Laughter of Loki: Ragnarok - Saturdays 8:00 am - 12:00 pm
The giants are stirring in Runetan, a continent dominated by an eternal winter. Most giants have been either solitary or in small groups since the gods struck down their empire, but recently there have been whispers of them gathering on the frontier. The majority of skalds and scholars believe that this is utter hogwash, but the seers say something different. They believe that the end is nigh. Loki has returned, and Ragnarok has returned with him.
Current Capacity: 6/6
Aranilius Omenicia the Tiefling Storm Sorcerer
Brin the Celestial Beastfolk Zealot Barbarian/Fighter
Clockwork the Warforged Archanomechanist Artificer
Gustavo the Human Swashbuckler Rogue/Hexblade Warlock
Hurdy the Warforged Valor Bard/Hexblade Warlock
Snowball the Goblin Arcane Archer Fighter
Status: Ongoing, Session Count: 43, Level 11
Session 43 Update:
The party gathered resources and gear in anticipation for their fight with the earthen primordial. They met with the war council at their camp. The meeting was called to determine the course of action; it was determined that the armies of the houses and the draugr king would fight the stone giants, vampires, and elementals as the party moved to kill the primordial. During the meeting Snowball insulted the commander of House Lazav; consequently the commander threatened to leave the coalition all together. Hurdy and Clockwork stepped in to fix things, but during the process it was discovered that the commander was a changeling. They were able to smooth things over, but after the war council meeting was over the party talked to the Draugr king about the situation. The party decided to talk to the changelings to determine if House Lazav would betray them or not. Within House Lazav's camp it was discovered that a significant number of the members were changelings. After a brief conversation with the party Aranilius asked to talk to the commander alone after spending the entire conversation reading his surface thoughts. Aranilius bluffed that he was a servant of Loki, and the commander took him at his word. The commander now waits for Aranilius' signal to betray the coalition. Unbeknownst to both of them Gustavo managed to witness the entire interaction through his familiar. Gustavo now confronts Aranilius as he exists the commander's tent...
Tyrant of the Lost Falls - Mondays 7:00 pm - 11:00 pm.
The ruler of these lands uses the might of nature to maintain their power. Creatures of the jungle guard the lair of the druid-king, and it is said that even the trees themselves act as spies against insurgency. Despite this, there is a resistance brewing. It is said that these revolutionaries have obtained help from a seemingly impossible place: the outside world. It was formerly assumed that existence outside of the Lost Falls was nonexistent. The jungle is simply too harsh. You must join the revolutionaries to find the truth.
Current Capacity: 4/6
Party Makeup:
Damascus the Warforged Armorer Artificer
Essene Ir'Xayrandar the Astral Elf Stars Druid/Twilight Cleric/Chronurgy Wizard
Eve Zecklades the Human Divination Wizard
Umbreon the Clairsentience Mind-Flayer
Status: Ongoing, Session Count: 50, Level 11
Session 50 Update:
The party finally defeated the death tyrant. The collected his various treasures before attaining their reward from Tasha. Umbreon and Eve both pulled from the Deck of Many Things. Umbreon was petrified and Eve gained the ability to speak with plants. The party returned to the material plane at the rebel's base encampment. There, the party was informed that their liberated shadtree was being confiscated by the tyrant's forces. The party teleported to the cave and began a combat for the tree...
Laughter of Loki: Ragnarok - Saturdays 8:00 am - 12:00 pm
The giants are stirring in Runetan, a continent dominated by an eternal winter. Most giants have been either solitary or in small groups since the gods struck down their empire, but recently there have been whispers of them gathering on the frontier. The majority of skalds and scholars believe that this is utter hogwash, but the seers say something different. They believe that the end is nigh. Loki has returned, and Ragnarok has returned with him.
Current Capacity: 6/6
Aranilius Omenicia the Tiefling Storm Sorcerer
Brin the Celestial Beastfolk Zealot Barbarian/Fighter
Clockwork the Warforged Archanomechanist Artificer
Gustavo the Human Swashbuckler Rogue/Hexblade Warlock
Hurdy the Warforged Valor Bard/Hexblade Warlock
Snowball the Goblin Arcane Archer Fighter
Status: Ongoing, Session Count: 44, Level 11
Session 44 Update:
The party reported their findings to the Draugr King, and they came to the consensus the changeling army must be killed or imprisoned. As the rest of the army began to deal with the changelings and their forces the party attempted to sleep in preparation for the next day. The party had their sleep interrupted by the cackling of hyenas. Before the party went to sleep Snowball contacted his mother, and she warned him that something would come and hunt the party in their dreams. As the party began to suffer increasingly violent hallucinations and the echoes of hyena laughter rang throughout their ears the party decided to do something about it. The party determined it was some type of demonic magic from the demon prince of madness, and Gustavo attained a paladin to help protect them in their sleep. The party gathered to sleep, and the party awoke to Snowball's mother, a hag named Helga the Cruel, protecting them within their dreamscape. The paladin had stabilized their dreams, and they began to fight demonic hyenas and a prince-empowered oni...
Tyrant of the Lost Falls - Mondays 7:00 pm - 11:00 pm.
