When you equip a weapon can you equip it to offhand. Seems it would be fairly easy to implement
There's no concept of 'off hand' in 5e rules. You can hold a weapon in each hand. You can then attack with one of them as an action, and if they both have light, or you have the right feat, you can attack with the other one (not adding some modifiers). The game does not make a distinction between 'main hand' and 'off hand'.
Two-Weapon Fighting
When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.
So you could be holding a dagger in one hand and a shortsword in the other and either attack with the dagger as an action, adding your ability modifier to that, then your shortsword without the modifier, or vice versa.
Doesn't that mean functionally that one of your hands is less capable (off)?
Not necessarily, since you can choose which weapon to use for your attack action and your bonus action attack each round. So both hands can function as your "main hand" and "offhand". E.g.:
Turn 1: attack with shortsword, bonus action for dagger
Turn 2: attack with dagger, bonus action for shortsword
Might be useful in some circumstances to switch it up.
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"There are three things all wise men fear: the sea in storm, a night with no moon, and the anger of a gentle man."
When you equip a weapon can you equip it to offhand. Seems it would be fairly easy to implement
There's no concept of 'off hand' in 5e rules. You can hold a weapon in each hand. You can then attack with one of them as an action, and if they both have light, or you have the right feat, you can attack with the other one (not adding some modifiers). The game does not make a distinction between 'main hand' and 'off hand'.
Two-Weapon Fighting
When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative.
So you could be holding a dagger in one hand and a shortsword in the other and either attack with the dagger as an action, adding your ability modifier to that, then your shortsword without the modifier, or vice versa.
Doesn't that mean functionally that one of your hands is less capable (off)?
Not necessarily, since you can choose which weapon to use for your attack action and your bonus action attack each round. So both hands can function as your "main hand" and "offhand". E.g.:
Turn 1: attack with shortsword, bonus action for dagger
Turn 2: attack with dagger, bonus action for shortsword
Might be useful in some circumstances to switch it up.
His point still stands, maybe a show of light weapons without their modifiers in the "bonus action" screen (unless you have the two weapon master feat)
Is this where I should say I want third party integration with Kobold Press materials and Green Ronin's Tal'dorei book? Creature Codex and Tome of Foes get a ton of use in my games. I wish I could easily get them on here without typing them all in. Also if they were in Dndbeyond, maybe that would help people realize you're not the same company as WotC.
I wanted to request a particular feature: I'd like to ask to implement a system of directories inside the section "My Characters".
It would be very handy to be able to categorize my characters by the guild they belong to, or the city they live into or even separate the NPCs from my different campaigns from each other. I already have a "categorization system" for my NPCs in order to find them quickly but being able to do it directly here would be much better. In addition, recently I've started to prepare a co-mastered campaign with one of the players of my own campaigns and, given that we're using this account for sourcebooks, encounter builder and NPC creation, there's no actual way to prevent him from seeing the list of all the NPCs I've prepared for the campaign he's into while we're creating an NPC or searching for one.
I wanted to request a particular feature: I'd like to ask to implement a system of directories inside the section "My Characters".
It would be very handy to be able to categorize my characters by the guild they belong to, or the city they live into or even separate the NPCs from my different campaigns from each other. I already have a "categorization system" for my NPCs in order to find them quickly but being able to do it directly here would be much better. In addition, recently I've started to prepare a co-mastered campaign with one of the players of my own campaigns and, given that we're using this account for sourcebooks, encounter builder and NPC creation, there's no actual way to prevent him from seeing the list of all the NPCs I've prepared for the campaign he's into while we're creating an NPC or searching for one.
It's on the shortlist. As you can see, there are already improvements to the characters management page.
You can also follow what we know about development in the unofficial summary document.
Is this where I should say I want third party integration with Kobold Press materials and Green Ronin's Tal'dorei book? Creature Codex and Tome of Foes get a ton of use in my games. I wish I could easily get them on here without typing them all in. Also if they were in Dndbeyond, maybe that would help people realize you're not the same company as WotC.
It’s been requested before. I think it would be wonderful, and Adam/Badeye, the general manger for DDB has seemed open to it, but the business arrangements are complicated. I’ve heard rumors that Green Ronin isn’t interested in the idea at all. Another factor is that there are still tons of features and abilities they want to add to DDB, and converting third party materials to DDB would take away from the development resources working on those new features. As it is, keeping up with WOTC’s publishing schedule is taking up half or more of their development time, taking away from adding features.
