"The bandits ambushed us on the road, and we were outnumbered and completely defenseless against them. Ofcourse you shall be rewarded for you bravery!" He gives each of youyou 25 gold pieces. "I also have these..." He presents three peculiar crossbow bolts. (https://www.dndbeyond.com/magic-items/3474270-stravicks-stardust-bolts) "We use them as pyrotechnics for our show, but I believe you will find other uses for them."
“Can you explain just exactly what these do? As in, what would happen if I shoot a giant with one as opposed to, say, a bunch of lizard men?” Rhenwi Enaid ask Stavrick as he takes the bolts and looks them over.
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
OCC Rhenwi Enaid will suggest to the others, when all is done and he can’t be overheard by any except the party, that they all go back and check out the bandit camp.
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
"Well, they are best at lighting up a crowd. Shooting a stardust bolt at a group of lizardmen would be more devastating as more people would be caught in the blast... It would probably have the same effect on a giant, but that's only one creature. The more, the better."
You return to Clebluff in the late afternoon. Cecil and William have come to meet you on the road. The Magrod family is united at last. The circus start putting up their tent on a field outside the town. You all get free tickets for tonights show, which starts in a few hours. Gilan makes his way towards the Bloody Arrow.
As the self perceived crossbow shooter, Grimm will take possession of the special crossbow bolts for now.
"We got you back and we got you back with all your parts attached," Grimm jokes as he pats the leader on the back, "I hope you spread word about us when you get back to traveling. I need a drink," Grimm leads for the bar to spend some of his coins for some drink.
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
This post has potentially manipulated dice roll results.
Nimblefinger follows Grimm and the group to the Bloody Arrow, looking for any markings or hidden messages that might indicate a Thieves Guild is active in the area. They could be a valuable source of information and potential aid, and he would be cautious in operating in their area if one was present.
Perception: 11
He finds an out of the way corner, away from prying eyes and pulls out the small box again. He inspects it carefully, especially the skull lock, looking for traps or other information.
Investigation 15
He then uses his thieves tools to disarm the trap, if one is present, or to pick the lock and open the chest to investigate its contents.
Rhenwi Enaid wanders over to the corner where Nimblefinger is working on the box, standing casually in such a way as to shield him from curious eyes. “An interesting object I’d say, shouldn’t wonder but that it’s got a poison needle or two for a trap,” he says softly, eyes scanning the room.
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
(I actually think I'm going to take this opportunity to drop out. Nothing to do with y'all or the game, I'm just not feeling it and don't think a hiatus would help, but I did enjoy playing with everyone and hope everyone has a great time)
Grimm: "Of course I will tell the tale of the adventurers who rescued me from the Bevinge bandits. You are coming to tonight's show right?" Stravick says with high anticipation in his voice.
As you enter the Bloody arrow you see Gilan Holte and the crew of the Seabear sitting around a big table. However captain Ursog does not seem to be present.
Nimblefinger: When examining the cascet you find a small inscription on the back. It seems to be a part of a rather cruel lullaby
On and on the lost knight rode, until he saw a fork in the road.
He did not know which path to tread. One lead him home, one left him dead.
(By virtue of IRL becoming a nightmare all of a sudden, I decided I had to leave one of my games, and this one is my most recent one, so... Sorry everyone, I'm bidding my goodbyes.)
"The bandits ambushed us on the road, and we were outnumbered and completely defenseless against them. Ofcourse you shall be rewarded for you bravery!" He gives each of youyou 25 gold pieces. "I also have these..." He presents three peculiar crossbow bolts. (https://www.dndbeyond.com/magic-items/3474270-stravicks-stardust-bolts) "We use them as pyrotechnics for our show, but I believe you will find other uses for them."
“Can you explain just exactly what these do? As in, what would happen if I shoot a giant with one as opposed to, say, a bunch of lizard men?” Rhenwi Enaid ask Stavrick as he takes the bolts and looks them over.
Panic is a mechanism that strengthens the gene pool.
OCC Rhenwi Enaid will suggest to the others, when all is done and he can’t be overheard by any except the party, that they all go back and check out the bandit camp.
Panic is a mechanism that strengthens the gene pool.
"Well, they are best at lighting up a crowd. Shooting a stardust bolt at a group of lizardmen would be more devastating as more people would be caught in the blast... It would probably have the same effect on a giant, but that's only one creature. The more, the better."
You return to Clebluff in the late afternoon. Cecil and William have come to meet you on the road. The Magrod family is united at last. The circus start putting up their tent on a field outside the town. You all get free tickets for tonights show, which starts in a few hours. Gilan makes his way towards the Bloody Arrow.
As the self perceived crossbow shooter, Grimm will take possession of the special crossbow bolts for now.
"We got you back and we got you back with all your parts attached," Grimm jokes as he pats the leader on the back, "I hope you spread word about us when you get back to traveling. I need a drink," Grimm leads for the bar to spend some of his coins for some drink.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneNimblefinger follows Grimm and the group to the Bloody Arrow, looking for any markings or hidden messages that might indicate a Thieves Guild is active in the area. They could be a valuable source of information and potential aid, and he would be cautious in operating in their area if one was present.
Perception: 11
He finds an out of the way corner, away from prying eyes and pulls out the small box again. He inspects it carefully, especially the skull lock, looking for traps or other information.
Investigation 15
He then uses his thieves tools to disarm the trap, if one is present, or to pick the lock and open the chest to investigate its contents.
Dex 19
Williwaw nervously enters the Bloody Arrow as well, trying not to draw attention and keep her wings from fluttering when she walks
Rhenwi Enaid wanders over to the corner where Nimblefinger is working on the box, standing casually in such a way as to shield him from curious eyes. “An interesting object I’d say, shouldn’t wonder but that it’s got a poison needle or two for a trap,” he says softly, eyes scanning the room.
Panic is a mechanism that strengthens the gene pool.
I won´t be able to post for a couple of weeks because I won´t have an internet connection.
(No worries. If anything a downtime spot like this is the best place for the game to take a break.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
(I actually think I'm going to take this opportunity to drop out. Nothing to do with y'all or the game, I'm just not feeling it and don't think a hiatus would help, but I did enjoy playing with everyone and hope everyone has a great time)
(I understand. Thank you for playing.)
Grimm: "Of course I will tell the tale of the adventurers who rescued me from the Bevinge bandits. You are coming to tonight's show right?" Stravick says with high anticipation in his voice.
As you enter the Bloody arrow you see Gilan Holte and the crew of the Seabear sitting around a big table. However captain Ursog does not seem to be present.
Nimblefinger: When examining the cascet you find a small inscription on the back. It seems to be a part of a rather cruel lullaby
On and on the lost knight rode, until he saw a fork in the road.
He did not know which path to tread. One lead him home, one left him dead.
Gilan seems to be curious of the small cascet.
(By virtue of IRL becoming a nightmare all of a sudden, I decided I had to leave one of my games, and this one is my most recent one, so... Sorry everyone, I'm bidding my goodbyes.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon