You aren't going with a post modern mind frame, facts don't matter, identity matters. A lot of the complaints that WotC are bowing to are hedged in that philosophy. Tell me that you believe beyond a shadow of a doubt that if a concerted effort was made to make WotC look ableist for not putting wheel chair, height, mute and deafness as defining character traits and giving players the ability to change them to strengths not flaws isn't being done now. It's a post modern argument, and I get where you are going.
There is an effort now to get wheelchairs put into D&D, neverminded the Regeneration spell, Heal Spell or Wish Spell making that condition not logical in D&D for an adventurer with money, power and high level clerical friends. If they cast a spell and heal it, its considered ableist. Its going to come in most likely not in Tasha but in the next source book. Fantasy Logic doesn't matter to post modern logic. Isn't the blindness/deafness spell ableist, isn't it wrong to use that spell as a negative effect? This is coming to the game and if WotC doesn't start saying no for game balance, we are going to get some really wonderful new "optional" rules that will take hold in adventure league games because its in the book and its legal.
The spell regeneration would cost about ten thousand GP. That is a lifetime of wages for a skilled worker.
Rollback Post to RevisionRollBack
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
You aren't going with a post modern mind frame, facts don't matter, identity matters. A lot of the complaints that WotC are bowing to are hedged in that philosophy. Tell me that you believe beyond a shadow of a doubt that if a concerted effort was made to make WotC look ableist for not putting wheel chair, height, mute and deafness as defining character traits and giving players the ability to change them to strengths not flaws isn't being done now. It's a post modern argument, and I get where you are going.
There is an effort now to get wheelchairs put into D&D, neverminded the Regeneration spell, Heal Spell or Wish Spell making that condition not logical in D&D for an adventurer with money, power and high level clerical friends. If they cast a spell and heal it, its considered ableist. Its going to come in most likely not in Tasha but in the next source book. Fantasy Logic doesn't matter to post modern logic. Isn't the blindness/deafness spell ableist, isn't it wrong to use that spell as a negative effect? This is coming to the game and if WotC doesn't start saying no for game balance, we are going to get some really wonderful new "optional" rules that will take hold in adventure league games because its in the book and its legal.
The spell regeneration would cost about ten thousand GP. That is a lifetime of wages for a skilled worker.
I do like the idea that there is an organization in the world that works to give all the injured people regeneration. Something that people would donate money for, or it would come out of their taxes.
The best wizard in the game post Tasha's is Mountain Dwarfs, especially for adventurers league. I won't blame my players for going with that option, its what WotC has decided is best of class. They really should have spent some time, put in some kind of cost for moving points similar to Pathfinder 2.
And when you think about it, from a world lore perspective, the world should be over run by the dwarven armies. Not only do they have martial advantage, they have the best wizards and clerics in the game now. If WotC came up with an excuse that dwarves can't breed fast and that's why there aren't that many, well that is stating they are infertile and we go back to ableist. That line of attack just keeps going and going until there is no racial differences in the game.
This is what we got, so I guess go with this:
Mountain Dwarf Wizards:
-Proficiency with light or medium armor: So chain shirt + dex = AC 15, meaning they don't have to spend a spell slot for Mage Armor, so that is a +1 spell slot for 50 gp = AC 15 most likely at level 2. It'll go up to AC 17 probably level 4 depending on GM coin generosity.
-Int +2, Dex +2
-darkvision
-advantage on saves vs poison and take half damage (one of the most common damage in game)
-battleaxe, handaxe, light hammer, and warhammer. (can trade those for languages - becoming one heck of a polygot)
You aren't going with a post modern mind frame, facts don't matter, identity matters. A lot of the complaints that WotC are bowing to are hedged in that philosophy. Tell me that you believe beyond a shadow of a doubt that if a concerted effort was made to make WotC look ableist for not putting wheel chair, height, mute and deafness as defining character traits and giving players the ability to change them to strengths not flaws isn't being done now. It's a post modern argument, and I get where you are going.
There is an effort now to get wheelchairs put into D&D, neverminded the Regeneration spell, Heal Spell or Wish Spell making that condition not logical in D&D for an adventurer with money, power and high level clerical friends. If they cast a spell and heal it, its considered ableist. Its going to come in most likely not in Tasha but in the next source book. Fantasy Logic doesn't matter to post modern logic. Isn't the blindness/deafness spell ableist, isn't it wrong to use that spell as a negative effect? This is coming to the game and if WotC doesn't start saying no for game balance, we are going to get some really wonderful new "optional" rules that will take hold in adventure league games because its in the book and its legal.
The spell regeneration would cost about ten thousand GP. That is a lifetime of wages for a skilled worker.
I do like the idea that there is an organization in the world that works to give all the injured people regeneration. Something that people would donate money for, or it would come out of their taxes.
Sure, if that exists in your world. That would be a rather benevolent society.
Rollback Post to RevisionRollBack
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
The material components for regenerate is about free. It would be due to rareness of clerics. And its easily curable. But again, in real world, people will take offense to someone healing that condition. I just see WotC going down a path, that is going to cause them a lot and I do mean a lot more bad press than they are thinking. I could be completely wrong and it just stops at moving points wherever you want. I don't see that happening with the current campaigns going on right now and WotC behavior. If you use fantasy logic and game play, it won't be enough, it will never be enough. Welcome to the Social Media Panic. Lets hope it stops. I lived through the satanic panic watching TSR recoil in fear and its happening again.
The best wizard in the game post Tasha's is Mountain Dwarfs, especially for adventurers league. I won't blame my players for going with that option, its what WotC has decided is best of class. They really should have spent some time, put in some kind of cost for moving points similar to Pathfinder 2.
And when you think about it, from a world lore perspective, the world should be over run by the dwarven armies. Not only do they have martial advantage, they have the best wizards and clerics in the game now. If WotC came up with an excuse that dwarves can't breed fast and that's why there aren't that many, well that is stating they are infertile and we go back to ableist. That line of attack just keeps going and going until there is no racial differences in the game.
This is what we got, so I guess go with this:
Mountain Dwarf Wizards:
-Proficiency with light or medium armor: So chain shirt + dex = AC 15, meaning they don't have to spend a spell slot for Mage Armor, so that is a +1 spell slot for 50 gp = AC 15 most likely at level 2. It'll go up to AC 17 probably level 4 depending on GM coin generosity.
-Int +2, Dex +2
-darkvision
-advantage on saves vs poison and take half damage (one of the most common damage in game)
-battleaxe, handaxe, light hammer, and warhammer. (can trade those for languages - becoming one heck of a polygot)
-smith, brewer or mason's tools
So going with standard array:
Int: 15 + 2 = 17
Dex: 14 + 2 = 16
Con: 13
Wis: 12
Str: 8
Cha: 10
Is that a problem though? By the same logic
Mountain Dwarf Wizards:
-Proficiency with light or medium armor: So chain shirt + dex = AC 15, meaning they don't have to spend a spell slot for Mage Armor, so that is a +1 spell slot for 50 gp = AC 15 most likely at level 2. It'll go up to AC 17 probably level 4 depending on GM coin generosity.
Str +2, Con +2
-darkvision
-advantage on saves vs poison and take half damage (one of the most common damage in game)
-battleaxe, handaxe, light hammer, and warhammer.
-smith, brewer or mason's tools
So going with standard array:
Int: 15
Dex: 14
Con: 13 +2 = 15
Wis: 12
Str: 8 +2 = 10
Cha: 10
This character is basically in the same place as the wizard you described, with their own benefits. This one may have a lower initiative, but the AC ends up the same because of medium armor max +2 to dex which you get at 14 dex, They are better at concretion checks and their to hit and DC for their spells went down by one, something that can easy be fixed by ASI, Feats, and magic items. The change is inconsequential to the effectiveness of Dwarfs as Wizards.
I forgot which book it is in, but it describes that casters above third level are very rare. It costs 50 GP just for casting a first level spell, so I imagine seventh-level spells would be extremely expensive.
Rollback Post to RevisionRollBack
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
You aren't going with a post modern mind frame, facts don't matter, identity matters. A lot of the complaints that WotC are bowing to are hedged in that philosophy. Tell me that you believe beyond a shadow of a doubt that if a concerted effort was made to make WotC look ableist for not putting wheel chair, height, mute and deafness as defining character traits and giving players the ability to change them to strengths not flaws isn't being done now. It's a post modern argument, and I get where you are going.
