Game: D&D 5e Group type: Online Experience: Four Years Location/Timezone: Pacific Standard Time, GMT-7 Schedule: I am looking to fill a game on Sundays at 6:00 pm and Mondays at 7:00 pm. Roles sought: Up to 2 players sought. Game style: I fill my campaigns with dynamic combats, lore, role-play opportunities, and backstory incorporation (if you want it) within the wider narrative. (40% Combat, 40% Roleplay, 20% Exploration)
The price is $25 per session. I use a combination of Discord, FoundyVTT, D&D Beyond, and StartPlaying to run all of my games. I provide all official, homebrew, and third-party content I have through my D&D Beyond account. Please message me at rammar58 on Discord or here on D&D Beyond.
After attending 5 sessions free character art will be given to you for your character.
All preliminary sessions are free. You will only begin to pay when Session 1 starts.
Tyrant of the Lost Falls - Mondays 7:00 pm - 11:00 pm.
The ruler of these lands uses the might of nature to maintain their power. Creatures of the jungle guard the lair of the druid-king, and it is said that even the trees themselves act as spies against insurgency. Despite this, there is a resistance brewing. It is said that these revolutionaries have obtained help from a seemingly impossible place: the outside world. It was formerly assumed that existence outside of the Lost Falls was nonexistent. The jungle is simply too harsh. You must join the revolutionaries to find the truth.
Current Capacity: 5/6
Party Makeup:
Damascus the Warforged Armorer Artificer
Essene Ir'Xayrandar the Astral Elf Stars Druid/Twilight Cleric/Chronurgy Wizard
Vengeance of the Maimed Mage - Sundays 6:00 pm - 10:00 pm.
The continent of Moorladen is known by many names: Home of the Dawn Empire, Countries of Autumn, and the Crown of Zanir are just a few. Its most famous name however is this: the Land of the Immortals. All people born on this continent are blessed with eternal youth. People grow to maturity, and they slowly stop aging. The government claims this is due to the advancements made in magic and science, and most believe them. You, however, know that there must be a deeper reason for this miracle. Rumors of dark, necromantic, practices happening in shadowed corners and isolated halls have been spread across the continent. It is up to you to investigate them.
Current Capacity: 5/6
Grinning Jack the Shadar-kai Hexblade Warlock/Divine Soul Sorcerer/Paladin/Rogue
Laughter of Loki: Ragnarok - Saturdays 8:00 am - 12:00 pm
The giants are stirring in Runetan, a continent dominated by an eternal winter. Most giants have been either solitary or in small groups since the gods struck down their empire, but recently there have been whispers of them gathering on the frontier. The majority of skalds and scholars believe that this is utter hogwash, but the seers say something different. They believe that the end is nigh. Loki has returned, and Ragnarok has returned with him.
Current Capacity: 6/6
Aranilius Omenicia the Tiefling Storm Sorcerer
Brin the Celestial Beastfolk Zealot Barbarian/Fighter
Clockwork the Warforged Archanomechanist Artificer
Gustavo the Human Swashbuckler Rogue/Hexblade Warlock
Biweekly Campaign - This campaign is currently full.
Journey to Aleiasifa - Every other Tuesday 6:30 pm - 10:30 pm.
On the desert continent of Solsail there is one safe haven from the arid wasteland: the lush jungles sitting underneath the mountain Aleilasifa. According to legend, the holy mountain can grant any one wish to those who climb it. By channeling the divine power of the storm god reality is bent towards a single mortal's will. People have made pilgrimages to the mountain since history began, but no one knows if anyone has ever been successful in receiving their wish. In order to make it to the mountain you will need to brave a desert full of ruthless bandits, deadly monsters, and fervent zealots.
Current Capacity: 6/6
Astrid the Human Rune Knight Fighter
Azrael "Azra" Hearth the Harengon Concentrated Chaos Sorcerer
Flint Lockheart the Warforged Automechanic Artificer
Enter the Mirrored One - Tuesdays 6:00 pm -10:00 pm.
Cthulhu is rising, and a prophecy is in play. You must destroy his means of escape, or rediscover the power that imprisoned him in the first place. His agents are constantly working against you, but there are allies in this world. Gather power to stand up to the might of this eldritch being and his cultists or allow the world to fall into his domain.
Current Capacity: 6/6
Dar the Human Echo Knight Fighter
Fruit Punch the Fishman Life Cleric
Jasper the Human Chronurgy Wizard/Eloquence Bard/Twilight Cleric
Kayeverest Osstauncci the Human Assassin Rogue/Shadow Monk
Weekly Campaign - This campaign is currently full.
Tyrant of the Lost Falls - Mondays 7:00 pm - 11:00 pm.