Not necessarily, since you can choose which weapon to use for your attack action and your bonus action attack each round. So both hands can function as your "main hand" and "offhand". E.g.:
Turn 1: attack with shortsword, bonus action for dagger
Turn 2: attack with dagger, bonus action for shortsword
Might be useful in some circumstances to switch it up.
Fair enough. I hadn't really considered that. I suppose it would be a good idea if you're holding two weapons, only one of which will do full damage to your opponent.
Good point to note as well, when you consider magic weapons and extra attack. One of my PCs in a Ghosts of Saltmarsh campaign I'm running has a magic handaxe he uses for his offhand weapon, the weapon returns to him after its thrown and has some added benefits against undead.
Typically he uses his BA to throw it and since he has the 2 weapon fighting style and dual wielder feat it doesn't make much of a difference, but when he's fighting undead he'll use his action to attack with the handaxe so he gets his extra attack with that weapon.
May I request for a method of creating Objects (and vehicles, please). This might be a type of monster, or it might be a separate thing.
Also, can all features in the Essentials Kit Rulebook be in the Basic Rules? I would like to be able to use the character editor to make a War cleric, as I have the essentials kit, but there is no way of redeeming your physical purchases in digital form (maybe you could add this, instead...)
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So far this session, I have killed three pets, four teammates, and only hit the enemy once, and my fire bolt didn't work against a creature immune to fire. Trust me, you NEVER want to borrow my character or my dice.
A method of creating mundane (non-magical) items would be nice, as would a dice roller (random number generator) built in for all actions that have dice (such that you press a button (e.g. an attack button on an attack) and it tells you how much damage it does to the target). Also, this could be used for death saves as well (i.e. you are reduced to 0 HP, you press a button on your turn, and it makes the death save (and tells you what it rolled) and then adds this to either successes or fails).
Also, for the DM, a map editor (where you place items on a grid, change names and colors, draw straight lines for walls etc) would make professional maps (like are in adventure books) possible. This could come with an option to print a player-friendly version (you decide what items are non player-friendly, though traps and secret/concealed doors would be by default), and also to print a full, DM version.
I also would like to be able to print out homebrew content using blockquotes (see example) and statblocks as it appears on the screen (with worn paper edges, and, in the case of the statblock, the scroll effects)
"I have never imagined such beauty existed,” Goldmoon said softly. The day’s march had been difficult, but the reward at the end was beyond their dreams.The companions stood on a high cliff over the fabled city of Qualinost.
Four slender spires rose from the city’s corners like glistening spindles, their brilliant white stone marbled with shining silver. Graceful arches, swooping from spire to spire, soared through the air. Crafted by ancient dwarven metalsmiths, they were strong enough to hold the weight of an army, yet they appeared so delicate that a bird lighting on them might overthrow the balance. These glistening arches were the city’s only boundaries; there was no wall around Qualinost. The elven city opened its arms lovingly to the wilderness.
— Margaret Weis & Tracy Hickman, Dragons of Autumn Twilight
So far this session, I have killed three pets, four teammates, and only hit the enemy once, and my fire bolt didn't work against a creature immune to fire. Trust me, you NEVER want to borrow my character or my dice.
May I request for a method of creating Objects (and vehicles, please). This might be a type of monster, or it might be a separate thing.
Also, can all features in the Essentials Kit Rulebook be in the Basic Rules? I would like to be able to use the character editor to make a War cleric, as I have the essentials kit, but there is no way of redeeming your physical purchases in digital form (maybe you could add this, instead...)
DNDBeyond and Wizards of the Coast are different entities. Buying physical content doesn't do anything for DNDBeyond, as they're not related in any way.
It'd be really helpful if players in the same campaign WEREN'T blocked from seeing the 'Description' tab of a character sheet. As a DM, I can see everything but only recently found out that all my players are unable to go reference each other's appearance/etc info from time to time. Can't imaging why that would be blocked.
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Not necessarily, since you can choose which weapon to use for your attack action and your bonus action attack each round. So both hands can function as your "main hand" and "offhand". E.g.:
Turn 1: attack with shortsword, bonus action for dagger
Turn 2: attack with dagger, bonus action for shortsword
Might be useful in some circumstances to switch it up.
"There are three things all wise men fear: the sea in storm, a night with no moon, and the anger of a gentle man."
A custom calendar would be a cool function for the upcoming DM screen.
Edit: I recognize that the DM screen is a way's away, this is just a thought that popped into my head.
Kieran McMillan
His point still stands, maybe a show of light weapons without their modifiers in the "bonus action" screen (unless you have the two weapon master feat)
Kieran McMillan
That is already possible, as an earlier response by ArwensDaughter explained (Weapon -> Customize -> Dual Wield).
"There are three things all wise men fear: the sea in storm, a night with no moon, and the anger of a gentle man."
...Thank you, I didn't know about that!
Kieran McMillan
Is this where I should say I want third party integration with Kobold Press materials and Green Ronin's Tal'dorei book?
Creature Codex and Tome of Foes get a ton of use in my games. I wish I could easily get them on here without typing them all in. Also if they were in Dndbeyond, maybe that would help people realize you're not the same company as WotC.
Hello everyone,
I wanted to request a particular feature: I'd like to ask to implement a system of directories inside the section "My Characters".
It would be very handy to be able to categorize my characters by the guild they belong to, or the city they live into or even separate the NPCs from my different campaigns from each other. I already have a "categorization system" for my NPCs in order to find them quickly but being able to do it directly here would be much better. In addition, recently I've started to prepare a co-mastered campaign with one of the players of my own campaigns and, given that we're using this account for sourcebooks, encounter builder and NPC creation, there's no actual way to prevent him from seeing the list of all the NPCs I've prepared for the campaign he's into while we're creating an NPC or searching for one.
It's on the shortlist. As you can see, there are already improvements to the characters management page.
You can also follow what we know about development in the unofficial summary document.
Check out all my important links here.
May we live in Less Interesting Times
It’s been requested before. I think it would be wonderful, and Adam/Badeye, the general manger for DDB has seemed open to it, but the business arrangements are complicated. I’ve heard rumors that Green Ronin isn’t interested in the idea at all. Another factor is that there are still tons of features and abilities they want to add to DDB, and converting third party materials to DDB would take away from the development resources working on those new features. As it is, keeping up with WOTC’s publishing schedule is taking up half or more of their development time, taking away from adding features.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Fair enough. I hadn't really considered that. I suppose it would be a good idea if you're holding two weapons, only one of which will do full damage to your opponent.
Good point to note as well, when you consider magic weapons and extra attack. One of my PCs in a Ghosts of Saltmarsh campaign I'm running has a magic handaxe he uses for his offhand weapon, the weapon returns to him after its thrown and has some added benefits against undead.
Typically he uses his BA to throw it and since he has the 2 weapon fighting style and dual wielder feat it doesn't make much of a difference, but when he's fighting undead he'll use his action to attack with the handaxe so he gets his extra attack with that weapon.
Check out my latest homebrew: Mystic Knight (Fighter) v1.31
Nice!
Not sure this has been addressed, but I’d very much like to be able to create homebrew domains.
For clerics? This is already possible, as cleric domains are subclasses. Or am I not understanding something?
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Thanks. Not easy to find but works well
May I request for a method of creating Objects (and vehicles, please). This might be a type of monster, or it might be a separate thing.
Also, can all features in the Essentials Kit Rulebook be in the Basic Rules? I would like to be able to use the character editor to make a War cleric, as I have the essentials kit, but there is no way of redeeming your physical purchases in digital form (maybe you could add this, instead...)
A method of creating mundane (non-magical) items would be nice, as would a dice roller (random number generator) built in for all actions that have dice (such that you press a button (e.g. an attack button on an attack) and it tells you how much damage it does to the target). Also, this could be used for death saves as well (i.e. you are reduced to 0 HP, you press a button on your turn, and it makes the death save (and tells you what it rolled) and then adds this to either successes or fails).
Also, for the DM, a map editor (where you place items on a grid, change names and colors, draw straight lines for walls etc) would make professional maps (like are in adventure books) possible. This could come with an option to print a player-friendly version (you decide what items are non player-friendly, though traps and secret/concealed doors would be by default), and also to print a full, DM version.
I also would like to be able to print out homebrew content using blockquotes (see example) and statblocks as it appears on the screen (with worn paper edges, and, in the case of the statblock, the scroll effects)
I didn’t realize that the domain was considered a subclass, thanks for letting me know, I’ll check that out.
DNDBeyond and Wizards of the Coast are different entities. Buying physical content doesn't do anything for DNDBeyond, as they're not related in any way.
It'd be really helpful if players in the same campaign WEREN'T blocked from seeing the 'Description' tab of a character sheet. As a DM, I can see everything but only recently found out that all my players are unable to go reference each other's appearance/etc info from time to time. Can't imaging why that would be blocked.