I don't know if this has been mentioned already, but it would be cool to have the ability to create a custom condition, or perhaps if that's too broad, maybe just a sort of custom exhaustion levels type thing. It's not a super important feature, it's easy to keep track of a few things outside dndbeyond, but it would just be convenient and neat. Thanks!
Several more things for me. Being able to become proficient in Initiative, a way to add more spell slots, a way to implement Reliable Talent to the dice rolls, and a way to share home brewed things with other people in campaign including monsters without making it official homebrew and a way to click to roll attacks for home brewed monsters and tally their health.
proficiency in initiatives is already possible in homebrew ?!! at least form what i remember... in anyway proficiency in initiatives is highly unrecommended. its already possible to have a wooping +13 to initiatives by just being a bard with high dex and alert feat + jack of all trades. rogues can also get a +10 which with reliable talent can never be below 20 initiatives which is almost always on top of everything. i think proficiency to initiatives mixed with alert feat would be devastating, even more if the character is a rogue with reliable talent. that would be dex of 5 + 6 proficiency + 5 for alert with minimum of 10 on dice. i don'T think anybody needs 26 minimum initiatives at all times. i think there are already tons of ways to have high initiatives considering everyone could just take alert feat and get 5 + dex at all times.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
I would love to be able to put my characters into folders. So I can organize my various Game NPCs into one folder, and my characters into other folders. Because right now, I have a huge list of characters with no real organization. It makes the tool VERY hard to use.
Why is there a cap to setting attunement slots? Why not allow for whatever creative freedom a DM might have for their high magic campaigns?
I'd like a removal of the cap on attunement slot customization
The only reason it got created at all was to accommodate the Artificer. The cap for the Artificer is 6, so the cap in the system is 6. When WotC (the company that publishes D&D) creates something with 7+ Attunement Slots, that’s when DDB will increase the cap.
You cam customize/homebrew a magic item that gives extra Attunement slots. Give that item to characters (which doesn't have to be a real in-world item) and *voilà.*
People gave already done it in the homebrew magic items section (search for "Attunement").
I want to create a set of homebrew, none magical items PC's can gather in the forest or buy from merchants. I also want to set prices on those homebrew items for PC's to use as reference instead of asking me "How much is it worth?" each time they want to sell something.
I was wondering if there was a feature that would allow you to be able to generate a character sheet with incomplete information (like no class picked, not all points allocated, etc.)? This would enable certain, home-brew scenarios to be doable.
Can you guys add ability to add spell slots and learned spells WITHOUT using feats? Like, what if DM gives me a boon that increases my spell slots permanently without leveling up? Or gives me a spell that is learned without occupying a slot?
Can you guys add ability to add spell slots and learned spells WITHOUT using feats? Like, what if DM gives me a boon that increases my spell slots permanently without leveling up? Or gives me a spell that is learned without occupying a slot?
What is the issue with them being as feats? You don’t need to use an ASI for them? They can be added directly to the character sheet under “Features & Traits”->Feats->”Manage Feats”
The issue is going into feat creator and figuring a spaghetti tangled mess of confusing options and hidden buttons and unclear modifiers and boxes of text. Then you need to return to your character feet and navigate through a dropdown list of feats. Now, you have to repeat that with every character, and every time you do so, every other's character dropdown list of feats gets a little longer. And what if you're a DM managing your PC's sheets? Or just an active player? It's not like awarding players spellslots or just spells is an uncommon practice.
Overall it is a slow, clunky process that in no way can be done on the fly in the middle of a game, when in fact all you need is literally increase a single number.
The issue is going into feat creator and figuring a spaghetti tangled mess of confusing options and hidden buttons and unclear modifiers and boxes of text. Then you need to return to your character feet and navigate through a dropdown list of feats. Now, you have to repeat that with every character, and every time you do so, every other's character dropdown list of feats gets a little longer. And what if you're a DM managing your PC's sheets? Or just an active player? It's not like awarding players spellslots or just spells is an uncommon practice.
Overall it is a slow, clunky process that in no way can be done on the fly in the middle of a game, when in fact all you need is literally increase a single number.
Yes, that’s what “homebrewing” entails, using the “homebrew” tools.
So want those things to be adjustable directly on the character sheet? But the character sheet is designed specifically to prevent that so people don’t accidentally do it, or don’t do it in secret to cheat.
No, it is not designed to prevent cheating. If it is, it's missing some serious features, and even if sheets are designed to be specifically AL eligeble, they still need to implement some basic content management. Want sheets to be cheat-proof? Give me an option to choose that, have a checkbox on "Home" page of character builder that just disables tampering with values. It's not even hard technically.
Besides, you're missing the point entirely. I don't care about the sheet, I don't care about the tools, I care about having to spend a lot of time and effort for a very, very small thing.
I was planning to link a few articles (specifically Spell Spotlight and the Wizard and Artificer overview posts) to some of my new players, but they are not easy to find within the site unless they are new. Including the Posts in the search, or creating an organizational page linking to all relevant/related posts would make them more accessible to newer players who may not have had the opportunity to read them when they were originally released.
i played a few AL games, and i can tell you... you can cheat all you want in there. so no, its not because of cheating that they are doing this. most DMs don't check the games, they believe you know the rules. some do checks barely but you are not there to be math lawyered into d&d. d&d is a game of trust, if you don't trust someone, then you shouldn't be playing with them.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
I just want some info about a vehicle builder. When exactly can I expect this to come?
Don't expect. They never give ETAs.
If you follow the unofficial development summary, you'll see Homebrew Vehicles were last mentioned in July and are planned, probably, for the homebrew revamp sometime in 2021.
