Vengeance of the Maimed Mage - Sundays 6:00 pm - 10:00 pm.
The continent of Moorladen is known by many names: Home of the Dawn Empire, Countries of Autumn, and the Crown of Zanir are just a few. Its most famous name however is this: the Land of the Immortals. All people born on this continent are blessed with eternal youth. People grow to maturity, and they slowly stop aging. The government claims this is due to the advancements made in magic and science, and most believe them. You, however, know that there must be a deeper reason for this miracle. Rumors of dark, necromantic, practices happening in shadowed corners and isolated halls have been spread across the continent. It is up to you to investigate them.
Current Capacity: 5/6
Grinning Jack the Shadar-kai Rogue/Fighter/Divine Soul Sorcerer/Hexblade Warlock
Longwei Zhenren the Sapphire Dragonborn Astral Self Monk
Maize Korn the Tiefling Coast Druid
Torok the Half-Orc Battle Master Fighter
Status: Ongoing, Session Count: 24, Level 8
Session 24 Update:
The party delved deeper into the temple to Razelunelei, and they did battle with numerous undead guardians. They fought enlarged zombified sentinels and skeletal knights while contending with the magic of long-dead mages. They found treasure and resources in the numerous rooms of the complex. They raided tombs, meeting halls, and alchemical stores before making it to the final room where motifs of dragons and pestilence hint at the last trial to overcome...
Laughter of Loki: Ragnarok - Saturdays 8:00 am - 12:00 pm
The giants are stirring in Runetan, a continent dominated by an eternal winter. Most giants have been either solitary or in small groups since the gods struck down their empire, but recently there have been whispers of them gathering on the frontier. The majority of skalds and scholars believe that this is utter hogwash, but the seers say something different. They believe that the end is nigh. Loki has returned, and Ragnarok has returned with him.
Current Capacity: 5/6
Aranilius Omenicia the Tiefling Storm Sorcerer
Baggins the Blue Dragonborn Bard
Brin the Celestial Beastfolk Zealot Barbarian/Fighter
Gustavo the Human Swashbuckler Rogue/Hexblade Warlock
Laric Stormlore the Air Genasi/Aasimar Gunwright Artificer/Ranger
Status: Ongoing, Session Count: 21, Level 7
Session 21 Update:
The party managed to cut a deal with Raosnalk. Gustavo and Aranlilius traded their rights to a portion of their treasure and their services as adventurers in return for their lives and help fighting Loki. The rest of the party received them on the other side of the portal. Raosnalk had guided Gustavo on where to go, and he sucessfully teleported them to a cave filled with a hill giant tribe. The party stormed the cave and managed to take a hill rune off of the magical hill giant chief. The party now rests before they move on to their next runic acquisition...
Tyrant of the Lost Falls - Mondays 7:00 pm - 11:00 pm.
The ruler of these lands uses the might of nature to maintain their power. Creatures of the jungle guard the lair of the druid-king, and it is said that even the trees themselves act as spies against insurgency. Despite this, there is a resistance brewing. It is said that these revolutionaries have obtained help from a seemingly impossible place: the outside world. It was formerly assumed that existence outside of the Lost Falls was nonexistent. The jungle is simply too harsh. You must join the revolutionaries to find the truth.
Current Capacity: 5/6
Party Makeup:
Damascus the Warforged Armorer Artificer
Essene Ir'Xayrandar the Astral Elf Stars Druid/Twilight Cleric/Chronurgy Wizard
Max Rose the Fairy Scribes Wizard
Morgan the Half-Elf Hexblade Warlock/Vengeance Paladin
Sliver the Warforged Flashing Steel Monk
Status: Ongoing, Session Count: 28, Level 9
Session 28 Update:
The party narrowly escaped the hollowed-out tree tower of the scholars after finding the defenses too fierce. Max Rose perished during the retreat. Morgan was able to track down the Head of Aid Nonlot, but he was surrounded by too much security to overcome. Morgan made contact as a undercover agent from the hunter wing. The party regrouped in their inn room, and Max Rose returned. He was back, but changed due to some sort of deal he made to come back to the party. The party decided to head to the black market to find some new tools to help them in their cause as they pondered their options going forward. Damascus was recognized by a Satyr named Rewnwilt who called Damascus under the name Quintis. According to Rewnwilt Damascus was a part of a Searchers of Sardior sect that was in the area looking for a Shard of Sardior. According to Rewnwilt, the hunters branch had the shard locked away in a vault, and they asked the party for help in obtaining it. The party agreed to help them in an effort to undermine the tyrant and his forces. Preparations are now needed to raid the vault and obtain the shard...
