From a Reddit AMA (24th Feb 2026) which shows the the awareness of the issue:
the news about the big backend rebuild is, to me, the most exciting. i'm curious to know what features were difficult or even an impossibility to implement before that we can expect to work seamlessly through the new character builder. can you name some specific pain points you want to eliminate?
WOTC_BrianPerry:
I asked the team to give me a list of their top pain points and got quite the list back. Here are just a few things that are near impossible to implement today that will be possible with the rebuild.
Monsters or Stat Blocks that scale with your character level (for example, the Draconic Spirit from the Summon Dragon spell, or sidekicks from Tasha's Cauldron of Everything)
Using Hit Dice as an expendable resource (like with the Durable feat)
Giving Magic Items actions. For example, today, you can't roll the additional Fire damage for a Flame Tongue weapon
Having conditions work in the character sheet
A lot of UX-based things, such as being able to expend a spell slot to recharge a feature
The Aberrant Mind and Clockwork Soul's level 1 feature from Tasha's Cauldron of Everything
Charms/Blessings
Content that meaningfully deviate from the D&D 5E core rules in a non-trivial way
Minimum dice values (like with a Rogue's Reliable Talent feature)
Wider Eldritch Invocation support (like being able to target spells that aren't Eldritch Blast with Agonizing Blast*)*
Rollback Post to RevisionRollBack
#Open D&D
Have the Physical Books? Confused as to why you're not allowed to redeem them for free on D&D Beyond? Questions answered here at the Hardcover Books, D&D Beyond and You FAQ
Looking to add mouse-over triggered tooltips to such things like magic items, monsters or combat actions? Then dash over to the How to Add Tooltips thread.
Seeing as there is no timeline on the "big backend rebuild" I use a 3rd party extension that is integrated with the character sheet. I actually track hit dice for my whole table because I use battle medic to make the most of each die.
It's frustrating that you can't even click them and have it save the spent or recovered ones without using the short rest button which could reset other abilities that aren't intended.
Rollback Post to RevisionRollBack
Currently playing Galvar Stormborn, goliath paladin — Eve of Ruin. I make Rollwarden, a free D&D Beyond extension.
To post a comment, please login or register a new account.
They are, in fact, working on it, but it's part of the rebuild of the entire back end of the character builder, so it'll be a while still
From a Reddit AMA (24th Feb 2026) which shows the the awareness of the issue:
the news about the big backend rebuild is, to me, the most exciting. i'm curious to know what features were difficult or even an impossibility to implement before that we can expect to work seamlessly through the new character builder. can you name some specific pain points you want to eliminate?
WOTC_BrianPerry:
I asked the team to give me a list of their top pain points and got quite the list back. Here are just a few things that are near impossible to implement today that will be possible with the rebuild.
#Open D&D
Have the Physical Books? Confused as to why you're not allowed to redeem them for free on D&D Beyond? Questions answered here at the Hardcover Books, D&D Beyond and You FAQ
Looking to add mouse-over triggered tooltips to such things like magic items, monsters or combat actions? Then dash over to the How to Add Tooltips thread.
Seeing as there is no timeline on the "big backend rebuild" I use a 3rd party extension that is integrated with the character sheet. I actually track hit dice for my whole table because I use battle medic to make the most of each die.

It's frustrating that you can't even click them and have it save the spent or recovered ones without using the short rest button which could reset other abilities that aren't intended.
Currently playing Galvar Stormborn, goliath paladin — Eve of Ruin.
I make Rollwarden, a free D&D Beyond extension.