I have several requests, mostly based on playing around with transcribing ancient characters from my D&D campaigns back in the days of the original boxed set and Chainmail.
1. ) Hierarchies. The inventory container feature is great, and I love being able to arrange things there. However, I want that to be hierarchical, so that for example my Portable Hole might have a chest or two in it. I want this in other places too - in spell lists, action lists, extras, and notes, I want hierarchical folders of elements, and be able to arrange things inside them.
2.) I would really love a robust display of all the bonuses and stuff that stacked to give a particular number seen on screen. As a tool tip.
3.) I would really love the chance to store artwork, notes, and similar material attached to each character, campaign, and encounter. I'd be happy to pay for the storage as a part of my subscription.
4.) The user interface for setting up feats, items, spells, and so on really really needs a thorough overhaul. The two distinct character management modes, neither of which actually does everything you want to do, but which overlap in capabilities by about 80%, has really got to go. It makes my teeth itch, I want to change it so badly.
5.) Search within character. I have enough notes, extras, and backstory on some of my main campaign character that a fun text search within the character sheet would be super helpful. As a DM, I'd love to have it across a party or encounter, letting me search for that kobold with the "TPK Bomb" so he can try to set it up in combat. Yeah, this is another hierarchical information thing. I want the tools for finding spells to work within my character or campaign as well as the global lists. I really want to be able to organize and search across an entire campaign, guild, organization, encounter, party, or individual sheet.
6.) And lastly..... offline mode. I'd love it if we could use Beyond when offline, like on a camping trip or some such. Or trying some D&D5e LARPing. I don't care if the offline archive is a whole directory and takes half a gig per character (although that's a pretty awesome character backstory). I really would love to use Beyond against cached copies and have them synced to the server when the net becomes available again.
I have several requests, mostly based on playing around with transcribing ancient characters from my D&D campaigns back in the days of the original boxed set and Chainmail.
1. ) Hierarchies. The inventory container feature is great, and I love being able to arrange things there. However, I want that to be hierarchical, so that for example my Portable Hole might have a chest or two in it. I want this in other places too - in spell lists, action lists, extras, and notes, I want hierarchical folders of elements, and be able to arrange things inside them.
2.) I would really love a robust display of all the bonuses and stuff that stacked to give a particular number seen on screen. As a tool tip.
3.) I would really love the chance to store artwork, notes, and similar material attached to each character, campaign, and encounter. I'd be happy to pay for the storage as a part of my subscription.
4.) The user interface for setting up feats, items, spells, and so on really really needs a thorough overhaul. The two distinct character management modes, neither of which actually does everything you want to do, but which overlap in capabilities by about 80%, has really got to go. It makes my teeth itch, I want to change it so badly.
5.) Search within character. I have enough notes, extras, and backstory on some of my main campaign character that a fun text search within the character sheet would be super helpful. As a DM, I'd love to have it across a party or encounter, letting me search for that kobold with the "TPK Bomb" so he can try to set it up in combat. Yeah, this is another hierarchical information thing. I want the tools for finding spells to work within my character or campaign as well as the global lists. I really want to be able to organize and search across an entire campaign, guild, organization, encounter, party, or individual sheet.
6.) And lastly..... offline mode. I'd love it if we could use Beyond when offline, like on a camping trip or some such. Or trying some D&D5e LARPing. I don't care if the offline archive is a whole directory and takes half a gig per character (although that's a pretty awesome character backstory). I really would love to use Beyond against cached copies and have them synced to the server when the net becomes available again.
some answers to your stuff, just in case you are interested... 1 - for now there is no container within containers, it is a decision that was made in order to avoid problems down the line. but its important to note, that this system is just a bare bone right now... it is far from finished thus there are more changes coming the containers way.
2 - i agree on that one, though its already kinda like that. in a way... there are tooltips on stats and all. but i have to agree, i'd like to know what gives what.
