another suggestion... allow the DM to choose the character settings for his campaigns...
right now if my players just want to use homebrews without telling me, they just can. its literally just a checkmark and i have to go check every charcaters they make to make sure they dont use thigns they shouldn't. i just want to be able to tell, this is aloowed, this is not without them having to check the said marks and make changes later. i like that it is on the players sheet... but i dislike the fact that the DM has no say in that.
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
In "My Homebrew Creations". When I press "Create a..." I wish for the opportunity to create a NPCs, the same way I can do with monsters and magic item.
Perhaps with a feature to create from stereotype, like the "Tavern owner", "villager", "black smith", "thief" etc.
Creating an NPC today using a character sheet and add it to your campaign is tiresome, and you do not need the entire character stat block.
In "My Homebrew Creations". When I press "Create a..." I wish for the opportunity to create a NPCs, the same way I can do with monsters and magic item.
Perhaps with a feature to create from stereotype, like the "Tavern owner", "villager", "black smith", "thief" etc.
Creating an NPC today using a character sheet and add it to your campaign is tiresome, and you do not need the entire character stat block.
Creating an NPC as a monster is just not right.
but pretty much every NPC is a monster statblock. Players have character sheets, NPCs have statblocks. and "monster" in DnD is mostly a term used to refer to "these things are not player characters."
from the Monster Manual: "A monster is defined as any creature that can be interacted with and potentially fought and killed. Even something as harmless as a frog or as benevolent as a unicorn is a monster by this definition. The term also applies to humans, elves, dwarves, and other civilized folk who might be friends or rivals to the player characters. Most of the monsters that haunt the D&D world, however, are threats that are meant to be stopped: rampaging demons, conniving devils, soul-sucking undead, summoned elementals — the list goes on."
so uh... that's literally every NPC ever.
Rollback Post to RevisionRollBack
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
In "My Homebrew Creations". When I press "Create a..." I wish for the opportunity to create a NPCs, the same way I can do with monsters and magic item.
Perhaps with a feature to create from stereotype, like the "Tavern owner", "villager", "black smith", "thief" etc.
Creating an NPC today using a character sheet and add it to your campaign is tiresome, and you do not need the entire character stat block.
Creating an NPC as a monster is just not right.
but pretty much every NPC is a monster statblock. Players have character sheets, NPCs have statblocks. and "monster" in DnD is mostly a term used to refer to "these things are not player characters."
from the Monster Manual: "A monster is defined as any creature that can be interacted with and potentially fought and killed. Even something as harmless as a frog or as benevolent as a unicorn is a monster by this definition. The term also applies to humans, elves, dwarves, and other civilized folk who might be friends or rivals to the player characters. Most of the monsters that haunt the D&D world, however, are threats that are meant to be stopped: rampaging demons, conniving devils, soul-sucking undead, summoned elementals — the list goes on."
so uh... that's literally every NPC ever.
by definition thats also players... hence why "dominate monsters" works on everything including other players.
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Homebrew spells specifically for items only. I created a magical item that required a custom spell, but when i created the spell it forced me to add it to a vocation... it would be great if i could choose this spell is only for items (or something along those line)
Homebrew spells specifically for items only. I created a magical item that required a custom spell, but when i created the spell it forced me to add it to a vocation... it would be great if i could choose this spell is only for items (or something along those line)
This is a tricky issue that is already known to the developers. It's a limitation of how spells have to be implemented; spells functionally can't exist without them being attached to a class. The only way to fix this will be to complete an overhaul of the spell system. Not to say that it will or won't ever happen! Only that it's a much larger issue that can't easily be dealt with without major development work.