There is an effort now to get wheelchairs put into D&D, neverminded the Regeneration spell, Heal Spell or Wish Spell making that condition not logical in D&D for an adventurer with money, power and high level clerical friends. If they cast a spell and heal it, its considered ableist. Its going to come in most likely not in Tasha but in the next source book. Fantasy Logic doesn't matter to post modern logic. Isn't the blindness/deafness spell ableist, isn't it wrong to use that spell as a negative effect? This is coming to the game and if WotC doesn't start saying no for game balance, we are going to get some really wonderful new "optional" rules that will take hold in adventure league games because its in the book and its legal.
The spell regeneration would cost about ten thousand GP. That is a lifetime of wages for a skilled worker.
I do like the idea that there is an organization in the world that works to give all the injured people regeneration. Something that people would donate money for, or it would come out of their taxes.
Sure, if that exists in your world. That would be a rather benevolent society.
It is certainly getting added to my world, perhaps Ill have an NPC propose it to the players. Could be interesting.
I lived through the satanic panic watching TSR recoil in fear and its happening again.
The difference between that and what's happening now is that there are real people saying, "Yes this is and has been actually hurting us." Then people are resolving to do better and make better content that pulls from all the available talent and not just from certain viewpoints. The fact that you see them as the same just highlights that you, personally, have never been hurt in this way, which is a privilege you should be thankful for.
Rollback Post to RevisionRollBack
Canto alla vita alla sua bellezza ad ogni sua ferita ogni sua carezza!
I sing to life and to its tragic beauty To pain and to strife, but all that dances through me The rise and the fall, I've lived through it all!
You aren't going with a post modern mind frame, facts don't matter, identity matters. A lot of the complaints that WotC are bowing to are hedged in that philosophy. Tell me that you believe beyond a shadow of a doubt that if a concerted effort was made to make WotC look ableist for not putting wheel chair, height, mute and deafness as defining character traits and giving players the ability to change them to strengths not flaws isn't being done now. It's a post modern argument, and I get where you are going.
There is an effort now to get wheelchairs put into D&D, neverminded the Regeneration spell, Heal Spell or Wish Spell making that condition not logical in D&D for an adventurer with money, power and high level clerical friends. If they cast a spell and heal it, its considered ableist. Its going to come in most likely not in Tasha but in the next source book. Fantasy Logic doesn't matter to post modern logic. Isn't the blindness/deafness spell ableist, isn't it wrong to use that spell as a negative effect? This is coming to the game and if WotC doesn't start saying no for game balance, we are going to get some really wonderful new "optional" rules that will take hold in adventure league games because its in the book and its legal.
The spell regeneration would cost about ten thousand GP. That is a lifetime of wages for a skilled worker.
I do like the idea that there is an organization in the world that works to give all the injured people regeneration. Something that people would donate money for, or it would come out of their taxes.
Sure, if that exists in your world. That would be a rather benevolent society.
It is certainly getting added to my world, perhaps Ill have an NPC propose it to the players. Could be interesting.
Yeah. The players can actually use their vast wealth for a good cause.
EDIT: I did some quick maths, and the tax would roughly amount to four GP per person, per year. This is presuming one hundred accidents per year, each costing ten thousand gold to fix, and a city with a population of twenty five thousand people.
To me this is more from a lore and world building perspective. You imagine ancient Elven civilizations with powerful wizards. You don't imagine an ancient Dwarven civilizations based on powerful wizards. There are basic spices used for Fantasy worlds, dwarves are martial and rowdy, elves are magical and haughty. It gets people into the campaign easier and helps verisimilitude. They could go with the excuse, its a rare character that can do this and is a hero. I normally give my players an advantage on character creation for stats and a feat to separate them from the world, so I can go with that I guess. But rules as written, Mountain Dwarfs are the most effective race in the game. To me this is more from an adventurers league perspective. You might not like it and not use it at your table, however you will have to use it when doing adventurers league. You aren't going to have a choice on it unless they explicitly list it out, which I doubt WotC will.