3 - i think we all love that, but at this point i doubt it to be anywhere near close to be something. they are contcentrating on many things and most of them are for what peopleactually want the most... a working VTT and those includes tools for it to work and the actual game space they are working on right now. that said, i think with the game space it might becomes something. but thats just a wild guess from me. but the game space they are working on, which includes dice and inventory for now, is a place to share stuff with other players. so i wouldn't be surprised to see it being used to share pictures and stuff like that.
4 - User Interface is on its way, they have been wanting to redo the entire level up system for about 2 years now. and they were saying they were working on it back then. just like containers though, who knows how long it will take. but know that you are not alone in thinking the character builder is awkward... many think it and the devs knows it needs to be redone.
5 - search within character... i honestly do not think the textbox we have right now are designed for you to have books written in them. that said if you are the DM you already have access to the characters, and the game space they are working on will include sharing, interacting and trading between characters. so you might get what you want in the long run. we'll see !
6 - Its already there, we have been having that for like 3 years now. its the mobile application. you can download the books and the charcaters and all, you cna access them offline once that is done. it will sync up when it becomes online again. but thats already something we have been having since about 3 years ago. so yeah, get the mobile app on tablet or phone and there you are, everything Beyond in an offline mode. 8)
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
I would love to see more customizable options on the digital character sheet.
Examples:
Customizable (ad hoc) saving throw Advantage / Disadvantage modifiers;
Customizable armor and weapon proficiencies; (there's already a custom option for tools and languages; sometimes you want to add an armor or weapon that's not on the PHB's lists -- for example, a monstrous "exotic" weapon allowed by the DM).
Additional ways to customize skills: e.g. a toggle for Adv or Disadv. ; a "note" section for each skill for DM to add information on the ways skills are used in a campaign;
Better customizable Armor Class section, with "presets" you can toggle on or off or check from a list.
Custom conditions with a simple toggle on/off button.
Also: option to filter all items (Manage Inventory) by item rarity. As a DM, I sometimes want to gift / add items to player characters, and scroll-clicking through hundreds of items to find one that's fun and appropriate is tedious (took 12 mouse clicks just to get to the Uncommon Wondrous items, and over 40 scrolls+clicks to get to the Very Rare ones).
Really appreciate the level of interest your team has in community feedback! Honestly that's the first thing I really want to stress, you guys continue to impress me and my peers with the level to which you interface with us, its truly impressive and its one of the pedestals I stand on when selling your product to paper and pencil players. With specific regard to that I'd really like to see the following:
More frequent updates on the Feature Requests Zendesk or whichever system you use to publicly track feedback. Based on Dev Updates I am sure you have another feedback system in the works or in production but which is not currently public facing. Many of us in the community as the same question each update (Darkmode?!, Virtual tabletop, DM Screen, etc) and it would be nice to see if and when those move along in your roadmap (not asking for dates, just something like "This is definitely happening" or "Not a priority at this time but we are counting your vote")
When a feature moves to development it would be really cool to see it pop up in the ProductBoard, so we know to stop asking about it, and we also know if you are ahead of our questions on functionality. For example when Patrick Backmann added containers to the ProductBoard the details on what "container development" entailed not only to inform us that you are working on the most obvious ask (Bag of Holding in my Inventory) but also the other little things you may be asked for later (Shared Bag of Holding, add/remove/etc with it, message to campaign on it, etc).
Tying to the last one, if the community asks for enhancements on those projects it would be cool to see those pop up too, so the one big Project Name can be completed while we also know Enhancement will come later. So for example being able to add Custom Items to containers in the future might not be on the road map for that project but it relates to it and could be a future enhancement. Another example; being able to make Homebrew Bags of Holding (Bag of Colding?!) and use them as a container would be an enhancement. Just knowing you review that and may add it as a later enhancement is really nice. Not seeing our feedback get a little "You Voted" sticker seems to mean people will ask for the same thing relentlessly, even though you guys are aware of the request. I know this is kind of an expectation of the Zendesk but the Zendesk seems unwieldy right now, with the same feature being requested multiple times, votes spread around, etc. Its an absolute beast to try to wrangle all of that feedback so I think I should again recognize that what you have so far is good, just could use a little more organization and cleanup with a bit higher frequency.
