Tyrant of the Lost Falls - Mondays 7:00 pm - 11:00 pm.
The ruler of these lands uses the might of nature to maintain their power. Creatures of the jungle guard the lair of the druid-king, and it is said that even the trees themselves act as spies against insurgency. Despite this, there is a resistance brewing. It is said that these revolutionaries have obtained help from a seemingly impossible place: the outside world. It was formerly assumed that existence outside of the Lost Falls was nonexistent. The jungle is simply too harsh. You must join the revolutionaries to find the truth.
Current Capacity: 5/6
Party Makeup:
Boulder "Stoney" Aspenbrook the Firbolg Gunslinger Fighter
Damascus the Warforged Armorer Artificer
Essene Ir'Xayrandar the Astral Elf Stars Druid/Twilight Cleric/Chronurgy Wizard
Eve Zecklades the Human Divination Wizard
Umbreon the Clairsentience Mind-Flayer
Status: Ongoing, Session Count: 44, Level 10
Session 44 Update:
The party began their work for Tasha. They managed to infiltrate the first portion of the death tyrant's lair. By using invisibility and bags of holding they snuck pass the guards. The managed to silence an alarm spell, but were forced to properly engage the the guards once they came up against a magical barrier. The party now fights to enter the rest of the base as they battle past the skeletal undead...
Vengeance of the Maimed Mage - Sundays 6:00 pm - 10:00 pm.
The continent of Moorladen is known by many names: Home of the Dawn Empire, Countries of Autumn, and the Crown of Zanir are just a few. Its most famous name however is this: the Land of the Immortals. All people born on this continent are blessed with eternal youth. People grow to maturity, and they slowly stop aging. The government claims this is due to the advancements made in magic and science, and most believe them. You, however, know that there must be a deeper reason for this miracle. Rumors of dark, necromantic, practices happening in shadowed corners and isolated halls have been spread across the continent. It is up to you to investigate them.
Current Capacity: 6/6
Grinning Jack the Shadar-kai Hexblade Warlock/Divine Soul Sorcerer/Paladin/Rogue
Limn the Forest Gnome Scribes Wizard
Longwei Zhenren the Obsidian Dragonborn Astral Self Monk
Maize Korn the Tiefling Coast Druid
Torok the Half-Orc Battle Master Fighter
Tydl Umeneiros the Giant Barbarian
Status: Ongoing, Session Count: 40, Level 10
Session 40 Update:
The party delved into the lair of Ranzigsaur. They managed to infiltrate themselves to the lower levels by using a combination of silent spells and deadly force. The party made it to the lower levels and managed to scout out most of the poisonous waters and shores. The party decided to draw the dragon out in order to strike at him outside of his lair proper. The party managed to heavily damage him within the first round, but he has since retreated and sent his various minions in to kill the party...
Laughter of Loki: Ragnarok - Saturdays 8:00 am - 12:00 pm
The giants are stirring in Runetan, a continent dominated by an eternal winter. Most giants have been either solitary or in small groups since the gods struck down their empire, but recently there have been whispers of them gathering on the frontier. The majority of skalds and scholars believe that this is utter hogwash, but the seers say something different. They believe that the end is nigh. Loki has returned, and Ragnarok has returned with him.
Current Capacity: 6/6
Aranilius Omenicia the Tiefling Storm Sorcerer
Brin the Celestial Beastfolk Zealot Barbarian/Fighter
Clockwork the Warforged Archanomechanist Artificer
Gustavo the Human Swashbuckler Rogue/Hexblade Warlock
Hurdy the Warforged Valor Bard/Hexblade Warlock
Snowball the Goblin Arcane Archer Fighter
Status: Ongoing, Session Count: 38, Level 11
Session 38 Update:
The party managed to fight off the fiends attacking the battlements of House Altapeer. With the help of the Altapeer guards the party killed most of the fiends and a recognizable purple tiefling the party had encountered before. They managed to kill her with the arrival of Clockwork and his mechanical suit. After the battle it was discovered that the body was that of Aranilius' father. The party now asks for his revival in and a blessing from the house...
Enter the Mirrored One - Tuesdays 6:00 pm -10:00 pm.
Cthulhu is rising, and a prophecy is in play. You must destroy his means of escape, or rediscover the power that imprisoned him in the first place. His agents are constantly working against you, but there are allies in this world. Gather power to stand up to the might of this eldritch being and his cultists or allow the world to fall into his domain.