Laughter of Loki: Ragnarok - Saturdays 8:00 am - 12:00 pm
The giants are stirring in Runetan, a continent dominated by an eternal winter. Most giants have been either solitary or in small groups since the gods struck down their empire, but recently there have been whispers of them gathering on the frontier. The majority of skalds and scholars believe that this is utter hogwash, but the seers say something different. They believe that the end is nigh. Loki has returned, and Ragnarok has returned with him.
Current Capacity: 5/6
Aranilius Omenicia the Tiefling Storm Sorcerer
Baggins the Blue Dragonborn Bard
Brin the Celestial Beastfolk Zealot Barbarian/Fighter
Gustavo the Human Swashbuckler Rogue/Hexblade Warlock
Laric Stormlore the Air Genasi/Aasimar Gunwright Artificer/Ranger
Status: Ongoing, Session Count: 22, Level 7
Session 22 Update:
The party obtained the stone rune by impressing stone giants with a series of artistic showings. Brin managed to make an impressive painting, the party did a passable dance, Brin also made an amazing sculpture on an elk, the rest of the party harmonized to create beautiful music, and Brin created another mosaic to obtain the stone rune. The party now moves to obtain the next rune, the frost rune...
Hey, I was wondering if I could join, I'm new, and probably won't take that serious AT FIRST, and I might miss a few days, and would only join around this time. I don't mind if I don't get accepted
Vengeance of the Maimed Mage - Sundays 6:00 pm - 10:00 pm.
The continent of Moorladen is known by many names: Home of the Dawn Empire, Countries of Autumn, and the Crown of Zanir are just a few. Its most famous name however is this: the Land of the Immortals. All people born on this continent are blessed with eternal youth. People grow to maturity, and they slowly stop aging. The government claims this is due to the advancements made in magic and science, and most believe them. You, however, know that there must be a deeper reason for this miracle. Rumors of dark, necromantic, practices happening in shadowed corners and isolated halls have been spread across the continent. It is up to you to investigate them.
Current Capacity: 5/6
Grinning Jack the Shadar-kai Rogue/Fighter/Divine Soul Sorcerer/Hexblade Warlock
Hariku Tsukiko the Kitsune Spirits Bard
Limn the Forest Gnome Scribes Wizard
Maize Korn the Tiefling Coast Druid
Torok the Half-Orc Battle Master Fighter
Status: Ongoing, Session Count: 25, Level 8
Session 25 Update:
The party was pulled into and extradimensional space to do battle with the Champion and Pestilence and her Death Dragon. Limn and Tsukiko were also pulled in. They had entered the complex for their own reasons. The party fought the champion and dragon for the Azure Horn, and they teleported to Haiyen Castle in order to set up for there next item acquisition. The party now prepares to acquire another item to destroy the shadow dragon...
Hey, I was wondering if I could join, I'm new, and probably won't take that serious AT FIRST, and I might miss a few days, and would only join around this time. I don't mind if I don't get accepted
Hi,
Please message me on discord (rammar58) or here on D&D Beyond so we can hash out some details.
Tyrant of the Lost Falls - Mondays 7:00 pm - 11:00 pm.
The ruler of these lands uses the might of nature to maintain their power. Creatures of the jungle guard the lair of the druid-king, and it is said that even the trees themselves act as spies against insurgency. Despite this, there is a resistance brewing. It is said that these revolutionaries have obtained help from a seemingly impossible place: the outside world. It was formerly assumed that existence outside of the Lost Falls was nonexistent. The jungle is simply too harsh. You must join the revolutionaries to find the truth.
Current Capacity: 5/6
Party Makeup:
Damascus the Warforged Armorer Artificer
Essene Ir'Xayrandar the Astral Elf Stars Druid/Twilight Cleric/Chronurgy Wizard
Max Rose the Fairy Scribes Wizard
Morgan the Half-Elf Hexblade Warlock/Vengeance Paladin
Sliver the Warforged Flashing Steel Monk
Status: Ongoing, Session Count: 29, Level 9
Session 29 Update:
The party discovered Damascus's old friends were Searchers of Sardior, an association concerned with the revival of draconic gem god Sardior. According to these Searchers one of these gems was in the vault of the hunters, and it is there where Damascus's memory unit would be found. The party decided to help them get into the vault to hurt the hunters and to get Damascus's memories back. The party scouted out the secure entrance to the vault, and determined the only way to get in would be to do what the Searchers suggested: dig. Essene turned into a giant badger and burrowed to the vault. He discovered it was encased in some sort of magical resin, and he informed the Searchers that their original plan of drilling would still be partially necessary. The party made their way back to their tavern where they were ambushed by hunters; luckily the party was able to dispatch the attackers and collect their things as they strategize how to break into the vault...
Vengeance of the Maimed Mage - Sundays 6:00 pm - 10:00 pm.
The continent of Moorladen is known by many names: Home of the Dawn Empire, Countries of Autumn, and the Crown of Zanir are just a few. Its most famous name however is this: the Land of the Immortals. All people born on this continent are blessed with eternal youth. People grow to maturity, and they slowly stop aging. The government claims this is due to the advancements made in magic and science, and most believe them. You, however, know that there must be a deeper reason for this miracle. Rumors of dark, necromantic, practices happening in shadowed corners and isolated halls have been spread across the continent. It is up to you to investigate them.
Current Capacity: 5/6
Grinning Jack the Shadar-kai Rogue/Fighter/Divine Soul Sorcerer/Hexblade Warlock
Hariku Tsukiko the Kitsune Spirits Bard
Limn the Forest Gnome Scribes Wizard
Maize Korn the Tiefling Coast Druid
Torok the Half-Orc Battle Master Fighter
Status: Ongoing, Session Count: 26, Level 8
Session 27 Update:
The party collected new resources with the spoils they attained from the dead temple of Razelunelei. The party was updated on the movements of their old ally Chaoxue, and they attained information on where to go next. Intially, the party was intending to go after the Hand of Vecna, but they rejected that idea once reflecting on what the item could due to their wielder. Jack's information led the party to decide to go north instead. Another Shard of Sardior is said to be in an artifact called the Heart of Sicielhana, and the party now seeks to reunite that piece of Sardior with the ruby in Jack's Silver Necklace. Additionally, Tsukiko's spirits pressured him to go after a lobster-like machine that they could use to fight the dragon. Before the party could do any of this however, they were summoned to the Shadowfell to help their allies there. They needed help in exterminating the dragonnel breeding there, and when the party entered the base of their allies to touch base they were caught in the middle of a fight with draconites. The party managed to kill the exploding dragon-spawn, and they now move deeper into the base to find their allies...
Laughter of Loki: Ragnarok - Saturdays 8:00 am - 12:00 pm
The giants are stirring in Runetan, a continent dominated by an eternal winter. Most giants have been either solitary or in small groups since the gods struck down their empire, but recently there have been whispers of them gathering on the frontier. The majority of skalds and scholars believe that this is utter hogwash, but the seers say something different. They believe that the end is nigh. Loki has returned, and Ragnarok has returned with him.
Current Capacity: 5/6
Aranilius Omenicia the Tiefling Storm Sorcerer
Baggins the Blue Dragonborn Bard
Brin the Celestial Beastfolk Zealot Barbarian/Fighter
Gustavo the Human Swashbuckler Rogue/Hexblade Warlock
Laric Stormlore the Air Genasi/Aasimar Gunwright Artificer/Ranger
Status: Ongoing, Session Count: 23, Level 8
Session 28 Update:
The party decided to run the gauntlet of frost giant battles over the next two days to acquire the frost rune. Known as the "Dwarf Giants" they felled frost giants, a frost giant mutant, and a frost giant ghost in their gambit for the rune. They completed the first day of the fights with relative ease, and they now anticipate tomorrow's battles in the bid for the rune...
Tyrant of the Lost Falls - Mondays 7:00 pm - 11:00 pm.
The ruler of these lands uses the might of nature to maintain their power. Creatures of the jungle guard the lair of the druid-king, and it is said that even the trees themselves act as spies against insurgency. Despite this, there is a resistance brewing. It is said that these revolutionaries have obtained help from a seemingly impossible place: the outside world. It was formerly assumed that existence outside of the Lost Falls was nonexistent. The jungle is simply too harsh. You must join the revolutionaries to find the truth.