I know these are a big asks, I'd happily throw my name in the hat to help with organization of feature requests if it would be helpful. Even if its just aggregating feature requests into buckets or something. Thanks for reading and thanks again for providing such an awesome product!
1: Have your own artwork as your character sheet background. Not sure if you can already do this
2: kill count in the game log (competitive players might enjoy this, not specifically me)
3: Map maker (I know other apps have this, and it wouldn't have to be as extravagant as those ones, just a simple one, where players can move their characters around and stuff and fight monsters. And, here's an idea, the map could also have a little communication/text thing. Maybe in pixel words. Maybe :D . And it could have a tab or something in the Encounter Builder or Campaigns, and the DM(or GM, though I prefer Dungeon Master) could write down some fundamental notes and private messages to players easily. Rolls would also be known to the DM and (optionally) to everyone else.)
4: maybe have a platinum and gold mode (like under dark mode) for subscribers. OR NOT SUBSCRIBERS!!! I am not a subscriber, but other people would probably like it and D&D Beyond would probably maybe make it a subscriber thing. But I vote EVERYONE to get it (If you will kindly consider this)
5: Like JanuaryJack said, STAY FAST! You can do nothing on a glitchy network. ALSO everyone at D&D Beyond is pretty awesome at making cool D&D stuff, so THANKS!!!!
(my username is derived from my campaign, not any canibal games.)
Random Choice for all your searches (at least monsters, spells, magic items, though wouldn't be unwelcome elsewhere): if your current filters are producing a list, it just selects one at random and shows it to you. Good for 'random magic item that includes options that aren't in the DMG', 'random wandering monster', 'contents of random scroll or spellbook', etc.
Random encounters (just add random monsters until you hit your budget)
Evaluate encounters per Xanatar's Guide (probably easiest way of doing this is to say 'this is appropriate to a party of size X').
I know it's been said before, but add my vote to it:
Please add Sidekicks. Survivors from Ravenloft would be nice too...
This!
I thought it might only be available once you bought Tasha's, but I splurged out and bought the Players Pack but couldn't find a way to do it. In theory I could work around with the Wizard as the base for the Spellcaster, but it seems very clunky for spells and slots.
Edit: Found the article that recommended creating custom monsters for the Sidekick, but that requires an updated monster every time you level and doesn't give an easy way to track spells for the Spellcaster. Fine for a one shot but certainly not easy to use if you're having a player with a Sidekick PC for a simpler PC. Having a modified base class would make things easier for the longer term play.
This is more for the forum itself than the DDB features!
1: Please can we separate the "Homebrew" and "How to use DDB Homebrew Tools" forums? the homebrew forum is swamped by people asking how to use the tools, and so homebrews looking for feedback get washed away.
2: Can we add a second Tag section to the "Looking for Groups" forum when making a new post, which denotes time zone? Or, make 3 sub-forums for America, Europe, and Other? This should make it a lot easier for people to find groups. If you could add the tag plus a filter (akin to looking through magic items etc.) which removes posts outside a selected timezone, that would be the best result!
I'd really love the ability to easily swap around my Sorcerer's spell list with spells granted through the Psionic Spells. Any word when this feature may be coming?
Actually, what would be great for spellcasters is the ability to pre-select favorite spell lists and one-click swap the entire list. I don't know how many times the party has been slowed down by players needing to customize their spell lists in game. I prefer having an "A" list with my most common choices, a "B" list where less common alternatives might be needed and possibly "C, D, E" lists that reflect certain themes like, "my anti-undead list" or "dungeon delving list" or "in town list". Then, come full-rest time I only need to specify which list I'm memorizing / praying for. This also makes the odd, one-off substitution a lot faster e.g. "B list with one spell swapped out".
