(ooc: I presume Tempe is saving his Winged Boots which can only provide flying for a limited number of hours per day. Z actually has the same boots, but not found much call for flying yet)
"If you all agree on it, I of course join. However, shouldn't we investigate the close proximities first before we make an expedition to the other side of the island?"
Bow wonders out loud.
(How long would a trip towards the other side of the island take per boat?)
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Alright I guess we go to the far fire. Bow will, together with Randall, instruct the soldiers to set a lookout etc. Furthermore, he will discuss with the others on a good first setup for camp while they explore the island, and the colonists can start to build a couple of buildings. So all colonists can live quite well, while doing the work on permanent housing.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
Severely hurt and surprised only by one snake he reacts to the other by using a ki point to disengage he then throws a couple of sun bolts Attack: 10 Damage: 5 at it 9 Damage: 9
This post has potentially manipulated dice roll results.
(Damn. Those are some seriously beefy snakes. +4 to hit and 4d6+2 damage! I can't find "exotic flying snakes" on DnDBeyond. Are we talking something like a small dragon?) Z's intelligence (nature) roll to identify some information about what these are: 15
(OOC: PbP clarification on reactions: How do we deal with reactions that could have changed the outcome of an attack already noted in a post? Specific example here: Z has "Entropic Ward" which can put disadvantage on an opponents attack roll once per short rest. In normal 'table' play this would be announced after Z is declared the target but before the monster makes its attack roll. Given this is once per short rest, it makes sense for Z to use this on whichever is the first significant attack roll against him, especially when he has not had time to cast Armor of Agathys or similar, so on a table would have probably called this and hoped for a missed roll (or at least a non-critical hit). How do we do this on the PbP? Can we re-roll the previous attack, or do we have to declare standard actions/reactions in advance? If we cannot re-roll, can I declare this reaction in advance for whatever next attack tries to strike?
Similar point for future: If we e.g. face a spell-caster at some point, how/when do we declare counterspell as a reaction?)
Spotting 4 of the 7 flying snakes as they approach to start their attack (Passive Perception 18), Randall cries out, “Beware, we are under attack! Defend yourselves!”
One of the snakes he doesn’t see manages to land a hit on him due to surprise..
(Depending on which group of snakes attacks him, the other snake may attack before or after Randall’s action in the first round)
OOC: Randall's actions will depend on people's injury level at the time of his action (two other party members will have gone after the surprise attacks take effect for those snakes stealthy enough).
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Bow sees a couple of the snakes attacking, and thus isnt surprised by all. Luckily none of them attack him so he has a clear shot which he takes at the one that hurt Tempe the most.
Bow uses his bonus action to imbue his weapon with rite of the dawn taking 4 damage. After which he fires of 2 quick shots
Attack 1: 16 Damage: 26
Attack 2: 13 Damage: 22
(2nd d6 of the attacks is radiant rest is magical piercing)
(When one of the snakes falls to 0 hit points Bow will use his reaction to curse the creature as a fallen puppet making it attack one of the other flying snakes, one that looks hurt the least (within range). I will amplify the curse, taking 1 damage, so it can move half its speed and +3 is added to the attack roll as a bonus.
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to give that creature a final act of aggression. That creature immediately makes a single weapon attack against a target of your choice within its attack range.
Amplify. You can first move the cursed creature up to half their speed, and you grant a +3 bonus to the cursed creature’s attack roll.)
(What I sometimes forget btw, when my weapon is imbued with rite of the dawn:
Your weapon sheds bright light out to a radius of 20 feet.
This might draw attention to bow when we are in the dark etc.)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
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ooc:Yes after I gave the spyglass back I decided to walk once on shore to save the flying time.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(ooc: I presume Tempe is saving his Winged Boots which can only provide flying for a limited number of hours per day. Z actually has the same boots, but not found much call for flying yet)
“Well… I think it makes sense to go check on the fire first, yes?” Petcan looks around for agreement or counter offers
Paladin - warforged - orange
Zenodor agrees, and is happy to join a small expedition/trip to check out the distant fire.
"If you all agree on it, I of course join. However, shouldn't we investigate the close proximities first before we make an expedition to the other side of the island?"