Current Capacity: 5/6
Fruit Punch the Fishman Life Cleric
Kayeverest Osstauncci the Human Assassin Rogue/Shadow Monk
L the Human Divination Wizard/Eloquence Bard/Hexblade Warlock/Rogue
Steve Stevenson the Deep Gnome Armorer Artificer
Yukyuk the Wise the Firbolg Creation Bard
Status: Ongoing, Session Count: 65, Level 14
Session 65 Update:
The executed their plan against the warehouse and the beholder inside by turning Steve into a sea serpent and destroying the building. The party managed to kill the beholder, guards, and monsters inside with only Fruit Punch being knocked unconscious in the process. The party now awaits the eye tyrant's reaction to this blatant attack on his property...
Tyrant of the Lost Falls - Mondays 7:00 pm - 11:00 pm.
The ruler of these lands uses the might of nature to maintain their power. Creatures of the jungle guard the lair of the druid-king, and it is said that even the trees themselves act as spies against insurgency. Despite this, there is a resistance brewing. It is said that these revolutionaries have obtained help from a seemingly impossible place: the outside world. It was formerly assumed that existence outside of the Lost Falls was nonexistent. The jungle is simply too harsh. You must join the revolutionaries to find the truth.
Current Capacity: 6/6
Party Makeup:
Boulder "Stoney" Aspenbrook the Firbolg Gunslinger Fighter
Damascus the Warforged Armorer Artificer
Essene Ir'Xayrandar the Astral Elf Stars Druid/Twilight Cleric/Chronurgy Wizard
Eve Zecklades the Human Divination Wizard
Umbreon the Clairsentience Mind-Flayer
Valvaris the Glitchling Gunwright Artificer
Status: Ongoing, Session Count: 45, Level 10
Session 45 Update:
The party battled their way out of the the death tyrant's lair as they retreated from the various chokepoints within the maze-like caves. The party now anticipates their escape by killing the remaining guards blocking their way out...
Vengeance of the Maimed Mage - Sundays 6:00 pm - 10:00 pm.
The continent of Moorladen is known by many names: Home of the Dawn Empire, Countries of Autumn, and the Crown of Zanir are just a few. Its most famous name however is this: the Land of the Immortals. All people born on this continent are blessed with eternal youth. People grow to maturity, and they slowly stop aging. The government claims this is due to the advancements made in magic and science, and most believe them. You, however, know that there must be a deeper reason for this miracle. Rumors of dark, necromantic, practices happening in shadowed corners and isolated halls have been spread across the continent. It is up to you to investigate them.
Current Capacity: 6/6
Grinning Jack the Shadar-kai Hexblade Warlock/Divine Soul Sorcerer/Paladin/Rogue
Limn the Forest Gnome Scribes Wizard
Longwei Zhenren the Obsidian Dragonborn Astral Self Monk
Maize Korn the Tiefling Coast Druid
Torok the Half-Orc Battle Master Fighter
Tydl Umeneiros the Giant Barbarian
Status: Ongoing, Session Count: 41, Level 10
Session 41 Update:
The party managed to slay the ancient black dragon Ranzigsaur. Tydl briefly died in the battle, but Maize brought him back to life with a revivify spell. The party searched the rest of the lair as the remaining forces of Ranzigsaur melted away without the might of their leader to keep them together. A high amount of wealth was taken along with a batch of magical items from the hoard as the party's draconic enhanced prowess fed on the ambient draconic magics. Among the hoard the artifact the party was seeking, Goldbeard's Pipe, was uncovered and claimed by Limn. With this item in hand the party teleported back to House Songvari. The head of House Songvari was happy to find the party had succeeded, and he promised to follow through on the deal that had been made. He extended the party's blessing, promised to aid them in killing the shadow dragon. The jarl invited the party to stay for a few days for the banquet that will be held in their honor. The party now rests for a few days before the banquet begins...
Laughter of Loki: Ragnarok - Saturdays 8:00 am - 12:00 pm
The giants are stirring in Runetan, a continent dominated by an eternal winter. Most giants have been either solitary or in small groups since the gods struck down their empire, but recently there have been whispers of them gathering on the frontier. The majority of skalds and scholars believe that this is utter hogwash, but the seers say something different. They believe that the end is nigh. Loki has returned, and Ragnarok has returned with him.
