Biweekly Campaign - This campaign is currently full.
Journey to Aleiasifa - Every other Tuesday 6:30 pm - 10:30 pm.
On the desert continent of Solsail there is one safe haven from the arid wasteland: the lush jungles sitting underneath the mountain Aleilasifa. According to legend, the holy mountain can grant any one wish to those who climb it. By channeling the divine power of the storm god reality is bent towards a single mortal's will. People have made pilgrimages to the mountain since history began, but no one knows if anyone has ever been successful in receiving their wish. In order to make it to the mountain you will need to brave a desert full of ruthless bandits, deadly monsters, and fervent zealots.
Current Capacity: 6/6
Astrid the Human Rune Knight Fighter
Azrael "Azra" Hearth the Harengon Concentrated Chaos Sorcerer
Dunstan Mornshield the Aasimar Vengeance Paladin
Flint Lockheart the Warforged Automechanic Artificer
Pen the Human Phantom Rogue
Tallulah the Water Genasi Coast Druid
Status: Ongoing, Session Count: 12, Level 7
Session 12 Update:
The party continued their journey to acquire the artifact within the temple. It has continued to whisper to each of them, and after they overcame cautionary ghosts and guardian golems they made it to the final door before the artifact. Each individual gave up a single secret to enter the vault where the artifact was kept. Upon entering the vault, each party member was transported to a situation that seemed ideal, and each made contact with this mysterious, human-sized, petrified, reptilian eye necklace. To some this object spoke to them, noting a history of aid or a plead of help. To others, it was a gift or important peace of empowerment, as noted by important people in their lives. All of their versions of the necklaces were threatened in their respective experiences, and they now face each other to obtain and utilize the eye. The only exception to this was Azra, who denied the influence of the eye on the account of already having a vile influence in his life. Azra was teleported to a space above the cave the rest of the party was in, almost like a viewing space for what was about to unfold. There, a one-eyed, one-handed, lich met him. He revealed to Azra exactly who he was, Vecna, a legendary lich who had ascended to godhood. It was his eye the party was battling for, and they are now about to determine who keeps it...
Biweekly Campaign - This campaign is currently full.
Enter the Mirrored One - Every other Saturday 6:00 pm -10:00 pm.
Cthulhu is rising, and a prophecy is in play. You must destroy his means of escape, or rediscover the power that imprisoned him in the first place. His agents are constantly working against you, but there are allies in this world. Gather power to stand up to the might of this eldritch being and his cultists or allow the world to fall into his domain.
Current Capacity: 6/6
Kayverest Osstauncci the Human Assassin Rogue/Shadow Monk
Rico Lockheart the Bronze Raventie Dragonborn Gunslinger Fighter
Rotta Elg the Swiftstride Shifter Swashbuckler Rogue
Steve Stevenson the Deep Gnome Armorer Artificer
Thea the Half-Elf Crown Paladin
Yukyuk the Wise the Firbolg Creation Bard
Status: Ongoing, Session Count: 45, Level 12
Session 45 Update:
He denied their usage of the gate, but provided the alternative of teleporting them himself. After meeting with the sphinx of the temple, the party decided to take care of some business before the sphinx teleported them to the Shadowfell. Namely, they want to recover the the Morphing Blade, the weapon that sealed Cthulhu out of the material plane. It is currently connected to the drow princess Estel, who is staying in a hidden druidic grove. On their way there the party was ambushed by Wheel, the Aberrant Champion and bearer of Reality's Razor. The party has temporarily gained the upper hand by ejecting him into the Astral sea using multiple dimension condensing objects, but in doing so they have opened a temporary portal to where the true enemy resides. Cthulhu's attention is now on the party, and the party now waits to discover what he will do with his temporary influence of the material plane...
Tyrant of the Lost Falls - Mondays 7:00 pm - 11:00 pm.
The ruler of these lands uses the might of nature to maintain their power. Creatures of the jungle guard the lair of the druid-king, and it is said that even the trees themselves act as spies against insurgency. Despite this, there is a resistance brewing. It is said that these revolutionaries have obtained help from a seemingly impossible place: the outside world. It was formerly assumed that existence outside of the Lost Falls was nonexistent. The jungle is simply too harsh. You must join the revolutionaries to find the truth.
Current Capacity: 5/6
Party Makeup:
Damascus the Warforged Armorer Artificer
Essene Ir'Xayrandar the Astral Elf Stars Druid/Twilight Cleric/Chronurgy Wizard
Kiko Mahn the Half-Orc Drakewarden Ranger
Max Rose the Fairy Scribes Wizard
Miyoto the Warforged Flashing Steel Monk
Status: Ongoing, Session Count: 15, Level 7
Session 15 Update:
The party managed to overcome the rust elementals and a rusting knight with the arrival of a new party member, a warforged made of armor. They disarmed the traps, survived the paralysis-inducing rust attacks, and survived a blinding cloud of poisonous dust. With the second portal destroyed, only one remains, the one within the governor's home.
Vengeance of the Maimed Mage - Sundays 6:00 pm - 10:00 pm.
The continent of Moorladen is known by many names: Home of the Dawn Empire, Countries of Autumn, and the Crown of Zanir are just a few. Its most famous name however is this: the Land of the Immortals. All people born on this continent are blessed with eternal youth. People grow to maturity, and they slowly stop aging. The government claims this is due to the advancements made in magic and science, and most believe them. You, however, know that there must be a deeper reason for this miracle. Rumors of dark, necromantic, practices happening in shadowed corners and isolated halls have been spread across the continent. It is up to you to investigate them.
Current Capacity: 5/6
Grinning Jack the Shadar-kai Rogue/Fighter/Divine Soul Sorcerer/Hexblade Warlock
Longwei Zhenren the Sapphire Dragonborn Astral Self Monk
Maize Korn the Tiefling Coast Druid
Spider Pig the Drow Profane Soul Blood Hunter
Torok the Half-Orc Battle Master Fighter
Status: Ongoing, Session Count: 12, Level 7
Session 12 Update:
The party returned to Ikol and his camp. As they were teleported in they were met by another individual sent by Kalladan to aid them in their mission. This drow named Spider Pig used his blood to hunt monsters, and in exchange for Kalladan's potential help he was to aid the party. The party talked to Ikol, who seemed mostly unbothered by the party's lack of transparency. He readily sent them as close to the dragon-killing item as he could, and the party descended into End's Fort, a large city on the way to the artifacts location. The party relaxed for a night in the city before setting off to the home of House Lazav, and they now face a road full of dangers. Extraplanar giants have already attacked the party, and they ready to face more on the way to their next artifact...