Bow wonders out loud.
(How long would a trip towards the other side of the island take per boat?)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"I will come with you. But why would someone build such a fire? When fire comes naturally in nature?" he walks on with the others
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Randall:
”Lead the way, good Tempe, and we will investigate this fire,” suggests Randall, preparing himself for a lengthy walk.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"So which will it be investigating the surrounding area first or straight to the fire?"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Well, some of the party already did a scouting of the nearby areas and found nothing. So I vote for going straight to the distant fire.
This.
Paladin - warforged - orange
Alright I guess we go to the far fire. Bow will, together with Randall, instruct the soldiers to set a lookout etc. Furthermore, he will discuss with the others on a good first setup for camp while they explore the island, and the colonists can start to build a couple of buildings. So all colonists can live quite well, while doing the work on permanent housing.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Petcan is surprised by one of the snakes, but it doesn’t aim its bite well enough to catch any flesh in its fangs.
A second snake appears but Petcan is alerted now.
He draws his rapier and casts green flame blade to strike at the two snakes
Attack: 8 Damage: 11 + 8 fire damage to the first
and the second snake takes 10 fire damage.
Paladin - warforged - orange
Severely hurt and surprised only by one snake he reacts to the other by using a ki point to disengage he then throws a couple of sun bolts Attack: 10 Damage: 5 at it 9 Damage: 9
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Damn. Those are some seriously beefy snakes. +4 to hit and 4d6+2 damage! I can't find "exotic flying snakes" on DnDBeyond. Are we talking something like a small dragon?)
Z's intelligence (nature) roll to identify some information about what these are: 15
Ok. Anyone else want to roll? Maybe someone with better nature knowledge?
Nature 18
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(OOC: PbP clarification on reactions:
How do we deal with reactions that could have changed the outcome of an attack already noted in a post? Specific example here: Z has "Entropic Ward" which can put disadvantage on an opponents attack roll once per short rest. In normal 'table' play this would be announced after Z is declared the target but before the monster makes its attack roll. Given this is once per short rest, it makes sense for Z to use this on whichever is the first significant attack roll against him, especially when he has not had time to cast Armor of Agathys or similar, so on a table would have probably called this and hoped for a missed roll (or at least a non-critical hit). How do we do this on the PbP? Can we re-roll the previous attack, or do we have to declare standard actions/reactions in advance? If we cannot re-roll, can I declare this reaction in advance for whatever next attack tries to strike?
Similar point for future: If we e.g. face a spell-caster at some point, how/when do we declare counterspell as a reaction?)
Randall:
Spotting 4 of the 7 flying snakes as they approach to start their attack (Passive Perception 18), Randall cries out, “Beware, we are under attack! Defend yourselves!”
One of the snakes he doesn’t see manages to land a hit on him due to surprise..
(Depending on which group of snakes attacks him, the other snake may attack before or after Randall’s action in the first round)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
OOC: Randall's actions will depend on people's injury level at the time of his action (two other party members will have gone after the surprise attacks take effect for those snakes stealthy enough).
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Bow sees a couple of the snakes attacking, and thus isnt surprised by all. Luckily none of them attack him so he has a clear shot which he takes at the one that hurt Tempe the most.
Bow uses his bonus action to imbue his weapon with rite of the dawn taking 4 damage. After which he fires of 2 quick shots
Attack 1: 16 Damage: 26
Attack 2: 13 Damage: 22
(2nd d6 of the attacks is radiant rest is magical piercing)
(When one of the snakes falls to 0 hit points Bow will use his reaction to curse the creature as a fallen puppet making it attack one of the other flying snakes, one that looks hurt the least (within range). I will amplify the curse, taking 1 damage, so it can move half its speed and +3 is added to the attack roll as a bonus.
When a creature you can see within 30 feet of you drops to 0 hit points, you can use your reaction to give that creature a final act of aggression. That creature immediately makes a single weapon attack against a target of your choice within its attack range.
Amplify. You can first move the cursed creature up to half their speed, and you grant a +3 bonus to the cursed creature’s attack roll.)
(What I sometimes forget btw, when my weapon is imbued with rite of the dawn:
This might draw attention to bow when we are in the dark etc.)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus