Anyone know if there are upcoming enhancements to campaign management page? Something better than just the 3 HTML Editors. It would be nice to just have tabbed responsive pages. I've been adding so much content and images into my single page that it's getting kinda chaotic... lots of scrolling for my players and also loads horribly on mobile... :(
It will be a while; expanding campaign tools is on the roadmap, but not on the list of upcoming things on the July devs update. If I remember correctly, encounter building is one of the first things they are looking at when they get to working on campaign management. Not sure where text editor improvements are on the list. I'm n a similar boat and would love to see improvements there.
It will be a while; expanding campaign tools is on the roadmap, but not on the list of upcoming things on the July devs update. If I remember correctly, encounter building is one of the first things they are looking at when they get to working on campaign management. Not sure where text editor improvements are on the list. I'm n a similar boat and would love to see improvements there.
Any idea or source for whats been discussed as a priority list (not limited to campaign management)? I mean what is their current and next focus?
Things that *I* (disclaimer) feel are huge priorities that would have some of the biggest bang for the buck, help the most amount of people, and create the best QoL improvements:
Selective Content Sharing
Encounter Builder/Tracker
Campaign Management
Containers (Bags of Holding, etc)
Ability to move item from person, to person, to container
Ability to shop (click buy on sword, minus gold from your character sheet)
Check out last Wednesday's &Beyond video on DnD Beyond's Twitch channel, around minute 43. Adam lists those things currently in developement and the upcoming goals (that aren't being develop/code written for at the moment but are next up) Selective content sharing is listed under Upcoming. None of the rest of your list is there, although there are a number of frequently asked for improvements to the character sheet on that list.
When you look at it, encounter building is easy to do. There is a whole thing in DMG that explains it. so an encounter builder would take them only a few hours to create.
copy / paste de table into the database, then create a sheet that takes the info given by some comboboxes and thats it, you get your encounter. i created myself some DMscreen with a name generator, an encounter building and a random treasure generator... those three things i would definitely want tool wise and they are very easy to do. though the treasure generator is a long winding process. the encounter building took me like an hour to do. if you need a great UI for it, i reckon maybe 5 hours. and thats it. i swear linking th emonsters to that encounter builder would be much more of a hassle. but then again if kobold fight club did it, then why wouldn't they.
i feel like we need to separate campaign management and tools for helping the DM though. there are general things and while encounter building and initiative tracker and random treasures are good thing to have nearby when managing a campaign, i feel like those things are more in the tools category, things that are more general then purely campaign management. campaign management to me is a place where i put collection of adventures and information regarding those adventures.
but i have to agree, putting in tools as well. you know the tools that every other sites have created first and got their popularity from. sometimes i feel like beyond should listen to us more... for a year they said PC had no importance because mobile is where its at, and now they have realised what we been telling them for a year now, that nobody uses their portable phone to look at DDB during a game.
i agree that if they want more bucks for their worth... they should start developping tools that are the bread and butter of a D&D game. - Initiative Tracker (if possible with moving cards) - Random Treasure Generator - Encounter Building - Random Name generator (if possible by races, they already uses the fantastic fantasynamegenerator.com)
i think those tools would greatly enhance their profit and people would definitely be more enclined to use beyond as a DM tool then just a database of information.
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
You know what I'm sure will never be added, but would just make my day?
A collaborative, play-by-play activity tracking tool, where anyone in the campaign can just quickly add in short logs (250 character tweets, basically) about campaign activity. Especially if you could easily tag players, NPCs, locations, or other pages that the DM has created within the campaign.
Something like:
@Aroval learned from @Geoffrey-the-Mad that the #Vorpal-Sword can likely be found in #Irwindale.
Those tags could link to their respective pages, or when you click on a tag you could see all of the "tweets" related to that person. E.g. Clicking on #Irwindale would show me any record I have of talking about the city, or the people and locations in it. Clicking on #Vorpal-Sword would show me all the hints I gathered from NPCs talking about it.
Then, some tweets/logs could be marked as DM only, so he can have his notes seamlessly integrate with the players.
All logs would be stored on the campaign, but maybe the 10 or 15 most recent could show up on the homepage, so you can see the most recent key events from the campaign.
That's an amazing idea. I wonder if I can pull that off in Obsidian Portal.
Let me know if you pull it off! I would love to see something like this. I do hope DnD Beyond implements something like this. I think it would set DnD Beyond above all the competition, since as far as I can tell there isn't another service that really helps track campaign activity real-time.
All of what he said here plus I would really like to make custom random encounter charts with said charts having not just creature encounter but traps loot, environment, ect..
Copy the invite URL and paste into the browsers search bar. Hit return. You will be asked to choose a character add. You can do this repeatedly.
Oh I know that, but its not what I am talking about, I would like a page or a function, where you have a literal DM screen with cheat sheets, so you have just the info of the PCs, the monsters important info, (to hit, weapons and damage and hp) and then things like you would find on the back of the DM screen that WOTC sells but you could customize as you wish
Copy the invite URL and paste into the browsers search bar. Hit return. You will be asked to choose a character add. You can do this repeatedly.
Oh I know that, but its not what I am talking about, I would like a page or a function, where you have a literal DM screen with cheat sheets, so you have just the info of the PCs, the monsters important info, (to hit, weapons and damage and hp) and then things like you would find on the back of the DM screen that WOTC sells but you could customize as you wish
I was responding to Tigerhawk247's question above, not your request; but I should have quoted them to be clearer about that. Apologies for the confusion.
Not sure if it's already been brought up or not, but one thing that would be extremely helpful is the ability to have private-to-the-DM NPCs as part of a campaign. I have a bunch of NPCs in a campaign I'm running right now and I had to make actual characters for them. Having the quick-switcher for NPCs like we have for characters would be amazing, and even better would be being able to see quick, at-a-glance info about each NPC (stats, personality traits, etc...).
In fact doing a sheet for an NPC is useless, most of the fluff stuff wont ever be used, while doing a monster card will force you to put only the necessary stuff.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
That's not a bad suggestion, I've just found it's easier to balance encounters when all the players are actual character classes and conform to those rules; nevertheless I'll try that! I didn't think about it but if I did that they'd all be available in the Homebrew Creations section and I can open/collapse them as I need them. I'll likely just build the monster around the actual PC I made.
The problem is that following the monster list to find a single player CR. you will find that a single fighter level 3 is equivalanet to a CR 1 creature ! that literally just tell you that the CR system is flawed and not calculated by character classes.
let me show you an exemple... Fighter Level 3 with regular fixed HP... 8 + 5 + 5 = 18 let's consider he has a full plate and a constitution of 14 we add 2 x 3 to his hp. so 18 + 6 = 24 hp he has an AC of 18 thanks to full plate. Defensive CR is 1/8 from HP, hes supposed to have 13 AC he has 18. so we go up by 1 for every 2 points. that's 1/8 + 1 = 1/4 (14-15ac) still not enough, we go up again. 1/2 (16-17) thats enough, we dont have enough to go up again. so that leaves us with a defensive CR of 1/2
Defensive Total = 1/2
Offensive CR... He has say a greatsword and a strength of 16. To hit is +5, his damage per round is 2d6+3 = 10 his offensive CR becomes... 1 ! because 10 damage per round is just that. but his to hit is 5, should be 3. so he go up by 1. Offensive CR total = 2
Defensive CR = 1/2 Offensive CR = 2 we go in the middle to get final CR. 1/2 becomes 1 2 becomes 1. Final CR = 1
so by the final CR, it takes a whole group of 3 to 5 players level 1 to defeat a single fighter level 3. this shows us that the system was not counting players at all to begin with. because this means that fighter level 3, actually needs to fight a bunch of CR 5 or 6 to actually be a challenge. CR are made to work as a direct combination, but it doesn't work... because a lone fighter level 3 is considered as a CR 1. which means a whole group of first level can be taken out by that player.now calculate it from level 5. see how the power curve goes up by a lot. the CR system is not working as intended. nor is it made to be counted upon to calculate encounters. it is, and has always been just an approximation that easily can change with just 1 or two variables. exemple, if we just change that full plate from plate to say light armor, that fighter alone just became a train wreck that gets easily defeated by a bunch of level 1. are you telling me that AC is that important in a game where AC of 25 at end game is easily reachable with a 10 on your dice ?
all this is why an encounter builder is cool, but kinda useless ! because while CR are a good measure to determine capacities for a monster, they are very poor in determining what is an actual encounter for your players. the other fact is determined by experience. throw a few CR 10 to a bunch of players level 8. that CR 10 is supposed to be a challenge, yet they will wreck it easily. my players are all level 14 right now, i throw them CR 24+ and they do wreck them. they dont even have great weapons, they dont even have great armors. their magical items barely do anything for them. yet they hit things that are much much higher CR then them. to the point where i throw them Deadly encounters on a daily basis just to give them a challenge because anything below that is too easy.
all these reasons are why i think an encounter builder is kinda useless. this is also why i think giving class levels to monsters do not make it more fair. on the contrary it makes monsters much much more unfair because those class levels actually makes the aid monster much much more powerfull.
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
I've recently started a new campaign with characters hosted here and I just found out that, even as a GM, I can see the character view but I can't see the builder.
If I want to go nitpicking into a character, it would be much more convenient to just see the builder. Why can't I do that?
I've recently started a new campaign with characters hosted here and I just found out that, even as a GM, I can see the character view but I can't see the builder.
If I want to go nitpicking into a character, it would be much more convenient to just see the builder. Why can't I do that?
That's odd. I have been (and just checked, still am) able to edit all the characters in my shared campaign where I am the DM.
I've recently started a new campaign with characters hosted here and I just found out that, even as a GM, I can see the character view but I can't see the builder.
If I want to go nitpicking into a character, it would be much more convenient to just see the builder. Why can't I do that?
That's odd. I have been (and just checked, still am) able to edit all the characters in my shared campaign where I am the DM.
Same here - I have edit capability for all characters, as I always have. You've got an issue there, friend.
Same here - I have edit capability for all characters, as I always have. You've got an issue there, friend.
Yes. You're right. It only happens with one of my campaigns. And when I open the builder from view, I can see the class section but when I navigate away and back, it's gone. Super wierd.
Has the discussion of content sharing been brought up yet? The limit to 3 but with 12 people per campaign still doesn't make any sense. I run 5 campaigns with 5 players each. This is the same number of people I can share content with, but because of this arbitrary limit, I cannot do this without jumping through hoops.
Is the option to offer additional sharing for a higher subscription price been discussed? I am a customer trying to spend money here and I am having no option to do so.
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Copy the invite URL and paste into the browsers search bar. Hit return. You will be asked to choose a character add. You can do this repeatedly.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Anyone know if there are upcoming enhancements to campaign management page? Something better than just the 3 HTML Editors. It would be nice to just have tabbed responsive pages. I've been adding so much content and images into my single page that it's getting kinda chaotic... lots of scrolling for my players and also loads horribly on mobile... :(
"Lawful Good does not always mean Lawful Nice."
It will be a while; expanding campaign tools is on the roadmap, but not on the list of upcoming things on the July devs update. If I remember correctly, encounter building is one of the first things they are looking at when they get to working on campaign management. Not sure where text editor improvements are on the list. I'm n a similar boat and would love to see improvements there.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Any idea or source for whats been discussed as a priority list (not limited to campaign management)?
I mean what is their current and next focus?
Things that *I* (disclaimer) feel are huge priorities that would have some of the biggest bang for the buck, help the most amount of people, and create the best QoL improvements:
ran out of time, will edit if i recall more.
Check out last Wednesday's &Beyond video on DnD Beyond's Twitch channel, around minute 43. Adam lists those things currently in developement and the upcoming goals (that aren't being develop/code written for at the moment but are next up) Selective content sharing is listed under Upcoming. None of the rest of your list is there, although there are a number of frequently asked for improvements to the character sheet on that list.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
When you look at it, encounter building is easy to do.
There is a whole thing in DMG that explains it. so an encounter builder would take them only a few hours to create.
copy / paste de table into the database, then create a sheet that takes the info given by some comboboxes and thats it, you get your encounter.
i created myself some DMscreen with a name generator, an encounter building and a random treasure generator... those three things i would definitely want tool wise and they are very easy to do. though the treasure generator is a long winding process. the encounter building took me like an hour to do. if you need a great UI for it, i reckon maybe 5 hours. and thats it. i swear linking th emonsters to that encounter builder would be much more of a hassle. but then again if kobold fight club did it, then why wouldn't they.
i feel like we need to separate campaign management and tools for helping the DM though.
there are general things and while encounter building and initiative tracker and random treasures are good thing to have nearby when managing a campaign, i feel like those things are more in the tools category, things that are more general then purely campaign management. campaign management to me is a place where i put collection of adventures and information regarding those adventures.
but i have to agree, putting in tools as well. you know the tools that every other sites have created first and got their popularity from.
sometimes i feel like beyond should listen to us more... for a year they said PC had no importance because mobile is where its at, and now they have realised what we been telling them for a year now, that nobody uses their portable phone to look at DDB during a game.
i agree that if they want more bucks for their worth... they should start developping tools that are the bread and butter of a D&D game.
- Initiative Tracker (if possible with moving cards)
- Random Treasure Generator
- Encounter Building
- Random Name generator (if possible by races, they already uses the fantastic fantasynamegenerator.com)
i think those tools would greatly enhance their profit and people would definitely be more enclined to use beyond as a DM tool then just a database of information.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Let me know if you pull it off! I would love to see something like this. I do hope DnD Beyond implements something like this. I think it would set DnD Beyond above all the competition, since as far as I can tell there isn't another service that really helps track campaign activity real-time.
All of what he said here plus I would really like to make custom random encounter charts with said charts having not just creature encounter but traps loot, environment, ect..
Oh I know that, but its not what I am talking about, I would like a page or a function, where you have a literal DM screen with cheat sheets, so you have just the info of the PCs, the monsters important info, (to hit, weapons and damage and hp) and then things like you would find on the back of the DM screen that WOTC sells but you could customize as you wish
I was responding to Tigerhawk247's question above, not your request; but I should have quoted them to be clearer about that. Apologies for the confusion.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Not sure if it's already been brought up or not, but one thing that would be extremely helpful is the ability to have private-to-the-DM NPCs as part of a campaign. I have a bunch of NPCs in a campaign I'm running right now and I had to make actual characters for them. Having the quick-switcher for NPCs like we have for characters would be amazing, and even better would be being able to see quick, at-a-glance info about each NPC (stats, personality traits, etc...).
