I'm running a Tabaxi monk. Between my base movement, unarmored movement, and mobile feat my walking speed is now at 50. My question is that with the tabaxi monk having both feline agility and step of the wind doubling movement speed, how does it stack?
The process in question went a little something like this.
My party's fighter jumped on the back of a giant spider that tried to flee. I was too busy fighting other spiders to keep up so they ended up about 120ft away by the time I could give chase. I then used my movement (50ft.) and then used Feline Agility and Step of the Wind to double my movement twice in order to catch up. I ended up moving 150ft that turn. At the end of the session, our party's mage, who has been playing D&D a lot longer than me, asked "Couldn't you have moved 200ft to get farther ahead so you could flurry of blows on your next turn if it survived that long?" I thought that it wasn't necessarily doubling it was just adding 50 on. The DM was in a hurry so he couldn't answer.
So, step the wind adds 50 ft of movement with the dash action. The feline agility doubles all movement for the round, all movement. So you get 200 feet of movement total. Don't think of dash as doubling your movement, it is additive, while feline agility is multiplicative.
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
In (at least) two threads people have calculated all the ways to squeeze the maximum speed out a PC. Someone got a Tabaxi Monkbarian with specific magic items and spells to go somewhere in excess of Mach 1.
I'm running a Tabaxi monk. Between my base movement, unarmored movement, and mobile feat my walking speed is now at 50. My question is that with the tabaxi monk having both feline agility and step of the wind doubling movement speed, how does it stack?
The process in question went a little something like this.
My party's fighter jumped on the back of a giant spider that tried to flee. I was too busy fighting other spiders to keep up so they ended up about 120ft away by the time I could give chase. I then used my movement (50ft.) and then used Feline Agility and Step of the Wind to double my movement twice in order to catch up. I ended up moving 150ft that turn. At the end of the session, our party's mage, who has been playing D&D a lot longer than me, asked "Couldn't you have moved 200ft to get farther ahead so you could flurry of blows on your next turn if it survived that long?" I thought that it wasn't necessarily doubling it was just adding 50 on. The DM was in a hurry so he couldn't answer.
Who was right?
So, step the wind adds 50 ft of movement with the dash action. The feline agility doubles all movement for the round, all movement. So you get 200 feet of movement total. Don't think of dash as doubling your movement, it is additive, while feline agility is multiplicative.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
In (at least) two threads people have calculated all the ways to squeeze the maximum speed out a PC. Someone got a Tabaxi Monkbarian with specific magic items and spells to go somewhere in excess of Mach 1.
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