Current Capacity: 6/6
Aranilius Omenicia the Tiefling Storm Sorcerer
Brin the Celestial Beastfolk Zealot Barbarian/Fighter
Clockwork the Warforged Archanomechanist Artificer
Gustavo the Human Swashbuckler Rogue/Hexblade Warlock
Hurdy the Warforged Valor Bard/Hexblade Warlock
Snowball the Goblin Arcane Archer Fighter
Status: Ongoing, Session Count: 39, Level 11
Session 39 Update:
The party defeated the battlement attackers and went inside to meet with the Jarl of Altapeer. He thanked them for their aid and agreed to revive both Aranilius' father and Ilga, a Reach Ranger who had died while fighting along the party, with the rejuvenating fires of the phoenix. It was also agreed that for the fire blessing of Altapeer the party would eliminate the criminal element within the city that also just so happened to be the creditor of Aranilius. The party were welcomed to stay in the home of House Altapeer, and the revival of Ilga and Aranilius' father was scheduled for dawn of the next day. Clockwork and Gustavo took off back to Clockwork's home to review some books on how to revive Clockwork's mother, and Aranilius picked up some mail from his old home. At dawn of the next day both Ilga and Aranilius' father were successfully revived, but Brin was overtaken by some murderous force. She managed to kill Aranilius' father and nearly killed Gustavo, but she was removed from the revival hall after she briefly calmed after the killing. She was hurried out with Ilga, and Aranilius' father was revivified. The party questioned him, and he simply stated he was under orders from his boss, who had promised to relieve Aranilius' debt in exchange for service. Aranilius and his father talked privately before the father teleported away to continue his servitude. The party breifly rested before heading out to eliminate the criminals within the city. Along the way to the location of the crime family the party was stopped by bounty hunters. They now prepare to fight off these mercenaries in an effort to obtain a blessing for themselves, and free Aranilius from his enormous debt...
Tyrant of the Lost Falls - Mondays 7:00 pm - 11:00 pm.
The ruler of these lands uses the might of nature to maintain their power. Creatures of the jungle guard the lair of the druid-king, and it is said that even the trees themselves act as spies against insurgency. Despite this, there is a resistance brewing. It is said that these revolutionaries have obtained help from a seemingly impossible place: the outside world. It was formerly assumed that existence outside of the Lost Falls was nonexistent. The jungle is simply too harsh. You must join the revolutionaries to find the truth.
Current Capacity: 5/6
Party Makeup:
Boulder "Stoney" Aspenbrook the Firbolg Gunslinger Fighter
Damascus the Warforged Armorer Artificer
Essene Ir'Xayrandar the Astral Elf Stars Druid/Twilight Cleric/Chronurgy Wizard
Eve Zecklades the Human Divination Wizard
Umbreon the Clairsentience Mind-Flayer
Status: Ongoing, Session Count: 46, Level 10
Session 46 Update:
The party narrowly escaped the forces of the death tyrant while in a bid to destroy as many undead as they could on the way out. The party now officially retreats from the area to return back later and kill the death tyrant...
Vengeance of the Maimed Mage - Sundays 6:00 pm - 10:00 pm.
The continent of Moorladen is known by many names: Home of the Dawn Empire, Countries of Autumn, and the Crown of Zanir are just a few. Its most famous name however is this: the Land of the Immortals. All people born on this continent are blessed with eternal youth. People grow to maturity, and they slowly stop aging. The government claims this is due to the advancements made in magic and science, and most believe them. You, however, know that there must be a deeper reason for this miracle. Rumors of dark, necromantic, practices happening in shadowed corners and isolated halls have been spread across the continent. It is up to you to investigate them.
Current Capacity: 5/6
Grinning Jack the Shadar-kai Hexblade Warlock/Divine Soul Sorcerer/Paladin/Rogue
Limn the Forest Gnome Scribes Wizard
Longwei Zhenren the Obsidian Dragonborn Astral Self Monk
Torok the Half-Orc Battle Master Fighter
Tydl Umeneiros the Giant Barbarian
Status: Ongoing, Session Count: 42, Level 10
Session 42 Update:
The party used their newfound money to go shopping for magical items and arms in Smidjastadur. There they meet the vedalken crafter Tyrus to produce custom magical items for the party. After some negotiations items were commissioned. The party returned to House Songvari for their banquet. The party met with several individuals from many houses, and they even were offered another job to exterminate lycanthropic slaadi. The party now moves to retrieve shadewood from the Shadowfell to create Siwong's magical items...
Laughter of Loki: Ragnarok - Saturdays 8:00 am - 12:00 pm
The giants are stirring in Runetan, a continent dominated by an eternal winter. Most giants have been either solitary or in small groups since the gods struck down their empire, but recently there have been whispers of them gathering on the frontier. The majority of skalds and scholars believe that this is utter hogwash, but the seers say something different. They believe that the end is nigh. Loki has returned, and Ragnarok has returned with him.
Current Capacity: 6/6
Aranilius Omenicia the Tiefling Storm Sorcerer
Brin the Celestial Beastfolk Zealot Barbarian/Fighter
Clockwork the Warforged Archanomechanist Artificer
Gustavo the Human Swashbuckler Rogue/Hexblade Warlock
Hurdy the Warforged Valor Bard/Hexblade Warlock
Snowball the Goblin Arcane Archer Fighter
Status: Ongoing, Session Count: 40, Level 11
Session 40 Update:
The party attempted to attack the the tieflings in their home, but they were eventually overwhelmed by the sheer amount of individuals within. Gustavo teleported the majority of the party out, but both Hurdy and Snowball remain within the complex...
Enter the Mirrored One - Tuesdays 6:00 pm -10:00 pm.
Cthulhu is rising, and a prophecy is in play. You must destroy his means of escape, or rediscover the power that imprisoned him in the first place. His agents are constantly working against you, but there are allies in this world. Gather power to stand up to the might of this eldritch being and his cultists or allow the world to fall into his domain.
Current Capacity: 5/6
Fruit Punch the Fishman Life Cleric
Kayeverest Osstauncci the Human Assassin Rogue/Shadow Monk
L the Human Divination Wizard/Eloquence Bard/Hexblade Warlock/Rogue
Steve Stevenson the Deep Gnome Armorer Artificer
Yukyuk the Wise the Firbolg Creation Bard
Status: Ongoing, Session Count: 66, Level 14
Session 66 Update:
The party attempted to keep fighting the beholders within the city. After resting from their battle, the party were visited from one of the officials of the city. She simply requested that the party inform her if any other buildings would be destroyed. The party eventually caught the beholder's troops leaving the city, and managed to infiltrate the group. The turned Steve into a white dragon and flew to the kobold city they were headed to. There they discovered a map to the location of the main beholder's base. The party arrived there and engaged the elemental guards safeguarding the entrance...
Tyrant of the Lost Falls - Mondays 7:00 pm - 11:00 pm.
The ruler of these lands uses the might of nature to maintain their power. Creatures of the jungle guard the lair of the druid-king, and it is said that even the trees themselves act as spies against insurgency. Despite this, there is a resistance brewing. It is said that these revolutionaries have obtained help from a seemingly impossible place: the outside world. It was formerly assumed that existence outside of the Lost Falls was nonexistent. The jungle is simply too harsh. You must join the revolutionaries to find the truth.
Current Capacity: 5/6
Party Makeup:
Boulder "Stoney" Aspenbrook the Firbolg Gunslinger Fighter
Damascus the Warforged Armorer Artificer
Essene Ir'Xayrandar the Astral Elf Stars Druid/Twilight Cleric/Chronurgy Wizard
Eve Zecklades the Human Divination Wizard
Umbreon the Clairsentience Mind-Flayer
Status: Ongoing, Session Count: 47, Level 10
Session 47 Update:
The party equipped themselves with new gear and acquired new resources before delving back into the battle with the death tyrant. They have managed to kill the first set of skeletons and magic constructs, and they now seek to delve deeper in...
Vengeance of the Maimed Mage - Sundays 6:00 pm - 10:00 pm.
The continent of Moorladen is known by many names: Home of the Dawn Empire, Countries of Autumn, and the Crown of Zanir are just a few. Its most famous name however is this: the Land of the Immortals. All people born on this continent are blessed with eternal youth. People grow to maturity, and they slowly stop aging. The government claims this is due to the advancements made in magic and science, and most believe them. You, however, know that there must be a deeper reason for this miracle. Rumors of dark, necromantic, practices happening in shadowed corners and isolated halls have been spread across the continent. It is up to you to investigate them.
Current Capacity: 5/6
Grinning Jack the Shadar-kai Hexblade Warlock/Divine Soul Sorcerer/Paladin/Rogue
Limn the Forest Gnome Scribes Wizard
Longwei Zhenren the Obsidian Dragonborn Astral Self Monk
Torok the Half-Orc Battle Master Fighter
Tydl Umeneiros the Giant Barbarian
Status: Ongoing, Session Count: 43, Level 10
Session 43 Update:
The party moved to seek the wood of an elder wraithwood tree to acquire shadewood for the Siwongs artifact to weaken the dragon. They first snuck past large, carnivorous birds of the Shadowfell and scabbed cave bears. They battled a horde of spirit spiders once they got stuck within their webs, and they managed to destroy the plant guardians standing guard of the shadewood forest. The party now hunts for the elder wraithwood tree...
