I'd love to see the standard encounter builder updated for the new ruleset; we play around the table and don't use the maps vtt at all. currently i just build in the old encounter builder, which is fine for the most part but without support for the new ruleset I'd imagine it will eventually not work the way i need it to.
With the addition of 3rd party new classes, I'd love to see the ability for us to homebrew our own classes. being able to build subclasses is nice, but sometimes i want to start a whole new class and there's no support for that which means i'm taking those players offline for those games. overall, that reduces my use of dndbeyond and since i have all the physical books already, why would i need to come back?
I like the ease of the digital tools. it helps to reduce some of my prep time. I just wish that there were some more options for us DMs that do a lot of homebrewing.
For things to be fully implemented when they add them to DNDBeyond. Especially when most of the time they say "We can't implement this" and most of the time its stuff that most of the player based has figured out how to implement in Homebrew ages ago.
0 Reason for the Invocations to be updated yet, or for them to not be able to be put into subclasses from other classes. Or for the invocations that effects Cantrips to not be able to pick anything other than Eldritch blast. If Artificer's and other subclasses have a Feature that give a Dropdown option for spells or other features, that then drop down to select the spell. Then Eldritch Invocations can sure as hell do so.
For things to be fully implemented when they add them to DNDBeyond. Especially when most of the time they say "We can't implement this" and most of the time its stuff that most of the player based has figured out how to implement in Homebrew ages ago.
HBers can get things working in isolation.
As part of an interlinked system, tho...that's a different story.
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
I've not used it, but has Maps VTT been intergrated with the character sheets yet? If not, that's a BIG want for me.
Maps has been integrated with the character builder since the beginning, but maybe it depends on what exactly you mean by that. What specifically are you looking for there?
It has the characters, but it does not (and probably won't ever) give spectators the ability to roll on their characters sheet on the page.
I'll take that back if they include it when they add digital dice, but it's the same as the old encounter tool, where you couldn't roll for characters, or adjust character HP, because that's not what DM does.
as a dm it would be nice to have a section for magic and regular items I want to use in my session, being able to add into a folder or pair with an encounter. that I can then give to the character players, it would make loot and shops easier, and no confusion on the variant of the item.
Probably been mentioned already, but homebrew classes would be great. We keep getting 3rd party classes and I can't imagine it'd be too hard to let us use the interface.
I can't imagine it'd be too hard to let us use the interface.
From everything we've been told, it would be. Classes aren't filled out using the forms like all other homebrew options. Instead they're written directly into the sites code to support whatever bespoke features they use. The artificer is a great example—that required an addition to the character sheet to support infusions. As many have pointed out before, that's not the kind of edit access it'd be wise to grant the average user as it'd be trivial to make mistakes (or malicious changes) that'd break a whole host of things. Homebrew classes are one of the least likely, if not the least likely, things we'd get just based on the level of edit permissions it'd require granting.
I'd love to see the standard encounter builder updated for the new ruleset; we play around the table and don't use the maps vtt at all. currently i just build in the old encounter builder, which is fine for the most part but without support for the new ruleset I'd imagine it will eventually not work the way i need it to.
With the addition of 3rd party new classes, I'd love to see the ability for us to homebrew our own classes. being able to build subclasses is nice, but sometimes i want to start a whole new class and there's no support for that which means i'm taking those players offline for those games. overall, that reduces my use of dndbeyond and since i have all the physical books already, why would i need to come back?
I like the ease of the digital tools. it helps to reduce some of my prep time. I just wish that there were some more options for us DMs that do a lot of homebrewing.
For things to be fully implemented when they add them to DNDBeyond. Especially when most of the time they say "We can't implement this" and most of the time its stuff that most of the player based has figured out how to implement in Homebrew ages ago.
0 Reason for the Invocations to be updated yet, or for them to not be able to be put into subclasses from other classes. Or for the invocations that effects Cantrips to not be able to pick anything other than Eldritch blast. If Artificer's and other subclasses have a Feature that give a Dropdown option for spells or other features, that then drop down to select the spell. Then Eldritch Invocations can sure as hell do so.
"Not getting cut into bloody littles slices, That's the key to a sound plan."
HBers can get things working in isolation.
As part of an interlinked system, tho...that's a different story.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
They could at least provide some 'official homebrew' for people to use, rather than leaving everyone to make their own solution.
this would be a great feature! or even something like folders
MAC OS SIGIL
I'd like to see folders for my characters. Either levels or class.
What's a level folder?
What's a class folder?
A way to sort and store the different types of characters. The ability to put them in different "folders".
I've not used it, but has Maps VTT been intergrated with the character sheets yet? If not, that's a BIG want for me.
Maps has been integrated with the character builder since the beginning, but maybe it depends on what exactly you mean by that. What specifically are you looking for there?
pronouns: he/she/they
It has the characters, but it does not (and probably won't ever) give spectators the ability to roll on their characters sheet on the page.
I'll take that back if they include it when they add digital dice, but it's the same as the old encounter tool, where you couldn't roll for characters, or adjust character HP, because that's not what DM does.
as a dm it would be nice to have a section for magic and regular items I want to use in my session, being able to add into a folder or pair with an encounter. that I can then give to the character players, it would make loot and shops easier, and no confusion on the variant of the item.
Probably been mentioned already, but homebrew classes would be great. We keep getting 3rd party classes and I can't imagine it'd be too hard to let us use the interface.
From everything we've been told, it would be. Classes aren't filled out using the forms like all other homebrew options. Instead they're written directly into the sites code to support whatever bespoke features they use. The artificer is a great example—that required an addition to the character sheet to support infusions. As many have pointed out before, that's not the kind of edit access it'd be wise to grant the average user as it'd be trivial to make mistakes (or malicious changes) that'd break a whole host of things. Homebrew classes are one of the least likely, if not the least likely, things we'd get just based on the level of edit permissions it'd require granting.
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