The ruler of these lands uses the might of nature to maintain their power. Creatures of the jungle guard the lair of the druid-king, and it is said that even the trees themselves act as spies against insurgency. Despite this, there is a resistance brewing. It is said that these revolutionaries have obtained help from a seemingly impossible place: the outside world. It was formerly assumed that existence outside of the Lost Falls was nonexistent. The jungle is simply too harsh. You must join the revolutionaries to find the truth.
Current Capacity: 6/6
Status: Ongoing, Session Count: 1
Tyrant of the Lost Falls Update
Session 1:
The party met in the Roaring Bear Tavern in the city of Caelarbor.
The party is made up of the following:
Freya the Fairy Grave Cleric
Lavendetta Dellanotte the Eladrin Elf Bladesinger
Drifter the Hunter Ranger/Rogue
Warden the Envoy Warforged Armorer Artificer
After a bard caused the tavern to erupt into song in the middle of the day everyone made contact with their guide, a hadozee man named Julius. By offering them a total of 250 gp each, half then and half once they got to the Lost Falls, he convinced these individuals to join the revolution. Granted, this was with the promise of more gold in the future. It was determined that despite Julius being a competent guide he was not a brave one. He is extremely adverse to violence, and this results in his complete avoidance of combative situations. This, of course, does not stop the party from running into trouble. Once in the Arcadian Forest, the part encountered Giant Eagles and battled magic-wielding oni. A quick battle with these, children-eating, demonic giant-kin occurred. The party found themselves victorious as the pair of oni fled the scene.
Biweekly Campaign - This campaign is currently full.
Enter the Mirrored One - Every other Saturday 6:00 pm -10:00 pm.
Cthulhu is rising, and a prophecy is in play. You must destroy his means of escape, or rediscover the power that imprisoned him in the first place. His agents are constantly working against you, but there are allies in this world. Gather power to stand up to the might of this eldritch being and his cultists or allow the world to fall into his domain.
Current Capacity: 6/6
Stats: Ongoing, Session Count: 39
Enter the Mirrored One Update
Session 39:
The party is made up of the following:
Julius the Dhampir Tragedy Bard
Kayverest "K" Osstauncci the Human Assassin Rogue/Shadow Monk
Pascal Tremos the Hadozee Swords Bard
Rotta Elg the Shifter Swashbuckler Rogue
Steven Stevenson the Deep Gnome Armorer Artificer
Yukyuk the Wise the Firbolg Creation Bard
In an effort to destroy one of the Arms of the Traverser, specifically the Arm of Lorpnoth, the party had travelled to the Muertayvada Swamps. It was said that it was within these swamps they could find acid strong enough to dissolve this terrible artifact. After infiltrating a series of lizardfolk caves the party came across Tuggao, a hag that claimed to know where they could obtain this acid. Accord to her, the acid the part sought was in the belly of one of her creations. A terrible creature bioengineered together by combining troll blood with tarrasque bones fused into a shape of a hydra. The terrible creature was named Blipblop, and Tuggao had lost control of it. It was determined that if the part could slay the beast they could utilize its acid to melt the artifact. Unfortunately, after a quick fight with Blipblop the party was almost killed. The elected to return after some rest on their spelljamming ship, and for the first time they flew out among the stars. Some members of the party dwelled on their position in the multiverse as the saw the planet from space for the first time, but they were interrupted with the arrival of Lanrair. This aasimar was collecting the very items the party wanted to destroy for "study". After some sly threats were exchanged Lanrair was killed by the party, but his supposed servant Wheel, a knight of some sort, was taken over by his cursed sword (also an Arm of the Traverser) and threatened to return and kill the party. After successfully managing to destroy the Arm of Lorpnoth to Blipbop to destroy it the party now sets an ambush to defeat Wheel. They have called on many allies, the Order of the Black Rose, the Patina Artificers, and even that one random wizard guy the brought back to life. A confrontation brews between the two, and it may define the campaign to come.
Weekly Campaign - This campaign is currently full.
Tyrant of the Lost Falls - Mondays 7:00 pm - 11:00 pm.
The ruler of these lands uses the might of nature to maintain their power. Creatures of the jungle guard the lair of the druid-king, and it is said that even the trees themselves act as spies against insurgency. Despite this, there is a resistance brewing. It is said that these revolutionaries have obtained help from a seemingly impossible place: the outside world. It was formerly assumed that existence outside of the Lost Falls was nonexistent. The jungle is simply too harsh. You must join the revolutionaries to find the truth.
Current Capacity: 6/6
Status: Ongoing, Session Count: 2
Tyrant of the Lost Falls Update
Session 2:
The party continued their journey to the Lost falls through the Arcadian Forests.