The ruler of these lands uses the might of nature to maintain their power. Creatures of the jungle guard the lair of the druid-king, and it is said that even the trees themselves act as spies against insurgency. Despite this, there is a resistance brewing. It is said that these revolutionaries have obtained help from a seemingly impossible place: the outside world. It was formerly assumed that existence outside of the Lost Falls was nonexistent. The jungle is simply too harsh. You must join the revolutionaries to find the truth.
Current Capacity: 4/6
Party Makeup:
Damascus the Warforged Armorer Artificer
Essene Ir'Xayrandar the Astral Elf Stars Druid/Twilight Cleric/Chronurgy Wizard
Eve Zecklades the Human Divination Wizard
Umbreon the Clairsentience Mind-Flayer
Status: Ongoing, Session Count: 51, Level 11
Session 51 Update:
The party defeated the party of shadow fey sent by the tyrant to retrieve the tree. After consuming one of the elf's brains Umbreon discovered they had been empowered by a powerful archfey named the Queen of Air and Darkness. The party debated on what exactly to do next, and they ultimately decided to teleport to the city of Sahirhablar. There they would take the aid of Damascus' organization the Searchers of Sardior. There they plan to continue to grow the shadetree as they regroup to officially take the tyrant down...
Vengeance of the Maimed Mage - Sundays 6:00 pm - 10:00 pm.
The continent of Moorladen is known by many names: Home of the Dawn Empire, Countries of Autumn, and the Crown of Zanir are just a few. Its most famous name however is this: the Land of the Immortals. All people born on this continent are blessed with eternal youth. People grow to maturity, and they slowly stop aging. The government claims this is due to the advancements made in magic and science, and most believe them. You, however, know that there must be a deeper reason for this miracle. Rumors of dark, necromantic, practices happening in shadowed corners and isolated halls have been spread across the continent. It is up to you to investigate them.
Current Capacity: 6/6
Grinning Jack the Shadar-kai Hexblade Warlock/Divine Soul Sorcerer/Paladin/Rogue
Limn the Forest Gnome Scribes Wizard
Longwei Zhenren the Obsidian Dragonborn Astral Self Monk
St. Ives the Lightfoot Halfling Eloquence Bard/Divination Wizard
Torok the Half-Orc Battle Master Fighter
Tydl Umeneiros the Giant Barbarian
Status: Ongoing, Session Count: 47, Level 10
Session 47 Update:
The party delved deeper into the jungle. Zhen was able to notice the party was being followed, and when the party stopped and confronted their stalkers it was discovered to be a party of thri-kreen and their dogs. The thri-kreen identified themselves as tribesmen seeking to protect people from the lost city's lycans and the city's curse. The thri-kreen hunters warned the party against going further into the jungle, but after being convinced that the party was especially capable they offered to bring the party to their mystic. The thri-kreen claimed this would be done to further assess the party and possibly give them a boon against the lycans, but the party decided to save time and continue on without visiting the mystic. Instead, the party got a promise from the thri-kreen that the thri-kreen would not interfere. The thri-kreen would only act on the party in an effort to prevent their transformation into lycanthropes. The party continued to the lost city, and they camped outside the lycan-skull marked border. They were attacked by some lycanthropes at dawn, but the party was able to fend them off. The party now journeys into the lost city proper...
Enter the Mirrored One - Tuesdays 6:00 pm -10:00 pm.
Cthulhu is rising, and a prophecy is in play. You must destroy his means of escape, or rediscover the power that imprisoned him in the first place. His agents are constantly working against you, but there are allies in this world. Gather power to stand up to the might of this eldritch being and his cultists or allow the world to fall into his domain.
Current Capacity: 5/6
Fruit Punch the Fishman Life Cleric
Jasper the Human Chronurgy Wizard/Eloquence Bard/Twilight Cleric
Kayeverest Osstauncci the Human Assassin Rogue/Shadow Monk
Steve Stevenson the Deep Gnome Armorer Artificer
Yukyuk the Wise the Firbolg Creation Bard
Status: Ongoing, Session Count: 69, Level 14
Session 69 Update:
The party continued to fight the beholder Eyoun. While resting before reentering the dungeon a mercenary named Jasper came across the party. They found him to be a useful individual, and he sought the destruction of aberrations in the region. He joined the party, and they went back into the the caves of the beholder. After a brief fight upon entry the party used the white dragon form of Steve to tunnel into the base of the beholder, and the party now fights the beholder and his remaining forces in his lair...
Tyrant of the Lost Falls - Mondays 7:00 pm - 11:00 pm.
The ruler of these lands uses the might of nature to maintain their power. Creatures of the jungle guard the lair of the druid-king, and it is said that even the trees themselves act as spies against insurgency. Despite this, there is a resistance brewing. It is said that these revolutionaries have obtained help from a seemingly impossible place: the outside world. It was formerly assumed that existence outside of the Lost Falls was nonexistent. The jungle is simply too harsh. You must join the revolutionaries to find the truth.
Current Capacity: 6/6
Party Makeup:
Bertrad Strassman the Human Champion Fighter
Damascus the Warforged Armorer Artificer
Essene Ir'Xayrandar the Astral Elf Stars Druid/Twilight Cleric/Chronurgy Wizard
Eve Zecklades the Human Divination Wizard
Thrain Stonecloak the Hill Dwarf Open Hand Monk
Umbreon the Clairsentience Mind-Flayer
Status: Ongoing, Session Count: 52, Level 11
Session 52 Update:
The party regrouped in the Searchers of Sardior base in Sahirhablar. During this time the party acquired two new members to help in their fight two old humanoids named Bertrad and Thrain. The party acquired equipment in the city with their wealth from the previous battles. Damascus was informed of more possible locations for Shards of Sardior. Essene was confronted with omen-ridden dreams. Eve consumed some souls too increase her lich prowess. Umbreon focused on advancing his psionic abilities. The party's shadetree was also fed and awakened, and the party learned the key to taking down the tyrant. The tyrant was taking his power from an ancient awakened treant that was being fed through the energies of other planes. By cutting off the energy the tree would be weakened. The weakened tree can be killed, and this would lead to the loss of power for the tyrant. The party prepares to attack each of the portals and their guardians...
Vengeance of the Maimed Mage - Sundays 6:00 pm - 10:00 pm.
The continent of Moorladen is known by many names: Home of the Dawn Empire, Countries of Autumn, and the Crown of Zanir are just a few. Its most famous name however is this: the Land of the Immortals. All people born on this continent are blessed with eternal youth. People grow to maturity, and they slowly stop aging. The government claims this is due to the advancements made in magic and science, and most believe them. You, however, know that there must be a deeper reason for this miracle. Rumors of dark, necromantic, practices happening in shadowed corners and isolated halls have been spread across the continent. It is up to you to investigate them.
Current Capacity: 4/6
Grinning Jack the Shadar-kai Hexblade Warlock/Divine Soul Sorcerer/Paladin/Rogue
Limn the Forest Gnome Scribes Wizard
Torok the Half-Orc Battle Master Fighter
Tydl Umeneiros the Giant Barbarian
Status: Ongoing, Session Count: 47, Level 11
Session 47 Update:
The party finally encountered the lycans of the lost city. They managed to sneak pass many of the lycans on the outskirts of the city, and they utilized megapedes to kill the manticores guarding the peak of the mountain. Within the mountain the party intially encountered a wereowlbear and its kin, but they managed to kill them handily. They then confronted the weredisplacer within his lair in front of a glowing spring of water. The weredisplacer attempted to cut a deal with the party for a claw, but the party decided the cost was too high. The party now fights the weredisplacer and his remaining forces...
Enter the Mirrored One - Tuesdays 6:00 pm -10:00 pm.
Cthulhu is rising, and a prophecy is in play. You must destroy his means of escape, or rediscover the power that imprisoned him in the first place. His agents are constantly working against you, but there are allies in this world. Gather power to stand up to the might of this eldritch being and his cultists or allow the world to fall into his domain.
Current Capacity: 6/6
Dar the Human Champion Fighter
Fruit Punch the Fishman Life Cleric
Jasper the Human Chronurgy Wizard/Eloquence Bard/Twilight Cleric
Kayeverest Osstauncci the Human Assassin Rogue/Shadow Monk
Steve Stevenson the Deep Gnome Armorer Artificer
Yukyuk the Wise the Firbolg Creation Bard
Status: Ongoing, Session Count: 69, Level 14
Session 69 Update:
The party continued to combat the beholder and its forces...
Laughter of Loki: Ragnarok - Saturdays 8:00 am - 12:00 pm
The giants are stirring in Runetan, a continent dominated by an eternal winter. Most giants have been either solitary or in small groups since the gods struck down their empire, but recently there have been whispers of them gathering on the frontier. The majority of skalds and scholars believe that this is utter hogwash, but the seers say something different. They believe that the end is nigh. Loki has returned, and Ragnarok has returned with him.
Current Capacity: 6/6
Aranilius Omenicia the Tiefling Storm Sorcerer
Brin the Celestial Beastfolk Zealot Barbarian/Fighter
Clockwork the Warforged Archanomechanist Artificer
Gustavo the Human Swashbuckler Rogue/Hexblade Warlock
Hurdy the Warforged Valor Bard/Hexblade Warlock
Snowball the Goblin Arcane Archer Fighter
Status: Ongoing, Session Count: 45, Level 11
Session 45 Update:
The party defeated the oni and managed to get some sleep before the battle. The next day they prepared for the fight that same night. The Draugr King informed them that some losses were taken when combatting and imprisoning the forces of House Lazav. The party were equipped with some healing and rest potions, and they teleported into the remnants of the city. The party fought their way through stone giants and vampires as they draw near the stone primordial proper. As the earth quakes from the primordial's rise the party readies themselves to take it down...
Tyrant of the Lost Falls - Mondays 7:00 pm - 11:00 pm.
The ruler of these lands uses the might of nature to maintain their power. Creatures of the jungle guard the lair of the druid-king, and it is said that even the trees themselves act as spies against insurgency. Despite this, there is a resistance brewing. It is said that these revolutionaries have obtained help from a seemingly impossible place: the outside world. It was formerly assumed that existence outside of the Lost Falls was nonexistent. The jungle is simply too harsh. You must join the revolutionaries to find the truth.
