I've had a series of missteps regarding how multiclass spellcasting works, however, I think I might understand it now. I'd like to check with you all to be sure ...
I have a level 3 AT / level 2 Div Wiz with Ritual Caster. This means that I get 4 level 1 slots, and 2 level 2 slots.
I have been told that I can learn a level 2 wizard spell by copying it into my spellbook, however, I cannot cast it because a multiclassed wizard cannot prepare a spell he would not be able to cast as just the wizard. ( still salty about this. This would make sense if the magics were different, but AT is casting from the same list with the same stat ). Between Ritual Casting and 2 arcane spell classes I should have 3 different spell books on my character with different spells and different spellcasting rules. I keep reading rules and seeing what look like exceptions, however, it is my understanding that in all cases the multiclass rules override those exceptions to ensure that stacking caster classes can never give you higher level spells. I want to be extra clear and make sure that my understanding is correct that...
Under No Circumstances would a level 3 at / level 2 wiz be able to cast a level 2 spell regardless of whether or not this is a AT spell, Wiz spell, or a spell I found in the wild and copied ( which, if I found a spell in the wild I would only be able to copy spells into my wizard and ritual books even though my character is well versed in spell-scribing, the AT "spellbook" is an innate list in his head he cannot alter through other means. )
Do I have this right, and if so...
Any good level 1 wiz spells for an AT that can be upcast? :) Burning hands seems like my best option to have an answer to crowds.
It sounds like you have it right. You can only learn spells up to the level that individual class has available. You may have spell slots that are higher lvl than the spells you have available and you can use those spell slots to cast lower level spells.
I have to ask, why did you take both the Ritual Caster feat, and multiclass into Wizard which already grants Ritual Casting? You must be a Variant Human to have gotten a feat at all since neither class has hit 4th level, so you’ve had the feat since the beginning. Usually one does that so they don’t have to multiclass....
I will say that a 2 level dip into Wizard can make a ton of sense for an Arcane Trickster when done properly because of the advantages you will gain at higher levels. If you eventually take it to Arcane Trickster 18/Divination Wizard 2, you will end up with more spells known and 1 more 4th-level Spell Slot than you would have gotten going straight Arcane Trickster 20. Also, while Arcane Recovery will only ever get you back a single 1st-level slot every day, for a 1/3 caster like the trickster that can be clutch because they typically get so few slots. In addition, that Portent feature of the Wizards is AMAZING.
Admittedly, I would have waited a few more levels before I had multiclassed, but that’s not the end of the world. It seems like the thing that’s weighing it down the most is the combination of Wizard levels + Ritual Caster. A different feat, almost any different feat, would have been a better fit with the rest of it. Talk to your DM and see if they’re willing to work with you about that? If not, it will still get better at higher levels when more things have come online, but hat kind of split won’t really show its potential until you’re closer to 9th-level (AT 7/ DW 2) and higher. And if you really are that unhappy with the character, see if the DM will let you build a new one.
I will say that a 2 level dip into Wizard can make a ton of sense for an Arcane Trickster when done properly because of the advantages you will gain at higher levels. If you eventually take it to Arcane Trickster 18/Divination Wizard 2, you will end up with more spells known and 1 more 4th-level Spell Slot than you would have gotten going straight Arcane Trickster 20. Also, while Arcane Recovery will only ever get you back a single 1st-level slot every day, for a 1/3 caster like the trickster that can be clutch because they typically get so few slots. In addition, that Portent feature of the Wizards is AMAZING.
The problem is that as soon as you multiclass into another spellcasting class, you're losing 1 caster level on any Arcane Trickster level that's not divisible by 3. That means your 1st wizard level doesn't even contribute spell slots 2/3 of the time. And the obvious overlap between the AT and wizard spell list also means you're not getting as much benefit from those extra cantrips and spells known.
Contrast that with 1-2 levels in Warlock, which'll give you 1 or 2 extra spell slots per short rest reliably, access to a completely new spell list (including Hex to offset your reduced Sneak Attack die progression) and access to amazing 1st level features like Awakened Mind (telepathy) or Hex Warrior (attack using CHA), and 2nd level features like Devil's Sight (see through magical darkness) and Mask of Many Faces (Disguise Self at will.)
I'm in complete agreement with Portent being amazing but I'm not sure on its own that can offset all the downsides of the AT/wizard mix and the opportunity costs of the alternatives.