Laughter of Loki: Ragnarok - Saturdays 8:00 am - 12:00 pm
The giants are stirring in Runetan, a continent dominated by an eternal winter. Most giants have been either solitary or in small groups since the gods struck down their empire, but recently there have been whispers of them gathering on the frontier. The majority of skalds and scholars believe that this is utter hogwash, but the seers say something different. They believe that the end is nigh. Loki has returned, and Ragnarok has returned with him.
Current Capacity: 5/6
Atlas Ward the Leonin Fathomless Warlock
Brin the Celestial Beastfolk Totem Barbarian/Fighter
Klein Colique the Human Hearts Bard
Laric Stormlore the Air Genasi/Aasimar Gunwright Artificer/Ranger
Status: Ongoing, Session Count: 11, Level 6
Session 11 Update:
The party continued their journey north. They came across parties of other adventurers retreating from their raids, and they came across another set of individuals searching for the lost Paladin of Eirtrada. They also overcame a vampiric attack against them. For now, the party continues their desolate journey north...
Weekly Campaign - This campaign is currently full.
Tyrant of the Lost Falls - Mondays 7:00 pm - 11:00 pm.
The ruler of these lands uses the might of nature to maintain their power. Creatures of the jungle guard the lair of the druid-king, and it is said that even the trees themselves act as spies against insurgency. Despite this, there is a resistance brewing. It is said that these revolutionaries have obtained help from a seemingly impossible place: the outside world. It was formerly assumed that existence outside of the Lost Falls was nonexistent. The jungle is simply too harsh. You must join the revolutionaries to find the truth.
Current Capacity: 6/6
Party Makeup:
Damascus the Warforged Armorer Artificer
Essene Ir'Xayrandar the Astral Elf Stars Druid/Twilight Cleric/Chronurgy Wizard
Kiko Mahn the Half-Orc Drakewarden Ranger
Max Rose the Fairy Scribes Wizard
Miyoto the Warforged Flashing Steel Monk
Status: Ongoing, Session Count: 16, Level 7
Session 16 Update:
The party returned from the closing of the iron mine gate with a small amount of trouble. They encountered some sort of giant, rune-powered creature that ambushed their hidden camp, and the party was able to easily overcome it. Essene also noticed some bad omens in the clouds. He informed the party that he believed that Nuaxsol, their commanding officer, was going to be killed. This prompted the party to push through a fierce hailstorm through the night, and they arrived in camp the next morning. They walked into camp and found Nuaxsol in her command tent, as alive and safe as ever. The party informed her of the bad omens as they debriefed the success of the mission together. She increased her guard, informed the party she would keep an eye out for threats, thanked the party for their service, and told them she would tell the party when her scouts came back from recon for the next mission. Most of the party dispersed to rest after a long night of racing through heavy hail. Kiko Mahn was confronted with flashes of creatures and places in his head as a mysterious being called "Watcher" began talking with him. Watcher told Kiko Mahn that danger was coming, and that the party should be wary of any new faces. Watcher also informed Kiko Mahn that a suspicious individual would approach the camp that afternoon. Max Rose was the only one with him at this time, and after having the information divulged to him he told Rakkara, the officer in charge of the party's logistics, of the potential dangers. Kiko Mahn and Max Rose then split, and Max Rose decided to fly above the camp. He eventually got high enough to see a large galleon floating on the tree line. He gathered the party up and told them about the ship and Kiko Mahn's communications. Armed with this information and the bad omens, the party resolved to surveil the outside of Nuaxsol's command tent. Eventually, a mysterious, rat-like, Runetanic man armed with a dragon-touched adamantine rapier and firearms entered the camp and met with Nuaxsol. The party gathered outside the tent for "safety reasons" and eavesdropped on the conversation. Between the information gained from this eavesdropping and the party asking Nuaxsol after they left the party learned that these individuals wanted to provide arms and support to the rebellion in exchange for help in capturing a drow child. Nuaxsol invited them to set up in camp, and told the party to come dressed battle ready just in case...
Vengeance of the Maimed Mage - Sundays 6:00 pm - 10:00 pm.
The continent of Moorladen is known by many names: Home of the Dawn Empire, Countries of Autumn, and the Crown of Zanir are just a few. Its most famous name however is this: the Land of the Immortals. All people born on this continent are blessed with eternal youth. People grow to maturity, and they slowly stop aging. The government claims this is due to the advancements made in magic and science, and most believe them. You, however, know that there must be a deeper reason for this miracle. Rumors of dark, necromantic, practices happening in shadowed corners and isolated halls have been spread across the continent. It is up to you to investigate them.
Current Capacity: 5/6
Grinning Jack the Shadar-kai Rogue/Fighter/Divine Soul Sorcerer/Hexblade Warlock
Longwei Zhenren the Sapphire Dragonborn Astral Self Monk
Maize Korn the Tiefling Coast Druid
Spider Pig the Drow Profane Soul Blood Hunter
Torok the Half-Orc Battle Master Fighter
Status: Ongoing, Session Count: 13, Level 7
Session 13 Update:
The party utilized Spider Pig's helm of teleportation, with some mishaps and dead horses along the way, to make it to their destination, Vatnspoka. The seat of House Lazav is a great hall made of the clouds themselves. The party did some shopping, selling, and shopping before making their way to the central great hall to discover the location of the artifact the party was after. A cloud jotunborn daughter of Lazav had a dwarven servant take them to the location of the artifact. The dwarf informed the party that the hall was built upon on the hill, and it was discovered after that some sort of celestial-guarded complex within the hill. The party then snuck up on the big cats and kittens guarding the celestial-marked entrance and killed them after being advised to turn around or be met with violence. The party now continues into this complex for a dragon-killing artifact...
Biweekly Campaign - This campaign is currently full.
Journey to Aleiasifa - Every other Tuesday 6:30 pm - 10:30 pm.
On the desert continent of Solsail there is one safe haven from the arid wasteland: the lush jungles sitting underneath the mountain Aleilasifa. According to legend, the holy mountain can grant any one wish to those who climb it. By channeling the divine power of the storm god reality is bent towards a single mortal's will. People have made pilgrimages to the mountain since history began, but no one knows if anyone has ever been successful in receiving their wish. In order to make it to the mountain you will need to brave a desert full of ruthless bandits, deadly monsters, and fervent zealots.
Current Capacity: 6/6
Astrid the Human Rune Knight Fighter
Azrael "Azra" Hearth the Harengon Concentrated Chaos Sorcerer
Dunstan Mornshield the Aasimar Vengeance Paladin
Flint Lockheart the Warforged Automechanic Artificer
Pen the Human Phantom Rogue
Tallulah the Water Genasi Coast Druid
Status: Ongoing, Session Count: 14, Level 7
Session 14 Update:
Everyone in the party except Azra was faced with a room with the mysterious eye in the center of it. The party members began to talk out the visions they saw and attempted to figure a way out of the room. Eventually, they allowed Flint to put the eye in his own skull, and this resulted him in trying to kill Dunstan. The party knocked him unconscious and tore out the eye, and this kills him. The party figures out that leaving the eye in the room will allow them to leave, and they do this after knocking out Dunstan who insists on attempting to take it to destroy it. It is at this point Astrid informs the party she is leaving them once they get to the next city. The party has a funeral for Flint after they make it out of the temple. Azra reveals that he was watching the whole debacle with Vecna. The party now journeys to a nearby harengon village in a vehicle that will soon shutdown without Flint's presence...
Biweekly Campaign - This campaign is currently full.
Enter the Mirrored One - Every other Saturday 6:00 pm -10:00 pm.
Cthulhu is rising, and a prophecy is in play. You must destroy his means of escape, or rediscover the power that imprisoned him in the first place. His agents are constantly working against you, but there are allies in this world. Gather power to stand up to the might of this eldritch being and his cultists or allow the world to fall into his domain.
Current Capacity: 6/6
Kayverest Osstauncci the Human Assassin Rogue/Shadow Monk
Rico Lockheart the Bronze Raventie Dragonborn Gunslinger Fighter
Rotta Elg the Swiftstride Shifter Swashbuckler Rogue
Steve Stevenson the Deep Gnome Armorer Artificer
Thea the Half-Elf Crown Paladin
Yukyuk the Wise the Firbolg Creation Bard
Status: Ongoing, Session Count: 46, Level 12
Session 46 Update:
The party fled the presence of Cthulhu after he gave the party a chance to run away from the planet. He instructed the party to teleport away and leave Zanir to him. The sword wasn't fighting the party like it was before, and the party quickly discussed what they wanted to do. Unfortunately, right as they started executing their plan, the sword dissipates and Cthulhu left their minds. The party took too long to come to a consensus, and Cthulhu will not show them mercy a second time. The party flew to grab the Morphing Blade out of the drow princess Estel. They eventually figure out she is hidden in the illusory forest and state of the Lost Falls, a place ruled by a druidic tyrant and his lieutenants. The party sends Rotta to cut a deal with the rebellion against them, and the party had been notified they can make camp at this base as their offer is passed up the chain of command...
Weekly Campaign - This campaign is currently full.
Tyrant of the Lost Falls - Mondays 7:00 pm - 11:00 pm.
The ruler of these lands uses the might of nature to maintain their power. Creatures of the jungle guard the lair of the druid-king, and it is said that even the trees themselves act as spies against insurgency. Despite this, there is a resistance brewing. It is said that these revolutionaries have obtained help from a seemingly impossible place: the outside world. It was formerly assumed that existence outside of the Lost Falls was nonexistent. The jungle is simply too harsh. You must join the revolutionaries to find the truth.
Current Capacity: 6/6
Party Makeup:
Damascus the Warforged Armorer Artificer
Essene Ir'Xayrandar the Astral Elf Stars Druid/Twilight Cleric/Chronurgy Wizard
Kiko Mahn the Half-Orc Drakewarden Ranger
Max Rose the Fairy Scribes Wizard
Obernath the Human Giant Barbarian
Sliver the Warforged Flashing Steel Monk
Status: Ongoing, Session Count: 17, Level 7
Session 17 Update:
The party convened with some suspicious individuals after welcoming the old man Obernath into the party. They met and had dinner in Nuaxsol's command tent with a firbolg, two humans, and a deep gnome who were offering aid in the form of arms and resources in exchange for help extracting one of the tyrant's supposed generals. The general they were after supposedly takes the form of a drow child. The group wanted to provide magical gear, money, and a skyship armed with arcane cannons. During the dinner the firbolg, named Yukyuk, released a worm onto the party that was supposedly a version of himself so the party could have their own "publicist". He was caught by Essene, who burned the worm, and immediately questioned by the party. Nuaxsol asked the group to step out after the incident, and on their way out one of the humans, K, slipped a drug into Max's drink which Damascus identified as mind-altering dust of deliciousness. The party convened with Nuaxsol and determined this group could not be trusted, but they could be used. They decided that this party could be used as a major distraction while the party struck the last portal site; while also taking advantage of their resources until they were left to fend for themselves. The plan was this: the party would pretend to go along with any plan that was constructed, and the group would be left in camp for the tyrant's forces to attack. While this occurs and distracts the tyrant's forces the party would attack the last governor's portal. The other group was called back in, and seemingly attempted to rectify with the party after the incidents. Tension was relatively high, but the other group offered upgrades and insights on their weaponry and armor to help the party even further. As the dinner ended the party also learned that the group has had interactions with both Loki and Cthulhu. The party has set a plan in place and now anticipates attacking the last portal...
Vengeance of the Maimed Mage - Sundays 6:00 pm - 10:00 pm.
The continent of Moorladen is known by many names: Home of the Dawn Empire, Countries of Autumn, and the Crown of Zanir are just a few. Its most famous name however is this: the Land of the Immortals. All people born on this continent are blessed with eternal youth. People grow to maturity, and they slowly stop aging. The government claims this is due to the advancements made in magic and science, and most believe them. You, however, know that there must be a deeper reason for this miracle. Rumors of dark, necromantic, practices happening in shadowed corners and isolated halls have been spread across the continent. It is up to you to investigate them.
Current Capacity: 5/6
Grinning Jack the Shadar-kai Rogue/Fighter/Divine Soul Sorcerer/Hexblade Warlock
Longwei Zhenren the Sapphire Dragonborn Astral Self Monk
Maize Korn the Tiefling Coast Druid
Spider Pig the Drow Profane Soul Blood Hunter
Torok the Half-Orc Battle Master Fighter
Status: Ongoing, Session Count: 14, Level 7
Session 14 Update:
The party pressed their way further into the complex underneath Vatnspoka. They battled valkyries and ghosts and made their way through magical darkness and trapped halls. While fighting the valkyries and ghosts one of the celestials, a couatl, told the party the object they were after was something that would empower Loki. After some discussion it was determined that the party could use this powerful artifact to their advantage, especially because Spider Pig might be capable of hiding the artifact from Loki. Within the trapped and darkened halls the party found a sentient darkstone that Zhen is now supposedly "life-bonded" with. The party now continues their journey for the artifact...
Weekly Campaign - This campaign is currently full.
Laughter of Loki: Ragnarok - Saturdays 8:00 am - 12:00 pm
The giants are stirring in Runetan, a continent dominated by an eternal winter. Most giants have been either solitary or in small groups since the gods struck down their empire, but recently there have been whispers of them gathering on the frontier. The majority of skalds and scholars believe that this is utter hogwash, but the seers say something different. They believe that the end is nigh. Loki has returned, and Ragnarok has returned with him.
Current Capacity: 6/6
Aranilius Omenicia the Storm Sorcerer
Atlas Ward the Leonin Fathomless Warlock
Brin the Celestial Beastfolk Totem Barbarian/Fighter
Gustavo the Swashbuckler Rogue/Hexblade Warlock
Klein Colique the Human Hearts Bard
Laric Stormlore the Air Genasi/Aasimar Gunwright Artificer/Ranger
Status: Ongoing, Session Count: 12, Level 6
Session 12 Update:
The party continued their journey to the north. The party came across another pair of individuals, Gustavo and Aranilius, and they battled a group of draugr together. Gustavo and Aranilius had been with another group that had been destroyed by roaming giants. They joined the party on their journey north, and eventually came across a towering, metal, spike giving off lighting into the sky guarded by a cyclops and a spirit troll. They managed to lie their way past the guards and entered the complex. As they descended they heard a woman's voice in their head that begged for her and her fellow prisoner's rescue. They had ventured into some type of prison laboratory, and they now need to decide what to do about it...
Tyrant of the Lost Falls - Mondays 7:00 pm - 11:00 pm.
The ruler of these lands uses the might of nature to maintain their power. Creatures of the jungle guard the lair of the druid-king, and it is said that even the trees themselves act as spies against insurgency. Despite this, there is a resistance brewing. It is said that these revolutionaries have obtained help from a seemingly impossible place: the outside world. It was formerly assumed that existence outside of the Lost Falls was nonexistent. The jungle is simply too harsh. You must join the revolutionaries to find the truth.
Current Capacity: 5/6
Party Makeup:
Damascus the Warforged Armorer Artificer
Essene Ir'Xayrandar the Astral Elf Stars Druid/Twilight Cleric/Chronurgy Wizard
Max Rose the Fairy Scribes Wizard
Obernath the Human Giant Barbarian
Sliver the Warforged Flashing Steel Monk
Status: Ongoing, Session Count: 18, Level 7
Session 18 Update:
The party ventured to the governor's home after setting up their diversionary plan. Unfortunately, the party that was supposed to help them abruptly left after depositing resources on the party and the revolution. The party got to know each other a little better on the way to the governor's home, and they did through reconnaissance once they arrived. After doing this scouting the part determined the best way to gain entry would be to commandeer a incoming shipment and act as the convoy. They eliminated the earth elemental guards and incapacitated the driver to overtake a wagon filled with precious gems and rations. With a combination of illusory magic and a quick lie, the party was able to infiltrate the house without raising any alarm. They currently stand in the stables of the complex, anticipating the possible conflict to come...
Vengeance of the Maimed Mage - Sundays 6:00 pm - 10:00 pm.
The continent of Moorladen is known by many names: Home of the Dawn Empire, Countries of Autumn, and the Crown of Zanir are just a few. Its most famous name however is this: the Land of the Immortals. All people born on this continent are blessed with eternal youth. People grow to maturity, and they slowly stop aging. The government claims this is due to the advancements made in magic and science, and most believe them. You, however, know that there must be a deeper reason for this miracle. Rumors of dark, necromantic, practices happening in shadowed corners and isolated halls have been spread across the continent. It is up to you to investigate them.
Current Capacity: 5/6
Grinning Jack the Shadar-kai Rogue/Fighter/Divine Soul Sorcerer/Hexblade Warlock
Longwei Zhenren the Sapphire Dragonborn Astral Self Monk
Maize Korn the Tiefling Coast Druid
Spider Pig the Drow Profane Soul Blood Hunter
Torok the Half-Orc Battle Master Fighter
Status: Ongoing, Session Count: 15, Level 7
Session 15 Update:
The party managed to successful finish off the remaining guardians of the token. They traded coin and diamonds for magical arms and armor in one room, and they used them to best the draugr guardians in the next room. In the final room they encountered a valkyrie blessed with foresight. The party did battle with these valkyries for this mysterious token, and they were able to best the heralds of the gods. The item they found was a platinum coin of Loki, a scowling profile on one side and an image of a wilting lily on the other. In order to hide the token from Loki Spider Pig used his aberrant physiology to absorb it, inflicting unknown abilities upon him. In order to create distance between themselves and Loki while still completing their goal of slaying a dragon the party has decided to go to the colossi-filled city of Telesaia. The party awaits their teleportation to this place...
Weekly Campaign - This campaign is currently full.