Current Capacity: 5/6
Party Makeup:
Damascus the Warforged Armorer Artificer
Essene Ir'Xayrandar the Astral Elf Stars Druid/Twilight Cleric/Chronurgy Wizard
Eve Zecklades the Human Divination Wizard
Thrain Stonecloak the Hill Dwarf Open Hand Monk
Umbreon the Clairsentience Mind-Flayer
Status: Ongoing, Session Count: 53, Level 11
Session 53 Update:
The party began their raid on the energy-supplying portals of the tyrant's shade treant. The party decided to attack the positive energy plane portal first, and they started by attacking the dinosaurs and hydras in the surrounding area. After overcoming them they attacked the portal itself. The party currently attack the spinosauruses protecting the portal before moving on to the other two portals...
Vengeance of the Maimed Mage - Sundays 6:00 pm - 10:00 pm.
The continent of Moorladen is known by many names: Home of the Dawn Empire, Countries of Autumn, and the Crown of Zanir are just a few. Its most famous name however is this: the Land of the Immortals. All people born on this continent are blessed with eternal youth. People grow to maturity, and they slowly stop aging. The government claims this is due to the advancements made in magic and science, and most believe them. You, however, know that there must be a deeper reason for this miracle. Rumors of dark, necromantic, practices happening in shadowed corners and isolated halls have been spread across the continent. It is up to you to investigate them.
Current Capacity: 4/6
Grinning Jack the Shadar-kai Hexblade Warlock/Divine Soul Sorcerer/Paladin/Rogue
Limn the Forest Gnome Scribes Wizard
Torok the Half-Orc Battle Master Fighter
Tydl Umeneiros the Giant Barbarian
Status: Ongoing, Session Count: 48, Level 11
Session 48 Update:
The party finished off the lycan and made preparation to attack the immortality contraption and the dragon protecting it. They gathered materials and then met with Willsonos, the ancient topaz dragon, to go over the plan to attack the Moorlanders. Siwong developed her magic items to aid in the fighting of the dragon, and the rest of the party determined that they would sneak into the enemy compound to destroy the stabilizing systems providing the Moorlanders with immortality. They would do this as Willsonos fought the ancient dragon and the rest of their army attacked the compound. The party now teleports in as the automated security moves against them...
Laughter of Loki: Ragnarok - Saturdays 8:00 am - 12:00 pm
The giants are stirring in Runetan, a continent dominated by an eternal winter. Most giants have been either solitary or in small groups since the gods struck down their empire, but recently there have been whispers of them gathering on the frontier. The majority of skalds and scholars believe that this is utter hogwash, but the seers say something different. They believe that the end is nigh. Loki has returned, and Ragnarok has returned with him.
Current Capacity: 6/6
Aranilius Omenicia the Tiefling Storm Sorcerer
Brin the Celestial Beastfolk Zealot Barbarian/Fighter
Clockwork the Warforged Archanomechanist Artificer
Gustavo the Human Swashbuckler Rogue/Hexblade Warlock
Hurdy the Warforged Valor Bard/Hexblade Warlock
Snowball the Goblin Arcane Archer Fighter
Status: Ongoing, Session Count: 46, Level 12
Session 46 Update:
The party managed to kill the stone primordial and save the cities in its way from certain destruction. The party celebrated with their allies back at camp. Snowball had an enlightening night and an enlightening conversation with his mother. The rest of the party briefly conversed with Snowball's mother, and the party was also faced with what to do next. They could pursue the powerful dwarven hammer Whelm for Hurdy, take up Blodghound's trials to turn Brin into a valkyrie, retrieve a powerful magical artifact for Raosnalk the White dragon to pay off Aranilius' debt and further endear Gustavo to the dragon, or delve into the Feywild to explore the secrets surrounding Snowball and Clockwork. The party now decides as they wait for the primordial of frost to manifest...
Tyrant of the Lost Falls - Mondays 7:00 pm - 11:00 pm.
The ruler of these lands uses the might of nature to maintain their power. Creatures of the jungle guard the lair of the druid-king, and it is said that even the trees themselves act as spies against insurgency. Despite this, there is a resistance brewing. It is said that these revolutionaries have obtained help from a seemingly impossible place: the outside world. It was formerly assumed that existence outside of the Lost Falls was nonexistent. The jungle is simply too harsh. You must join the revolutionaries to find the truth.
Current Capacity: 5/6
Party Makeup:
Damascus the Warforged Armorer Artificer
Essene Ir'Xayrandar the Astral Elf Stars Druid/Twilight Cleric/Chronurgy Wizard
Eve Zecklades the Human Divination Wizard
Thrain Stonecloak the Hill Dwarf Open Hand Monk
Umbreon the Clairsentience Mind-Flayer
Status: Ongoing, Session Count: 54, Level 11
Session 54 Update:
The party continued to battle their way through the portals. After killing the spinosaurs guarding the positive energy plane they destroyed the portal. The party then moved on to the Feywild portal. Upon their arrival they discovered that it was within a cave system armed with an alarm. To distract potential guards the party first sent an awakened tree to trigger the alarm, and the party followed soon after the tree was killed. The party used the portals within the caves to navigate and fight their way to the main portal to the Feywild. The party now fights the fey protecting it as the portal causes distracting magics and teleportation to happen at unpredictable locations...
Vengeance of the Maimed Mage - Sundays 6:00 pm - 10:00 pm.
The continent of Moorladen is known by many names: Home of the Dawn Empire, Countries of Autumn, and the Crown of Zanir are just a few. Its most famous name however is this: the Land of the Immortals. All people born on this continent are blessed with eternal youth. People grow to maturity, and they slowly stop aging. The government claims this is due to the advancements made in magic and science, and most believe them. You, however, know that there must be a deeper reason for this miracle. Rumors of dark, necromantic, practices happening in shadowed corners and isolated halls have been spread across the continent. It is up to you to investigate them.
Current Capacity: 4/6
Grinning Jack the Shadar-kai Hexblade Warlock/Divine Soul Sorcerer/Paladin/Rogue
Limn the Forest Gnome Scribes Wizard
Torok the Half-Orc Battle Master Fighter
Tydl Umeneiros the Giant Barbarian
Status: Ongoing, Session Count: 49, Level 11
Session 49 Update:
The party continues their battle to destabilize the immortal contraption. They managed to eliminate two of the stabilizers, and they moved to attack the central conduit in a bid to eliminate all security forces before destroying the remaining stabilizers on the floor. They have dispatched most of the construct guards; now only humanoid mages, some humanoid guards, and a magic-absorbing golem stand in their way. After the party finishes up on the lower levels they still await the fight with the dragon above...
Laughter of Loki: Ragnarok - Saturdays 8:00 am - 12:00 pm
The giants are stirring in Runetan, a continent dominated by an eternal winter. Most giants have been either solitary or in small groups since the gods struck down their empire, but recently there have been whispers of them gathering on the frontier. The majority of skalds and scholars believe that this is utter hogwash, but the seers say something different. They believe that the end is nigh. Loki has returned, and Ragnarok has returned with him.
Current Capacity: 6/6
Aranilius Omenicia the Tiefling Storm Sorcerer
Brin the Celestial Beastfolk Zealot Barbarian/Fighter
Clockwork the Warforged Archanomechanist Artificer
Gustavo the Human Swashbuckler Rogue/Hexblade Warlock
Hurdy the Warforged Valor Bard/Hexblade Warlock
Snowball the Goblin Arcane Archer Fighter
Status: Ongoing, Session Count: 47, Level 12
Session 47 Update:
After defeating the stone primordial the party journeyed to the maelstorm to obtain the dwarven hammer Whelm. Upon arrival there the spirit of Cassius Dawnhammer, the former wielder of the hammer, declared that the party would be forced to undergo a series of trials to become its new bearers. So far the party has battled kobolds, orc, and goblins. They were also required to prove their mettle as artisans, miners, and partakers of the drink. They now enter the next challenge to obtain the hammer with whispers of elvish words in the air...
Enter the Mirrored One - Tuesdays 6:00 pm -10:00 pm.
Cthulhu is rising, and a prophecy is in play. You must destroy his means of escape, or rediscover the power that imprisoned him in the first place. His agents are constantly working against you, but there are allies in this world. Gather power to stand up to the might of this eldritch being and his cultists or allow the world to fall into his domain.
Current Capacity: 6/6
Dar the Human Echo Knight Fighter
Fruit Punch the Fishman Life Cleric
Jasper the Human Chronurgy Wizard/Eloquence Bard/Twilight Cleric
Kayeverest Osstauncci the Human Assassin Rogue/Shadow Monk
Steve Stevenson the Deep Gnome Armorer Artificer
Yukyuk the Wise the Firbolg Creation Bard
Status: Ongoing, Session Count: 70, Level 15
Session 70 Update:
The party finally managed to kill the Eyoun beholder, and upon his death his forces scattered. During the fight Jasper died and his changeling nature was revealed, but Fruit Punch still revivified him. Jasper explained to the party that he was a head of a spy organization that sought to help the party, and he also made it clear he disliked association with Loki. Steve was also a vicitm of the fight; he had sustained a blast that caused him to age 300 years. This made his body nearly inoperable. Luckily some potions of longevity were retrieved. More information on Dar was also unearthed. He was of Runetanic ancestry, but he had been raised in Solsail in the Mercantile League in the city known colloquially as the Bayless Port. He simply sought to be known as the best warrior in the land, and he joined up with the party in an effort to seek more challenging fights. The party now journeys to the Bayless Port to seek a more permanent solution to Steve's aging, and then they plan on travelling to the continent of Moorladen to address the dream-invading aberrations there...
Tyrant of the Lost Falls - Mondays 7:00 pm - 11:00 pm.
The ruler of these lands uses the might of nature to maintain their power. Creatures of the jungle guard the lair of the druid-king, and it is said that even the trees themselves act as spies against insurgency. Despite this, there is a resistance brewing. It is said that these revolutionaries have obtained help from a seemingly impossible place: the outside world. It was formerly assumed that existence outside of the Lost Falls was nonexistent. The jungle is simply too harsh. You must join the revolutionaries to find the truth.
