I use these to add tool proficiencies with the text from XGTE. I made a howto on how to do it, though beginning with IamSposta's comment, I now only make 1 entry for each tool and change the ability associated it on the fly.
Your wisdom (Herbology) check measures your ability to recognize the different plants for different recipes. It also checks your ability to make potions for healing or poisoning using the herb in context. The poisonous potion could be added to your blade or arrow tip to increase damage to the opponent. The healing potion would be similar to a regular potion of healing.
I'm sure this will sound very "video gamey" but the players at my table like to do things that are very much that ( and that's not for everyone, and that's okay), so one player wanted a skill where they could shoot an arrow at a monster and pin them in place for 1d4 rounds. I allowed it, wrote up the stipulations, and called it "Barbed Arrow." I know it's not a very creative name. I don't care, though.
Typically if I have a character that has gained proficiency in a skill from a Feat or Background (or other source) that is typically covered by a standard Skill, but I want to remind myself of that skill, I'll add it to my custom Skills, but outside of that, I don't use it too much.
Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty. Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers; Sing too of Chromatic Tiamat, painting all over the infinite canvas. Partnered, they woke in the darkness; partnered, they labored in acts of creation.
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I use these to add tool proficiencies with the text from XGTE. I made a howto on how to do it, though beginning with IamSposta's comment, I now only make 1 entry for each tool and change the ability associated it on the fly.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
I'm sure this will sound very "video gamey" but the players at my table like to do things that are very much that ( and that's not for everyone, and that's okay), so one player wanted a skill where they could shoot an arrow at a monster and pin them in place for 1d4 rounds. I allowed it, wrote up the stipulations, and called it "Barbed Arrow." I know it's not a very creative name. I don't care, though.
Typically if I have a character that has gained proficiency in a skill from a Feat or Background (or other source) that is typically covered by a standard Skill, but I want to remind myself of that skill, I'll add it to my custom Skills, but outside of that, I don't use it too much.
Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty.
Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers;
Sing too of Chromatic Tiamat, painting all over the infinite canvas.
Partnered, they woke in the darkness; partnered, they labored in acts of creation.