What if they create an "Item" class, which players cant create and at the time of selecting the class you select "Item". Not ideal but then the flow would go through the same process as the current flow
I have a number of items on my wishlist with regard to the D&D Beyond toolset as a player. I've been using it for a while now, particularly after the demise of the Forged Anvil spreadsheet and the desire to use new content. D&D Beyond has come a long way since then but there are a number of things that stand out as compelling for me:
Story
I'm really interested in having a history of my character's story. I have used the adventurer's league page on the Forged Anvil sheets for keeping track of sessions: when they were, what changed, items & money acquired or lost, XP, and what happened. I would really like to do this in D&D Beyond too. But more so, I want to have a place to write up what happened in the adventure, either from my point of view as the player or as the character with the option to be able to publish it. Furthermore, I would love to have snapshots of the character before and after the sessions to see the progression. It would be amazing to integrate these stories together too with the others players/characters/dm that are in the session too. So if it is a campaign, you have that continuity, if it is AL you can track the entire activity of the player through the realms.
Customizable UI for Play Context
There are a certain set of contexts that are prominent when playing, such as dialogue, exploration, combat, etc. Instead of clustering character options (skills, weapons, etc) based on type, cluster them on when they get used. So skills, spells, powers, and actions that are relevant during dialogue stand out, similarly for exploration, etc. I get this is non-trivial, so perhaps the option to customize these kinds of contexts for the character so the player can create and choose what goes in them and how they are arranged. Being able to save/share these with other players on D&D Beyond would be really convenient.
Offline Play
The PDF generation for characters is incomplete, gets truncated, and is not compact. I'd really like to see more options for character printouts or the means to have players create layouts, upload them, and share them.
Character Aspiration Exploration
I do spend a bunch of time playing around with ideas for my characters, but there isn't a mechanism to take the current character and have a collection of variants to explore where you might want to go. Instead, I have to create copies, explore, then delete. This becomes a bit cumbersome for any with a limit on their number of characters.
SDK
There are two parts to this:
An SDK that contains the relationships, mechanics, and data used by D&D Beyond for use in say Unity, Unreal, etc. This could be licensed in a variety of ways to facilitate others making games, tools, or other content. It can track player licenses for content, shared content by DMs, integrated into numerous other places such as roll20, tabletop simulators, etc.
An SDK to consume data on the D&D Beyond website for characters, campaigns, etc, so that players and others can build apps, tools, and websites that can directly reference the data in their sites for blogs, postings, and other cool stuff (or maybe this is already possible?).
Features
Like many others that have posted, I do have some features that would be imminently useful such as containers, animals to carry goods, etc.
Thank you,
Brent Scriver
Xbox, Xbox Live, Xbox360, Mass Effect 1, 2, & 3, Dragon Age: Inquisition, League of Legends, Dauntless
What if they create an "Item" class, which players cant create and at the time of selecting the class you select "Item". Not ideal but then the flow would go through the same process as the current flow
Rest assured that if this were possible without breaking tons of other things in the process, it would have been done already.
What if they create an "Item" class, which players cant create and at the time of selecting the class you select "Item". Not ideal but then the flow would go through the same process as the current flow
Rest assured that if this were possible without breaking tons of other things in the process, it would have been done already.
It's said because in Foundry, Spells are Items and a module allows Items to contain Items so Items can have Spells however they want.
I think DDB still misses the option to pay once for more character slots. Its insane to force a subscription for such an essential part, if DDB let you purchase every single race, item, spell, class, etc. out of every source book for a small amount.
Would be totally fine to buy every new slot after the free six for a similar amount like for spells etc.
I think DDB still misses the option to pay once for more character slots. Its insane to force a subscription for such an essential part, if DDB let you purchase every single race, item, spell, class, etc. out of every source book for a small amount.
Would be totally fine to buy every new slot after the free six for a similar amount like for spells etc.
Why should they allow a one-time payment for something that costs them all the time? They did say they're considering small upgrade options to Hero Subscription to allow more character slots.
I think DDB still misses the option to pay once for more character slots. Its insane to force a subscription for such an essential part, if DDB let you purchase every single race, item, spell, class, etc. out of every source book for a small amount.
Would be totally fine to buy every new slot after the free six for a similar amount like for spells etc.
Why should they allow a one-time payment for something that costs them all the time? They did say they're considering small upgrade options to Hero Subscription to allow more character slots.
You are joking, arent you? The amount of space one character takes on a server would be paid with one time 3$ probably for decades.
Also hero-sub already includes infinite character slots. But for me a subscription ist just no option, because my group sometimes have a hard time to get together (job, family etc.) Thats why I prefer one-time payment, so I dont pay monthly for a service I maybe dont use.
I think DDB still misses the option to pay once for more character slots. Its insane to force a subscription for such an essential part, if DDB let you purchase every single race, item, spell, class, etc. out of every source book for a small amount.
Would be totally fine to buy every new slot after the free six for a similar amount like for spells etc.
Why should they allow a one-time payment for something that costs them all the time? They did say they're considering small upgrade options to Hero Subscription to allow more character slots.
You are joking, arent you? The amount of space one character takes on a server would be paid with one time 3$ probably for decades.
Also hero-sub already includes infinite character slots. But for me a subscription ist just no option, because my group sometimes have a hard time to get together (job, family etc.) Thats why I prefer one-time payment, so I dont pay monthly for a service I maybe dont use.
No, I am not. The developers talk about all the time. Having a character is not just the amount of space it takes to store one json. It's processing and linking and everything that's tied to it. You're thinking in storage when you should be thinking in processing allocation.
I think in storage, because the rest you mentioned is equal if I use one char out of six or one out of 20. Because you usually dont use several characters at the same time as a player.
Relatively new here so forgive me if there's something wrong with this, but I'd like to see the option to add homebrew magic items to Replicate Magic Items. You can currently create great homebrew magic items in your game, but someone's artificer wouldn't be able to replicate them with their infusions. That's kind of a shame.
I think in storage, because the rest you mentioned is equal if I use one char out of six or one out of 20. Because you usually dont use several characters at the same time as a player.
so... when you buy a book, that book is worth the same amount through out its life span ? as far as i am concerned... characters is the core feature of DDB. why wouldn't they ask a sub for such a core feature ? also, what is the ideal number for you ? let's say you think 3$ is worth 1 single slot... you are right now willing to pay more then the sub itself just for 1 slot. oh right, that 3$ should be forever... but we both know that 3$ for 1 slot won't be enough... you'll want about 30 slots for charcaters, because those who actually make characters, need that many slots.
also., there is the point that a master tier... 10$ a month. could be done by 1 single person and then use the campaign slots which gives you tons of space for said character options to be used. how do i know that much ? because thats what me an my 3 groups are doing ! none of my players ever payed a dime for their charcaters, i am the one doing it. for like 15 people right now... we have over 50 characters.
so again, why would they considering the payment for a core feature that is already shared along with many people. i do agree that character options should be bought, i understand full well why they haven't up to this point. its because its already a thing.
if i was to give them a slot ratio, i would say it would be 2$ per slots. but since they area company, i would go all the way up to 5$ a slot. considering thats what is the most wanted item in the whole place. not that i would pay that much for asingle slot. but thats beside the point.
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
No, I am not. The developers talk about all the time. Having a character is not just the amount of space it takes to store one json. It's processing and linking and everything that's tied to it. You're thinking in storage when you should be thinking in processing allocation.
Unless you're actively working on more than six character sheets at once, the "processing" for an extra character stored in your account is irrelevant. The only potential issue I could see, is that adding a pay-per-extra-character-sheet feature wouldn't be trivial. That's not to say it would be some herculean undertaking, but it would take effort that could be put into some other new feature, and if not enough people actually paid for the extra sheets, DDB would actually lose money on it.
I think that at the right price, though, this might actually sell well, and $3 (minimum reasonable amount for a credit card charge) is probably close to the right price.
As the owner of the content that is being shared, I should be able to disable specific content I own from being shared even if I'm not the DM of every campaign I'm in with content sharing enabled.
No, I am not. The developers talk about all the time. Having a character is not just the amount of space it takes to store one json. It's processing and linking and everything that's tied to it. You're thinking in storage when you should be thinking in processing allocation.