Current Capacity: 5/6
Party Makeup:
Claire Veronique the Astral Elf Hexblade Warlock/Flashing Steel Monk
Damascus the Warforged Armorer Artificer
Essene Ir'Xayrandar the Astral Elf Stars Druid/Twilight Cleric/Chronurgy Wizard
Nila Zecklades the Forest Gnome Necromancy Wizard/Artillerist Artificer
Umberon the Mind-Flayer
Status: Ongoing, Session Count: 30, Level 9
Session 30 Update:
The party hurried back to the searcher's complex and found it cornered off and guarded by the tyrant's forces. The party slipped past the normal guards and found hunters within the complex. The hunters threatened to kill the unconscious searchers if the party did not surrender, and as soon as they began to move a fight commenced. The two searchers and multiple party members, Max Rose and Sliver, were both killed and the rest of the party managed to escape with the use of Essene's badger-form's burrow speed. The party made it to a safehouse and now must decide on their next steps as they recover...
Vengeance of the Maimed Mage - Sundays 6:00 pm - 10:00 pm.
The continent of Moorladen is known by many names: Home of the Dawn Empire, Countries of Autumn, and the Crown of Zanir are just a few. Its most famous name however is this: the Land of the Immortals. All people born on this continent are blessed with eternal youth. People grow to maturity, and they slowly stop aging. The government claims this is due to the advancements made in magic and science, and most believe them. You, however, know that there must be a deeper reason for this miracle. Rumors of dark, necromantic, practices happening in shadowed corners and isolated halls have been spread across the continent. It is up to you to investigate them.
Current Capacity: 5/6
Grinning Jack the Shadar-kai Rogue/Fighter/Divine Soul Sorcerer/Hexblade Warlock
Hariku Tsukiko the Kitsune Spirits Bard
Limn the Forest Gnome Scribes Wizard
Maize Korn the Tiefling Coast Druid
Torok the Half-Orc Battle Master Fighter
Status: Ongoing, Session Count: 27, Level 8
Session 27 Update:
The party continued their fight into the base. So far they have managed to overcome multiple sets of draconians and draconites in the pursuit of clearing the base of enemies...
Laughter of Loki: Ragnarok - Saturdays 8:00 am - 12:00 pm
The giants are stirring in Runetan, a continent dominated by an eternal winter. Most giants have been either solitary or in small groups since the gods struck down their empire, but recently there have been whispers of them gathering on the frontier. The majority of skalds and scholars believe that this is utter hogwash, but the seers say something different. They believe that the end is nigh. Loki has returned, and Ragnarok has returned with him.
Current Capacity: 6/6
Aranilius Omenicia the Tiefling Storm Sorcerer
Baggins the Blue Dragonborn Bard
Brin the Celestial Beastfolk Zealot Barbarian/Fighter
Chester the Jester the Amethyst Dragonborn Outsider Warlock
Gustavo the Human Swashbuckler Rogue/Hexblade Warlock
Laric Stormlore the Air Genasi/Aasimar Gunwright Artificer/Ranger
Status: Ongoing, Session Count: 24, Level 9
Session 24 Update:
The party did battle with the second half of the frost giant trials. They managed to eliminate an ice saurian, frost worm, and finally managed to beat the chieftain herself for the frost rune. The party then had Raosnalk teleport them to a nearby city in pursuit of the next rune. The party now needs to overcome a fire giant runebearer to acquire the next piece they need to get access to the secrets of the dissenters in Portnunarstad...
Tyrant of the Lost Falls - Mondays 7:00 pm - 11:00 pm.
The ruler of these lands uses the might of nature to maintain their power. Creatures of the jungle guard the lair of the druid-king, and it is said that even the trees themselves act as spies against insurgency. Despite this, there is a resistance brewing. It is said that these revolutionaries have obtained help from a seemingly impossible place: the outside world. It was formerly assumed that existence outside of the Lost Falls was nonexistent. The jungle is simply too harsh. You must join the revolutionaries to find the truth.
Current Capacity: 5/6
Party Makeup:
Claire Veronique the Astral Elf Hexblade Warlock/Flashing Steel Monk
Damascus the Warforged Armorer Artificer
Essene Ir'Xayrandar the Astral Elf Stars Druid/Twilight Cleric/Chronurgy Wizard
Nila Zecklades the Forest Gnome Necromancy Wizard/Artillerist Artificer
Umberon the Mind-Flayer
Status: Ongoing, Session Count: 31, Level 9
Session 31 Update:
The party exited the city to get reinforcements. Morgan was reassigned to a different mission, and this left Damascus and Essene as the remaining survivors of the party. Two new members joined the party, Nila and Claire, to help them obtain the items within the vault. The party told their halfling contact that what was within the vault was worth lives, and he told the party to wait a week to wait a week as access to the vault was slowly gained. Sliver returned in a ghostly state during this period, and assumed that they have ascended to some sort of godhood. The party was informed that they would be able to kick down the front door for access to the vault; the halfling and the rebellion would insure no reinforcements arrived to aid the vault guards. The party launched an attack on the entry point, and they successfully managed to kill the first set of guards. The party now descends into the rest of the vault in pursuit of valuable items...
Vengeance of the Maimed Mage - Sundays 6:00 pm - 10:00 pm.
The continent of Moorladen is known by many names: Home of the Dawn Empire, Countries of Autumn, and the Crown of Zanir are just a few. Its most famous name however is this: the Land of the Immortals. All people born on this continent are blessed with eternal youth. People grow to maturity, and they slowly stop aging. The government claims this is due to the advancements made in magic and science, and most believe them. You, however, know that there must be a deeper reason for this miracle. Rumors of dark, necromantic, practices happening in shadowed corners and isolated halls have been spread across the continent. It is up to you to investigate them.
Current Capacity: 6/6
Grinning Jack the Shadar-kai Rogue/Fighter/Divine Soul Sorcerer/Hexblade Warlock
Hariku Tsukiko the Kitsune Spirits Bard
Limn the Forest Gnome Scribes Wizard
Maize Korn the Tiefling Coast Druid
Torok the Half-Orc Battle Master Fighter
Status: Ongoing, Session Count: 28, Level 8
Session 28 Update:
The party continued their quest in clearing their allies base. The managed to temporarily clear the location of enemies and briefly met with the leader of the base, and they were instructed to protect one entrance to the base to keep it secure. The party rested and managed to defend their entrance from the next attack, and they now ready themselves to attack the dragonnel spawning grounds...
Laughter of Loki: Ragnarok - Saturdays 8:00 am - 12:00 pm
The giants are stirring in Runetan, a continent dominated by an eternal winter. Most giants have been either solitary or in small groups since the gods struck down their empire, but recently there have been whispers of them gathering on the frontier. The majority of skalds and scholars believe that this is utter hogwash, but the seers say something different. They believe that the end is nigh. Loki has returned, and Ragnarok has returned with him.
Current Capacity: 6/6
Aranilius Omenicia the Tiefling Storm Sorcerer
Baggins the Blue Dragonborn Bard
Brin the Celestial Beastfolk Zealot Barbarian/Fighter
Chester the Jester the Amethyst Dragonborn Outsider Warlock
Gustavo the Human Swashbuckler Rogue/Hexblade Warlock
Hurdy the Warforged Valor Bard/Hexblade Warlock
Status: Ongoing, Session Count: 25, Level 9
Session 25 Update:
The party made it to the town of Smidjustadur before going after the fire rune. While in town the party met many people and learned many things. Aranilius met Chester the Jester, an enforcer sent from Aranilius' home to insure he pays back his debts. Baggins approached a representative of the Starsuh, an organization seeking the possible knowledge they held. The encounter was a little confrontational, and the rest of the party acquired items and resources to aid in their fight against the fire giant. Hurdy discovered that there was a forging competition for the fire rune. The party decided to go after the fire rune within the volcano, and they now approach its entrance...
Enter the Mirrored One - Tuesdays 6:00 pm -10:00 pm.
Cthulhu is rising, and a prophecy is in play. You must destroy his means of escape, or rediscover the power that imprisoned him in the first place. His agents are constantly working against you, but there are allies in this world. Gather power to stand up to the might of this eldritch being and his cultists or allow the world to fall into his domain.
Current Capacity: 6/6
Jorwulf Elg the Beasthide Shifter Watchers Paladin
Kayverest Osstauncci the Human Assassin Rogue/Shadow Monk
Steve Stevenson the Deep Gnome Armorer Artificer
Yukyuk the Wise the Firbolg Creation Bard
Status: Ongoing, Session Count: 54, Level 13
Session 54 Update:
The party survived a battle with a nautiloid hanging over the city of Lefkipolis, and they managed to ward off its attack force. The party flew away to rest, and they used the spell Dream of the Blue Veil to transport their ally Danny back home to a futuristic Earth. Unfortunately, dark powers were able to follow them there, and storms began to brew as the rest of the party moved to return to Zanir. The party now plans on how they will destroy and remove the mind-flayer infection that as corrupted the city...
Laughter of Loki: Ragnarok - Saturdays 8:00 am - 12:00 pm
The giants are stirring in Runetan, a continent dominated by an eternal winter. Most giants have been either solitary or in small groups since the gods struck down their empire, but recently there have been whispers of them gathering on the frontier. The majority of skalds and scholars believe that this is utter hogwash, but the seers say something different. They believe that the end is nigh. Loki has returned, and Ragnarok has returned with him.
Current Capacity: 5/6
Aranilius Omenicia the Tiefling Storm Sorcerer
Brin the Celestial Beastfolk Zealot Barbarian/Fighter
Chester the Jester the Amethyst Dragonborn Outsider Warlock
Gustavo the Human Swashbuckler Rogue/Hexblade Warlock
Hurdy the Warforged Valor Bard/Hexblade Warlock
Status: Ongoing, Session Count: 26, Level 9
Session 26 Update:
The party managed to convince the fire giants to give them an audience with their rune-bearer, an individual with the title of Forgecaller. He did not give up the rune willingly, and the party fought him and his guards to obtain the fire rune. In an effort to avoid a further confrontation with the rest of the fire giants the party attempted to teleport back to the city, but seem to have ended up somewhere else entirely...
Tyrant of the Lost Falls - Mondays 7:00 pm - 11:00 pm.
The ruler of these lands uses the might of nature to maintain their power. Creatures of the jungle guard the lair of the druid-king, and it is said that even the trees themselves act as spies against insurgency. Despite this, there is a resistance brewing. It is said that these revolutionaries have obtained help from a seemingly impossible place: the outside world. It was formerly assumed that existence outside of the Lost Falls was nonexistent. The jungle is simply too harsh. You must join the revolutionaries to find the truth.
Current Capacity: 5/6
Party Makeup:
Damascus the Warforged Armorer Artificer
Essene Ir'Xayrandar the Astral Elf Stars Druid/Twilight Cleric/Chronurgy Wizard
Eve Zecklades the Human Divination Wizard
Morgan the Drow/High Elf Death Knight Paladin/Undead Warlock
Umbreon the Clairsentience Mind-Flayer
Status: Ongoing, Session Count: 31, Level 9
Session 31 Update:
The party continued further into the vault, and they are currently acquiring different things within it. The obtained both the shard of Sardior and Damascus' memories. Sliver's spirit was finally absorbed into his sword. They also came across and freed a mind flayer named Umbreon. The rogue mind flayer had been consuming minds for the tyrant and espousing relevant information in exchange for their life. They joined the party in pursuit of freedom, and the party now decides if they want to continue breaking down vault doors to uncover more of the tyrant's secrets or if they will escape with the spoils they have already obtained...
Laughter of Loki: Ragnarok - Saturdays 8:00 am - 12:00 pm
The giants are stirring in Runetan, a continent dominated by an eternal winter. Most giants have been either solitary or in small groups since the gods struck down their empire, but recently there have been whispers of them gathering on the frontier. The majority of skalds and scholars believe that this is utter hogwash, but the seers say something different. They believe that the end is nigh. Loki has returned, and Ragnarok has returned with him.
Current Capacity: 5/6
Aranilius Omenicia the Tiefling Storm Sorcerer
Brin the Celestial Beastfolk Zealot Barbarian/Fighter
Chester the Jester the Amethyst Dragonborn Outsider Warlock
Gustavo the Human Swashbuckler Rogue/Hexblade Warlock
Hurdy the Warforged Valor Bard/Hexblade Warlock
Status: Ongoing, Session Count: 27, Level 9
Session 27 Update:
The party teleported out of the forgecaller’s lair and rested outside of the volcano. They quickly gathered resources from the nearby town and teleported to a cloud giant place where they met another runebearer, A cloud giant Destiny Gambler Silfith. She offered the party a cloud rune in exchange for obtaining the Ythryn Mythallar, a power font of arcane energy. She wants to win a bet against a rival of hers, an archdevil named Dispater, that she will be able to acquire the artifact before him. In an effort to give the party an edge she has temporarily gifted magical items and potions to the party from her collection. The party is now taken to the area containing the artifact. Arcane power has suffused and warped the land, and devils run a parallel path into the collapsed ruins surrounding the Ythyrn Mythallar. The party takes off into the magical land in an effort to acquire another rune…
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Session 24 Update:
The party delved deeper into the temple to Razelunelei, and they did battle with numerous undead guardians. They fought enlarged zombified sentinels and skeletal knights while contending with the magic of long-dead mages. They found treasure and resources in the numerous rooms of the complex. They raided tombs, meeting halls, and alchemical stores before making it to the final room where motifs of dragons and pestilence hint at the last trial to overcome...