Thanks for the answers! I do have the mobile app, and I find it crashes much more often than the web app. One of the characters I use as a scratchpad/playground won’t even load in the app, only in the web page. So while I appreciate that it works offline, the notes above regarding character building still apply because I cannot actually build all of the options in the app that I can from the web page. That all said, it is improving rapidly and we all appreciate the hard work. I work on Apple’s OS ecosystem, so I appreciate how hard it is to get a complex system up and stable. Thank you all
Thanks for the answers! I do have the mobile app, and I find it crashes much more often than the web app. One of the characters I use as a scratchpad/playground won’t even load in the app, only in the web page. So while I appreciate that it works offline, the notes above regarding character building still apply because I cannot actually build all of the options in the app that I can from the web page. That all said, it is improving rapidly and we all appreciate the hard work. I work on Apple’s OS ecosystem, so I appreciate how hard it is to get a complex system up and stable. Thank you all
I read somewhere that they were developping only on those ystems that are th emost used. so my best guess would be that IOS isn't one of them. i'm guessing that, because on my androids devices it has always worked fine. and my androids systems are pretty much 4 years old now. my friend on IOS actually uses the android app and does have some problem with it. so he uses the web page too. so again based on that, i doubt they are taking IOS seriously. but i'm not a dev, so... don't take my words on it...
but for me, on my androids apps, it works flawlessly. been using the app alot from my phone. during sessions though i'm using my windows tablet. that's all i can say toward that.
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
May have already been said, but for matching individual monsters/enemies in the combat tracker with their corresponding colored tokens like in Roll20 or with tokens that just look different—or even with individualized minis on table maps—it would be helpful to be able to edit the monster name in the encounter builder to add a descriptor prior to running the encounter.
In other words, if we could click on a monster when adding it in the builder and add the word "green" or "with sword" or something to differentiate them, it would be much easier to keep track of which enemy on the map is up. As it is, monsters are all homogeneously represented in the tracker and that requires DMs to make little cheat sheets to know which order they enter combat.
I do see that multiples of the same monster have an A, B, C, D, etc. with them, but I can't always apply that to the monsters on my maps. Some kind of Click, Edit and Save would be a huge time saver.
The menu bar, with the collections game rules, etc. etc. etc.
It's too easy while looking at a character sheet to just hover over there and get your character hidden by stuff. Could that stuff be not something you specifically have to click to drop down, like good old dropdown menus, instead of hover to drop down?
It gets extremely annoying really really fast during a game.
The menu bar, with the collections game rules, etc. etc. etc.
It's too easy while looking at a character sheet to just hover over there and get your character hidden by stuff. Could that stuff be not something you specifically have to click to drop down, like good old dropdown menus, instead of hover to drop down?
It gets extremely annoying really really fast during a game.
Honestly, this is annoying on most websites. Saving a single click? Really? It just screams bad website design to me. If your users are so new they can't figure out the menus are menus (or if the website is so poorly arranged that even savvy web surfers miss them,) a tooltip that appears upon hovering can let them know that they're right over a "Collections Menu," or a "Game Rules Menu," etc.
With the amount of information some DDB screens carry, having (large) menus popping up over them without an explicit request to pull one down is just frustrating.
The menu bar, with the collections game rules, etc. etc. etc.
It's too easy while looking at a character sheet to just hover over there and get your character hidden by stuff. Could that stuff be not something you specifically have to click to drop down, like good old dropdown menus, instead of hover to drop down?
It gets extremely annoying really really fast during a game.
Or perhaps let us view our characters in "Play Mode" or somesuch, where all of the DnDBeyond branding at the top gets removed or minimized. The basic mechanism is there with "show sidebar." It would be cool to have a "collapse menu" or something.
Oh, and since I'm posting in this thread, I'll repeat my request for folders or some organizing structure for our homebrew, pleaseandthankyou.
Currently when you have your character sheet set as private on a campaign, other players can still see your character name, level, race and class. As a suggestion, I think it would be nice if the set of information could be even more limited (by toggle or not) to hide character race, class or level depending on what the "secret character" doesn't want others to know as meta-information.
If you create a homebrew race, it will show as whatever you name it in all other menus except the menu mentioned above, where it still shows as the parent race.
It would be nice to be able to toggle metric and imperial units for character sheets.
It would be nice to be able to toggle visible race and racial benefits without creating a custom race and assigning that to a character.
How about a way of homebrewing nonmagical items? I want to make brigandine armor, gythkas and chatkchas, and firearms that make more sense for my campaign. These would also be found in the magic items homebrew tool and, possibly, have magic item versions (like +1 armor and weapons, or vicious weapons) automatically generated in the equipment section of the character builder under "Add Items".
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Please add the ability to create homebrew classes, thank you.
Edit: wrong click
I have several requests, mostly based on playing around with transcribing ancient characters from my D&D campaigns back in the days of the original boxed set and Chainmail.
1. ) Hierarchies. The inventory container feature is great, and I love being able to arrange things there. However, I want that to be hierarchical, so that for example my Portable Hole might have a chest or two in it. I want this in other places too - in spell lists, action lists, extras, and notes, I want hierarchical folders of elements, and be able to arrange things inside them.
2.) I would really love a robust display of all the bonuses and stuff that stacked to give a particular number seen on screen. As a tool tip.
3.) I would really love the chance to store artwork, notes, and similar material attached to each character, campaign, and encounter. I'd be happy to pay for the storage as a part of my subscription.
4.) The user interface for setting up feats, items, spells, and so on really really needs a thorough overhaul. The two distinct character management modes, neither of which actually does everything you want to do, but which overlap in capabilities by about 80%, has really got to go. It makes my teeth itch, I want to change it so badly.
5.) Search within character. I have enough notes, extras, and backstory on some of my main campaign character that a fun text search within the character sheet would be super helpful. As a DM, I'd love to have it across a party or encounter, letting me search for that kobold with the "TPK Bomb" so he can try to set it up in combat. Yeah, this is another hierarchical information thing. I want the tools for finding spells to work within my character or campaign as well as the global lists. I really want to be able to organize and search across an entire campaign, guild, organization, encounter, party, or individual sheet.
6.) And lastly..... offline mode. I'd love it if we could use Beyond when offline, like on a camping trip or some such. Or trying some D&D5e LARPing. I don't care if the offline archive is a whole directory and takes half a gig per character (although that's a pretty awesome character backstory). I really would love to use Beyond against cached copies and have them synced to the server when the net becomes available again.
some answers to your stuff, just in case you are interested...
1 - for now there is no container within containers, it is a decision that was made in order to avoid problems down the line. but its important to note, that this system is just a bare bone right now... it is far from finished thus there are more changes coming the containers way.
2 - i agree on that one, though its already kinda like that. in a way... there are tooltips on stats and all. but i have to agree, i'd like to know what gives what.
3 - i think we all love that, but at this point i doubt it to be anywhere near close to be something. they are contcentrating on many things and most of them are for what peopleactually want the most... a working VTT and those includes tools for it to work and the actual game space they are working on right now. that said, i think with the game space it might becomes something. but thats just a wild guess from me. but the game space they are working on, which includes dice and inventory for now, is a place to share stuff with other players. so i wouldn't be surprised to see it being used to share pictures and stuff like that.
4 - User Interface is on its way, they have been wanting to redo the entire level up system for about 2 years now. and they were saying they were working on it back then. just like containers though, who knows how long it will take. but know that you are not alone in thinking the character builder is awkward... many think it and the devs knows it needs to be redone.
5 - search within character... i honestly do not think the textbox we have right now are designed for you to have books written in them. that said if you are the DM you already have access to the characters, and the game space they are working on will include sharing, interacting and trading between characters. so you might get what you want in the long run. we'll see !
6 - Its already there, we have been having that for like 3 years now. its the mobile application. you can download the books and the charcaters and all, you cna access them offline once that is done. it will sync up when it becomes online again. but thats already something we have been having since about 3 years ago. so yeah, get the mobile app on tablet or phone and there you are, everything Beyond in an offline mode. 8)
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
I would love to see more customizable options on the digital character sheet.
Examples:
Also: option to filter all items (Manage Inventory) by item rarity. As a DM, I sometimes want to gift / add items to player characters, and scroll-clicking through hundreds of items to find one that's fun and appropriate is tedious (took 12 mouse clicks just to get to the Uncommon Wondrous items, and over 40 scrolls+clicks to get to the Very Rare ones).
Thank you.
My Homebrew: Magic Items | Monsters | Spells | Subclasses | My house rules
Currently playing: Fai'zal - CN Githyanki Rogue (Candlekeep Mysteries, Forgotten Realms) ; Zeena - LN Elf Sorcerer (Dragonlance)
Playing D&D since 1st edition. DMs Guild Author: B.A. Morrier (4-5⭐products! Please check them out.) Twitter: @benmorrier he/him
Really appreciate the level of interest your team has in community feedback! Honestly that's the first thing I really want to stress, you guys continue to impress me and my peers with the level to which you interface with us, its truly impressive and its one of the pedestals I stand on when selling your product to paper and pencil players. With specific regard to that I'd really like to see the following:
I know these are a big asks, I'd happily throw my name in the hat to help with organization of feature requests if it would be helpful. Even if its just aggregating feature requests into buckets or something. Thanks for reading and thanks again for providing such an awesome product!
1: Have your own artwork as your character sheet background. Not sure if you can already do this
2: kill count in the game log (competitive players might enjoy this, not specifically me)
3: Map maker (I know other apps have this, and it wouldn't have to be as extravagant as those ones, just a simple one, where players can move their characters around and stuff and fight monsters. And, here's an idea, the map could also have a little communication/text thing. Maybe in pixel words. Maybe :D . And it could have a tab or something in the Encounter Builder or Campaigns, and the DM(or GM, though I prefer Dungeon Master) could write down some fundamental notes and private messages to players easily. Rolls would also be known to the DM and (optionally) to everyone else.)
4: maybe have a platinum and gold mode (like under dark mode) for subscribers. OR NOT SUBSCRIBERS!!! I am not a subscriber, but other people would probably like it and D&D Beyond would probably maybe make it a subscriber thing. But I vote EVERYONE to get it (If you will kindly consider this)
5: Like JanuaryJack said, STAY FAST! You can do nothing on a glitchy network. ALSO everyone at D&D Beyond is pretty awesome at making cool D&D stuff, so THANKS!!!!
(my username is derived from my campaign, not any canibal games.)
"Hero of the Heavens" (Title by Drummer)
Random Choice for all your searches (at least monsters, spells, magic items, though wouldn't be unwelcome elsewhere): if your current filters are producing a list, it just selects one at random and shows it to you. Good for 'random magic item that includes options that aren't in the DMG', 'random wandering monster', 'contents of random scroll or spellbook', etc.
Random encounters (just add random monsters until you hit your budget)
Evaluate encounters per Xanatar's Guide (probably easiest way of doing this is to say 'this is appropriate to a party of size X').
This!
I thought it might only be available once you bought Tasha's, but I splurged out and bought the Players Pack but couldn't find a way to do it. In theory I could work around with the Wizard as the base for the Spellcaster, but it seems very clunky for spells and slots.
Edit: Found the article that recommended creating custom monsters for the Sidekick, but that requires an updated monster every time you level and doesn't give an easy way to track spells for the Spellcaster. Fine for a one shot but certainly not easy to use if you're having a player with a Sidekick PC for a simpler PC.
Having a modified base class would make things easier for the longer term play.
This is more for the forum itself than the DDB features!
1: Please can we separate the "Homebrew" and "How to use DDB Homebrew Tools" forums? the homebrew forum is swamped by people asking how to use the tools, and so homebrews looking for feedback get washed away.
2: Can we add a second Tag section to the "Looking for Groups" forum when making a new post, which denotes time zone? Or, make 3 sub-forums for America, Europe, and Other? This should make it a lot easier for people to find groups. If you could add the tag plus a filter (akin to looking through magic items etc.) which removes posts outside a selected timezone, that would be the best result!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Actually, what would be great for spellcasters is the ability to pre-select favorite spell lists and one-click swap the entire list. I don't know how many times the party has been slowed down by players needing to customize their spell lists in game. I prefer having an "A" list with my most common choices, a "B" list where less common alternatives might be needed and possibly "C, D, E" lists that reflect certain themes like, "my anti-undead list" or "dungeon delving list" or "in town list". Then, come full-rest time I only need to specify which list I'm memorizing / praying for. This also makes the odd, one-off substitution a lot faster e.g. "B list with one spell swapped out".