Laughter of Loki: Ragnarok - Saturdays 8:00 am - 12:00 pm
The giants are stirring in Runetan, a continent dominated by an eternal winter. Most giants have been either solitary or in small groups since the gods struck down their empire, but recently there have been whispers of them gathering on the frontier. The majority of skalds and scholars believe that this is utter hogwash, but the seers say something different. They believe that the end is nigh. Loki has returned, and Ragnarok has returned with him.
Current Capacity: 6/6
Aranilius Omenicia the Tiefling Storm Sorcerer
Brin the Celestial Beastfolk Zealot Barbarian/Fighter
Clockwork the Warforged Archanomechanist Artificer
Gustavo the Human Swashbuckler Rogue/Hexblade Warlock
Hurdy the Warforged Valor Bard/Hexblade Warlock
Snowball the Goblin Arcane Archer Fighter
Status: Ongoing, Session Count: 41, Level 11
Session 41 Update:
The party continued to hammer away at the home of the criminal tieflings. They managed to free Snowball and several other captured prisoners, and the party currently fights the tieflings and their forces in an effort to rid the town of the criminal presence and attain the blessing of House Altapeer...
Tyrant of the Lost Falls - Mondays 7:00 pm - 11:00 pm.
The ruler of these lands uses the might of nature to maintain their power. Creatures of the jungle guard the lair of the druid-king, and it is said that even the trees themselves act as spies against insurgency. Despite this, there is a resistance brewing. It is said that these revolutionaries have obtained help from a seemingly impossible place: the outside world. It was formerly assumed that existence outside of the Lost Falls was nonexistent. The jungle is simply too harsh. You must join the revolutionaries to find the truth.
Current Capacity: 5/6
Party Makeup:
Boulder "Stoney" Aspenbrook the Firbolg Gunslinger Fighter
Damascus the Warforged Armorer Artificer
Essene Ir'Xayrandar the Astral Elf Stars Druid/Twilight Cleric/Chronurgy Wizard
Eve Zecklades the Human Divination Wizard
Umbreon the Clairsentience Mind-Flayer
Status: Ongoing, Session Count: 48, Level 10
Session 48 Update:
The party delved deeper into the dungeon to fight the death tyrant. They made their way past dragonbone golems and skeletal guards before coming across the final level. The party now anticipates their final confrontation with the death tyrant himself...
Vengeance of the Maimed Mage - Sundays 6:00 pm - 10:00 pm.
The continent of Moorladen is known by many names: Home of the Dawn Empire, Countries of Autumn, and the Crown of Zanir are just a few. Its most famous name however is this: the Land of the Immortals. All people born on this continent are blessed with eternal youth. People grow to maturity, and they slowly stop aging. The government claims this is due to the advancements made in magic and science, and most believe them. You, however, know that there must be a deeper reason for this miracle. Rumors of dark, necromantic, practices happening in shadowed corners and isolated halls have been spread across the continent. It is up to you to investigate them.
Current Capacity: 6/6
Grinning Jack the Shadar-kai Hexblade Warlock/Divine Soul Sorcerer/Paladin/Rogue
Limn the Forest Gnome Scribes Wizard
Longwei Zhenren the Obsidian Dragonborn Astral Self Monk
St. Ives the Lightfoot Halfling Eloquence Bard/Divination Wizard
Torok the Half-Orc Battle Master Fighter
Tydl Umeneiros the Giant Barbarian
Status: Ongoing, Session Count: 45, Level 10
The party managed to slay the elder wraithroot tree and harvest his heartwood for Siwong's magical items. The party returned to Limn's apartment in order to rest and gather resources before setting off for a lycan's claws. Rumors of a powerful, panther-like lycan within the jungles of Aidilan have been heard by the party, and they now chase after it to complete Siwong's items to help kill the dragon...
Laughter of Loki: Ragnarok - Saturdays 8:00 am - 12:00 pm
The giants are stirring in Runetan, a continent dominated by an eternal winter. Most giants have been either solitary or in small groups since the gods struck down their empire, but recently there have been whispers of them gathering on the frontier. The majority of skalds and scholars believe that this is utter hogwash, but the seers say something different. They believe that the end is nigh. Loki has returned, and Ragnarok has returned with him.