Don't make NPCs as player-less PCs. Make them as homebrewed monsters then just don't submit them for review.
In fact doing a sheet for an NPC is useless, most of the fluff stuff wont ever be used, while doing a monster card will force you to put only the necessary stuff.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
That's not a bad suggestion, I've just found it's easier to balance encounters when all the players are actual character classes and conform to those rules; nevertheless I'll try that! I didn't think about it but if I did that they'd all be available in the Homebrew Creations section and I can open/collapse them as I need them. I'll likely just build the monster around the actual PC I made.
The problem is that following the monster list to find a single player CR. you will find that a single fighter level 3 is equivalanet to a CR 1 creature !
that literally just tell you that the CR system is flawed and not calculated by character classes.
let me show you an exemple...
Fighter Level 3 with regular fixed HP...
8 + 5 + 5 = 18
let's consider he has a full plate and a constitution of 14
we add 2 x 3 to his hp.
so 18 + 6 = 24 hp
he has an AC of 18 thanks to full plate.
Defensive CR is 1/8 from HP, hes supposed to have 13 AC he has 18. so we go up by 1 for every 2 points. that's 1/8 + 1 = 1/4 (14-15ac) still not enough, we go up again. 1/2 (16-17) thats enough, we dont have enough to go up again. so that leaves us with a defensive CR of 1/2
Defensive Total = 1/2
Offensive CR...
He has say a greatsword and a strength of 16.
To hit is +5, his damage per round is 2d6+3 = 10
his offensive CR becomes... 1 ! because 10 damage per round is just that. but his to hit is 5, should be 3. so he go up by 1.
Offensive CR total = 2
Defensive CR = 1/2
Offensive CR = 2
we go in the middle to get final CR.
1/2 becomes 1
2 becomes 1.
Final CR = 1
so by the final CR, it takes a whole group of 3 to 5 players level 1 to defeat a single fighter level 3.
this shows us that the system was not counting players at all to begin with. because this means that fighter level 3, actually needs to fight a bunch of CR 5 or 6 to actually be a challenge. CR are made to work as a direct combination, but it doesn't work... because a lone fighter level 3 is considered as a CR 1. which means a whole group of first level can be taken out by that player.now calculate it from level 5. see how the power curve goes up by a lot. the CR system is not working as intended. nor is it made to be counted upon to calculate encounters. it is, and has always been just an approximation that easily can change with just 1 or two variables. exemple, if we just change that full plate from plate to say light armor, that fighter alone just became a train wreck that gets easily defeated by a bunch of level 1. are you telling me that AC is that important in a game where AC of 25 at end game is easily reachable with a 10 on your dice ?
all this is why an encounter builder is cool, but kinda useless !
because while CR are a good measure to determine capacities for a monster, they are very poor in determining what is an actual encounter for your players.
the other fact is determined by experience. throw a few CR 10 to a bunch of players level 8. that CR 10 is supposed to be a challenge, yet they will wreck it easily.
my players are all level 14 right now, i throw them CR 24+ and they do wreck them. they dont even have great weapons, they dont even have great armors. their magical items barely do anything for them. yet they hit things that are much much higher CR then them. to the point where i throw them Deadly encounters on a daily basis just to give them a challenge because anything below that is too easy.
all these reasons are why i think an encounter builder is kinda useless.
this is also why i think giving class levels to monsters do not make it more fair. on the contrary it makes monsters much much more unfair because those class levels actually makes the aid monster much much more powerfull.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
I've recently started a new campaign with characters hosted here and I just found out that, even as a GM, I can see the character view but I can't see the builder.
If I want to go nitpicking into a character, it would be much more convenient to just see the builder. Why can't I do that?
Check out all my important links here.
May we live in Less Interesting Times
That's odd. I have been (and just checked, still am) able to edit all the characters in my shared campaign where I am the DM.
Same here - I have edit capability for all characters, as I always have. You've got an issue there, friend.
Yes. You're right. It only happens with one of my campaigns. And when I open the builder from view, I can see the class section but when I navigate away and back, it's gone. Super wierd.
Check out all my important links here.
May we live in Less Interesting Times
Has the discussion of content sharing been brought up yet? The limit to 3 but with 12 people per campaign still doesn't make any sense. I run 5 campaigns with 5 players each. This is the same number of people I can share content with, but because of this arbitrary limit, I cannot do this without jumping through hoops.
Is the option to offer additional sharing for a higher subscription price been discussed? I am a customer trying to spend money here and I am having no option to do so.