Current Capacity: 5/6
Party Makeup:
Damascus the Warforged Armorer Artificer
Essene Ir'Xayrandar the Astral Elf Stars Druid/Twilight Cleric/Chronurgy Wizard
Eve Zecklades the Human Divination Wizard
Thrain Stonecloak the Hill Dwarf Open Hand Monk
Umbreon the Clairsentience Mind-Flayer
Status: Ongoing, Session Count: 55, Level 11
Session 55 Update:
The party continued their fight over the portals. They managed to destroy both the Feywild and Shadowfell portals handily. The party then rested for the night in the forest. As the night wore on ominous omens signaled a final confrontation was on the horizon. The next day the party was informed by their awakened shadetree that the tyrant was performing one final ritual in a bid to keep the ancient shad treant alive. The party now rushes to the location of the tree in order to stop him...
Vengeance of the Maimed Mage - Sundays 6:00 pm - 10:00 pm.
The continent of Moorladen is known by many names: Home of the Dawn Empire, Countries of Autumn, and the Crown of Zanir are just a few. Its most famous name however is this: the Land of the Immortals. All people born on this continent are blessed with eternal youth. People grow to maturity, and they slowly stop aging. The government claims this is due to the advancements made in magic and science, and most believe them. You, however, know that there must be a deeper reason for this miracle. Rumors of dark, necromantic, practices happening in shadowed corners and isolated halls have been spread across the continent. It is up to you to investigate them.
Current Capacity: 4/6
Grinning Jack the Shadar-kai Hexblade Warlock/Divine Soul Sorcerer/Paladin/Rogue
Limn the Forest Gnome Scribes Wizard
Torok the Half-Orc Battle Master Fighter
Tydl Umeneiros the Giant Barbarian
Status: Ongoing, Session Count: 50, Level 11
Session 50 Update:
The party eventually destroyed all the stabilizers and slew the shadow dragon guarding the immortality contraption with the help of the topaz dragon Willsonos. Upon the killing of the shadow dragon, however, it was revealed that it was in fact an illusion. It was then, as the earth rumbled and cracked around the party, that the true enemy was revealed: Saigonohono the Final Flame, an ancient obsidian dragon. There was a brief attempt to fight him, but both the party and Willsonos were exhausted from the fighting that had already taken place. In an effort to insure their hopes of destroying Moorladen's immortality stayed alive Willsonos stalled Saigonohono as the party teleported away. His last gift to the party was a set of topaz scales. When the party arrived back at their camp within the Shadowfell, a raven feather-cloaked, white-masked woman awaited them. Grinning Jack, being a Shadar-kai, recognized here immediately. The Raven Queen herself appeared to the party. She explained that the party would be offered boons from numerous powers, including herself, and it would be up to them whether to accept them or not. Either way, as the party began to rest as they prepared for their fight against Saigonohono they were faced with many choices. The party now begins to slowly take on their new powers, and the responsibilities that come with them, as they move to fight the obsidian dragon to destroy the immortality of Moorladen...
Laughter of Loki: Ragnarok - Saturdays 8:00 am - 12:00 pm
The giants are stirring in Runetan, a continent dominated by an eternal winter. Most giants have been either solitary or in small groups since the gods struck down their empire, but recently there have been whispers of them gathering on the frontier. The majority of skalds and scholars believe that this is utter hogwash, but the seers say something different. They believe that the end is nigh. Loki has returned, and Ragnarok has returned with him.
Current Capacity: 6/6
Aranilius Omenicia the Tiefling Storm Sorcerer
Brin the Celestial Beastfolk Zealot Barbarian/Fighter
Clockwork the Warforged Archanomechanist Artificer
Gustavo the Human Swashbuckler Rogue/Hexblade Warlock
Hurdy the Warforged Valor Bard/Hexblade Warlock
Snowball the Goblin Arcane Archer Fighter
Status: Ongoing, Session Count: 48, Level 12
Session 48 Update:
The party managed to kill both the drow and giants that were standing in their way of acquiring Whelm, and Hurdy also answered the final question of Dawnhammer. Hurdy disclosed what he thought it was to be a dwarf. As the party was ejected back into the Maelstorm The Sentinel informed them that the frost primordial had risen in the east. The party now takes one final rest before their confrontation with the frost primordial...
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Session 43 Update:
The party gathered resources and gear in anticipation for their fight with the earthen primordial. They met with the war council at their camp. The meeting was called to determine the course of action; it was determined that the armies of the houses and the draugr king would fight the stone giants, vampires, and elementals as the party moved to kill the primordial. During the meeting Snowball insulted the commander of House Lazav; consequently the commander threatened to leave the coalition all together. Hurdy and Clockwork stepped in to fix things, but during the process it was discovered that the commander was a changeling. They were able to smooth things over, but after the war council meeting was over the party talked to the Draugr king about the situation. The party decided to talk to the changelings to determine if House Lazav would betray them or not. Within House Lazav's camp it was discovered that a significant number of the members were changelings. After a brief conversation with the party Aranilius asked to talk to the commander alone after spending the entire conversation reading his surface thoughts. Aranilius bluffed that he was a servant of Loki, and the commander took him at his word. The commander now waits for Aranilius' signal to betray the coalition. Unbeknownst to both of them Gustavo managed to witness the entire interaction through his familiar. Gustavo now confronts Aranilius as he exists the commander's tent...
Session 50 Update:
The party finally defeated the death tyrant. The collected his various treasures before attaining their reward from Tasha. Umbreon and Eve both pulled from the Deck of Many Things. Umbreon was petrified and Eve gained the ability to speak with plants. The party returned to the material plane at the rebel's base encampment. There, the party was informed that their liberated shadtree was being confiscated by the tyrant's forces. The party teleported to the cave and began a combat for the tree...
Session 44 Update:
The party reported their findings to the Draugr King, and they came to the consensus the changeling army must be killed or imprisoned. As the rest of the army began to deal with the changelings and their forces the party attempted to sleep in preparation for the next day. The party had their sleep interrupted by the cackling of hyenas. Before the party went to sleep Snowball contacted his mother, and she warned him that something would come and hunt the party in their dreams. As the party began to suffer increasingly violent hallucinations and the echoes of hyena laughter rang throughout their ears the party decided to do something about it. The party determined it was some type of demonic magic from the demon prince of madness, and Gustavo attained a paladin to help protect them in their sleep. The party gathered to sleep, and the party awoke to Snowball's mother, a hag named Helga the Cruel, protecting them within their dreamscape. The paladin had stabilized their dreams, and they began to fight demonic hyenas and a prince-empowered oni...
Session 51 Update:
The party defeated the party of shadow fey sent by the tyrant to retrieve the tree. After consuming one of the elf's brains Umbreon discovered they had been empowered by a powerful archfey named the Queen of Air and Darkness. The party debated on what exactly to do next, and they ultimately decided to teleport to the city of Sahirhablar. There they would take the aid of Damascus' organization the Searchers of Sardior. There they plan to continue to grow the shadetree as they regroup to officially take the tyrant down...
Session 47 Update:
The party delved deeper into the jungle. Zhen was able to notice the party was being followed, and when the party stopped and confronted their stalkers it was discovered to be a party of thri-kreen and their dogs. The thri-kreen identified themselves as tribesmen seeking to protect people from the lost city's lycans and the city's curse. The thri-kreen hunters warned the party against going further into the jungle, but after being convinced that the party was especially capable they offered to bring the party to their mystic. The thri-kreen claimed this would be done to further assess the party and possibly give them a boon against the lycans, but the party decided to save time and continue on without visiting the mystic. Instead, the party got a promise from the thri-kreen that the thri-kreen would not interfere. The thri-kreen would only act on the party in an effort to prevent their transformation into lycanthropes. The party continued to the lost city, and they camped outside the lycan-skull marked border. They were attacked by some lycanthropes at dawn, but the party was able to fend them off. The party now journeys into the lost city proper...
Session 69 Update:
The party continued to fight the beholder Eyoun. While resting before reentering the dungeon a mercenary named Jasper came across the party. They found him to be a useful individual, and he sought the destruction of aberrations in the region. He joined the party, and they went back into the the caves of the beholder. After a brief fight upon entry the party used the white dragon form of Steve to tunnel into the base of the beholder, and the party now fights the beholder and his remaining forces in his lair...
Session 52 Update:
The party regrouped in the Searchers of Sardior base in Sahirhablar. During this time the party acquired two new members to help in their fight two old humanoids named Bertrad and Thrain. The party acquired equipment in the city with their wealth from the previous battles. Damascus was informed of more possible locations for Shards of Sardior. Essene was confronted with omen-ridden dreams. Eve consumed some souls too increase her lich prowess. Umbreon focused on advancing his psionic abilities. The party's shadetree was also fed and awakened, and the party learned the key to taking down the tyrant. The tyrant was taking his power from an ancient awakened treant that was being fed through the energies of other planes. By cutting off the energy the tree would be weakened. The weakened tree can be killed, and this would lead to the loss of power for the tyrant. The party prepares to attack each of the portals and their guardians...
Session 47 Update:
The party finally encountered the lycans of the lost city. They managed to sneak pass many of the lycans on the outskirts of the city, and they utilized megapedes to kill the manticores guarding the peak of the mountain. Within the mountain the party intially encountered a wereowlbear and its kin, but they managed to kill them handily. They then confronted the weredisplacer within his lair in front of a glowing spring of water. The weredisplacer attempted to cut a deal with the party for a claw, but the party decided the cost was too high. The party now fights the weredisplacer and his remaining forces...
Session 69 Update:
The party continued to combat the beholder and its forces...
Session 45 Update:
The party defeated the oni and managed to get some sleep before the battle. The next day they prepared for the fight that same night. The Draugr King informed them that some losses were taken when combatting and imprisoning the forces of House Lazav. The party were equipped with some healing and rest potions, and they teleported into the remnants of the city. The party fought their way through stone giants and vampires as they draw near the stone primordial proper. As the earth quakes from the primordial's rise the party readies themselves to take it down...
Session 53 Update:
The party began their raid on the energy-supplying portals of the tyrant's shade treant. The party decided to attack the positive energy plane portal first, and they started by attacking the dinosaurs and hydras in the surrounding area. After overcoming them they attacked the portal itself. The party currently attack the spinosauruses protecting the portal before moving on to the other two portals...
Session 48 Update:
The party finished off the lycan and made preparation to attack the immortality contraption and the dragon protecting it. They gathered materials and then met with Willsonos, the ancient topaz dragon, to go over the plan to attack the Moorlanders. Siwong developed her magic items to aid in the fighting of the dragon, and the rest of the party determined that they would sneak into the enemy compound to destroy the stabilizing systems providing the Moorlanders with immortality. They would do this as Willsonos fought the ancient dragon and the rest of their army attacked the compound. The party now teleports in as the automated security moves against them...
Session 46 Update:
The party managed to kill the stone primordial and save the cities in its way from certain destruction. The party celebrated with their allies back at camp. Snowball had an enlightening night and an enlightening conversation with his mother. The rest of the party briefly conversed with Snowball's mother, and the party was also faced with what to do next. They could pursue the powerful dwarven hammer Whelm for Hurdy, take up Blodghound's trials to turn Brin into a valkyrie, retrieve a powerful magical artifact for Raosnalk the White dragon to pay off Aranilius' debt and further endear Gustavo to the dragon, or delve into the Feywild to explore the secrets surrounding Snowball and Clockwork. The party now decides as they wait for the primordial of frost to manifest...
Session 54 Update:
The party continued to battle their way through the portals. After killing the spinosaurs guarding the positive energy plane they destroyed the portal. The party then moved on to the Feywild portal. Upon their arrival they discovered that it was within a cave system armed with an alarm. To distract potential guards the party first sent an awakened tree to trigger the alarm, and the party followed soon after the tree was killed. The party used the portals within the caves to navigate and fight their way to the main portal to the Feywild. The party now fights the fey protecting it as the portal causes distracting magics and teleportation to happen at unpredictable locations...
Session 49 Update:
The party continues their battle to destabilize the immortal contraption. They managed to eliminate two of the stabilizers, and they moved to attack the central conduit in a bid to eliminate all security forces before destroying the remaining stabilizers on the floor. They have dispatched most of the construct guards; now only humanoid mages, some humanoid guards, and a magic-absorbing golem stand in their way. After the party finishes up on the lower levels they still await the fight with the dragon above...
Session 47 Update:
After defeating the stone primordial the party journeyed to the maelstorm to obtain the dwarven hammer Whelm. Upon arrival there the spirit of Cassius Dawnhammer, the former wielder of the hammer, declared that the party would be forced to undergo a series of trials to become its new bearers. So far the party has battled kobolds, orc, and goblins. They were also required to prove their mettle as artisans, miners, and partakers of the drink. They now enter the next challenge to obtain the hammer with whispers of elvish words in the air...
Session 70 Update:
The party finally managed to kill the Eyoun beholder, and upon his death his forces scattered. During the fight Jasper died and his changeling nature was revealed, but Fruit Punch still revivified him. Jasper explained to the party that he was a head of a spy organization that sought to help the party, and he also made it clear he disliked association with Loki. Steve was also a vicitm of the fight; he had sustained a blast that caused him to age 300 years. This made his body nearly inoperable. Luckily some potions of longevity were retrieved. More information on Dar was also unearthed. He was of Runetanic ancestry, but he had been raised in Solsail in the Mercantile League in the city known colloquially as the Bayless Port. He simply sought to be known as the best warrior in the land, and he joined up with the party in an effort to seek more challenging fights. The party now journeys to the Bayless Port to seek a more permanent solution to Steve's aging, and then they plan on travelling to the continent of Moorladen to address the dream-invading aberrations there...
Session 55 Update:
The party continued their fight over the portals. They managed to destroy both the Feywild and Shadowfell portals handily. The party then rested for the night in the forest. As the night wore on ominous omens signaled a final confrontation was on the horizon. The next day the party was informed by their awakened shadetree that the tyrant was performing one final ritual in a bid to keep the ancient shad treant alive. The party now rushes to the location of the tree in order to stop him...
Session 50 Update:
The party eventually destroyed all the stabilizers and slew the shadow dragon guarding the immortality contraption with the help of the topaz dragon Willsonos. Upon the killing of the shadow dragon, however, it was revealed that it was in fact an illusion. It was then, as the earth rumbled and cracked around the party, that the true enemy was revealed: Saigonohono the Final Flame, an ancient obsidian dragon. There was a brief attempt to fight him, but both the party and Willsonos were exhausted from the fighting that had already taken place. In an effort to insure their hopes of destroying Moorladen's immortality stayed alive Willsonos stalled Saigonohono as the party teleported away. His last gift to the party was a set of topaz scales. When the party arrived back at their camp within the Shadowfell, a raven feather-cloaked, white-masked woman awaited them. Grinning Jack, being a Shadar-kai, recognized here immediately. The Raven Queen herself appeared to the party. She explained that the party would be offered boons from numerous powers, including herself, and it would be up to them whether to accept them or not. Either way, as the party began to rest as they prepared for their fight against Saigonohono they were faced with many choices. The party now begins to slowly take on their new powers, and the responsibilities that come with them, as they move to fight the obsidian dragon to destroy the immortality of Moorladen...
Session 48 Update:
The party managed to kill both the drow and giants that were standing in their way of acquiring Whelm, and Hurdy also answered the final question of Dawnhammer. Hurdy disclosed what he thought it was to be a dwarf. As the party was ejected back into the Maelstorm The Sentinel informed them that the frost primordial had risen in the east. The party now takes one final rest before their confrontation with the frost primordial...