To me this is more from a lore and world building perspective. You imagine ancient Elven civilizations with powerful wizards. You don't imagine an ancient Dwarven civilizations based on powerful wizards. There are basic spices used for Fantasy worlds, dwarves are martial and rowdy, elves are magical and haughty. It gets people into the campaign easier and helps verisimilitude. They could go with the excuse, its a rare character that can do this and is a hero. I normally give my players an advantage on character creation for stats and a feat to separate them from the world, so I can go with that I guess. But rules as written, Mountain Dwarfs are the most effective race in the game. To me this is more from an adventurers league perspective. You might not like it and not use it at your table, however you will have to use it when doing adventurers league. You aren't going to have a choice on it unless they explicitly list it out, which I doubt WotC will.
Sure, if your world is a typical Tolkein-esque fantasy world.
Rollback Post to RevisionRollBack
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
Adventures league doesn't matter to me. I'm not one of the people who play in it.
As far as lore goes, that's up the the DM and or the world builder of the game. If they want to use that style of fantasy then sure, but if someone comes to my table and tells me that I cant write a story that i want because someone else did it a different way, they will be kindly removed from my table.
It goes with most of the settings D&D runs now and in the past. Not all, but the vast majority of them. When you go to other systems or OSR, it still follows that. People can still do their own thing with their own worlds. To me, it just a move that makes the game a bit more blander and I'll have to use some more deux ex machina logic to keep the worlds the way they were set up now. It does allow some builds to be legal now for adventurers league from a power gamer perspective, which is great for that player, and will not be great for the DM to balance now (extra feat pick over ability score will now be happening sooner) or the lore nerd to have their elven High Mage outshined by the Dwarven Power Gamer Evocation mage. In most worlds, humans are the most common because they were the most balanced stat wise. Well now that would technically be ole Mountain Dwarves, they are very flexible with a lot of specialization in a medieval world where skill was rare. I guess humans will have litters of 10 now and that's why took over most of the world.
I actually think that Wizards is doing an excellent job of making D&D. Tasha's looks like it might be one of their best books yet, and setting books have drastically increased in quality since SCAG. (M:tG on the other hand...)
I tried to read Dragonlance a few years ago, and found it to be really disappointing. Unoriginal genre fiction. Not to say that other people don't like it, and I like some of Weis and Hickman's other work, but I did not enjoy that series.
Half way through Dragons of Autumn Twilight I was picturing JRR Tolkein and his characters essentially. But I powered through and found I really enjoyed them (winter, spring and even summer). If you havent read or listened to them its definitely worth it IMO.
If a player intends to use the rules to min-max, and this makes the game less enjoyable for you or your players, than disallow the player from using the rules.
Rollback Post to RevisionRollBack
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
I do adventurer league non-covid season. You have to follow the rules as written by the league when DMing, its in those scenarios where you'll be following them at a lot of hobby shops.
In most worlds, humans are the most common because they were the most balanced stat wise.
Humans are the most common on most worlds because they are the most common (the ONLY) sentient race on ours. We write what we know. This is the simple reason why in the vast majority of fantasy literature, the "default" race is humans.
Humans are also the "most balanced" stat wise again, because humans are us. We are in the middle, the center of the bell curve. Then other races like elves, dwarves, etc, end up as the outliers. Star Trek, Star Wars, etc. -- all do the same thing. For all the varied races in the Star Wars universe for example, all the main characters are humans. The non-human characters are cool and even popular (R2, Chewie, BB-8), but the central tension of every movie, and the primary character development, all revolves around humans (Luke, Leia, Han, Lando, Rey, Fin, Poe). One reason for this is it's just easier in terms of make-up effects, but the other reason is that the species we most relate to is humans, so that's who our fiction revolves around.
Yes, there are exceptions -- but the #1 reason that nearly all fantastical fiction revolves around humans is that the people writing and reading the stories, the people playing the games, are humans.
Rollback Post to RevisionRollBack
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
To post a comment, please login or register a new account.
Okay folx, just want to remind everyone to keep the following in mind:
If in doubt, please consult the site rules and guidelines
Find my D&D Beyond articles here
The spell regeneration would cost about ten thousand GP. That is a lifetime of wages for a skilled worker.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
I do like the idea that there is an organization in the world that works to give all the injured people regeneration. Something that people would donate money for, or it would come out of their taxes.
Buyers Guide for D&D Beyond - Hardcover Books, D&D Beyond and You - How/What is Toggled Content?
Everything you need to know about Homebrew - Homebrew FAQ - Digital Book on D&D Beyond Vs Physical Books
Can't find the content you are supposed to have access to? Read this FAQ.
"Play the game however you want to play the game. After all, your fun doesn't threaten my fun."
The best wizard in the game post Tasha's is Mountain Dwarfs, especially for adventurers league. I won't blame my players for going with that option, its what WotC has decided is best of class. They really should have spent some time, put in some kind of cost for moving points similar to Pathfinder 2.
And when you think about it, from a world lore perspective, the world should be over run by the dwarven armies. Not only do they have martial advantage, they have the best wizards and clerics in the game now. If WotC came up with an excuse that dwarves can't breed fast and that's why there aren't that many, well that is stating they are infertile and we go back to ableist. That line of attack just keeps going and going until there is no racial differences in the game.
This is what we got, so I guess go with this:
Mountain Dwarf Wizards:
-Proficiency with light or medium armor: So chain shirt + dex = AC 15, meaning they don't have to spend a spell slot for Mage Armor, so that is a +1 spell slot for 50 gp = AC 15 most likely at level 2. It'll go up to AC 17 probably level 4 depending on GM coin generosity.
-Int +2, Dex +2
-darkvision
-advantage on saves vs poison and take half damage (one of the most common damage in game)
-battleaxe, handaxe, light hammer, and warhammer. (can trade those for languages - becoming one heck of a polygot)
-smith, brewer or mason's tools
So going with standard array:
Int: 15 + 2 = 17
Dex: 14 + 2 = 16
Con: 13
Wis: 12
Str: 8
Cha: 10
Kinda like a “World Health Organization” you mean?
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Sure, if that exists in your world. That would be a rather benevolent society.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
The material components for regenerate is about free. It would be due to rareness of clerics. And its easily curable. But again, in real world, people will take offense to someone healing that condition. I just see WotC going down a path, that is going to cause them a lot and I do mean a lot more bad press than they are thinking. I could be completely wrong and it just stops at moving points wherever you want. I don't see that happening with the current campaigns going on right now and WotC behavior. If you use fantasy logic and game play, it won't be enough, it will never be enough. Welcome to the Social Media Panic. Lets hope it stops. I lived through the satanic panic watching TSR recoil in fear and its happening again.
Is that a problem though? By the same logic
Mountain Dwarf Wizards:
-Proficiency with light or medium armor: So chain shirt + dex = AC 15, meaning they don't have to spend a spell slot for Mage Armor, so that is a +1 spell slot for 50 gp = AC 15 most likely at level 2. It'll go up to AC 17 probably level 4 depending on GM coin generosity.
Str +2, Con +2
-darkvision
-advantage on saves vs poison and take half damage (one of the most common damage in game)
-battleaxe, handaxe, light hammer, and warhammer.
-smith, brewer or mason's tools
So going with standard array:
Int: 15
Dex: 14
Con: 13 +2 = 15
Wis: 12
Str: 8 +2 = 10
Cha: 10
This character is basically in the same place as the wizard you described, with their own benefits. This one may have a lower initiative, but the AC ends up the same because of medium armor max +2 to dex which you get at 14 dex, They are better at concretion checks and their to hit and DC for their spells went down by one, something that can easy be fixed by ASI, Feats, and magic items. The change is inconsequential to the effectiveness of Dwarfs as Wizards.
Buyers Guide for D&D Beyond - Hardcover Books, D&D Beyond and You - How/What is Toggled Content?
Everything you need to know about Homebrew - Homebrew FAQ - Digital Book on D&D Beyond Vs Physical Books
Can't find the content you are supposed to have access to? Read this FAQ.
"Play the game however you want to play the game. After all, your fun doesn't threaten my fun."
I forgot which book it is in, but it describes that casters above third level are very rare. It costs 50 GP just for casting a first level spell, so I imagine seventh-level spells would be extremely expensive.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
It is certainly getting added to my world, perhaps Ill have an NPC propose it to the players. Could be interesting.
Buyers Guide for D&D Beyond - Hardcover Books, D&D Beyond and You - How/What is Toggled Content?
Everything you need to know about Homebrew - Homebrew FAQ - Digital Book on D&D Beyond Vs Physical Books
Can't find the content you are supposed to have access to? Read this FAQ.
"Play the game however you want to play the game. After all, your fun doesn't threaten my fun."
The difference between that and what's happening now is that there are real people saying, "Yes this is and has been actually hurting us." Then people are resolving to do better and make better content that pulls from all the available talent and not just from certain viewpoints. The fact that you see them as the same just highlights that you, personally, have never been hurt in this way, which is a privilege you should be thankful for.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
Yeah. The players can actually use their vast wealth for a good cause.
EDIT: I did some quick maths, and the tax would roughly amount to four GP per person, per year. This is presuming one hundred accidents per year, each costing ten thousand gold to fix, and a city with a population of twenty five thousand people.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
To me this is more from a lore and world building perspective. You imagine ancient Elven civilizations with powerful wizards. You don't imagine an ancient Dwarven civilizations based on powerful wizards. There are basic spices used for Fantasy worlds, dwarves are martial and rowdy, elves are magical and haughty. It gets people into the campaign easier and helps verisimilitude. They could go with the excuse, its a rare character that can do this and is a hero. I normally give my players an advantage on character creation for stats and a feat to separate them from the world, so I can go with that I guess. But rules as written, Mountain Dwarfs are the most effective race in the game. To me this is more from an adventurers league perspective. You might not like it and not use it at your table, however you will have to use it when doing adventurers league. You aren't going to have a choice on it unless they explicitly list it out, which I doubt WotC will.
Sure, if your world is a typical Tolkein-esque fantasy world.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
Adventures league doesn't matter to me. I'm not one of the people who play in it.
As far as lore goes, that's up the the DM and or the world builder of the game. If they want to use that style of fantasy then sure, but if someone comes to my table and tells me that I cant write a story that i want because someone else did it a different way, they will be kindly removed from my table.
Buyers Guide for D&D Beyond - Hardcover Books, D&D Beyond and You - How/What is Toggled Content?
Everything you need to know about Homebrew - Homebrew FAQ - Digital Book on D&D Beyond Vs Physical Books
Can't find the content you are supposed to have access to? Read this FAQ.
"Play the game however you want to play the game. After all, your fun doesn't threaten my fun."
It goes with most of the settings D&D runs now and in the past. Not all, but the vast majority of them. When you go to other systems or OSR, it still follows that. People can still do their own thing with their own worlds. To me, it just a move that makes the game a bit more blander and I'll have to use some more deux ex machina logic to keep the worlds the way they were set up now. It does allow some builds to be legal now for adventurers league from a power gamer perspective, which is great for that player, and will not be great for the DM to balance now (extra feat pick over ability score will now be happening sooner) or the lore nerd to have their elven High Mage outshined by the Dwarven Power Gamer Evocation mage. In most worlds, humans are the most common because they were the most balanced stat wise. Well now that would technically be ole Mountain Dwarves, they are very flexible with a lot of specialization in a medieval world where skill was rare. I guess humans will have litters of 10 now and that's why took over most of the world.
Half way through Dragons of Autumn Twilight I was picturing JRR Tolkein and his characters essentially. But I powered through and found I really enjoyed them (winter, spring and even summer). If you havent read or listened to them its definitely worth it IMO.
If a player intends to use the rules to min-max, and this makes the game less enjoyable for you or your players, than disallow the player from using the rules.
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
I do adventurer league non-covid season. You have to follow the rules as written by the league when DMing, its in those scenarios where you'll be following them at a lot of hobby shops.
Humans are the most common on most worlds because they are the most common (the ONLY) sentient race on ours. We write what we know. This is the simple reason why in the vast majority of fantasy literature, the "default" race is humans.
Humans are also the "most balanced" stat wise again, because humans are us. We are in the middle, the center of the bell curve. Then other races like elves, dwarves, etc, end up as the outliers. Star Trek, Star Wars, etc. -- all do the same thing. For all the varied races in the Star Wars universe for example, all the main characters are humans. The non-human characters are cool and even popular (R2, Chewie, BB-8), but the central tension of every movie, and the primary character development, all revolves around humans (Luke, Leia, Han, Lando, Rey, Fin, Poe). One reason for this is it's just easier in terms of make-up effects, but the other reason is that the species we most relate to is humans, so that's who our fiction revolves around.
Yes, there are exceptions -- but the #1 reason that nearly all fantastical fiction revolves around humans is that the people writing and reading the stories, the people playing the games, are humans.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.