Why is it that the Elemental Evil options for character creation appear on my D&D Beyond Compendium App but the website doesnt have it listed as a sourcebook?
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I don't know if this has been mentioned already, but it would be cool to have the ability to create a custom condition, or perhaps if that's too broad, maybe just a sort of custom exhaustion levels type thing. It's not a super important feature, it's easy to keep track of a few things outside dndbeyond, but it would just be convenient and neat. Thanks!
I made a few homebrew things: backgrounds, feats, magic items, monsters, races, spells, subclasses.
Several more things for me. Being able to become proficient in Initiative, a way to add more spell slots, a way to implement Reliable Talent to the dice rolls, and a way to share home brewed things with other people in campaign including monsters without making it official homebrew and a way to click to roll attacks for home brewed monsters and tally their health.
proficiency in initiatives is already possible in homebrew ?!! at least form what i remember...
in anyway proficiency in initiatives is highly unrecommended. its already possible to have a wooping +13 to initiatives by just being a bard with high dex and alert feat + jack of all trades. rogues can also get a +10 which with reliable talent can never be below 20 initiatives which is almost always on top of everything. i think proficiency to initiatives mixed with alert feat would be devastating, even more if the character is a rogue with reliable talent. that would be dex of 5 + 6 proficiency + 5 for alert with minimum of 10 on dice. i don'T think anybody needs 26 minimum initiatives at all times. i think there are already tons of ways to have high initiatives considering everyone could just take alert feat and get 5 + dex at all times.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
I would love to be able to put my characters into folders. So I can organize my various Game NPCs into one folder, and my characters into other folders. Because right now, I have a huge list of characters with no real organization. It makes the tool VERY hard to use.
You cam customize/homebrew a magic item that gives extra Attunement slots. Give that item to characters (which doesn't have to be a real in-world item) and *voilà.*
People gave already done it in the homebrew magic items section (search for "Attunement").
My Homebrew: Magic Items | Monsters | Spells | Subclasses | My house rules
Currently playing: Fai'zal - CN Githyanki Rogue (Candlekeep Mysteries, Forgotten Realms) ; Zeena - LN Elf Sorcerer (Dragonlance)
Playing D&D since 1st edition. DMs Guild Author: B.A. Morrier (4-5⭐products! Please check them out.) Twitter: @benmorrier he/him
I want to create a set of homebrew, none magical items PC's can gather in the forest or buy from merchants. I also want to set prices on those homebrew items for PC's to use as reference instead of asking me "How much is it worth?" each time they want to sell something.
I was wondering if there was a feature that would allow you to be able to generate a character sheet with incomplete information (like no class picked, not all points allocated, etc.)? This would enable certain, home-brew scenarios to be doable.
would just printing out a blank sheet work?
Can you guys add ability to add spell slots and learned spells WITHOUT using feats?
Like, what if DM gives me a boon that increases my spell slots permanently without leveling up?
Or gives me a spell that is learned without occupying a slot?
What is the issue with them being as feats? You don’t need to use an ASI for them? They can be added directly to the character sheet under “Features & Traits”->Feats->”Manage Feats”
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
The issue is going into feat creator and figuring a spaghetti tangled mess of confusing options and hidden buttons and unclear modifiers and boxes of text. Then you need to return to your character feet and navigate through a dropdown list of feats. Now, you have to repeat that with every character, and every time you do so, every other's character dropdown list of feats gets a little longer. And what if you're a DM managing your PC's sheets? Or just an active player? It's not like awarding players spellslots or just spells is an uncommon practice.
Overall it is a slow, clunky process that in no way can be done on the fly in the middle of a game, when in fact all you need is literally increase a single number.
Yes, that’s what “homebrewing” entails, using the “homebrew” tools.
So want those things to be adjustable directly on the character sheet? But the character sheet is designed specifically to prevent that so people don’t accidentally do it, or don’t do it in secret to cheat.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
No, it is not designed to prevent cheating. If it is, it's missing some serious features, and even if sheets are designed to be specifically AL eligeble, they still need to implement some basic content management. Want sheets to be cheat-proof? Give me an option to choose that, have a checkbox on "Home" page of character builder that just disables tampering with values. It's not even hard technically.
Besides, you're missing the point entirely. I don't care about the sheet, I don't care about the tools, I care about having to spend a lot of time and effort for a very, very small thing.
I was planning to link a few articles (specifically Spell Spotlight and the Wizard and Artificer overview posts) to some of my new players, but they are not easy to find within the site unless they are new. Including the Posts in the search, or creating an organizational page linking to all relevant/related posts would make them more accessible to newer players who may not have had the opportunity to read them when they were originally released.
Update: No sooner did I post this than I found that it does exist, lol
i played a few AL games, and i can tell you... you can cheat all you want in there.
so no, its not because of cheating that they are doing this.
most DMs don't check the games, they believe you know the rules. some do checks barely but you are not there to be math lawyered into d&d.
d&d is a game of trust, if you don't trust someone, then you shouldn't be playing with them.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
I just want some info about a vehicle builder. When exactly can I expect this to come?
Don't expect. They never give ETAs.
If you follow the unofficial development summary, you'll see Homebrew Vehicles were last mentioned in July and are planned, probably, for the homebrew revamp sometime in 2021.
Check out all my important links here.
May we live in Less Interesting Times
Is there a way to add home brew spells to the magic item creation system?
Why is it that the Elemental Evil options for character creation appear on my D&D Beyond Compendium App but the website doesnt have it listed as a sourcebook?