//Wait, I'm an elf, so I have like super hearing and darkvision, right? How far from the door am I (cuz darkvision is good within 60 ft)? Can I perception check to listen and discern what the whispers are and how many foes are within and perception check to see what's through the door? Or are two senses two checks/turns? Also, where'd the wolf come from/whose is it? That's not ringing a bell. Lots of questions. Sorry. :D //
you are thirty feet from the group and the entrance is Blocked by Skal and Sassy not super hearing and i take darkvision into account with perception checks. As far as you can tell the Whispering is just the wind and your imagination, Skal also has darkvision i believe.
//Okay, well since Skal's big butt is in my way and I don't have X-ray vision, I shall move to behind him to peek around, then run a perception check to try to hear/see what we're up against.//
the ray shoots between Skal and Sass slamming into one of the archer's chest blasting it into the wall and freezing the rib-cage and skull against the wall as the rest of its bones scatter about the floor
//Thought my number sounded too high...So 18?//
yup, but your action wont take place until Althea makes her move
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
//Ok. //
//Wait, I'm an elf, so I have like super hearing and darkvision, right? How far from the door am I (cuz darkvision is good within 60 ft)? Can I perception check to listen and discern what the whispers are and how many foes are within and perception check to see what's through the door? Or are two senses two checks/turns? Also, where'd the wolf come from/whose is it? That's not ringing a bell. Lots of questions. Sorry. :D //
you are thirty feet from the group and the entrance is Blocked by Skal and Sassy not super hearing and i take darkvision into account with perception checks. As far as you can tell the Whispering is just the wind and your imagination, Skal also has darkvision i believe.
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
//Yeah I do. Can't believe I forgot.//
//Okay, well since Skal's big butt is in my way and I don't have X-ray vision, I shall move to behind him to peek around, then run a perception check to try to hear/see what we're up against.//
okay 1d20+3 if you please
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
10
looking into the hall you can only see the 2 skeleton archers readying another shot but you cant hear much over the wind, rain, and thunder
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
"Hey! Y'all need to 'chill'!"
//Activate Ray of Frost toward whatever skeleton is closer, please. I intend to lean around Skal as before.//
ok future reference, when saying your going to attack go ahead and roll both to hit and dmg to speed thing up and reduce clutter
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
//I was just editing above, but you're too fast. Haha//
Hit: 20 Damage: 7
the ray shoots between Skal and Sass slamming into one of the archer's chest blasting it into the wall and freezing the rib-cage and skull against the wall as the rest of its bones scatter about the floor
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Skal would you be so kind as to roll for hit and dmg :)
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
16
//Did I do that right ?//
yes, but include dmg roll next time as well
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
//The 1d4+4?//
//Sorry I've been so confused lately.//