Session 21 Update:
The party managed to cut a deal with Raosnalk. Gustavo and Aranlilius traded their rights to a portion of their treasure and their services as adventurers in return for their lives and help fighting Loki. The rest of the party received them on the other side of the portal. Raosnalk had guided Gustavo on where to go, and he sucessfully teleported them to a cave filled with a hill giant tribe. The party stormed the cave and managed to take a hill rune off of the magical hill giant chief. The party now rests before they move on to their next runic acquisition...
Session 28 Update:
The party narrowly escaped the hollowed-out tree tower of the scholars after finding the defenses too fierce. Max Rose perished during the retreat. Morgan was able to track down the Head of Aid Nonlot, but he was surrounded by too much security to overcome. Morgan made contact as a undercover agent from the hunter wing. The party regrouped in their inn room, and Max Rose returned. He was back, but changed due to some sort of deal he made to come back to the party. The party decided to head to the black market to find some new tools to help them in their cause as they pondered their options going forward. Damascus was recognized by a Satyr named Rewnwilt who called Damascus under the name Quintis. According to Rewnwilt Damascus was a part of a Searchers of Sardior sect that was in the area looking for a Shard of Sardior. According to Rewnwilt, the hunters branch had the shard locked away in a vault, and they asked the party for help in obtaining it. The party agreed to help them in an effort to undermine the tyrant and his forces. Preparations are now needed to raid the vault and obtain the shard...
Session 22 Update:
The party obtained the stone rune by impressing stone giants with a series of artistic showings. Brin managed to make an impressive painting, the party did a passable dance, Brin also made an amazing sculpture on an elk, the rest of the party harmonized to create beautiful music, and Brin created another mosaic to obtain the stone rune. The party now moves to obtain the next rune, the frost rune...
Hey, I was wondering if I could join, I'm new, and probably won't take that serious AT FIRST, and I might miss a few days, and would only join around this time. I don't mind if I don't get accepted
Session 25 Update:
The party was pulled into and extradimensional space to do battle with the Champion and Pestilence and her Death Dragon. Limn and Tsukiko were also pulled in. They had entered the complex for their own reasons. The party fought the champion and dragon for the Azure Horn, and they teleported to Haiyen Castle in order to set up for there next item acquisition. The party now prepares to acquire another item to destroy the shadow dragon...
Hi,
Please message me on discord (rammar58) or here on D&D Beyond so we can hash out some details.
Session 29 Update:
The party discovered Damascus's old friends were Searchers of Sardior, an association concerned with the revival of draconic gem god Sardior. According to these Searchers one of these gems was in the vault of the hunters, and it is there where Damascus's memory unit would be found. The party decided to help them get into the vault to hurt the hunters and to get Damascus's memories back. The party scouted out the secure entrance to the vault, and determined the only way to get in would be to do what the Searchers suggested: dig. Essene turned into a giant badger and burrowed to the vault. He discovered it was encased in some sort of magical resin, and he informed the Searchers that their original plan of drilling would still be partially necessary. The party made their way back to their tavern where they were ambushed by hunters; luckily the party was able to dispatch the attackers and collect their things as they strategize how to break into the vault...
Session 27 Update:
The party collected new resources with the spoils they attained from the dead temple of Razelunelei. The party was updated on the movements of their old ally Chaoxue, and they attained information on where to go next. Intially, the party was intending to go after the Hand of Vecna, but they rejected that idea once reflecting on what the item could due to their wielder. Jack's information led the party to decide to go north instead. Another Shard of Sardior is said to be in an artifact called the Heart of Sicielhana, and the party now seeks to reunite that piece of Sardior with the ruby in Jack's Silver Necklace. Additionally, Tsukiko's spirits pressured him to go after a lobster-like machine that they could use to fight the dragon. Before the party could do any of this however, they were summoned to the Shadowfell to help their allies there. They needed help in exterminating the dragonnel breeding there, and when the party entered the base of their allies to touch base they were caught in the middle of a fight with draconites. The party managed to kill the exploding dragon-spawn, and they now move deeper into the base to find their allies...
Session 28 Update:
The party decided to run the gauntlet of frost giant battles over the next two days to acquire the frost rune. Known as the "Dwarf Giants" they felled frost giants, a frost giant mutant, and a frost giant ghost in their gambit for the rune. They completed the first day of the fights with relative ease, and they now anticipate tomorrow's battles in the bid for the rune...
