One suggestion I have is to have some sort of box on the spell list where I can temporarily hide upcast spells so I get a better idea of my options. Having them in blue is great but being able to hide spells that can be upcast from higher slots would be great.
Is it possible to add a little (h) to any thing that is home-brewed? I run several campaigns and some use home-brew and others don't. I don't want my players getting confused and taking a feat that is not available for their specific campaign
It would be nice if DMs could manage some things from the campaign page instead of doing it individually on a character sheet like turning on and off homebrew, playtest material, etc...
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"The dwarves have a saying. ‘Trouble borrowed will be paid back with interest compounded on sorrow.’ Don’t worry. We’re with you." — Tanis Half-Elven, Dragons of Winter Night
Just a new idea. My party has a lot of items that they circulate through the group. If you could add items to the campaign and characters could claim them or add some would be a cool feature.
I think it would be cool to add a feature where instead of just creating a homebrew subclass to an official dnd class, to be able to create a whole entire homebrew class itself.
A great feature would be to be able to add 1/2 x modifiers to the limited use. I have several homebrew races that get uses of features equal to half an ability modifier and there is currently no way add this to their sheet.
Forgive me if this has been posted before or is already solved and I don't know how to do it, but being able to give my player's cursed items and hiding the curse until necessary would be a great feature.
I'd like some functionality around the bag of holding.
Have it that you can tick a box on each item once you have a bag of holding, to indicate if it's stored in the bag. Same for the coinage.
Then have a separate weight total for items in the bag.
I'm currently having to set the item count to 0 and write the count in the notes to remove them from my weight total. In order to give an accurate carry amount.
My DM keeps asking me for a current total weight in the bag because he's itching to say it breaks. But it's a pain to figure it out.
I have a bunch of PC's from one shots our group has run (we reuse these characters then when we're dming or for future one shots if the level suits) and a bunch of NPC characters on beyond as well as my main campaign characters.
Am I the only one who thinks it would be nice to be able to organise all these in some way?
I have a bunch of PC's from one shots our group has run (we reuse these characters then when we're dming or for future one shots if the level suits) and a bunch of NPC characters on beyond as well as my main campaign characters.
Am I the only one who thinks it would be nice to be able to organise all these in some way?
No, you are not. The DNDBeyond team thinks to too. That's why it's on the roadmap and is also tracked in the summary document.
Adding to the request above that I'd really like if I could sort My characters. preferable by date created (the current view), last viewed, character level, alphabetic by name. And also group by campaign like mentioned above.
Also for Elves, I'd love if you could note whether or not they have the Blessing of Correlon.
I think it'd be a great addition, though I'm not sure how feasible it is to implement, if within the monster filters we could have a way to find specifically creatures with spellcasting or innate spellcasting, perhaps a tag or has spellcasting y/n filter. For me, having creatures with spells makes for more interesting encounters and how they play out and though I really like to include them, I often create them myself due to not being able to find them too quickly on DnD Beyond.
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One suggestion I have is to have some sort of box on the spell list where I can temporarily hide upcast spells so I get a better idea of my options. Having them in blue is great but being able to hide spells that can be upcast from higher slots would be great.
I'm sorry, I was under the impression that thrown weapons went off of dex...
Is it possible to add a little (h) to any thing that is home-brewed? I run several campaigns and some use home-brew and others don't. I don't want my players getting confused and taking a feat that is not available for their specific campaign
Strength or Dexterity is only determined with the Finesse property.
Check out all my important links here.
May we live in Less Interesting Times
It would be nice if DMs could manage some things from the campaign page instead of doing it individually on a character sheet like turning on and off homebrew, playtest material, etc...
"The dwarves have a saying. ‘Trouble borrowed will be paid back with interest compounded on sorrow.’ Don’t worry. We’re with you." — Tanis Half-Elven, Dragons of Winter Night
A live compact DM view for campaigns would be great, showing characters saving throws, Passives, languages and AC and things would be very useful.
A DM screen is part of the roadmap and is tracked on the summary document.
Check out all my important links here.
May we live in Less Interesting Times
Oh! Good to know they're already on it! :)
Just a new idea. My party has a lot of items that they circulate through the group. If you could add items to the campaign and characters could claim them or add some would be a cool feature.
I think it would be cool to add a feature where instead of just creating a homebrew subclass to an official dnd class, to be able to create a whole entire homebrew class itself.
-a fellow homebrew creator
A great feature would be to be able to add 1/2 x modifiers to the limited use. I have several homebrew races that get uses of features equal to half an ability modifier and there is currently no way add this to their sheet.
Forgive me if this has been posted before or is already solved and I don't know how to do it, but being able to give my player's cursed items and hiding the curse until necessary would be a great feature.
I'd like some functionality around the bag of holding.
Have it that you can tick a box on each item once you have a bag of holding, to indicate if it's stored in the bag. Same for the coinage.
Then have a separate weight total for items in the bag.
I'm currently having to set the item count to 0 and write the count in the notes to remove them from my weight total. In order to give an accurate carry amount.
My DM keeps asking me for a current total weight in the bag because he's itching to say it breaks. But it's a pain to figure it out.
I'd like to see an option to save spell sets, so Its easier to change to a different 'mode' after a long rest.
If I wake up to a day in town, I want to have utility spells, but if were going on a dangerous trip, I want blasty spells.
Now that we have vehicles, I'm sure a few of us would like to be able to create custom vehicles.
How about character folders?
I have a bunch of PC's from one shots our group has run (we reuse these characters then when we're dming or for future one shots if the level suits) and a bunch of NPC characters on beyond as well as my main campaign characters.
Am I the only one who thinks it would be nice to be able to organise all these in some way?
No, you are not. The DNDBeyond team thinks to too. That's why it's on the roadmap and is also tracked in the summary document.
Check out all my important links here.
May we live in Less Interesting Times
Thanks SabreRunner, didnt think to check the roadmap actually. This is just something Ive been mulling over for a day or two now
Adding to the request above that I'd really like if I could sort My characters. preferable by date created (the current view), last viewed, character level, alphabetic by name. And also group by campaign like mentioned above.
Also for Elves, I'd love if you could note whether or not they have the Blessing of Correlon.
I think it'd be a great addition, though I'm not sure how feasible it is to implement, if within the monster filters we could have a way to find specifically creatures with spellcasting or innate spellcasting, perhaps a tag or has spellcasting y/n filter. For me, having creatures with spells makes for more interesting encounters and how they play out and though I really like to include them, I often create them myself due to not being able to find them too quickly on DnD Beyond.