The party is made up of the following:
Freya the Fairy Grave Cleric
Lavendetta Dellanotte the Eladrin Elf Bladesinger
Drifter the Elven Hunter Ranger/Rogue
Warden the Envoy Warforged Armorer Artificer
Qudo the Tortle Aberrant Sorcerer
Chyron the Aasimar Vengeance Paladin
After discovering the tracks of a humanoid tribe the party was set on edge. Soon after, they met Chron and Quodo hiding in the forests. They had escaped the tribe the party had noticed, and thankfully Quodo was able to cover their tracks. Qudo and Chyron were travelling with another guide to the Lost Falls. They promptly joined the party. The party then failed to sneak past a family of ettins, and all of the ettins were killed by the party. Within the cave dwelling of the ettins the party found a small amount of money and a mysterious green dragon scale with a draconic rune of deception on it. When the party was resting later that day they were ambushed by half a dozen manticores. These creatures were killed with relative ease, and Warden promptly harvested them for resources. The party no continues to the Lost Falls with their newfound allies.
Biweekly Campaign - This campaign is currently full.
Journey to Aleiasifa - Every other Tuesday 6:30 pm - 10:30 pm.
On the desert continent of Solsail there is one safe haven from the arid wasteland: the lush jungles sitting underneath the mountain Aleilasifa. According to legend, the holy mountain can grant any one wish to those who climb it. By channeling the divine power of the storm god reality is bent towards a single mortal's will. People have made pilgrimages to the mountain since history began, but no one knows if anyone has ever been successful in receiving their wish. In order to make it to the mountain you will need to brave a desert full of ruthless bandits, deadly monsters, and fervent zealots.
Current Capacity: 6/6
Stats: Ongoing, Session Count: 7
Journey to Aleiasifa Update
Session 7:
The party journeyed their way to Yahami, a dwarven city of the Kingdom of Kazzalan.
The party is made up of the following:
Astrid the Human Rune Knight Fighter
Dr. Xander Abernathy the Human Battle Smith Artificer
Flint Lockheart the Warforged Automechanic Artificer
Khou'Zohl the Githzerai Order Cleric/Divine Sorcerer
Pen the Human Phantom Rogue
Tallulah the Water Genasi Coast Druid
After defending the owlin city of Harrowhall the party celebrated the defeat of Drydran the Eater, a gnoll flind. The party left the same night of the celebration under the tree oasis. As they drove across the desert in Flint's vehicle. In the middle of the night a shell-like ship crashed in the vehicles path, and combat erupted between the party and the eight-tentacled headed humanoids that arose from the wreckage. A fierce battle broke out, and Astrid was even temporarily turned against the party by one of these illithid. Khou'Zohl aided the party in their combat. After the main mind flayer ran as his thralls were destroyed the party discovered Khou'Zohl was from another world. He was a Githzerai, a sworn enemy of the mind flayers. The next morning the party entered Yahami, and the all parted ways to explore the submerged city that was carved out of granite. Khou'Zohl asked a priestess of Alaleiu a way back home, and she directed him to Manjamilsulibi. She said it was in this city he may find answers. Dr. Xander and Astrid did some shopping for Flint, and Xander even managed to purchase some mithral scale mail. Tallulah sought out an apothecary, and Flint set up shop in a square. As Pen was hiding within the vehicle two kobolds approached Flint with an offer: make weapons and vehicles with them and he will be rewarded. Flint believing that they were from his home, the Mercantile League, accepted their token and invitation to meet at the Red Hammer tavern. Pen determined that these individuals were part of a group he recognized called the Organization, and this resulted in him protesting any association with them. The party now needs to decide what to do with this opportunity...
Vengeance of the Maimed Mage - Sundays 6:00 pm - 10:00 pm.
The continent of Moorladen is known by many names: Home of the Dawn Empire, Countries of Autumn, and the Crown of Zanir are just a few. Its most famous name however is this: the Land of the Immortals. All people born on this continent are blessed with eternal youth. People grow to maturity, and they slowly stop aging. The government claims this is due to the advancements made in magic and science, and most believe them. You, however, know that there must be a deeper reason for this miracle. Rumors of dark, necromantic, practices happening in shadowed corners and isolated halls have been spread across the continent. It is up to you to investigate them.
Current Capacity: 5/6
Status: Ongoing, Session Count: 1
Vengeance of the Maimed Mage Update
Session 1:
The party made contact with a mysterious contact in Xingxing Palace, the capital of Moorladen
The party is made up of the following:
Grinning Jack the Shadar-kai Hexblade Warlock/Divine Soul Sorcerer/Bard
Maize Corn the Tiefling Coast Druid
Tarin Spearbreaker the Human Beast Barbarian
Torok the Half-Orc Battle Master FIghter
Zurik the Half-Orc Forge Cleric
The party was directed to Ling's House of Recreational Use, a drug house within the capital of Moorladen. After initiating contact with their benefactor they learned that they were to be tested. Underneath the house there was an illegal bloodsport ring named the Opus. Here the party fought golems nearly to the brink of death. After successfully defeating the golems their benefactor informed them that their mission would be this: to stage the kidnapping of a magical professor. They were all promised compensation in the form of both favors and money. They now plan in order to liberate this professor.
Tyrant of the Lost Falls - Mondays 7:00 pm - 11:00 pm.
The ruler of these lands uses the might of nature to maintain their power. Creatures of the jungle guard the lair of the druid-king, and it is said that even the trees themselves act as spies against insurgency. Despite this, there is a resistance brewing. It is said that these revolutionaries have obtained help from a seemingly impossible place: the outside world. It was formerly assumed that existence outside of the Lost Falls was nonexistent. The jungle is simply too harsh. You must join the revolutionaries to find the truth.
Current Capacity: 5/6
Status: Ongoing, Session Count: 3
Tyrant of the Lost Falls Update
Session 3:
The party made it to the Lost Falls.
The party is made up of the following:
Chyron the Aasimar Vengeance Paladin
Kiko Mahn the Half-Orc Drakewarden Ranger
Lavendetta Dellanotte the Eladrin Elf Bladesinger
Drifter the Hunter Ranger/Rogue
Warden the Envoy Warforged Armorer Artificer
The party made it to the Lost Falls and met with the leaders of the revolution outside of the city Vigilisdomi. They met the leader of the revolution, the female Owlin Rhelle, and her lieutenants. They were assigned to infiltrate the fiery caves underneath Vigilsdomi to assassinate the governor of the city. After gathering resources from the encampment the party ventured into the caves as the army of revolutionaries attacked the fortifications. Within the caves the party encountered a group of magma elementals, and the party was nearly defeated by them. After barely overcoming this obstacle the party continues to seek out the leader of Vigilsdomi...
Biweekly Campaign - This campaign is currently full.
Enter the Mirrored One - Every other Saturday 6:00 pm -10:00 pm.
Cthulhu is rising, and a prophecy is in play. You must destroy his means of escape, or rediscover the power that imprisoned him in the first place. His agents are constantly working against you, but there are allies in this world. Gather power to stand up to the might of this eldritch being and his cultists or allow the world to fall into his domain.
Current Capacity: 6/6
Stats: Ongoing, Session Count: 40
Session 40 Update:
The party discussed their possible moves for facing Wheel, Aberrant Champion and wielder of Reality's Razor. They determined that with the preparation of some potions of healing and potions of psychic resistance they were prepared. Upon first engaging with Wheel, he promptly left after opening a portal of the Cosmic Horror Lorpnoth to step through. Angry that a part of his being had been destroyed, the creature engaged the party with ferocity. K and Rotta began to tear into the monster with the support of the rest of the party. Unfortunately, everyone was hampered by the alien presence of Lorpnoth. Julius was dominated by Lorpnoth, and Pascal was paralyzed by fear as the remaining party members were grappled within his tentacles. Just as things were looking as bad as they could get for the party Wheel returned...
Vengeance of the Maimed Mage - Sundays 6:00 pm - 10:00 pm.
The continent of Moorladen is known by many names: Home of the Dawn Empire, Countries of Autumn, and the Crown of Zanir are just a few. Its most famous name however is this: the Land of the Immortals. All people born on this continent are blessed with eternal youth. People grow to maturity, and they slowly stop aging. The government claims this is due to the advancements made in magic and science, and most believe them. You, however, know that there must be a deeper reason for this miracle. Rumors of dark, necromantic, practices happening in shadowed corners and isolated halls have been spread across the continent. It is up to you to investigate them.
Current Capacity: 5/6
Status: Ongoing, Session Count: 2
Session 2 Update:
The party schemed to "kidnap" professor Chen-Zhao from her quarters. Collectively, the determined to arrive at her home at dusk, with a delivery of restorative plants. This would allow them to get close to the planted sentinels and dispatch them quickly. The plan almost went off without a hitch, but an assassin appeared and tried to actually kidnap the professor while the party was executing the plan. The party killed the attacker, and it was discovered she was dispatched by the Yokitsense, a criminal ring of technology smugglers. That night, the party built trust with each other and came to an understanding of mutual benefit. Namely, prosperity would come if they could all trust each other. The following morning, their patron, Jong, returned and offered them further employment; namely the guarding and aiding Chen-Zhao in the work that got her targeted in the first place.
Tyrant of the Lost Falls - Mondays 7:00 pm - 11:00 pm.
The ruler of these lands uses the might of nature to maintain their power. Creatures of the jungle guard the lair of the druid-king, and it is said that even the trees themselves act as spies against insurgency. Despite this, there is a resistance brewing. It is said that these revolutionaries have obtained help from a seemingly impossible place: the outside world. It was formerly assumed that existence outside of the Lost Falls was nonexistent. The jungle is simply too harsh. You must join the revolutionaries to find the truth.
Current Capacity: 5/6
Status: Ongoing, Session Count: 4
Session 4 Update:
The party managed to successfully kill the governor of Vigilsdomi; despite the fact he turned out to be an fiery elemental salamander instead of a normal mage. They returned to the camp, and as news of their success spread morale was raised despite the setbacks of the recent battle. Kiko Mahn and Drifter started a subscription-based training regimen with some of the soldiers, and the party rested after a long and successful day. The next morning, after antagonizing an apothecary for potions they met with Rhelle, the leader of the revolution. She offered them a choice of where to go. The party opted to journey to the eastern mines of the Lost Falls to do battle with earth elementals and cut off the supply of metals and precious gems to the tyrant. As they were rejoined by their guide Julius to journey to the next camp they were ambushed by the tyrant's agents in the forest. The battle continues...
Biweekly Campaign - This campaign is currently full.
Journey to Aleiasifa - Every other Tuesday 6:30 pm - 10:30 pm.
On the desert continent of Solsail there is one safe haven from the arid wasteland: the lush jungles sitting underneath the mountain Aleilasifa. According to legend, the holy mountain can grant any one wish to those who climb it. By channeling the divine power of the storm god reality is bent towards a single mortal's will. People have made pilgrimages to the mountain since history began, but no one knows if anyone has ever been successful in receiving their wish. In order to make it to the mountain you will need to brave a desert full of ruthless bandits, deadly monsters, and fervent zealots.
Current Capacity: 6/6
Stats: Ongoing, Session Count: 8
Session 8 Update:
The party decided to forgo the requests of the mysterious organization that approached after being informed by Pen of their crimes. Pen informed the part that these people were in fact the Order of the Weapon, a group obsessed with making the greatest weapons of war, and selling them. Flint attempted to brush their proposal off with a letter of excuses, but they beat him to the exit of the city Yahami. They offered him a place to stay in Kulimandinity, the city the party was going to and sent them on their way. On the week's long journey to Kulimandinity the party made contact with an ancient brass dragon. The following conversation with Ressin the dragon resulted in Pen being told he's from Runetan, Flint being told he is of Moorlander design, Khou-Zohl being informed gith of Zanir dispatched their tribal names long ago, and Tallulah obtained a magical brass dragon scale in exchange for an awakened apple tree. The party eventually made it to the city of Kulimadindity, and after setting up shop Astrid went to the city's center and discovered wanted posters for her sister Allice. The party now seeks information surrounding Astrid's sister and family...
Laughter of Loki: Ragnarok - Saturdays 8:00 am - 12:00 pm
The giants are stirring in Runetan, a continent dominated by an eternal winter. Most giants have been either solitary or in small groups since the gods struck down their empire, but recently there have been whispers of them gathering on the frontier. The majority of skalds and scholars believe that this is utter hogwash, but the seers say something different. They believe that the end is nigh. Loki has returned, and Ragnarok has returned with him.
Current Capacity: 4/6
Jaah the Just the Blue Dragonborn Tempest Cleric
Jz'arr the Leonin Conquest Paladin/Hexblade Warlock
Laric Stormlore the Air Genasi/Aasimar Gunwright Artificer/Ranger
Sarruk the Human Moon Druid/Monk
Status: Ongoing, Session Count: 1
Session 1 Update:
The members of the party all arrived at Vatnspoka, the cloud hall of the Named House Lazav. They were all welcomed by the lords of the hall, and were simply few among the many answering the call of Clan Lokishom. The people of Runetan have been summoned to seek out Hjalm for answers as the return of Loki is confirmed by seers. They have gathered anyone willing to heed the call to send into the Frozen Reaches with the help of the Reach Rangers. Jaah and Sarruk approached each other due to Jaah's unique status as a dragonborn and Sarruk's sticking out like a thumb. After making some conversation Sarruk noticed that Laric was wielding a musket. He investigated the situation as Laric aquired his credentials for the coming journey, and they eventually came together into a party. After discovering the history of the town and doing some shopping they all gathered in the great hall for the celebatory feast. During this time, they me Ilga, the Reach Ranger and guide. The party set out that same night, and so far they have battled a troll and avoided Draugr. They continue their journey to the north seeking the shelter of End's Fort, the ruins of a storm giant city, and the heaven of Hjalm...
I would be interested in the Sunday evening session. I am experienced player and some experience in Dm. I would be open to any character race and class.
Game: D&D 5e
Group type: Online
Experience: Four Years
Location/Timezone: Pacific Standard Time, GMT-7
Schedule: I am looking to fill a game on Sundays at 6:00 pm and Mondays at 7:00 pm.
Roles sought: Up to 2 players sought.
Game style: I fill my campaigns with dynamic combats, lore, role-play opportunities, and backstory incorporation (if you want it) within the wider narrative. (40% Combat, 40% Roleplay, 20% Exploration)
World Information can be found here.
The price is $25 per session. I use a combination of Discord, FoundyVTT, D&D Beyond, and StartPlaying to run all of my games. I provide all official, homebrew, and third-party content I have through my D&D Beyond account. Please message me at rammar58 on Discord or here on D&D Beyond.
After attending 5 sessions free character art will be given to you for your character.
All preliminary sessions are free. You will only begin to pay when Session 1 starts.
Weekly Campaign
Tyrant of the Lost Falls - Mondays 7:00 pm - 11:00 pm.
The ruler of these lands uses the might of nature to maintain their power. Creatures of the jungle guard the lair of the druid-king, and it is said that even the trees themselves act as spies against insurgency. Despite this, there is a resistance brewing. It is said that these revolutionaries have obtained help from a seemingly impossible place: the outside world. It was formerly assumed that existence outside of the Lost Falls was nonexistent. The jungle is simply too harsh. You must join the revolutionaries to find the truth.
Current Capacity: 5/6
Party Makeup:
Status: Ongoing, Session Count: 56, Level 11
Weekly Campaign
Vengeance of the Maimed Mage - Sundays 6:00 pm - 10:00 pm.
The continent of Moorladen is known by many names: Home of the Dawn Empire, Countries of Autumn, and the Crown of Zanir are just a few. Its most famous name however is this: the Land of the Immortals. All people born on this continent are blessed with eternal youth. People grow to maturity, and they slowly stop aging. The government claims this is due to the advancements made in magic and science, and most believe them. You, however, know that there must be a deeper reason for this miracle. Rumors of dark, necromantic, practices happening in shadowed corners and isolated halls have been spread across the continent. It is up to you to investigate them.
Current Capacity: 5/6
Status: Ongoing, Session Count: 51, Level 11
Weekly Campaign - This campaign is full.
Laughter of Loki: Ragnarok - Saturdays 8:00 am - 12:00 pm
The giants are stirring in Runetan, a continent dominated by an eternal winter. Most giants have been either solitary or in small groups since the gods struck down their empire, but recently there have been whispers of them gathering on the frontier. The majority of skalds and scholars believe that this is utter hogwash, but the seers say something different. They believe that the end is nigh. Loki has returned, and Ragnarok has returned with him.
Current Capacity: 6/6
Status: Ongoing, Session Count: 49, Level 12
THIS CAMPAIGN IS OVER
Biweekly Campaign - This campaign is currently full.
Journey to Aleiasifa - Every other Tuesday 6:30 pm - 10:30 pm.
On the desert continent of Solsail there is one safe haven from the arid wasteland: the lush jungles sitting underneath the mountain Aleilasifa. According to legend, the holy mountain can grant any one wish to those who climb it. By channeling the divine power of the storm god reality is bent towards a single mortal's will. People have made pilgrimages to the mountain since history began, but no one knows if anyone has ever been successful in receiving their wish. In order to make it to the mountain you will need to brave a desert full of ruthless bandits, deadly monsters, and fervent zealots.
Current Capacity: 6/6
Status: Ongoing, Session Count: 16, Level 7
Weekly Campaign - This campaign is full.
Enter the Mirrored One - Tuesdays 6:00 pm -10:00 pm.
Cthulhu is rising, and a prophecy is in play. You must destroy his means of escape, or rediscover the power that imprisoned him in the first place. His agents are constantly working against you, but there are allies in this world. Gather power to stand up to the might of this eldritch being and his cultists or allow the world to fall into his domain.
Current Capacity: 6/6
Status: Ongoing, Session Count: 71, Level 15
Tyrant of the Lost Falls Update
Session 1:
The party met in the Roaring Bear Tavern in the city of Caelarbor.
The party is made up of the following:
After a bard caused the tavern to erupt into song in the middle of the day everyone made contact with their guide, a hadozee man named Julius. By offering them a total of 250 gp each, half then and half once they got to the Lost Falls, he convinced these individuals to join the revolution. Granted, this was with the promise of more gold in the future. It was determined that despite Julius being a competent guide he was not a brave one. He is extremely adverse to violence, and this results in his complete avoidance of combative situations. This, of course, does not stop the party from running into trouble. Once in the Arcadian Forest, the part encountered Giant Eagles and battled magic-wielding oni. A quick battle with these, children-eating, demonic giant-kin occurred. The party found themselves victorious as the pair of oni fled the scene.
Enter the Mirrored One Update
Session 39:
The party is made up of the following:
In an effort to destroy one of the Arms of the Traverser, specifically the Arm of Lorpnoth, the party had travelled to the Muertayvada Swamps. It was said that it was within these swamps they could find acid strong enough to dissolve this terrible artifact. After infiltrating a series of lizardfolk caves the party came across Tuggao, a hag that claimed to know where they could obtain this acid. Accord to her, the acid the part sought was in the belly of one of her creations. A terrible creature bioengineered together by combining troll blood with tarrasque bones fused into a shape of a hydra. The terrible creature was named Blipblop, and Tuggao had lost control of it. It was determined that if the part could slay the beast they could utilize its acid to melt the artifact. Unfortunately, after a quick fight with Blipblop the party was almost killed. The elected to return after some rest on their spelljamming ship, and for the first time they flew out among the stars. Some members of the party dwelled on their position in the multiverse as the saw the planet from space for the first time, but they were interrupted with the arrival of Lanrair. This aasimar was collecting the very items the party wanted to destroy for "study". After some sly threats were exchanged Lanrair was killed by the party, but his supposed servant Wheel, a knight of some sort, was taken over by his cursed sword (also an Arm of the Traverser) and threatened to return and kill the party. After successfully managing to destroy the Arm of Lorpnoth to Blipbop to destroy it the party now sets an ambush to defeat Wheel. They have called on many allies, the Order of the Black Rose, the Patina Artificers, and even that one random wizard guy the brought back to life. A confrontation brews between the two, and it may define the campaign to come.
Tyrant of the Lost Falls Update
Session 2:
The party continued their journey to the Lost falls through the Arcadian Forests.
The party is made up of the following:
After discovering the tracks of a humanoid tribe the party was set on edge. Soon after, they met Chron and Quodo hiding in the forests. They had escaped the tribe the party had noticed, and thankfully Quodo was able to cover their tracks. Qudo and Chyron were travelling with another guide to the Lost Falls. They promptly joined the party. The party then failed to sneak past a family of ettins, and all of the ettins were killed by the party. Within the cave dwelling of the ettins the party found a small amount of money and a mysterious green dragon scale with a draconic rune of deception on it. When the party was resting later that day they were ambushed by half a dozen manticores. These creatures were killed with relative ease, and Warden promptly harvested them for resources. The party no continues to the Lost Falls with their newfound allies.
Journey to Aleiasifa Update
Session 7:
The party journeyed their way to Yahami, a dwarven city of the Kingdom of Kazzalan.
The party is made up of the following:
After defending the owlin city of Harrowhall the party celebrated the defeat of Drydran the Eater, a gnoll flind. The party left the same night of the celebration under the tree oasis. As they drove across the desert in Flint's vehicle. In the middle of the night a shell-like ship crashed in the vehicles path, and combat erupted between the party and the eight-tentacled headed humanoids that arose from the wreckage. A fierce battle broke out, and Astrid was even temporarily turned against the party by one of these illithid. Khou'Zohl aided the party in their combat. After the main mind flayer ran as his thralls were destroyed the party discovered Khou'Zohl was from another world. He was a Githzerai, a sworn enemy of the mind flayers. The next morning the party entered Yahami, and the all parted ways to explore the submerged city that was carved out of granite. Khou'Zohl asked a priestess of Alaleiu a way back home, and she directed him to Manjamilsulibi. She said it was in this city he may find answers. Dr. Xander and Astrid did some shopping for Flint, and Xander even managed to purchase some mithral scale mail. Tallulah sought out an apothecary, and Flint set up shop in a square. As Pen was hiding within the vehicle two kobolds approached Flint with an offer: make weapons and vehicles with them and he will be rewarded. Flint believing that they were from his home, the Mercantile League, accepted their token and invitation to meet at the Red Hammer tavern. Pen determined that these individuals were part of a group he recognized called the Organization, and this resulted in him protesting any association with them. The party now needs to decide what to do with this opportunity...
Vengeance of the Maimed Mage Update
Session 1:
The party made contact with a mysterious contact in Xingxing Palace, the capital of Moorladen
The party is made up of the following:
The party was directed to Ling's House of Recreational Use, a drug house within the capital of Moorladen. After initiating contact with their benefactor they learned that they were to be tested. Underneath the house there was an illegal bloodsport ring named the Opus. Here the party fought golems nearly to the brink of death. After successfully defeating the golems their benefactor informed them that their mission would be this: to stage the kidnapping of a magical professor. They were all promised compensation in the form of both favors and money. They now plan in order to liberate this professor.
Tyrant of the Lost Falls Update
Session 3:
The party made it to the Lost Falls.
The party is made up of the following:
The party made it to the Lost Falls and met with the leaders of the revolution outside of the city Vigilisdomi. They met the leader of the revolution, the female Owlin Rhelle, and her lieutenants. They were assigned to infiltrate the fiery caves underneath Vigilsdomi to assassinate the governor of the city. After gathering resources from the encampment the party ventured into the caves as the army of revolutionaries attacked the fortifications. Within the caves the party encountered a group of magma elementals, and the party was nearly defeated by them. After barely overcoming this obstacle the party continues to seek out the leader of Vigilsdomi...
Session 40 Update:
The party discussed their possible moves for facing Wheel, Aberrant Champion and wielder of Reality's Razor. They determined that with the preparation of some potions of healing and potions of psychic resistance they were prepared. Upon first engaging with Wheel, he promptly left after opening a portal of the Cosmic Horror Lorpnoth to step through. Angry that a part of his being had been destroyed, the creature engaged the party with ferocity. K and Rotta began to tear into the monster with the support of the rest of the party. Unfortunately, everyone was hampered by the alien presence of Lorpnoth. Julius was dominated by Lorpnoth, and Pascal was paralyzed by fear as the remaining party members were grappled within his tentacles. Just as things were looking as bad as they could get for the party Wheel returned...
Session 2 Update:
The party schemed to "kidnap" professor Chen-Zhao from her quarters. Collectively, the determined to arrive at her home at dusk, with a delivery of restorative plants. This would allow them to get close to the planted sentinels and dispatch them quickly. The plan almost went off without a hitch, but an assassin appeared and tried to actually kidnap the professor while the party was executing the plan. The party killed the attacker, and it was discovered she was dispatched by the Yokitsense, a criminal ring of technology smugglers. That night, the party built trust with each other and came to an understanding of mutual benefit. Namely, prosperity would come if they could all trust each other. The following morning, their patron, Jong, returned and offered them further employment; namely the guarding and aiding Chen-Zhao in the work that got her targeted in the first place.
Session 4 Update:
The party managed to successfully kill the governor of Vigilsdomi; despite the fact he turned out to be an fiery elemental salamander instead of a normal mage. They returned to the camp, and as news of their success spread morale was raised despite the setbacks of the recent battle. Kiko Mahn and Drifter started a subscription-based training regimen with some of the soldiers, and the party rested after a long and successful day. The next morning, after antagonizing an apothecary for potions they met with Rhelle, the leader of the revolution. She offered them a choice of where to go. The party opted to journey to the eastern mines of the Lost Falls to do battle with earth elementals and cut off the supply of metals and precious gems to the tyrant. As they were rejoined by their guide Julius to journey to the next camp they were ambushed by the tyrant's agents in the forest. The battle continues...
Session 8 Update:
The party decided to forgo the requests of the mysterious organization that approached after being informed by Pen of their crimes. Pen informed the part that these people were in fact the Order of the Weapon, a group obsessed with making the greatest weapons of war, and selling them. Flint attempted to brush their proposal off with a letter of excuses, but they beat him to the exit of the city Yahami. They offered him a place to stay in Kulimandinity, the city the party was going to and sent them on their way. On the week's long journey to Kulimandinity the party made contact with an ancient brass dragon. The following conversation with Ressin the dragon resulted in Pen being told he's from Runetan, Flint being told he is of Moorlander design, Khou-Zohl being informed gith of Zanir dispatched their tribal names long ago, and Tallulah obtained a magical brass dragon scale in exchange for an awakened apple tree. The party eventually made it to the city of Kulimadindity, and after setting up shop Astrid went to the city's center and discovered wanted posters for her sister Allice. The party now seeks information surrounding Astrid's sister and family...
Session 1 Update:
The members of the party all arrived at Vatnspoka, the cloud hall of the Named House Lazav. They were all welcomed by the lords of the hall, and were simply few among the many answering the call of Clan Lokishom. The people of Runetan have been summoned to seek out Hjalm for answers as the return of Loki is confirmed by seers. They have gathered anyone willing to heed the call to send into the Frozen Reaches with the help of the Reach Rangers. Jaah and Sarruk approached each other due to Jaah's unique status as a dragonborn and Sarruk's sticking out like a thumb. After making some conversation Sarruk noticed that Laric was wielding a musket. He investigated the situation as Laric aquired his credentials for the coming journey, and they eventually came together into a party. After discovering the history of the town and doing some shopping they all gathered in the great hall for the celebatory feast. During this time, they me Ilga, the Reach Ranger and guide. The party set out that same night, and so far they have battled a troll and avoided Draugr. They continue their journey to the north seeking the shelter of End's Fort, the ruins of a storm giant city, and the heaven of Hjalm...
Hi
I would be interested in the Sunday evening session. I am experienced player and some experience in Dm. I would be open to any character race and class.
I direct messaged you!