Session 30 Update:
The party hurried back to the searcher's complex and found it cornered off and guarded by the tyrant's forces. The party slipped past the normal guards and found hunters within the complex. The hunters threatened to kill the unconscious searchers if the party did not surrender, and as soon as they began to move a fight commenced. The two searchers and multiple party members, Max Rose and Sliver, were both killed and the rest of the party managed to escape with the use of Essene's badger-form's burrow speed. The party made it to a safehouse and now must decide on their next steps as they recover...
Session 27 Update:
The party continued their fight into the base. So far they have managed to overcome multiple sets of draconians and draconites in the pursuit of clearing the base of enemies...
Session 24 Update:
The party did battle with the second half of the frost giant trials. They managed to eliminate an ice saurian, frost worm, and finally managed to beat the chieftain herself for the frost rune. The party then had Raosnalk teleport them to a nearby city in pursuit of the next rune. The party now needs to overcome a fire giant runebearer to acquire the next piece they need to get access to the secrets of the dissenters in Portnunarstad...
Session 31 Update:
The party exited the city to get reinforcements. Morgan was reassigned to a different mission, and this left Damascus and Essene as the remaining survivors of the party. Two new members joined the party, Nila and Claire, to help them obtain the items within the vault. The party told their halfling contact that what was within the vault was worth lives, and he told the party to wait a week to wait a week as access to the vault was slowly gained. Sliver returned in a ghostly state during this period, and assumed that they have ascended to some sort of godhood. The party was informed that they would be able to kick down the front door for access to the vault; the halfling and the rebellion would insure no reinforcements arrived to aid the vault guards. The party launched an attack on the entry point, and they successfully managed to kill the first set of guards. The party now descends into the rest of the vault in pursuit of valuable items...
Session 28 Update:
The party continued their quest in clearing their allies base. The managed to temporarily clear the location of enemies and briefly met with the leader of the base, and they were instructed to protect one entrance to the base to keep it secure. The party rested and managed to defend their entrance from the next attack, and they now ready themselves to attack the dragonnel spawning grounds...
Session 25 Update:
The party made it to the town of Smidjustadur before going after the fire rune. While in town the party met many people and learned many things. Aranilius met Chester the Jester, an enforcer sent from Aranilius' home to insure he pays back his debts. Baggins approached a representative of the Starsuh, an organization seeking the possible knowledge they held. The encounter was a little confrontational, and the rest of the party acquired items and resources to aid in their fight against the fire giant. Hurdy discovered that there was a forging competition for the fire rune. The party decided to go after the fire rune within the volcano, and they now approach its entrance...
Session 54 Update:
The party survived a battle with a nautiloid hanging over the city of Lefkipolis, and they managed to ward off its attack force. The party flew away to rest, and they used the spell Dream of the Blue Veil to transport their ally Danny back home to a futuristic Earth. Unfortunately, dark powers were able to follow them there, and storms began to brew as the rest of the party moved to return to Zanir. The party now plans on how they will destroy and remove the mind-flayer infection that as corrupted the city...
Session 26 Update:
The party managed to convince the fire giants to give them an audience with their rune-bearer, an individual with the title of Forgecaller. He did not give up the rune willingly, and the party fought him and his guards to obtain the fire rune. In an effort to avoid a further confrontation with the rest of the fire giants the party attempted to teleport back to the city, but seem to have ended up somewhere else entirely...
Session 31 Update:
The party continued further into the vault, and they are currently acquiring different things within it. The obtained both the shard of Sardior and Damascus' memories. Sliver's spirit was finally absorbed into his sword. They also came across and freed a mind flayer named Umbreon. The rogue mind flayer had been consuming minds for the tyrant and espousing relevant information in exchange for their life. They joined the party in pursuit of freedom, and the party now decides if they want to continue breaking down vault doors to uncover more of the tyrant's secrets or if they will escape with the spoils they have already obtained...
Session 27 Update:
The party teleported out of the forgecaller’s lair and rested outside of the volcano. They quickly gathered resources from the nearby town and teleported to a cloud giant place where they met another runebearer, A cloud giant Destiny Gambler Silfith. She offered the party a cloud rune in exchange for obtaining the Ythryn Mythallar, a power font of arcane energy. She wants to win a bet against a rival of hers, an archdevil named Dispater, that she will be able to acquire the artifact before him. In an effort to give the party an edge she has temporarily gifted magical items and potions to the party from her collection. The party is now taken to the area containing the artifact. Arcane power has suffused and warped the land, and devils run a parallel path into the collapsed ruins surrounding the Ythyrn Mythallar. The party takes off into the magical land in an effort to acquire another rune…