Thanks for the answers! I do have the mobile app, and I find it crashes much more often than the web app. One of the characters I use as a scratchpad/playground won’t even load in the app, only in the web page. So while I appreciate that it works offline, the notes above regarding character building still apply because I cannot actually build all of the options in the app that I can from the web page. That all said, it is improving rapidly and we all appreciate the hard work. I work on Apple’s OS ecosystem, so I appreciate how hard it is to get a complex system up and stable. Thank you all
I read somewhere that they were developping only on those ystems that are th emost used. so my best guess would be that IOS isn't one of them.
i'm guessing that, because on my androids devices it has always worked fine. and my androids systems are pretty much 4 years old now.
my friend on IOS actually uses the android app and does have some problem with it. so he uses the web page too.
so again based on that, i doubt they are taking IOS seriously.
but i'm not a dev, so... don't take my words on it...
but for me, on my androids apps, it works flawlessly.
been using the app alot from my phone. during sessions though i'm using my windows tablet.
that's all i can say toward that.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
May have already been said, but for matching individual monsters/enemies in the combat tracker with their corresponding colored tokens like in Roll20 or with tokens that just look different—or even with individualized minis on table maps—it would be helpful to be able to edit the monster name in the encounter builder to add a descriptor prior to running the encounter.
In other words, if we could click on a monster when adding it in the builder and add the word "green" or "with sword" or something to differentiate them, it would be much easier to keep track of which enemy on the map is up. As it is, monsters are all homogeneously represented in the tracker and that requires DMs to make little cheat sheets to know which order they enter combat.
I do see that multiples of the same monster have an A, B, C, D, etc. with them, but I can't always apply that to the monsters on my maps. Some kind of Click, Edit and Save would be a huge time saver.
One "silly thing".
The menu bar, with the collections game rules, etc. etc. etc.
It's too easy while looking at a character sheet to just hover over there and get your character hidden by stuff. Could that stuff be not something you specifically have to click to drop down, like good old dropdown menus, instead of hover to drop down?
It gets extremely annoying really really fast during a game.
Honestly, this is annoying on most websites. Saving a single click? Really? It just screams bad website design to me. If your users are so new they can't figure out the menus are menus (or if the website is so poorly arranged that even savvy web surfers miss them,) a tooltip that appears upon hovering can let them know that they're right over a "Collections Menu," or a "Game Rules Menu," etc.
With the amount of information some DDB screens carry, having (large) menus popping up over them without an explicit request to pull one down is just frustrating.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Or perhaps let us view our characters in "Play Mode" or somesuch, where all of the DnDBeyond branding at the top gets removed or minimized. The basic mechanism is there with "show sidebar." It would be cool to have a "collapse menu" or something.
Oh, and since I'm posting in this thread, I'll repeat my request for folders or some organizing structure for our homebrew, pleaseandthankyou.
Currently when you have your character sheet set as private on a campaign, other players can still see your character name, level, race and class. As a suggestion, I think it would be nice if the set of information could be even more limited (by toggle or not) to hide character race, class or level depending on what the "secret character" doesn't want others to know as meta-information.
If you create a homebrew race, it will show as whatever you name it in all other menus except the menu mentioned above, where it still shows as the parent race.
It would be nice to be able to toggle metric and imperial units for character sheets.
It would be nice to be able to toggle visible race and racial benefits without creating a custom race and assigning that to a character.
How about a way of homebrewing nonmagical items? I want to make brigandine armor, gythkas and chatkchas, and firearms that make more sense for my campaign. These would also be found in the magic items homebrew tool and, possibly, have magic item versions (like +1 armor and weapons, or vicious weapons) automatically generated in the equipment section of the character builder under "Add Items".