I would like to see an ammunition tracker similar to the hit point tracker. Once the weapon is out of ammo, it tags it as unusable until the player recovers ammunition after the encounter or replace with new ammunition, however aquired.
This may be in place, and I'm just not doing it right.
When I'm looking at things like magical items, I come across magical items that have an interesting name. I find that some on them are not purchased yet when I got to review them.
I would like to see an option that removes of of the items that I have not purchased yet from my searches so I'm not wasting my time with clicking on them, the gong back all of the time.
I would like to see an ammunition tracker similar to the hit point tracker. Once the weapon is out of ammo, it tags it as unusable until the player recovers ammunition after the encounter or replace with new ammunition, however aquired.
I don't think it needs to be each own section like health but it'll be good if I have, for example, a Longbow equipped and arrows equipped, that when I click my Longbow, it'll show its ammunition in the sidebar for me to reduce according to what I use.
This is probably a silly suggestion, but can we get suggested level ranges for the adventure books? Having them just be on the front would be pretty helpful in selecting pre-made adventures.
I would like the ability to create a "cheat sheet" for characters in my campaign.
It could be static, but optionally, be able to check-box/choose things like AC/HP/Ability scores/specific skills/etc that would be arranged on a single page for quick reference.
I would like the ability to create a "cheat sheet" for characters in my campaign.
It could be static, but optionally, be able to check-box/choose things like AC/HP/Ability scores/specific skills/etc that would be arranged on a single page for quick reference.
That makes me think of an idea for the campaign page update that will soon be in the works.
It would be cool when you create a campaign, you can set defaults for characters in the campaign so that when a player joins a campaign with the campaign link (or however it ends up being set up), things like XP/milestone, encumbrance, HP (fixed or manual). etc., are already selected.
[ Higher-Level Casting Clutter ] I was watching the Developer Update and yes:
I think there should be a preference option that toggles whether spells that can be cast at higher levels appear up under every spell level heading. For higher-level spellcasters, it can be frustrating to have to scroll through so many spells and see "burning hands" or "healing word" show up 9 times. Implementing this preference option would also make it easier for users to screenshot and share spell lists with others, such as when other players in a campaign don't use D&D Beyond. (I have a player in my group who does this.)
If this feature is implemented, while higher-level casting is turned off, it would be helpful to still have a blue indicator above the cast button to indicate that it can be cast at higher levels. Perhaps instead of "1st" or "2nd", it could simply be a "+".
To cast a spell at a higher level, users could simply scroll down and manually expend a spell slot. Alternatively, to cast at higher levels, clicking the cast button could open the sidebar. Within the sidebar, there could be a cast button for each level of spell slot the character has available to. I'm I am playing a 3rd level cleric, for example, when I click the "cast" button for the healing word spell, the sidebar would open. Next to "CAST", there would be a "1st level spell slot" button and a "2nd level spell slot" button.
Move wagons, carts, and carriages from gear and into vehicles? Also allow us to store our equipment in different containers. So that when I have a bag of holding im not over carry capacity by 500 lbs.
A slight change to the campaign feature would be good.
Working on the 3 campaign slot structure currently in place, and understanding the logic behind just why it's as it is I would suggest the ability to nominate 1 campaign as a "Main Campaign" and that one would have the campaign slots feature removed and allow for the person whose campaign it is to add 5 or 6 others who are then only limited by how many character slots there account allows.
I have 3 groups now and the main group I play with (and bought beyond for) is a weekly group with multiple games all in one world, the games come together now and then for big storylines and constantly reference each other but my friends don't use beyond because 12 slots between 5 players (excluding myself since I don't need to use the slots) isn't a whole lot considering we've played most big adventure books with different characters and usually have 2 games on a rotation so everyone gets to play.
I'm interested in having a place I can go to see what I'm missing in terms of what I can purchase for Beyond. I can't see an easy way to find what I'm missing right now.
It would be useful to search Homebrew by adds. I know it creates a problem where popular items just get more popular, but it would be nice to look for custom content that others have already indicated as being good enough to include in their collections.
It would be useful to search Homebrew by adds. I know it creates a problem where popular items just get more popular, but it would be nice to look for custom content that others have already indicated as being good enough to include in their collections.
A campaign view for the DM, similar to the "campaign sheet" PDF's available on the internet. In this case a "live" version showing selected information from the character sheets for each player in the campaign. It would be incredibly useful for the DM to see the current HP, modified AC, and other relevant stats for all characters on a single page.
A campaign view for the DM, similar to the "campaign sheet" PDF's available on the internet. In this case a "live" version showing selected information from the character sheets for each player in the campaign. It would be incredibly useful for the DM to see the current HP, modified AC, and other relevant stats for all characters on a single page.
It is already known and planned and will come Soon(tm).
Hi, I just found one well not really a problem but detail that could be handled much better. When I create a race that has subraces and I want to make a new version of the base race to correct mistakes or add stuff and so on I can do that easily, the new version is created, but then I am unable to share it because it says this: 'This homebrew Race has been set to have subraces, but no subraces have been created.' Which for me means that I have to recreate all subraces and manually add them to the updated version of the base race, which is extremely tedious and seems quite unnecessary.
I really want a way to make notes on each page and to be able to highlight. That is what I need the most. When I run an adventure from a physical book names and important details and make notes in the margins and it is frustrating that I can’t do that here and I know there are other digital reading platforms for other books that have these features. Thanks and I love D&D Beyond.
I would like to see an ammunition tracker similar to the hit point tracker. Once the weapon is out of ammo, it tags it as unusable until the player recovers ammunition after the encounter or replace with new ammunition, however aquired.
This may be in place, and I'm just not doing it right.
When I'm looking at things like magical items, I come across magical items that have an interesting name. I find that some on them are not purchased yet when I got to review them.
I would like to see an option that removes of of the items that I have not purchased yet from my searches so I'm not wasting my time with clicking on them, the gong back all of the time.
I don't think it needs to be each own section like health but it'll be good if I have, for example, a Longbow equipped and arrows equipped, that when I click my Longbow, it'll show its ammunition in the sidebar for me to reduce according to what I use.
Check out all my important links here.
May we live in Less Interesting Times
This is probably a silly suggestion, but can we get suggested level ranges for the adventure books? Having them just be on the front would be pretty helpful in selecting pre-made adventures.
Search feature: Let us search for characters in a range of levels rather than a specific level. Even just in a tier would be good.
I would like the ability to create a "cheat sheet" for characters in my campaign.
It could be static, but optionally, be able to check-box/choose things like AC/HP/Ability scores/specific skills/etc that would be arranged on a single page for quick reference.
That makes me think of an idea for the campaign page update that will soon be in the works.
It would be cool when you create a campaign, you can set defaults for characters in the campaign so that when a player joins a campaign with the campaign link (or however it ends up being set up), things like XP/milestone, encumbrance, HP (fixed or manual). etc., are already selected.
[ Higher-Level Casting Clutter ]
I was watching the Developer Update and yes:
I think there should be a preference option that toggles whether spells that can be cast at higher levels appear up under every spell level heading. For higher-level spellcasters, it can be frustrating to have to scroll through so many spells and see "burning hands" or "healing word" show up 9 times. Implementing this preference option would also make it easier for users to screenshot and share spell lists with others, such as when other players in a campaign don't use D&D Beyond. (I have a player in my group who does this.)
If this feature is implemented, while higher-level casting is turned off, it would be helpful to still have a blue indicator above the cast button to indicate that it can be cast at higher levels. Perhaps instead of "1st" or "2nd", it could simply be a "+".
To cast a spell at a higher level, users could simply scroll down and manually expend a spell slot. Alternatively, to cast at higher levels, clicking the cast button could open the sidebar. Within the sidebar, there could be a cast button for each level of spell slot the character has available to. I'm I am playing a 3rd level cleric, for example, when I click the "cast" button for the healing word spell, the sidebar would open. Next to "CAST", there would be a "1st level spell slot" button and a "2nd level spell slot" button.
Move wagons, carts, and carriages from gear and into vehicles? Also allow us to store our equipment in different containers. So that when I have a bag of holding im not over carry capacity by 500 lbs.
Sticky notes in adventure modules.
Full stat-blocks in float-over tips. Hate that I can't hover over a character's name in an adventure and see what actions he has.
"The only difference between reality and fiction is that fiction needs to be credible."
- Mark Twain
A slight change to the campaign feature would be good.
Working on the 3 campaign slot structure currently in place, and understanding the logic behind just why it's as it is I would suggest the ability to nominate 1 campaign as a "Main Campaign" and that one would have the campaign slots feature removed and allow for the person whose campaign it is to add 5 or 6 others who are then only limited by how many character slots there account allows.
I have 3 groups now and the main group I play with (and bought beyond for) is a weekly group with multiple games all in one world, the games come together now and then for big storylines and constantly reference each other but my friends don't use beyond because 12 slots between 5 players (excluding myself since I don't need to use the slots) isn't a whole lot considering we've played most big adventure books with different characters and usually have 2 games on a rotation so everyone gets to play.
Hello there TheGrizzlyBearSpy,
Changes to the campaign sharing system were announced on the Changelog a couple of days ago (at the time of posting).
-- Arms are for hugging The Dandy Warhols --
I'm interested in having a place I can go to see what I'm missing in terms of what I can purchase for Beyond. I can't see an easy way to find what I'm missing right now.
It would be useful to search Homebrew by adds. I know it creates a problem where popular items just get more popular, but it would be nice to look for custom content that others have already indicated as being good enough to include in their collections.
You can sort by adds and you can sort by rating.
That's what I usually do.
Check out all my important links here.
May we live in Less Interesting Times
A campaign view for the DM, similar to the "campaign sheet" PDF's available on the internet. In this case a "live" version showing selected information from the character sheets for each player in the campaign. It would be incredibly useful for the DM to see the current HP, modified AC, and other relevant stats for all characters on a single page.
Thanks, I found out that you can check by adds and rating, but it isn't an option for homebrew races oddly enough.
It is already known and planned and will come Soon(tm).
Oh... that's wierd.
Check out all my important links here.
May we live in Less Interesting Times
Hi, I just found one well not really a problem but detail that could be handled much better. When I create a race that has subraces and I want to make a new version of the base race to correct mistakes or add stuff and so on I can do that easily, the new version is created, but then I am unable to share it because it says this: 'This homebrew Race has been set to have subraces, but no subraces have been created.' Which for me means that I have to recreate all subraces and manually add them to the updated version of the base race, which is extremely tedious and seems quite unnecessary.
I really want a way to make notes on each page and to be able to highlight. That is what I need the most. When I run an adventure from a physical book names and important details and make notes in the margins and it is frustrating that I can’t do that here and I know there are other digital reading platforms for other books that have these features. Thanks and I love D&D Beyond.