To me this is more from a lore and world building perspective. You imagine ancient Elven civilizations with powerful wizards. You don't imagine an ancient Dwarven civilizations based on powerful wizards. There are basic spices used for Fantasy worlds, dwarves are martial and rowdy, elves are magical and haughty. It gets people into the campaign easier and helps verisimilitude. They could go with the excuse, its a rare character that can do this and is a hero. I normally give my players an advantage on character creation for stats and a feat to separate them from the world, so I can go with that I guess. But rules as written, Mountain Dwarfs are the most effective race in the game. To me this is more from an adventurers league perspective. You might not like it and not use it at your table, however you will have to use it when doing adventurers league. You aren't going to have a choice on it unless they explicitly list it out, which I doubt WotC will.
Sure, if your world is a typical Tolkein-esque fantasy world.
Which, let's face it, is the case for most of the worlds published bt WotC, apart from Dark Sun.
Ravnica, Theros, and sorta of Ebberon all do not follow the stereotypes.
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A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
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Noone is debating that, Its just not the only thing that there is. To say otherwise is to invalidate literally every other story written.
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Ravnica, Theros, and sorta of Ebberon all do not follow the stereotypes.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
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