Unless you're actively working on more than six character sheets at once, the "processing" for an extra character stored in your account is irrelevant. The only potential issue I could see, is that adding a pay-per-extra-character-sheet feature wouldn't be trivial. That's not to say it would be some herculean undertaking, but it would take effort that could be put into some other new feature, and if not enough people actually paid for the extra sheets, DDB would actually lose money on it.
I think that at the right price, though, this might actually sell well, and $3 (minimum reasonable amount for a credit card charge) is probably close to the right price.
just for record... in a text file like a Json file... each character, including white spaces and every single symbols that is known... is equal to 1octet. that means that each charcaters in a character sheet is 1 octet, that might not seem like a big number to you and it really isn't a big number. but now that we know this much we can easily calculate how much each person can take of it. let's say each person uses the sheet as it should be used, and thats to write down every single thing there is to write, including campaign notes in every sections possible. we're talking easily into the 100 kilo octets. that again doesn't seem like a big number to you, and it isn't per say. now let's say many players have actual character backgrounds and the likes link to that... we can easily get a big character sheet up to the 300 to 500 kilo octets. oh sorry im speaking french here, its bytes, not octets. so its kilobytes. that again is not a big number if we count that we're into gigabytes now a days...
now heres the good part that explains why they are probably not doing what you want... they got way over 1 million characters ... so let's put this into perspective... we're talking... terabytes of data just in json form... that is also not counting the database itself which is pretty much 1000 times if not more then that folder of json files. considering the ressources and the fact that curse gaming isn't a very big company. even if it was bought by fandom... i don't think the company can manage such a big number of users with such a high number of people making sheets here and there. They have shown us a lot of times how much trouble they had to keep up with the said number of sheets.
with all this knowledge its easy to realise why they are putting a hard limit on the use of said slots. its because they clearly dont have the ressources to give away more. and even if people would be paying for said slots... they would still face the problem of hardwares. heck even big VTTs like roll20 and foundry VTT don't use assets bigger then 70 pixels per inches, because anything beyond that might crash their servers. hardware is the real limit, not the payment you think should be enough to make that hardware sufficient.
im not saying im against that idea, i think its a wonderful idea... but i think what stops beyond from going up on it, is the hardware problem.
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
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another suggestion...
allow the DM to choose the character settings for his campaigns...
right now if my players just want to use homebrews without telling me, they just can. its literally just a checkmark and i have to go check every charcaters they make to make sure they dont use thigns they shouldn't. i just want to be able to tell, this is aloowed, this is not without them having to check the said marks and make changes later. i like that it is on the players sheet... but i dislike the fact that the DM has no say in that.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
What wish for the possibility to create NPCs.
In "My Homebrew Creations". When I press "Create a..." I wish for the opportunity to create a NPCs, the same way I can do with monsters and magic item.
Perhaps with a feature to create from stereotype, like the "Tavern owner", "villager", "black smith", "thief" etc.
Creating an NPC today using a character sheet and add it to your campaign is tiresome, and you do not need the entire character stat block.
Creating an NPC as a monster is just not right.
but pretty much every NPC is a monster statblock. Players have character sheets, NPCs have statblocks. and "monster" in DnD is mostly a term used to refer to "these things are not player characters."
from the Monster Manual: "A monster is defined as any creature that can be interacted with and potentially fought and killed. Even something as harmless as a frog or as benevolent as a unicorn is a monster by this definition. The term also applies to humans, elves, dwarves, and other civilized folk who might be friends or rivals to the player characters. Most of the monsters that haunt the D&D world, however, are threats that are meant to be stopped: rampaging demons, conniving devils, soul-sucking undead, summoned elementals — the list goes on."
so uh... that's literally every NPC ever.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
by definition thats also players... hence why "dominate monsters" works on everything including other players.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Homebrew spells specifically for items only. I created a magical item that required a custom spell, but when i created the spell it forced me to add it to a vocation... it would be great if i could choose this spell is only for items (or something along those line)
This is a tricky issue that is already known to the developers. It's a limitation of how spells have to be implemented; spells functionally can't exist without them being attached to a class. The only way to fix this will be to complete an overhaul of the spell system. Not to say that it will or won't ever happen! Only that it's a much larger issue that can't easily be dealt with without major development work.
What if they create an "Item" class, which players cant create and at the time of selecting the class you select "Item". Not ideal but then the flow would go through the same process as the current flow
To Whom It May Concern,
I have a number of items on my wishlist with regard to the D&D Beyond toolset as a player. I've been using it for a while now, particularly after the demise of the Forged Anvil spreadsheet and the desire to use new content. D&D Beyond has come a long way since then but there are a number of things that stand out as compelling for me:
Story
I'm really interested in having a history of my character's story. I have used the adventurer's league page on the Forged Anvil sheets for keeping track of sessions: when they were, what changed, items & money acquired or lost, XP, and what happened. I would really like to do this in D&D Beyond too. But more so, I want to have a place to write up what happened in the adventure, either from my point of view as the player or as the character with the option to be able to publish it. Furthermore, I would love to have snapshots of the character before and after the sessions to see the progression. It would be amazing to integrate these stories together too with the others players/characters/dm that are in the session too. So if it is a campaign, you have that continuity, if it is AL you can track the entire activity of the player through the realms.
Customizable UI for Play Context
There are a certain set of contexts that are prominent when playing, such as dialogue, exploration, combat, etc. Instead of clustering character options (skills, weapons, etc) based on type, cluster them on when they get used. So skills, spells, powers, and actions that are relevant during dialogue stand out, similarly for exploration, etc. I get this is non-trivial, so perhaps the option to customize these kinds of contexts for the character so the player can create and choose what goes in them and how they are arranged. Being able to save/share these with other players on D&D Beyond would be really convenient.
Offline Play
The PDF generation for characters is incomplete, gets truncated, and is not compact. I'd really like to see more options for character printouts or the means to have players create layouts, upload them, and share them.
Character Aspiration Exploration
I do spend a bunch of time playing around with ideas for my characters, but there isn't a mechanism to take the current character and have a collection of variants to explore where you might want to go. Instead, I have to create copies, explore, then delete. This becomes a bit cumbersome for any with a limit on their number of characters.
SDK
There are two parts to this:
Features
Like many others that have posted, I do have some features that would be imminently useful such as containers, animals to carry goods, etc.
Thank you,
Brent Scriver
Xbox, Xbox Live, Xbox360, Mass Effect 1, 2, & 3, Dragon Age: Inquisition, League of Legends, Dauntless
Rest assured that if this were possible without breaking tons of other things in the process, it would have been done already.
It's said because in Foundry, Spells are Items and a module allows Items to contain Items so Items can have Spells however they want.
Check out all my important links here.
May we live in Less Interesting Times
I think DDB still misses the option to pay once for more character slots.
Its insane to force a subscription for such an essential part, if DDB let you purchase every single race, item, spell, class, etc. out of every source book for a small amount.
Would be totally fine to buy every new slot after the free six for a similar amount like for spells etc.
Why should they allow a one-time payment for something that costs them all the time?
They did say they're considering small upgrade options to Hero Subscription to allow more character slots.
Check out all my important links here.
May we live in Less Interesting Times
You are joking, arent you?
The amount of space one character takes on a server would be paid with one time 3$ probably for decades.
Also hero-sub already includes infinite character slots.
But for me a subscription ist just no option, because my group sometimes have a hard time to get together (job, family etc.)
Thats why I prefer one-time payment, so I dont pay monthly for a service I maybe dont use.
No, I am not. The developers talk about all the time.
Having a character is not just the amount of space it takes to store one json. It's processing and linking and everything that's tied to it.
You're thinking in storage when you should be thinking in processing allocation.
Check out all my important links here.
May we live in Less Interesting Times
I think in storage, because the rest you mentioned is equal if I use one char out of six or one out of 20.
