Does anyone know if the campaign locations in the guidebooks are on the same planet? I know that Wildmount and Tal’dorie are in the same world. What about Eberron, the Sword Coast, Ravnica, and the like?
Tal'Dorei and Wildemount are both continents on the plane/planet (the terms can be used interchangeably) of Exandria
The Sword Coast and Chult are both on the plane/planet of Toril
Eberron is it's own plane/planet, with Khorvaire being the main continent
These planes/planets are, roughly speaking, within the same universe, although the nature of Eberron means its cut off from all the others. Travel between these planes/planets is possible many ways, including travelling through other planes, such as:
Barovia from the Curse of Strahd is in a pocket dimension within the Shadowfell. This touches on different planes/planets at different times, and some not at all
Avernus is the first layer of the Nine Hells and touches on most of the planes
The two Magic the Gathering settings, Ravnica and Theros (from the upcoming book) are in their own totally different multiverse/setting and do not connect to the official D&D settings. They are their own planes/planets that you can travel through between as long as you are a Planeswalker, by travelling through the Blind Eternities.
Best way to think of it is planes like Eberron, Toril, Exandria, Barovia and Avernus are like different Marvel comic book versions like Ultimate Marvel and Marvel Zombies; they're separate but you can travel between them. And then the MtG stuff is like DC Comics, with its own set of versions that again, allows travel between them, but is not connected to the Marvel comics.
That being said, you can connect them all if you wish.
This might be hijacking the thread a bit, but this actually made me think of something... how many of you all go out of your way to stick strictly to the canon settings? Like... you refuse to cross over content from one setting to the other and make certain that everything you do fits on to the official maps and cities already created by WotC?
This might be hijacking the thread a bit, but this actually made me think of something... how many of you all go out of your way to stick strictly to the canon settings? Like... you refuse to cross over content from one setting to the other and make certain that everything you do fits on to the official maps and cities already created by WotC?
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First, I still use a setting published by TSR, and second I modified the heck out of it (around 50%).
I run unmodified games in the MtG, Eberron, Forgotten Realms and Exandria settings, as well as using content from those settings in my homebrew, so I do both. I sometimes like have things nailed down and not having to come up with stuff.
For now (could and probably will change in the future), every official book with a different location name in the title are in separate spheres (to use spelljammer terminology).
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Does anyone know if the campaign locations in the guidebooks are on the same planet? I know that Wildmount and Tal’dorie are in the same world. What about Eberron, the Sword Coast, Ravnica, and the like?
Many of them are different realms. DnD is a multiverse.
Planes jumping is common though. So through either magical or technological means players can visit multiple realms/planes of existance.
These planes/planets are, roughly speaking, within the same universe, although the nature of Eberron means its cut off from all the others. Travel between these planes/planets is possible many ways, including travelling through other planes, such as:
The two Magic the Gathering settings, Ravnica and Theros (from the upcoming book) are in their own totally different multiverse/setting and do not connect to the official D&D settings. They are their own planes/planets that you can travel through between as long as you are a Planeswalker, by travelling through the Blind Eternities.
Best way to think of it is planes like Eberron, Toril, Exandria, Barovia and Avernus are like different Marvel comic book versions like Ultimate Marvel and Marvel Zombies; they're separate but you can travel between them. And then the MtG stuff is like DC Comics, with its own set of versions that again, allows travel between them, but is not connected to the Marvel comics.
That being said, you can connect them all if you wish.
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This might be hijacking the thread a bit, but this actually made me think of something... how many of you all go out of your way to stick strictly to the canon settings? Like... you refuse to cross over content from one setting to the other and make certain that everything you do fits on to the official maps and cities already created by WotC?
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🤣😂🤣😂🤣
First, I still use a setting published by TSR, and second I modified the heck out of it (around 50%).
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I run unmodified games in the MtG, Eberron, Forgotten Realms and Exandria settings, as well as using content from those settings in my homebrew, so I do both. I sometimes like have things nailed down and not having to come up with stuff.
D&D Beyond moderator across forums, Discord, Twitch and YouTube. Always happy to help and willing to answer questions (or at least try). (he/him/his)
How I'm posting based on text formatting: Mod Hat On - Mod Hat Off
Site Rules & Guidelines - Homebrew Rules - Looking for Players and Groups Rules
For now (could and probably will change in the future), every official book with a different location name in the title are in separate spheres (to use spelljammer terminology).