// Kk. I’m doing this mobile, so idk where I am in the room. Can I run an intelligence check on that sigil and anything else in the room that might tell me what magic/religious thing is going on here? Cuz I would like to do that, as long as it doesn’t put me in harm’s way. If yes, 1d20+5 is 11+5=16. If not, how about a wisdom check to predict the robed guy’s next move? 11+3=14. (I’m rusty. Pick whatever works and correct my mistakes to save us time. Lol) //
the sigil is the mark of Orcus, the demon god of undeath. while you don't immediately glean the exact purpose of the flesh sculpture, it must be central to this cretin's plot. predicting the bad guys next move? that would be an insight check i'll get the results in a bit. you are in the back half of the room.
"No, REAL monsters destroy lives! And I intend to become a quite real monster!!"
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
"Well, good start."
//I'd like to do an investigation check. I want to look at the walls for places to climb.//
7
those walls sure are wall-y
chamber roof is like ~15 feet high so not much climbing space
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
//Darn it. Can the elf throw people with magic? //
//No reason ... //
with the right spells maybe
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Skal lets out a groan, hoping the crazy guy didn't notice him checking the walls.
Elf wakes up from coma (and is kinda wondering why she didn’t get any info about the ring she supposedly learned about)
i think i told you what it did in a private message, it's a ring of paralysis. anything that puts the ring on is immediately paralyzed.
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
// Kk. I’m doing this mobile, so idk where I am in the room. Can I run an intelligence check on that sigil and anything else in the room that might tell me what magic/religious thing is going on here? Cuz I would like to do that, as long as it doesn’t put me in harm’s way. If yes, 1d20+5 is 11+5=16. If not, how about a wisdom check to predict the robed guy’s next move? 11+3=14. (I’m rusty. Pick whatever works and correct my mistakes to save us time. Lol) //
the sigil is the mark of Orcus, the demon god of undeath. while you don't immediately glean the exact purpose of the flesh sculpture, it must be central to this cretin's plot. predicting the bad guys next move? that would be an insight check i'll get the results in a bit. you are in the back half of the room.
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder