Using Booming Blade requires you to make a melee attack using a melee weapon. The +5 is probably your currently equipped weapon, which is either strength or dexterity modifier plus your proficiency.
I was wondering the same. Nothing in the description implied that you could use your spellcaster (wizard) modifier to hit the opponent instead of the normal strength or dexterity based modifier (depending on the weapon). "As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range." On the other hand, it would not be totally illogical that you could utilize it to hit, since as a wizard you would use the same to hit modifier for some other cantrips or spells agains a single opponent.
I was wondering the same. Nothing in the description implied that you could use your spellcaster (wizard) modifier to hit the opponent instead of the normal strength or dexterity based modifier (depending on the weapon). "As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range." On the other hand, it would not be totally illogical that you could utilize it to hit, since as a wizard you would use the same to hit modifier for some other cantrips or spells agains a single opponent.
It specifically says "melee attack with a weapon". This would use whatever modifier you normally get when attacking with that weapon and isn't related to your spell attack modifier. (So yes this is a bug.)
Yes, I would read it so, too. Thus I assume the given to hit number on your character sheet is a bug (or irrelevant). How do you report a bug, by the way?
Or do you actually have to make two successful rolls: first a regular melee attack hit with the weapon (for the regular damage) and then the spell attack for the cantrip's extra effects to take place?
Or do you actually have to make two successful rolls: first a regular melee attack hit with the weapon (for the regular damage) and then the spell attack for the cantrip's extra effects to take place?
One melee weapon attack roll. That's it. Why would you think otherwise?
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The digital content seems very clear to me that the spell takes 1 action, as part of that action you make a melee attack. It says nothing about changing modifiers or additional attacks.
On my character sheet under booming blade it states "+5 to Hit".
Can someone explain this? I wasn't sure if I was missing something or if it was a bug...
Using Booming Blade requires you to make a melee attack using a melee weapon. The +5 is probably your currently equipped weapon, which is either strength or dexterity modifier plus your proficiency.
Edit for a little clarity.
Makes sense, but odd it doesn't show for Green Flame Blade then
The lack of a number for Green Flame Blade might be the bug. You might want to report it.
the number for booming blade is a bug. as you need to make a hit with a melee weapon not a spell attack.
Post and it shall be fixed! I've tagged Green-Flame Blade as a melee attack, and it is now showing up in the attack section of the character sheet.
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Awesome! Thank you for the quick fix.
Agreed, thanks for the quick fix
It's showing as an attack in the melee section, but it's showing a different modifier, presumably spellcasting + proficiency rather than attack + proficiency (contrary to https://www.sageadvice.eu/2016/01/20/green-flame-blade-melee-attack-mod-or-spell-attack-mod/):
I was wondering the same. Nothing in the description implied that you could use your spellcaster (wizard) modifier to hit the opponent instead of the normal strength or dexterity based modifier (depending on the weapon). "As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range." On the other hand, it would not be totally illogical that you could utilize it to hit, since as a wizard you would use the same to hit modifier for some other cantrips or spells agains a single opponent.
Linking this here for reference:
https://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/12049-bug-spell-sniper-feat-missing-spells
There is an issue that the dev team are aware of - we are hoping that it will be resolved with the character sheet revamp.
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Yes, I would read it so, too. Thus I assume the given to hit number on your character sheet is a bug (or irrelevant). How do you report a bug, by the way?
Or do you actually have to make two successful rolls: first a regular melee attack hit with the weapon (for the regular damage) and then the spell attack for the cantrip's extra effects to take place?
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Ok, no other reason to think so except the bug in the digital content. It doesn't say so anywhere but doesn't explicitly rule it out.
The digital content seems very clear to me that the spell takes 1 action, as part of that action you make a melee attack. It says nothing about changing modifiers or additional attacks.
So you would interpret a regular melee attack but with a spellcasting based to hit modifier? :)
It's a regular melee attack, with regular modifiers that you would normally have for that attack if there were no spell involved.
As per my multiple posts above, the entry added to the attacks section is incorrect currently.
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