The reason it happened in this order was primarily due to character development and plot. I had not planned on dipping wizard. My character is a intelligence rogue on a quest to find his grandfather who is a divination wizard trapped in an imprisonment demi-plane. It felt right for the character but I definitely feel the hurt from what is essentially a completely wasted feat. However, I did not take variant human - we allowed flaws for feats. My character has very poor vision if his specs are knocked off ( which can happen a lot from getting hit or a failed tumble but the DM has been kind so far ). The fact that this came from flaws for feats makes me less salty about losing the usefulness of ritual casting.
The dip in wizard seems like it would be worth it had I done the multiclass later but it does seem that I did it too early. However, here is my escape plan -
Take one more level of wizard so my level 20 build will be 17 AT 3 Wiz and on my next level I will be 3/3. There are two reasons for this - It allows me to round up on arcane recovery to get 2 slots per rest and it gets me early access to the Shadow Blade spell and the ability to scribe non-ritual level 2 wizard spells. That Shadow Blade spell will help make up for some of the damage loss from lost sneak attack dice. I can upcast false life to not die easy. My character should eventually be able to scribe every single friggen level 2 wizard spell this way. So my thinking is that booming blade + shadow blade + 2d6 sneak attack should should keep me effective until my additional AT levels start stacking up. Does that sound right to yall?
Under No Circumstances would a level 3 at / level 2 wiz be able to cast a level 2 spell regardless of whether or not this is a AT spell, Wiz spell, or a spell I found in the wild and copied ( which, if I found a spell in the wild I would only be able to copy spells into my wizard and ritual books even though my character is well versed in spell-scribing, the AT "spellbook" is an innate list in his head he cannot alter through other means. )
Just a technicality, but there are no “AT spells,” they are Wizard Spells that the AT has memorized. Because an Arcane Trickster’s brain is full of knowledge about picking locks and stabbing kidneys and such, they don’t have room in their custard for tons of spells too, so they can only “know” so many spells. They don’t have a “spellbook in their head” anymore than I have a driver's manual in mine. They just know how to cast those spells the same way I just know how to drive, practice and experience.
If you find a Wizard spell out in the wild, you can copy that spell (as long as you can learn it!) into your Wizard’s spell book. Your Wizard can not learn 2nd-level spells, so can not copy those into their spellbook.
If you find a spell with the ritual tag (there are no “ritual spells,” it’s a technicality, but understanding that might clear up some confusion down the line) then you could copy that into your Ritual Caster book, even if they are not Wizard Spells! That can be clutch by the way.
Any good level 1 wiz spells for an AT that can be upcast? :) Burning hands seems like my best option to have an answer to crowds.
Yes, you have it basically right, but here’s the kicker, since 5e makes no distinction between where the spell slots come from, you can upcast any spell you know as a 2nd-level spell, regardless of if it’s a spell they know from being a Trickster, or one they learn as a Wizard. So, as a 2nd-level Wizard, you should have a minimum of 8 Wizard spells in your spellbook, and any of them could be upcast as 2nd level spells. And, as a Trickster, you flat out know (always prepared) 3 other Wizard spells, and any of those could also be upcast as 2nd-level as well. So you can cast a spell at 2nd-level, just not one that starts at 2nd-level, until you’ve hit 7th-level as a Trickster. That’s when you are no longer behind the curve between spell levels you can cast and spell levels you can learn.
Take one more level of wizard so my level 20 build will be 17 AT 3 Wiz and on my next level I will be 3/3. There are two reasons for this - It allows me to round up on arcane recovery to get 2 slots per rest and it gets me early access to the Shadow Blade spell and the ability to scribe non-ritual level 2 wizard spells. That Shadow Blade spell will help make up for some of the damage loss from lost sneak attack dice. I can upcast false life to not die easy. My character should eventually be able to scribe every single friggen level 2 wizard spell this way. So my thinking is that booming blade + shadow blade + 2d6 sneak attack should should keep me effective until my additional AT levels start stacking up. Does that sound right to yall?
The reasoning (parts I deleted for space) makes sense.
I think you have a fantastic plan, I think you’re gonna be just fine with that build.
The problem is that as soon as you multiclass into another spellcasting class, you're losing 1 caster level on any Arcane Trickster level that's not divisible by 3. That means your 1st wizard level doesn't even contribute spell slots 2/3 of the time. And the obvious overlap between the AT and wizard spell list also means you're not getting as much benefit from those extra cantrips and spells known.
Contrast that with 1-2 levels in Warlock, which'll give you 1 or 2 extra spell slots per short rest reliably, access to a completely new spell list (including Hex to offset your reduced Sneak Attack die progression) and access to amazing 1st level features like Awakened Mind (telepathy) or Hex Warrior (attack using CHA), and 2nd level features like Devil's Sight (see through magical darkness) and Mask of Many Faces (Disguise Self at will.)
I'm in complete agreement with Portent being amazing but I'm not sure on its own that can offset all the downsides of the AT/wizard mix and the opportunity costs of the alternatives.
I have to respectfully disagree. With the shear size of the Wizard list, and with the Arcane Trickster only having access to two schools of magic for the most part, the breadth of options can be super useful depending on the party composition.
Also, having gone with Arcane Trickster, they probably already focused on Dex and Int, with Con as a close third, so having to also worry about Cha is not so good. If you plan ahead to dip Warlock specifically then sure, but otherwise being able to get the most return out of the same 2 Ability Scores is clutch.
Also, max level is 20, so an Arcane Trickster taken to 20th-level will inevitably have 2 levels not contributing at all to their spell slots progression. Putting those two levels into Wizard you actually gain an additional 4th-level spell slot at 20th-level because only 1/3 of the Arcane Trickster’s Rogue levels will count towards the Multiclass spell slot table, but 100% of those 2 Wizard levels will count towards that progression. The Warlock’s pact magic will give slots separate from the Trickster’s slots, but will never contribute to that spell slot progression.
I’m not saying that the advantages to doing it your way aren’t as good as my idea, they both have pros and cons. In the end it comes down to personal preference and how we each set the values that we are using for our individual cost/benefit analysis that we are running mentally.
Under No Circumstances would a level 3 at / level 2 wiz be able to cast a level 2 spell regardless of whether or not this is a AT spell, Wiz spell, or a spell I found in the wild and copied ( which, if I found a spell in the wild I would only be able to copy spells into my wizard and ritual books even though my character is well versed in spell-scribing, the AT "spellbook" is an innate list in his head he cannot alter through other means. )
Just a technicality, but there are no “AT spells,” they are Wizard Spells that the AT has memorized. Because an Arcane Trickster’s brain is full of knowledge about picking locks and stabbing kidneys and such, they don’t have room in their custard for tons of spells too, so they can only “know” so many spells. They don’t have a “spellbook in their head” anymore than I have a driver's manual in mine. They just know how to cast those spells the same way I just know how to drive, practice and experience.
I believe I was just being brief, but I appreciate the clarification. Im referring to AT spells and WZ spells as different spells because treating them as the same is what got me into trouble. ( thematically its dumb that two classes who use intelligence to study the same magic dont stack their knowledge but rulez ) I have to prepare my WZ spells and dont have to prepare my AT spells. The reason i mentioned a "spellbook in my head" is actually because this mess has inspired me to begin prototyping a spellbook app that helps casters keep track of what spells they have prepared, how many slots they have left, and helps enforce the multiclass caster rules. I envisioned this as each class having its own "spellbook" even if that class doesnt get a physical spellbook in game. Im curious if you think this would be too misleading or if it actually causes rules problems somewhere else that im not thinking of.
If you find a Wizard spell out in the wild, you can copy that spell (as long as you can learn it!) into your Wizard’s spell book. Your Wizard can not learn 2nd-level spells, so can not copy those into their spellbook.
If you find a spell with the ritual tag (there are no “ritual spells,” it’s a technicality, but understanding that might clear up some confusion down the line) then you could copy that into your Ritual Caster book, even if they are not Wizard Spells! That can be clutch by the way.
Ritual Caster feat requires you to pick a class, I picked wizard because I didnt know I would take wizard :\ Might be able to get the Dm to let me "learn how to scribe a different class" but we will see.
I have Find Familiar, Jump and Unseen Servant. Sleep was useful for a second but everyone seems to agree that it scales poorly as you level up. I feel like Color Spray is the same - it wears off waaay too quickly. Mage Armor I actually passed on because studded leather seemed like enough but now Im realizing that 1 extra AC might be worth it. Chromatic Orb I thought about and then realized it will pretty much only be useful when we are up against something with a specific damage type vulnerability- otherwise ill do more damage whacking it. I see this same problem with Ray of Sickness but at least Magic Missile is garunteed to whack them. Longstrider.... thats a good idea.
Current Spell List
Cantrips : Mage Hand, Booming Blade, Minor Illusion, Thaumaturgy, Mending, Message, Light ( Thaum is from Teifling race )
Ritual Caster feat requires you to pick a class, I picked wizard because I didnt know I would take wizard :\ Might be able to get the Dm to let me "learn how to scribe a different class" but we will see.
So you tripled down on Wiz, Wiz, Wiz! *groans* no wonder you’re so unhappy. I would have though that was at least a source of diversity for you. Bummer.
Exactly. I realized afterward that I got overlap instead of stack. My solution to this particular problem is a magic item tied into my background that effectively allows my DM to swap this feat for warcaster over time as I hit milestones, with the exception that it only helps my concentration for the Shadow Blade spell. My character's grandfather was affiliated with an arcane espionage group. Im imagining that said group could reward me with my grandfathers old wizard focus slightly tweaked to suit me by the group's mage.
Gift of Orion
At first glance this appears to be a fashionable walking cane. Beneath the silver handle is a blackened shaft of ironwood with subtle ebony and silver inlays which form the mural of a sweeping starry galaxy. If Sebastian casts Shadow Blade the cane activates innate illusion magic. Sebastian holds the staff within his left hand and places his right over the silver handle. Within the mural stars begin to twinkle and swirl around the inky blackness of space. That cosmic darkness is drawn like ink towards Sebastian's hand. After a brief moment Sebastian pulls a blade of shadow from the cane.
Additional Features
Shadow Memory : While holding the cane in his left hand, Sebastian has advantage on concentration checks made to maintain specifically the Shadow Blade spell.
The Watcher Within : At ( milestone X ) an Eye appears on the silver handle. The staff now reacts to enemy movement by storing readied arcane energy and allowing Sebastian to cast a spell as an opportunity attack as worded in the War Caster feat.
Considering asking for one more ability on this puppy but it might be OP
Cosmic Vacuum : On a successfull arcana check of 10 you may cast Shadow Blade with no verbal component rendering the spell subtle
I've had a series of missteps regarding how multiclass spellcasting works, however, I think I might understand it now. I'd like to check with you all to be sure ...
I have a level 3 AT / level 2 Div Wiz with Ritual Caster. This means that I get 4 level 1 slots, and 2 level 2 slots.
I have been told that I can learn a level 2 wizard spell by copying it into my spellbook, however, I cannot cast it because a multiclassed wizard cannot prepare a spell he would not be able to cast as just the wizard. ( still salty about this. This would make sense if the magics were different, but AT is casting from the same list with the same stat ). Between Ritual Casting and 2 arcane spell classes I should have 3 different spell books on my character with different spells and different spellcasting rules. I keep reading rules and seeing what look like exceptions, however, it is my understanding that in all cases the multiclass rules override those exceptions to ensure that stacking caster classes can never give you higher level spells. I want to be extra clear and make sure that my understanding is correct that...
Under No Circumstances would a level 3 at / level 2 wiz be able to cast a level 2 spell regardless of whether or not this is a AT spell, Wiz spell, or a spell I found in the wild and copied ( which, if I found a spell in the wild I would only be able to copy spells into my wizard and ritual books even though my character is well versed in spell-scribing, the AT "spellbook" is an innate list in his head he cannot alter through other means. )
Do I have this right, and if so...
Any good level 1 wiz spells for an AT that can be upcast? :) Burning hands seems like my best option to have an answer to crowds.
It sounds like you have it right.
You can only learn spells up to the level that individual class has available. You may have spell slots that are higher lvl than the spells you have available and you can use those spell slots to cast lower level spells.
I have to ask, why did you take both the Ritual Caster feat, and multiclass into Wizard which already grants Ritual Casting? You must be a Variant Human to have gotten a feat at all since neither class has hit 4th level, so you’ve had the feat since the beginning. Usually one does that so they don’t have to multiclass....
I will say that a 2 level dip into Wizard can make a ton of sense for an Arcane Trickster when done properly because of the advantages you will gain at higher levels. If you eventually take it to Arcane Trickster 18/Divination Wizard 2, you will end up with more spells known and 1 more 4th-level Spell Slot than you would have gotten going straight Arcane Trickster 20. Also, while Arcane Recovery will only ever get you back a single 1st-level slot every day, for a 1/3 caster like the trickster that can be clutch because they typically get so few slots. In addition, that Portent feature of the Wizards is AMAZING.
Admittedly, I would have waited a few more levels before I had multiclassed, but that’s not the end of the world. It seems like the thing that’s weighing it down the most is the combination of Wizard levels + Ritual Caster. A different feat, almost any different feat, would have been a better fit with the rest of it. Talk to your DM and see if they’re willing to work with you about that? If not, it will still get better at higher levels when more things have come online, but hat kind of split won’t really show its potential until you’re closer to 9th-level (AT 7/ DW 2) and higher. And if you really are that unhappy with the character, see if the DM will let you build a new one.
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The problem is that as soon as you multiclass into another spellcasting class, you're losing 1 caster level on any Arcane Trickster level that's not divisible by 3. That means your 1st wizard level doesn't even contribute spell slots 2/3 of the time. And the obvious overlap between the AT and wizard spell list also means you're not getting as much benefit from those extra cantrips and spells known.
Contrast that with 1-2 levels in Warlock, which'll give you 1 or 2 extra spell slots per short rest reliably, access to a completely new spell list (including Hex to offset your reduced Sneak Attack die progression) and access to amazing 1st level features like Awakened Mind (telepathy) or Hex Warrior (attack using CHA), and 2nd level features like Devil's Sight (see through magical darkness) and Mask of Many Faces (Disguise Self at will.)
I'm in complete agreement with Portent being amazing but I'm not sure on its own that can offset all the downsides of the AT/wizard mix and the opportunity costs of the alternatives.
The Forum Infestation (TM)
The reason it happened in this order was primarily due to character development and plot. I had not planned on dipping wizard. My character is a intelligence rogue on a quest to find his grandfather who is a divination wizard trapped in an imprisonment demi-plane. It felt right for the character but I definitely feel the hurt from what is essentially a completely wasted feat. However, I did not take variant human - we allowed flaws for feats. My character has very poor vision if his specs are knocked off ( which can happen a lot from getting hit or a failed tumble but the DM has been kind so far ). The fact that this came from flaws for feats makes me less salty about losing the usefulness of ritual casting.
The dip in wizard seems like it would be worth it had I done the multiclass later but it does seem that I did it too early. However, here is my escape plan -
Take one more level of wizard so my level 20 build will be 17 AT 3 Wiz and on my next level I will be 3/3. There are two reasons for this - It allows me to round up on arcane recovery to get 2 slots per rest and it gets me early access to the Shadow Blade spell and the ability to scribe non-ritual level 2 wizard spells. That Shadow Blade spell will help make up for some of the damage loss from lost sneak attack dice. I can upcast false life to not die easy. My character should eventually be able to scribe every single friggen level 2 wizard spell this way. So my thinking is that booming blade + shadow blade + 2d6 sneak attack should should keep me effective until my additional AT levels start stacking up. Does that sound right to yall?
Just a technicality, but there are no “AT spells,” they are Wizard Spells that the AT has memorized. Because an Arcane Trickster’s brain is full of knowledge about picking locks and stabbing kidneys and such, they don’t have room in their custard for tons of spells too, so they can only “know” so many spells. They don’t have a “spellbook in their head” anymore than I have a driver's manual in mine. They just know how to cast those spells the same way I just know how to drive, practice and experience.
If you find a Wizard spell out in the wild, you can copy that spell (as long as you can learn it!) into your Wizard’s spell book. Your Wizard can not learn 2nd-level spells, so can not copy those into their spellbook.
If you find a spell with the ritual tag (there are no “ritual spells,” it’s a technicality, but understanding that might clear up some confusion down the line) then you could copy that into your Ritual Caster book, even if they are not Wizard Spells! That can be clutch by the way.
Yes, you have it basically right, but here’s the kicker, since 5e makes no distinction between where the spell slots come from, you can upcast any spell you know as a 2nd-level spell, regardless of if it’s a spell they know from being a Trickster, or one they learn as a Wizard. So, as a 2nd-level Wizard, you should have a minimum of 8 Wizard spells in your spellbook, and any of them could be upcast as 2nd level spells. And, as a Trickster, you flat out know (always prepared) 3 other Wizard spells, and any of those could also be upcast as 2nd-level as well. So you can cast a spell at 2nd-level, just not one that starts at 2nd-level, until you’ve hit 7th-level as a Trickster. That’s when you are no longer behind the curve between spell levels you can cast and spell levels you can learn.
As to your real question: https://www.dndbeyond.com/spells/class/wizard?filter-search=&filter-level=1&filter-verbal=&filter-somatic=&filter-material=&filter-concentration=&filter-ritual=&filter-sub-class=
I would recommend Sleep, Mage Armor, Color Spray, Chromatic Orb, Find Familiar, Jump, Longstrider, Magic Missile, Ray of Sickness, and one of my all time favorites Unseen Servant
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The reasoning (parts I deleted for space) makes sense.
I think you have a fantastic plan, I think you’re gonna be just fine with that build.
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I have to respectfully disagree. With the shear size of the Wizard list, and with the Arcane Trickster only having access to two schools of magic for the most part, the breadth of options can be super useful depending on the party composition.
Also, having gone with Arcane Trickster, they probably already focused on Dex and Int, with Con as a close third, so having to also worry about Cha is not so good. If you plan ahead to dip Warlock specifically then sure, but otherwise being able to get the most return out of the same 2 Ability Scores is clutch.
Also, max level is 20, so an Arcane Trickster taken to 20th-level will inevitably have 2 levels not contributing at all to their spell slots progression. Putting those two levels into Wizard you actually gain an additional 4th-level spell slot at 20th-level because only 1/3 of the Arcane Trickster’s Rogue levels will count towards the Multiclass spell slot table, but 100% of those 2 Wizard levels will count towards that progression. The Warlock’s pact magic will give slots separate from the Trickster’s slots, but will never contribute to that spell slot progression.
I’m not saying that the advantages to doing it your way aren’t as good as my idea, they both have pros and cons. In the end it comes down to personal preference and how we each set the values that we are using for our individual cost/benefit analysis that we are running mentally.
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I believe I was just being brief, but I appreciate the clarification. Im referring to AT spells and WZ spells as different spells because treating them as the same is what got me into trouble. ( thematically its dumb that two classes who use intelligence to study the same magic dont stack their knowledge but rulez ) I have to prepare my WZ spells and dont have to prepare my AT spells. The reason i mentioned a "spellbook in my head" is actually because this mess has inspired me to begin prototyping a spellbook app that helps casters keep track of what spells they have prepared, how many slots they have left, and helps enforce the multiclass caster rules. I envisioned this as each class having its own "spellbook" even if that class doesnt get a physical spellbook in game. Im curious if you think this would be too misleading or if it actually causes rules problems somewhere else that im not thinking of.
Ritual Caster feat requires you to pick a class, I picked wizard because I didnt know I would take wizard :\ Might be able to get the Dm to let me "learn how to scribe a different class" but we will see.
I have Find Familiar, Jump and Unseen Servant. Sleep was useful for a second but everyone seems to agree that it scales poorly as you level up. I feel like Color Spray is the same - it wears off waaay too quickly. Mage Armor I actually passed on because studded leather seemed like enough but now Im realizing that 1 extra AC might be worth it. Chromatic Orb I thought about and then realized it will pretty much only be useful when we are up against something with a specific damage type vulnerability- otherwise ill do more damage whacking it. I see this same problem with Ray of Sickness but at least Magic Missile is garunteed to whack them. Longstrider.... thats a good idea.
Current Spell List
Cantrips : Mage Hand, Booming Blade, Minor Illusion, Thaumaturgy, Mending, Message, Light ( Thaum is from Teifling race )
Rituals: Unseen Servant, Floating Disk, Detect Magic, Find Familiar
Level One AT : Disguise Self, Silent Image, Feather Fall
Level One WZ: Shield, Burning Hands ( for AOE dmg, stupid swarms ), Snare, Comprehend Languages, False Life, Jump, Fog Cloud, Grease
Tiefling Spells : Darkness, Hellish Rebuke
--- Then on my next level, i get 3rd Wiz and will take Shadow Blade and ??
So you tripled down on Wiz, Wiz, Wiz! *groans* no wonder you’re so unhappy. I would have though that was at least a source of diversity for you. Bummer.
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Exactly. I realized afterward that I got overlap instead of stack. My solution to this particular problem is a magic item tied into my background that effectively allows my DM to swap this feat for warcaster over time as I hit milestones, with the exception that it only helps my concentration for the Shadow Blade spell. My character's grandfather was affiliated with an arcane espionage group. Im imagining that said group could reward me with my grandfathers old wizard focus slightly tweaked to suit me by the group's mage.
Considering asking for one more ability on this puppy but it might be OP