Because you usually dont use several characters at the same time as a player.
Relatively new here so forgive me if there's something wrong with this, but I'd like to see the option to add homebrew magic items to Replicate Magic Items. You can currently create great homebrew magic items in your game, but someone's artificer wouldn't be able to replicate them with their infusions. That's kind of a shame.
We simply deserve better than dndb.
so... when you buy a book, that book is worth the same amount through out its life span ?
as far as i am concerned... characters is the core feature of DDB.
why wouldn't they ask a sub for such a core feature ?
also, what is the ideal number for you ?
let's say you think 3$ is worth 1 single slot... you are right now willing to pay more then the sub itself just for 1 slot.
oh right, that 3$ should be forever...
but we both know that 3$ for 1 slot won't be enough... you'll want about 30 slots for charcaters, because those who actually make characters, need that many slots.
also., there is the point that a master tier... 10$ a month. could be done by 1 single person and then use the campaign slots which gives you tons of space for said character options to be used. how do i know that much ? because thats what me an my 3 groups are doing ! none of my players ever payed a dime for their charcaters, i am the one doing it. for like 15 people right now... we have over 50 characters.
so again, why would they considering the payment for a core feature that is already shared along with many people.
i do agree that character options should be bought, i understand full well why they haven't up to this point.
its because its already a thing.
if i was to give them a slot ratio, i would say it would be 2$ per slots.
but since they area company, i would go all the way up to 5$ a slot. considering thats what is the most wanted item in the whole place.
not that i would pay that much for asingle slot. but thats beside the point.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Unless you're actively working on more than six character sheets at once, the "processing" for an extra character stored in your account is irrelevant. The only potential issue I could see, is that adding a pay-per-extra-character-sheet feature wouldn't be trivial. That's not to say it would be some herculean undertaking, but it would take effort that could be put into some other new feature, and if not enough people actually paid for the extra sheets, DDB would actually lose money on it.
I think that at the right price, though, this might actually sell well, and $3 (minimum reasonable amount for a credit card charge) is probably close to the right price.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
As the owner of the content that is being shared, I should be able to disable specific content I own from being shared even if I'm not the DM of every campaign I'm in with content sharing enabled.
just for record...
in a text file like a Json file...
each character, including white spaces and every single symbols that is known... is equal to 1octet.
that means that each charcaters in a character sheet is 1 octet, that might not seem like a big number to you and it really isn't a big number.
but now that we know this much we can easily calculate how much each person can take of it. let's say each person uses the sheet as it should be used, and thats to write down every single thing there is to write, including campaign notes in every sections possible. we're talking easily into the 100 kilo octets. that again doesn't seem like a big number to you, and it isn't per say. now let's say many players have actual character backgrounds and the likes link to that... we can easily get a big character sheet up to the 300 to 500 kilo octets. oh sorry im speaking french here, its bytes, not octets. so its kilobytes. that again is not a big number if we count that we're into gigabytes now a days...
now heres the good part that explains why they are probably not doing what you want...
they got way over 1 million characters ... so let's put this into perspective... we're talking... terabytes of data just in json form... that is also not counting the database itself which is pretty much 1000 times if not more then that folder of json files. considering the ressources and the fact that curse gaming isn't a very big company. even if it was bought by fandom... i don't think the company can manage such a big number of users with such a high number of people making sheets here and there. They have shown us a lot of times how much trouble they had to keep up with the said number of sheets.
with all this knowledge its easy to realise why they are putting a hard limit on the use of said slots.
its because they clearly dont have the ressources to give away more. and even if people would be paying for said slots... they would still face the problem of hardwares.
heck even big VTTs like roll20 and foundry VTT don't use assets bigger then 70 pixels per inches, because anything beyond that might crash their servers. hardware is the real limit, not the payment you think should be enough to make that hardware sufficient.
im not saying im against that idea, i think its a wonderful idea... but i think what stops beyond from going up on it, is the hardware problem.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)