Current Capacity: 6/6
Aranilius Omenicia the Tiefling Storm Sorcerer
Brin the Celestial Beastfolk Zealot Barbarian/Fighter
Clockwork the Warforged Archanomechanist Artificer
Gustavo the Human Swashbuckler Rogue/Hexblade Warlock
Hurdy the Warforged Valor Bard/Hexblade Warlock
Snowball the Goblin Arcane Archer Fighter
Status: Ongoing, Session Count: 42, Level 11
Session 42 Update:
The party managed to slay the majority of the tieflings of Mammon. The party killed the majority of its members and their devilish summon to rid the town, and Aranilius of their criminal burden. The party did some shopping after gathering their blessing from House Altapeer and getting some rest. The morning of the next day the runic colossus known as The Sentinel informed the party that the earthen primordial titan is rising in the north. The party now races to go meet the threat they have been preparing for...
Enter the Mirrored One - Tuesdays 6:00 pm -10:00 pm.
Cthulhu is rising, and a prophecy is in play. You must destroy his means of escape, or rediscover the power that imprisoned him in the first place. His agents are constantly working against you, but there are allies in this world. Gather power to stand up to the might of this eldritch being and his cultists or allow the world to fall into his domain.
Current Capacity: 5/6
Fruit Punch the Fishman Life Cleric
Kayeverest Osstauncci the Human Assassin Rogue/Shadow Monk
L the Human Divination Wizard/Eloquence Bard/Hexblade Warlock/Rogue
Steve Stevenson the Deep Gnome Armorer Artificer
Yukyuk the Wise the Firbolg Creation Bard
Status: Ongoing, Session Count: 67, Level 14
Session 67 Update:
The party entered the dungeon of the beholder, and the did battle with many of the creatures of the dungeon throughout. They decided to retreat to gain a respite before delving further in. During this time K attempted to contact her former lover Loki, but she was ignored. Yukyuk managed to contact him, and he was informed that Loki did not want to speak to K despite the planned apology. The party now prepares themselves to delve deeper into the dungeon...
Tyrant of the Lost Falls - Mondays 7:00 pm - 11:00 pm.
The ruler of these lands uses the might of nature to maintain their power. Creatures of the jungle guard the lair of the druid-king, and it is said that even the trees themselves act as spies against insurgency. Despite this, there is a resistance brewing. It is said that these revolutionaries have obtained help from a seemingly impossible place: the outside world. It was formerly assumed that existence outside of the Lost Falls was nonexistent. The jungle is simply too harsh. You must join the revolutionaries to find the truth.
Current Capacity: 4/6
Party Makeup:
Damascus the Warforged Armorer Artificer
Essene Ir'Xayrandar the Astral Elf Stars Druid/Twilight Cleric/Chronurgy Wizard
Eve Zecklades the Human Divination Wizard
Umbreon the Clairsentience Mind-Flayer
Status: Ongoing, Session Count: 49, Level 10
Session 49 Update:
The party continued their fight with the death tyrant. Each side is playing the combat tactically. One choke point has been holding both sides back, and flanking maneuvers from the death tyrant have been hindering the party. The party now seeks to end the fight by obscuring the battlefield with an eversmoking bottle...
Vengeance of the Maimed Mage - Sundays 6:00 pm - 10:00 pm.
The continent of Moorladen is known by many names: Home of the Dawn Empire, Countries of Autumn, and the Crown of Zanir are just a few. Its most famous name however is this: the Land of the Immortals. All people born on this continent are blessed with eternal youth. People grow to maturity, and they slowly stop aging. The government claims this is due to the advancements made in magic and science, and most believe them. You, however, know that there must be a deeper reason for this miracle. Rumors of dark, necromantic, practices happening in shadowed corners and isolated halls have been spread across the continent. It is up to you to investigate them.
Current Capacity: 6/6
Grinning Jack the Shadar-kai Hexblade Warlock/Divine Soul Sorcerer/Paladin/Rogue
Limn the Forest Gnome Scribes Wizard
Longwei Zhenren the Obsidian Dragonborn Astral Self Monk
St. Ives the Lightfoot Halfling Eloquence Bard/Divination Wizard
Torok the Half-Orc Battle Master Fighter
Tydl Umeneiros the Giant Barbarian
Status: Ongoing, Session Count: 46, Level 10
Session 46 Update:
The party gathered some resources and information on the lost city they were going to enter, and Limn teleported the party to the goblinoid city of Vakstool to get close to their destination. During the teleportation the halfling St. Ives was spiced into the teleportation with them. After a brief introduction it was determined that they could help each other. The party needed a healer, and St. Ives needed help getting home. In the city the party went into a tavern/brothel to possibly pick up a guide or some information about their lycanthropic target. The party enjoyed themselves within the tavern,; some had more productive nights than others. Limn got some more information on the nature of the city's curse; specifically anyone that spent too much time within the city would turn into a lycanthrope themselves. Armed with this information the party delved into the jungle after a pleasurable night. Within the jungle they encountered and killed a pack of blood-spiked eels. The party began to consume the fish as it was determined they creatures had been artificially modified in some way. The party now continues deeper into the jungle in search of their lycanthropic prey...
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Session 44 Update:
The party began their work for Tasha. They managed to infiltrate the first portion of the death tyrant's lair. By using invisibility and bags of holding they snuck pass the guards. The managed to silence an alarm spell, but were forced to properly engage the the guards once they came up against a magical barrier. The party now fights to enter the rest of the base as they battle past the skeletal undead...
Session 40 Update:
The party delved into the lair of Ranzigsaur. They managed to infiltrate themselves to the lower levels by using a combination of silent spells and deadly force. The party made it to the lower levels and managed to scout out most of the poisonous waters and shores. The party decided to draw the dragon out in order to strike at him outside of his lair proper. The party managed to heavily damage him within the first round, but he has since retreated and sent his various minions in to kill the party...
Session 38 Update:
The party managed to fight off the fiends attacking the battlements of House Altapeer. With the help of the Altapeer guards the party killed most of the fiends and a recognizable purple tiefling the party had encountered before. They managed to kill her with the arrival of Clockwork and his mechanical suit. After the battle it was discovered that the body was that of Aranilius' father. The party now asks for his revival in and a blessing from the house...
Session 65 Update:
The executed their plan against the warehouse and the beholder inside by turning Steve into a sea serpent and destroying the building. The party managed to kill the beholder, guards, and monsters inside with only Fruit Punch being knocked unconscious in the process. The party now awaits the eye tyrant's reaction to this blatant attack on his property...
Session 45 Update:
The party battled their way out of the the death tyrant's lair as they retreated from the various chokepoints within the maze-like caves. The party now anticipates their escape by killing the remaining guards blocking their way out...
Session 41 Update:
The party managed to slay the ancient black dragon Ranzigsaur. Tydl briefly died in the battle, but Maize brought him back to life with a revivify spell. The party searched the rest of the lair as the remaining forces of Ranzigsaur melted away without the might of their leader to keep them together. A high amount of wealth was taken along with a batch of magical items from the hoard as the party's draconic enhanced prowess fed on the ambient draconic magics. Among the hoard the artifact the party was seeking, Goldbeard's Pipe, was uncovered and claimed by Limn. With this item in hand the party teleported back to House Songvari. The head of House Songvari was happy to find the party had succeeded, and he promised to follow through on the deal that had been made. He extended the party's blessing, promised to aid them in killing the shadow dragon. The jarl invited the party to stay for a few days for the banquet that will be held in their honor. The party now rests for a few days before the banquet begins...
Session 39 Update:
The party defeated the battlement attackers and went inside to meet with the Jarl of Altapeer. He thanked them for their aid and agreed to revive both Aranilius' father and Ilga, a Reach Ranger who had died while fighting along the party, with the rejuvenating fires of the phoenix. It was also agreed that for the fire blessing of Altapeer the party would eliminate the criminal element within the city that also just so happened to be the creditor of Aranilius. The party were welcomed to stay in the home of House Altapeer, and the revival of Ilga and Aranilius' father was scheduled for dawn of the next day. Clockwork and Gustavo took off back to Clockwork's home to review some books on how to revive Clockwork's mother, and Aranilius picked up some mail from his old home. At dawn of the next day both Ilga and Aranilius' father were successfully revived, but Brin was overtaken by some murderous force. She managed to kill Aranilius' father and nearly killed Gustavo, but she was removed from the revival hall after she briefly calmed after the killing. She was hurried out with Ilga, and Aranilius' father was revivified. The party questioned him, and he simply stated he was under orders from his boss, who had promised to relieve Aranilius' debt in exchange for service. Aranilius and his father talked privately before the father teleported away to continue his servitude. The party breifly rested before heading out to eliminate the criminals within the city. Along the way to the location of the crime family the party was stopped by bounty hunters. They now prepare to fight off these mercenaries in an effort to obtain a blessing for themselves, and free Aranilius from his enormous debt...
Session 46 Update:
The party narrowly escaped the forces of the death tyrant while in a bid to destroy as many undead as they could on the way out. The party now officially retreats from the area to return back later and kill the death tyrant...
Session 42 Update:
The party used their newfound money to go shopping for magical items and arms in Smidjastadur. There they meet the vedalken crafter Tyrus to produce custom magical items for the party. After some negotiations items were commissioned. The party returned to House Songvari for their banquet. The party met with several individuals from many houses, and they even were offered another job to exterminate lycanthropic slaadi. The party now moves to retrieve shadewood from the Shadowfell to create Siwong's magical items...
Session 40 Update:
The party attempted to attack the the tieflings in their home, but they were eventually overwhelmed by the sheer amount of individuals within. Gustavo teleported the majority of the party out, but both Hurdy and Snowball remain within the complex...
Session 66 Update:
The party attempted to keep fighting the beholders within the city. After resting from their battle, the party were visited from one of the officials of the city. She simply requested that the party inform her if any other buildings would be destroyed. The party eventually caught the beholder's troops leaving the city, and managed to infiltrate the group. The turned Steve into a white dragon and flew to the kobold city they were headed to. There they discovered a map to the location of the main beholder's base. The party arrived there and engaged the elemental guards safeguarding the entrance...
Session 47 Update:
The party equipped themselves with new gear and acquired new resources before delving back into the battle with the death tyrant. They have managed to kill the first set of skeletons and magic constructs, and they now seek to delve deeper in...
Session 43 Update:
The party moved to seek the wood of an elder wraithwood tree to acquire shadewood for the Siwongs artifact to weaken the dragon. They first snuck past large, carnivorous birds of the Shadowfell and scabbed cave bears. They battled a horde of spirit spiders once they got stuck within their webs, and they managed to destroy the plant guardians standing guard of the shadewood forest. The party now hunts for the elder wraithwood tree...
Session 41 Update:
The party continued to hammer away at the home of the criminal tieflings. They managed to free Snowball and several other captured prisoners, and the party currently fights the tieflings and their forces in an effort to rid the town of the criminal presence and attain the blessing of House Altapeer...
Session 48 Update:
The party delved deeper into the dungeon to fight the death tyrant. They made their way past dragonbone golems and skeletal guards before coming across the final level. The party now anticipates their final confrontation with the death tyrant himself...
The party managed to slay the elder wraithroot tree and harvest his heartwood for Siwong's magical items. The party returned to Limn's apartment in order to rest and gather resources before setting off for a lycan's claws. Rumors of a powerful, panther-like lycan within the jungles of Aidilan have been heard by the party, and they now chase after it to complete Siwong's items to help kill the dragon...
Session 42 Update:
The party managed to slay the majority of the tieflings of Mammon. The party killed the majority of its members and their devilish summon to rid the town, and Aranilius of their criminal burden. The party did some shopping after gathering their blessing from House Altapeer and getting some rest. The morning of the next day the runic colossus known as The Sentinel informed the party that the earthen primordial titan is rising in the north. The party now races to go meet the threat they have been preparing for...
Session 67 Update:
The party entered the dungeon of the beholder, and the did battle with many of the creatures of the dungeon throughout. They decided to retreat to gain a respite before delving further in. During this time K attempted to contact her former lover Loki, but she was ignored. Yukyuk managed to contact him, and he was informed that Loki did not want to speak to K despite the planned apology. The party now prepares themselves to delve deeper into the dungeon...
Session 49 Update:
The party continued their fight with the death tyrant. Each side is playing the combat tactically. One choke point has been holding both sides back, and flanking maneuvers from the death tyrant have been hindering the party. The party now seeks to end the fight by obscuring the battlefield with an eversmoking bottle...
Session 46 Update:
The party gathered some resources and information on the lost city they were going to enter, and Limn teleported the party to the goblinoid city of Vakstool to get close to their destination. During the teleportation the halfling St. Ives was spiced into the teleportation with them. After a brief introduction it was determined that they could help each other. The party needed a healer, and St. Ives needed help getting home. In the city the party went into a tavern/brothel to possibly pick up a guide or some information about their lycanthropic target. The party enjoyed themselves within the tavern,; some had more productive nights than others. Limn got some more information on the nature of the city's curse; specifically anyone that spent too much time within the city would turn into a lycanthrope themselves. Armed with this information the party delved into the jungle after a pleasurable night. Within the jungle they encountered and killed a pack of blood-spiked eels. The party began to consume the fish as it was determined they creatures had been artificially modified in some way. The party now continues deeper into the jungle in search of their lycanthropic prey...