Laughter of Loki: Ragnarok - Saturdays 8:00 am - 12:00 pm
The giants are stirring in Runetan, a continent dominated by an eternal winter. Most giants have been either solitary or in small groups since the gods struck down their empire, but recently there have been whispers of them gathering on the frontier. The majority of skalds and scholars believe that this is utter hogwash, but the seers say something different. They believe that the end is nigh. Loki has returned, and Ragnarok has returned with him.
Current Capacity: 6/6
Aranilius Omenicia the Storm Sorcerer
Atlas Ward the Leonin Fathomless Warlock
Brin the Celestial Beastfolk Zealot Barbarian/Fighter
Gustavo the Swashbuckler Rogue/Hexblade Warlock
Klein Colique the Human Hearts Bard
Laric Stormlore the Air Genasi/Aasimar Gunwright Artificer/Ranger
Status: Ongoing, Session Count: 13, Level 7
Session 13 Update:
The party managed to successfully infiltrate the laboratory. First, the party acted as security guards to get down to the holding level. Some researchers were knocked unconscious or killed along the way, but the wider facility was not made aware of an incursion. The party eventually recognized that there was a magical power source restraining the prisoners, but not before stumbling in on the head researchers. A quick battle erupted between the two groups, and the party managed to dispatch them and take their security clearance to the lower levels. Here, the party was met with a lighting hulk, and after a quick exchange they managed to destroy the hulk and the facility's power source. This sent the entire place into a frenzy. Guards attacked the party, but they managed to free the four imprisoned sorcerers and get out before the entire facility exploded in an electrifying show of red lightning. The party now discusses on what to do with these knew companions as the rest after a stressful and tenuous mission...
Biweekly Campaign - This campaign is currently full.
Journey to Aleiasifa - Every other Tuesday 6:30 pm - 10:30 pm.
On the desert continent of Solsail there is one safe haven from the arid wasteland: the lush jungles sitting underneath the mountain Aleilasifa. According to legend, the holy mountain can grant any one wish to those who climb it. By channeling the divine power of the storm god reality is bent towards a single mortal's will. People have made pilgrimages to the mountain since history began, but no one knows if anyone has ever been successful in receiving their wish. In order to make it to the mountain you will need to brave a desert full of ruthless bandits, deadly monsters, and fervent zealots.
Current Capacity: 6/6
Astrid the Human Rune Knight Fighter
Azrael "Azra" Hearth the Harengon Concentrated Chaos Sorcerer
Dunstan Mornshield the Aasimar Vengeance Paladin
Flint Lockheart the Warforged Automechanic Artificer
Pen the Human Phantom Rogue
Tallulah the Water Genasi Coast Druid
Status: Ongoing, Session Count: 15, Level 7
Session 15 Update:
The party held a funeral for Flint and promptly departed for the nearest town. They discussed their possible next moves as apples drove them. Flint rejoined the party the next day after being revived with the Eye of Vecna in his head. Most of the party was weary of his return, and everyone vowed to keep an extra eye on him. The party was then attacked by centaur-like demons. Azra was informed by Demo that he wanted him to visit, and the demons had been sent to fetch him. Unfortunately, transport to the Abyss includes getting murdered, so the party fought off the demons, but not before Flint was killed by them. The party now journeys to the nearby harengon town, again without the aid of their friend Flint...
Tyrant of the Lost Falls - Mondays 7:00 pm - 11:00 pm.
The ruler of these lands uses the might of nature to maintain their power. Creatures of the jungle guard the lair of the druid-king, and it is said that even the trees themselves act as spies against insurgency. Despite this, there is a resistance brewing. It is said that these revolutionaries have obtained help from a seemingly impossible place: the outside world. It was formerly assumed that existence outside of the Lost Falls was nonexistent. The jungle is simply too harsh. You must join the revolutionaries to find the truth.
Current Capacity: 6/6
Party Makeup:
Damascus the Warforged Armorer Artificer
Essene Ir'Xayrandar the Astral Elf Stars Druid/Twilight Cleric/Chronurgy Wizard
Iki the Aaracockra Ghostslayer Blood Hunter
Max Rose the Fairy Scribes Wizard
Morgan the Half-Elf Hexblade Warlock/Vengeance Paladin
Sliver the Warforged Flashing Steel Monk
Status: Ongoing, Session Count: 19, Level 7
Session 19 Update:
The party battled their way through the guards inside of the complex. They freed two individuals from captivity who had been captured for trespassing. They party decided to move further into the complex; they found a treasure room and a secret stair well that led down another floor. On this floor the party destroyed gargoyles in a statue studio, and they now ready themselves to do battle with an earth guardian and assassins sitting in the purple worm stables...
Vengeance of the Maimed Mage - Sundays 6:00 pm - 10:00 pm.
The continent of Moorladen is known by many names: Home of the Dawn Empire, Countries of Autumn, and the Crown of Zanir are just a few. Its most famous name however is this: the Land of the Immortals. All people born on this continent are blessed with eternal youth. People grow to maturity, and they slowly stop aging. The government claims this is due to the advancements made in magic and science, and most believe them. You, however, know that there must be a deeper reason for this miracle. Rumors of dark, necromantic, practices happening in shadowed corners and isolated halls have been spread across the continent. It is up to you to investigate them.
Current Capacity: 5/6
Grinning Jack the Shadar-kai Rogue/Fighter/Divine Soul Sorcerer/Hexblade Warlock
Longwei Zhenren the Sapphire Dragonborn Astral Self Monk
Maize Korn the Tiefling Coast Druid
Spider Pig the Drow Profane Soul Blood Hunter
Torok the Half-Orc Battle Master Fighter
Status: Ongoing, Session Count: 16, Level 7
Session 16 Update:
The party recovered in the emptied dungeon, and some party members experienced some troubled sleep as they rested. The next morning the party ascended up back to the great hall. As Zhen waited to reacquire her dog that she left with the nobles for safety she heard that someone named the Enlightened Counselor had come from Moorladen to meet with the heads of House Lazav. They were due to arrive at noon, and the party decided to spend their morning shopping so they could see who this Enlightened Counselor was. The party bought potions, items, weapons, and armor from various spots within the city, and they reconvened to witness this Enlightened Counselor enter the great hall of Vatnspoka. The instant she stepped out of her carriage Maize recognized her mother, named Kai, and Torok identified someone who possibly destroyed his home. Maize instantly took on the form of a bird, and the rest of the party introduced themselves. Some under their true names and forms, and some with false ones. Kai briefly talked with the party, and eventually she invited Zhen and Spider to her apartments for a more private conversation after she took care of her business with the Lazavs. When night came Zhen and Spider talked to Kai. Spider eventually got a private audience wither her that ended with him missing the top of his pinky. The party now prepares to move to Telesaia to hunt for more dragon-slaying artifacts...
Weekly Campaign - This campaign is currently full.
Laughter of Loki: Ragnarok - Saturdays 8:00 am - 12:00 pm
The giants are stirring in Runetan, a continent dominated by an eternal winter. Most giants have been either solitary or in small groups since the gods struck down their empire, but recently there have been whispers of them gathering on the frontier. The majority of skalds and scholars believe that this is utter hogwash, but the seers say something different. They believe that the end is nigh. Loki has returned, and Ragnarok has returned with him.
Current Capacity: 6/6
Aranilius Omenicia the Storm Sorcerer
Atlas Ward the Leonin Fathomless Warlock
Brin the Celestial Beastfolk Zealot Barbarian/Fighter
Gustavo the Swashbuckler Rogue/Hexblade Warlock
Klein Colique the Human Hearts Bard
Laric Stormlore the Air Genasi/Aasimar Gunwright Artificer/Ranger
Status: Ongoing, Session Count: 14, Level 7
Session 14 Update:
The party interrogated their researcher prisoner and interviewed the freed sorcerers. They managed to learn that they had been researching these sorcerer's blood to create some sort of magical disease to target those fueled by sorcerous power. Aberrations, celestial, planar law, and positive energy plane magics had been identified as threats that needed to be destroyed, and this is why these specific sorcerers were targeted. The party left the researcher and the sorcerers, who promptly killed him, and continued their journey north. The party first encountered a group of orcs who traded with the party for various items. This reach tribe also informed them of nearby threats. The next day the party managed to avoid a confrontation with a stone giant, but that same night they fought him as a pair of them tried crushing the party's tiny hut. Now the party enters a mysterious tomb with the mark of Fowlfegurd, the goddess of fertility, that they came across during their journey. They now delve into this tomb, anticipating both glory and treasure in the depths of the ice...
Tyrant of the Lost Falls - Mondays 7:00 pm - 11:00 pm.
The ruler of these lands uses the might of nature to maintain their power. Creatures of the jungle guard the lair of the druid-king, and it is said that even the trees themselves act as spies against insurgency. Despite this, there is a resistance brewing. It is said that these revolutionaries have obtained help from a seemingly impossible place: the outside world. It was formerly assumed that existence outside of the Lost Falls was nonexistent. The jungle is simply too harsh. You must join the revolutionaries to find the truth.
Current Capacity: 5/6
Party Makeup:
Damascus the Warforged Armorer Artificer
Essene Ir'Xayrandar the Astral Elf Stars Druid/Twilight Cleric/Chronurgy Wizard
Max Rose the Fairy Scribes Wizard
Morgan the Half-Elf Hexblade Warlock/Vengeance Paladin
Sliver the Warforged Flashing Steel Monk
Status: Ongoing, Session Count: 20, Level 7
Session 20 Update:
The party continued their battle underneath the governor's home. They defeated the monsters in the purple worm stable, and they promptly looted the area for magical items and money. They now face the governor in her portal room. The party fights to stop the elemental's incursion on the material plane and weaken the grip of the tyrant by taking away his gold and iron.
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Session 12 Update:
The party continued their journey to acquire the artifact within the temple. It has continued to whisper to each of them, and after they overcame cautionary ghosts and guardian golems they made it to the final door before the artifact. Each individual gave up a single secret to enter the vault where the artifact was kept. Upon entering the vault, each party member was transported to a situation that seemed ideal, and each made contact with this mysterious, human-sized, petrified, reptilian eye necklace. To some this object spoke to them, noting a history of aid or a plead of help. To others, it was a gift or important peace of empowerment, as noted by important people in their lives. All of their versions of the necklaces were threatened in their respective experiences, and they now face each other to obtain and utilize the eye. The only exception to this was Azra, who denied the influence of the eye on the account of already having a vile influence in his life. Azra was teleported to a space above the cave the rest of the party was in, almost like a viewing space for what was about to unfold. There, a one-eyed, one-handed, lich met him. He revealed to Azra exactly who he was, Vecna, a legendary lich who had ascended to godhood. It was his eye the party was battling for, and they are now about to determine who keeps it...
Session 45 Update:
He denied their usage of the gate, but provided the alternative of teleporting them himself. After meeting with the sphinx of the temple, the party decided to take care of some business before the sphinx teleported them to the Shadowfell. Namely, they want to recover the the Morphing Blade, the weapon that sealed Cthulhu out of the material plane. It is currently connected to the drow princess Estel, who is staying in a hidden druidic grove. On their way there the party was ambushed by Wheel, the Aberrant Champion and bearer of Reality's Razor. The party has temporarily gained the upper hand by ejecting him into the Astral sea using multiple dimension condensing objects, but in doing so they have opened a temporary portal to where the true enemy resides. Cthulhu's attention is now on the party, and the party now waits to discover what he will do with his temporary influence of the material plane...
Session 15 Update:
The party managed to overcome the rust elementals and a rusting knight with the arrival of a new party member, a warforged made of armor. They disarmed the traps, survived the paralysis-inducing rust attacks, and survived a blinding cloud of poisonous dust. With the second portal destroyed, only one remains, the one within the governor's home.
Session 12 Update:
The party returned to Ikol and his camp. As they were teleported in they were met by another individual sent by Kalladan to aid them in their mission. This drow named Spider Pig used his blood to hunt monsters, and in exchange for Kalladan's potential help he was to aid the party. The party talked to Ikol, who seemed mostly unbothered by the party's lack of transparency. He readily sent them as close to the dragon-killing item as he could, and the party descended into End's Fort, a large city on the way to the artifacts location. The party relaxed for a night in the city before setting off to the home of House Lazav, and they now face a road full of dangers. Extraplanar giants have already attacked the party, and they ready to face more on the way to their next artifact...
