and thus cannnot recreate another character. i had to claim his characters for him to leave that character gone, now i have also unclaimed the character, but now it is stuck in my character list.
is it possible to just leave a character in a campaign until someone claims it so that it isn't in anyones character list ? feels to me like this feature is useless since the goal was to remove a character from a players list from the get go, but now they are just stuck in characters list.
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Each time you come across the "choose a language" option in the character creation process, there should be an option for "Custom Language." This should even include taking a custom language instead of common.
You should then be able to type in your custom language.
I know there is a way to modify your languages after the fact (on the character sheet), but you should be able to do this during the character creation process.
Many of us campaign in homebrew universes where there are unique national languages and there aren't racial languages.
Feature Problem Solving Request : - Unassigning a character still keeps the character in that players total amount of character until someone actually claims the said character. exemple, a friend of mine had a character that it no longer wants, so he unclaimed it because he wants to keep it just in case something happens. but he has a maximum of 6 characters and even though that character has been unassigned, he still see it and it is still counted in his maximum 6 characters. and thus cannnot recreate another character. i had to claim his characters for him to leave that character gone, now i have also unclaimed the character, but now it is stuck in my character list.
is it possible to just leave a character in a campaign until someone claims it so that it isn't in anyones character list ? feels to me like this feature is useless since the goal was to remove a character from a players list from the get go, but now they are just stuck in characters list.
The purpose of the feature isn't to remove a character from a players list, but to allow other users to claim the character, allowing pre-made characters to be distributed within a campaign. If an unassigned character was removed from the last owners list, then that'd allow people to circumvent the six character limit on a free campaign. You would just need to make a character, add them to a campaign you've made, then unassign them. You can now soft-archive up to 99 (or maybe more because that limit is per user within a campaign) within your campaign.
Ultimately the feature is working as intended; people can share characters and the system always tracks a character against a user for determining character limits.
If it helps, you can create custom playable races in the homebrew section.
Well I haven't read all 64 pages. Forgive me. The 2 biggest things I would love to see.
The first I believe is in the D&D Beyond long range plans. That is of course for D&D Beyond to have its own VTT component (with easy Twitch streaming I am sure).
The second is that I would love to see the Campaign Notes options being a little more robust. Being able to set up a Campaign Wiki so that there is not yet another website you need to send players to. I really like to have information available for players between sessions maps, pictures, summaries, lore & so on. In the past before D&D Beyond I used Obsidian Portal for this. Now that all of us on are already using D&D Beyond and now also have to play online due to the Pandemic we are using Roll20. The relationship there works well really well with Chrome extensions like Beyond 20. I would love to have an option to have all that lore and pictures and hyperlinked wiki features right in D&D Beyond.
These have been asked before. You are not alone.
And you can follow which features are in which stage in the unofficial dev update summary document.
Check out all my important links here.
May we live in Less Interesting Times
Sidekick options! Expert, Spellcaster, Warrior!
Looking over Tasha's and I think it would be really helpful if there was a section under Character creation for sidekicks. This would be helpful as maybe unassigned characters in a campaign or even just a subsection for DM's to add these characters as their feats are a little different than PC's.
Another year, another request for homebrew classes. :)
If you go to your character sheet under "Extras", you can add companions there. There seems to be a checkbox there so far for "filter by sidekick rules", but nothing appears underneath. I am guessing they are still in the process of implementing the feature, similar to how Artificers' Infusions don't work yet.
Here's something that, from a prespective of having no clue about programming, sounds really easy to implement: being able to filter content that I can't see, and only see content that I purchased or that is free in the monsters, spells, equipment, etc. sections of the platform.
I would LOVE to have the most basic feature.....a "my librairy" section of my account showing me exactly what licenses I have unlocked. Going into my purchase history to do this in 'beyond' embarassing.
Adding a "Campaign Options" flag at the start of the character builder, where you can pick a campaign and you'll see only content that has been enabled for that campaign.
Pursuant to the above, adding the ability to pick and choose homebrew content available in a campaign (so players in my campaign can have homebrew races I created for that campaign, but not the 50 billion other homebrew races floating around DDB).
Can we have stat blocks for the summoned creatures in the Tasha’s new spells. They all require referencing level of spell or characters proficiency bonus etc. even if there were subsets of each stat block and just choose the correct one depending on who cast the spell at what level it would really speed things up.
It would be nice to be able to expand the Natural Weapon damage options to deal any available type of damage instead of just bludgeoning, slashing, or piercing damage.
While this likely wouldn't apply to most custom races, the similar benefit it provides on a magical item would allow us to create things like gauntlets and boots that burn, freeze, shock, etc.. when used in a unarmed attack.
A long while ago, Adam Bradford talked about an ambitious Monster Creator that would allow things like assigning PC classes to monsters per the guidelines in the DM's guide.
I'm not sure how far along that path they got before other priorities took hold, but it would be pretty frikkin' sweet if sidekicks and the monster builder were just the same mechanism.
One thing I've heard frequently from my players is a way to distribute their inventory to their mounts/pets or magical items, like bags of holding.
While we don't use encumbrance mechanics, it does make it nice to know where each item is.
A shared inventory for quest items or group assets would be helpful
A shared inventory for quest items or group assets would be helpful
Yea, especially for tracking party funds. Though I feel that might be something for the campaign page more so than character sheets.
What about adding a 'mailing system' next to inventory items for characters who are in a campaign? Maybe if that character is in a campaign they would be able to transfer the item to other members within the campaign. It wouldn't be there or show up if that character isn't active in a game. It would require real-time updates or the person sending the item would have to tell the person getting the item to refresh their screen. I made a quick mock-up of the idea.
Feature Problem Solving Request :
- Unassigning a character still keeps the character in that players total amount of character until someone actually claims the said character.
exemple, a friend of mine had a character that it no longer wants, so he unclaimed it because he wants to keep it just in case something happens. but he has a maximum of 6 characters and even though that character has been unassigned, he still see it and it is still counted in his maximum 6 characters. and thus cannnot recreate another character. i had to claim his characters for him to leave that character gone, now i have also unclaimed the character, but now it is stuck in my character list.
is it possible to just leave a character in a campaign until someone claims it so that it isn't in anyones character list ?
feels to me like this feature is useless since the goal was to remove a character from a players list from the get go, but now they are just stuck in characters list.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Each time you come across the "choose a language" option in the character creation process, there should be an option for "Custom Language." This should even include taking a custom language instead of common.
You should then be able to type in your custom language.
I know there is a way to modify your languages after the fact (on the character sheet), but you should be able to do this during the character creation process.
Many of us campaign in homebrew universes where there are unique national languages and there aren't racial languages.
Thank you!
The purpose of the feature isn't to remove a character from a players list, but to allow other users to claim the character, allowing pre-made characters to be distributed within a campaign. If an unassigned character was removed from the last owners list, then that'd allow people to circumvent the six character limit on a free campaign. You would just need to make a character, add them to a campaign you've made, then unassign them. You can now soft-archive up to 99 (or maybe more because that limit is per user within a campaign) within your campaign.
Ultimately the feature is working as intended; people can share characters and the system always tracks a character against a user for determining character limits.
Find my D&D Beyond articles here