Session 11 Update:
The party continued their journey north. They came across parties of other adventurers retreating from their raids, and they came across another set of individuals searching for the lost Paladin of Eirtrada. They also overcame a vampiric attack against them. For now, the party continues their desolate journey north...
Session 16 Update:
The party returned from the closing of the iron mine gate with a small amount of trouble. They encountered some sort of giant, rune-powered creature that ambushed their hidden camp, and the party was able to easily overcome it. Essene also noticed some bad omens in the clouds. He informed the party that he believed that Nuaxsol, their commanding officer, was going to be killed. This prompted the party to push through a fierce hailstorm through the night, and they arrived in camp the next morning. They walked into camp and found Nuaxsol in her command tent, as alive and safe as ever. The party informed her of the bad omens as they debriefed the success of the mission together. She increased her guard, informed the party she would keep an eye out for threats, thanked the party for their service, and told them she would tell the party when her scouts came back from recon for the next mission. Most of the party dispersed to rest after a long night of racing through heavy hail. Kiko Mahn was confronted with flashes of creatures and places in his head as a mysterious being called "Watcher" began talking with him. Watcher told Kiko Mahn that danger was coming, and that the party should be wary of any new faces. Watcher also informed Kiko Mahn that a suspicious individual would approach the camp that afternoon. Max Rose was the only one with him at this time, and after having the information divulged to him he told Rakkara, the officer in charge of the party's logistics, of the potential dangers. Kiko Mahn and Max Rose then split, and Max Rose decided to fly above the camp. He eventually got high enough to see a large galleon floating on the tree line. He gathered the party up and told them about the ship and Kiko Mahn's communications. Armed with this information and the bad omens, the party resolved to surveil the outside of Nuaxsol's command tent. Eventually, a mysterious, rat-like, Runetanic man armed with a dragon-touched adamantine rapier and firearms entered the camp and met with Nuaxsol. The party gathered outside the tent for "safety reasons" and eavesdropped on the conversation. Between the information gained from this eavesdropping and the party asking Nuaxsol after they left the party learned that these individuals wanted to provide arms and support to the rebellion in exchange for help in capturing a drow child. Nuaxsol invited them to set up in camp, and told the party to come dressed battle ready just in case...
Session 13 Update:
The party utilized Spider Pig's helm of teleportation, with some mishaps and dead horses along the way, to make it to their destination, Vatnspoka. The seat of House Lazav is a great hall made of the clouds themselves. The party did some shopping, selling, and shopping before making their way to the central great hall to discover the location of the artifact the party was after. A cloud jotunborn daughter of Lazav had a dwarven servant take them to the location of the artifact. The dwarf informed the party that the hall was built upon on the hill, and it was discovered after that some sort of celestial-guarded complex within the hill. The party then snuck up on the big cats and kittens guarding the celestial-marked entrance and killed them after being advised to turn around or be met with violence. The party now continues into this complex for a dragon-killing artifact...
Session 14 Update:
Everyone in the party except Azra was faced with a room with the mysterious eye in the center of it. The party members began to talk out the visions they saw and attempted to figure a way out of the room. Eventually, they allowed Flint to put the eye in his own skull, and this resulted him in trying to kill Dunstan. The party knocked him unconscious and tore out the eye, and this kills him. The party figures out that leaving the eye in the room will allow them to leave, and they do this after knocking out Dunstan who insists on attempting to take it to destroy it. It is at this point Astrid informs the party she is leaving them once they get to the next city. The party has a funeral for Flint after they make it out of the temple. Azra reveals that he was watching the whole debacle with Vecna. The party now journeys to a nearby harengon village in a vehicle that will soon shutdown without Flint's presence...
Session 46 Update:
The party fled the presence of Cthulhu after he gave the party a chance to run away from the planet. He instructed the party to teleport away and leave Zanir to him. The sword wasn't fighting the party like it was before, and the party quickly discussed what they wanted to do. Unfortunately, right as they started executing their plan, the sword dissipates and Cthulhu left their minds. The party took too long to come to a consensus, and Cthulhu will not show them mercy a second time. The party flew to grab the Morphing Blade out of the drow princess Estel. They eventually figure out she is hidden in the illusory forest and state of the Lost Falls, a place ruled by a druidic tyrant and his lieutenants. The party sends Rotta to cut a deal with the rebellion against them, and the party had been notified they can make camp at this base as their offer is passed up the chain of command...
Session 17 Update:
The party convened with some suspicious individuals after welcoming the old man Obernath into the party. They met and had dinner in Nuaxsol's command tent with a firbolg, two humans, and a deep gnome who were offering aid in the form of arms and resources in exchange for help extracting one of the tyrant's supposed generals. The general they were after supposedly takes the form of a drow child. The group wanted to provide magical gear, money, and a skyship armed with arcane cannons. During the dinner the firbolg, named Yukyuk, released a worm onto the party that was supposedly a version of himself so the party could have their own "publicist". He was caught by Essene, who burned the worm, and immediately questioned by the party. Nuaxsol asked the group to step out after the incident, and on their way out one of the humans, K, slipped a drug into Max's drink which Damascus identified as mind-altering dust of deliciousness. The party convened with Nuaxsol and determined this group could not be trusted, but they could be used. They decided that this party could be used as a major distraction while the party struck the last portal site; while also taking advantage of their resources until they were left to fend for themselves. The plan was this: the party would pretend to go along with any plan that was constructed, and the group would be left in camp for the tyrant's forces to attack. While this occurs and distracts the tyrant's forces the party would attack the last governor's portal. The other group was called back in, and seemingly attempted to rectify with the party after the incidents. Tension was relatively high, but the other group offered upgrades and insights on their weaponry and armor to help the party even further. As the dinner ended the party also learned that the group has had interactions with both Loki and Cthulhu. The party has set a plan in place and now anticipates attacking the last portal...
Session 14 Update:
The party pressed their way further into the complex underneath Vatnspoka. They battled valkyries and ghosts and made their way through magical darkness and trapped halls. While fighting the valkyries and ghosts one of the celestials, a couatl, told the party the object they were after was something that would empower Loki. After some discussion it was determined that the party could use this powerful artifact to their advantage, especially because Spider Pig might be capable of hiding the artifact from Loki. Within the trapped and darkened halls the party found a sentient darkstone that Zhen is now supposedly "life-bonded" with. The party now continues their journey for the artifact...
Session 12 Update:
The party continued their journey to the north. The party came across another pair of individuals, Gustavo and Aranilius, and they battled a group of draugr together. Gustavo and Aranilius had been with another group that had been destroyed by roaming giants. They joined the party on their journey north, and eventually came across a towering, metal, spike giving off lighting into the sky guarded by a cyclops and a spirit troll. They managed to lie their way past the guards and entered the complex. As they descended they heard a woman's voice in their head that begged for her and her fellow prisoner's rescue. They had ventured into some type of prison laboratory, and they now need to decide what to do about it...
Session 18 Update:
The party ventured to the governor's home after setting up their diversionary plan. Unfortunately, the party that was supposed to help them abruptly left after depositing resources on the party and the revolution. The party got to know each other a little better on the way to the governor's home, and they did through reconnaissance once they arrived. After doing this scouting the part determined the best way to gain entry would be to commandeer a incoming shipment and act as the convoy. They eliminated the earth elemental guards and incapacitated the driver to overtake a wagon filled with precious gems and rations. With a combination of illusory magic and a quick lie, the party was able to infiltrate the house without raising any alarm. They currently stand in the stables of the complex, anticipating the possible conflict to come...
Session 15 Update:
The party managed to successful finish off the remaining guardians of the token. They traded coin and diamonds for magical arms and armor in one room, and they used them to best the draugr guardians in the next room. In the final room they encountered a valkyrie blessed with foresight. The party did battle with these valkyries for this mysterious token, and they were able to best the heralds of the gods. The item they found was a platinum coin of Loki, a scowling profile on one side and an image of a wilting lily on the other. In order to hide the token from Loki Spider Pig used his aberrant physiology to absorb it, inflicting unknown abilities upon him. In order to create distance between themselves and Loki while still completing their goal of slaying a dragon the party has decided to go to the colossi-filled city of Telesaia. The party awaits their teleportation to this place...
Session 13 Update:
The party managed to successfully infiltrate the laboratory. First, the party acted as security guards to get down to the holding level. Some researchers were knocked unconscious or killed along the way, but the wider facility was not made aware of an incursion. The party eventually recognized that there was a magical power source restraining the prisoners, but not before stumbling in on the head researchers. A quick battle erupted between the two groups, and the party managed to dispatch them and take their security clearance to the lower levels. Here, the party was met with a lighting hulk, and after a quick exchange they managed to destroy the hulk and the facility's power source. This sent the entire place into a frenzy. Guards attacked the party, but they managed to free the four imprisoned sorcerers and get out before the entire facility exploded in an electrifying show of red lightning. The party now discusses on what to do with these knew companions as the rest after a stressful and tenuous mission...
Session 15 Update:
The party held a funeral for Flint and promptly departed for the nearest town. They discussed their possible next moves as apples drove them. Flint rejoined the party the next day after being revived with the Eye of Vecna in his head. Most of the party was weary of his return, and everyone vowed to keep an extra eye on him. The party was then attacked by centaur-like demons. Azra was informed by Demo that he wanted him to visit, and the demons had been sent to fetch him. Unfortunately, transport to the Abyss includes getting murdered, so the party fought off the demons, but not before Flint was killed by them. The party now journeys to the nearby harengon town, again without the aid of their friend Flint...
Session 19 Update:
The party battled their way through the guards inside of the complex. They freed two individuals from captivity who had been captured for trespassing. They party decided to move further into the complex; they found a treasure room and a secret stair well that led down another floor. On this floor the party destroyed gargoyles in a statue studio, and they now ready themselves to do battle with an earth guardian and assassins sitting in the purple worm stables...
Session 16 Update:
The party recovered in the emptied dungeon, and some party members experienced some troubled sleep as they rested. The next morning the party ascended up back to the great hall. As Zhen waited to reacquire her dog that she left with the nobles for safety she heard that someone named the Enlightened Counselor had come from Moorladen to meet with the heads of House Lazav. They were due to arrive at noon, and the party decided to spend their morning shopping so they could see who this Enlightened Counselor was. The party bought potions, items, weapons, and armor from various spots within the city, and they reconvened to witness this Enlightened Counselor enter the great hall of Vatnspoka. The instant she stepped out of her carriage Maize recognized her mother, named Kai, and Torok identified someone who possibly destroyed his home. Maize instantly took on the form of a bird, and the rest of the party introduced themselves. Some under their true names and forms, and some with false ones. Kai briefly talked with the party, and eventually she invited Zhen and Spider to her apartments for a more private conversation after she took care of her business with the Lazavs. When night came Zhen and Spider talked to Kai. Spider eventually got a private audience wither her that ended with him missing the top of his pinky. The party now prepares to move to Telesaia to hunt for more dragon-slaying artifacts...
Session 14 Update:
The party interrogated their researcher prisoner and interviewed the freed sorcerers. They managed to learn that they had been researching these sorcerer's blood to create some sort of magical disease to target those fueled by sorcerous power. Aberrations, celestial, planar law, and positive energy plane magics had been identified as threats that needed to be destroyed, and this is why these specific sorcerers were targeted. The party left the researcher and the sorcerers, who promptly killed him, and continued their journey north. The party first encountered a group of orcs who traded with the party for various items. This reach tribe also informed them of nearby threats. The next day the party managed to avoid a confrontation with a stone giant, but that same night they fought him as a pair of them tried crushing the party's tiny hut. Now the party enters a mysterious tomb with the mark of Fowlfegurd, the goddess of fertility, that they came across during their journey. They now delve into this tomb, anticipating both glory and treasure in the depths of the ice...
Session 20 Update:
The party continued their battle underneath the governor's home. They defeated the monsters in the purple worm stable, and they promptly looted the area for magical items and money. They now face the governor in her portal room. The party fights to stop the elemental's incursion on the material plane and weaken the grip of the tyrant by taking away his gold and iron.