ok rolls are in it's Althea's turn next then top hat zombie, sassywolf, and oriel!
Skals axe slams into the zombie who seems rather unperturbed at this turn of evens, it's clear this guy is tougher then the other zombies you've fought.
*thinks to self* “Hmm... I wonder what that sarcophagus is or holds. Is it locked? Are there any glyphs on it or anything around that would provide clues?”
in the middle of combat Althea wanders off to check out the sarcophagus, none of you notice as she was in the back...
Althea discovers the room is empty of everything but dust. a trail of disturbed dust leads away from the sarcophagus, it's lid on the side and empty save for a gold ring with a large green gem set into it
The zombie lurches forward and does a slow overhead slam of his shovel at Sass-wolf, fortunately the attack was broadcast so much the canine easily avoided it. As soon as the shovel was past her head the wolf snapped fiercely at the undead creature teeth slamming together within an inch of the zombies face. it's eyes slowly blinking in respose as Oriel moved in and made her own pwerful overhead strike! To the same effect. Oriel grits her teeth as her hammer reverberates off the stone floor.
Skal, your up! don't forget you can load the roll20 game at any time to roll your stuff and move your tokens!
Skal is exhausted and feels like he's going to fall at any moment. None of his normal attacks have done much. But there's something he hasn't tried... Crippling the fiend. The half-orc grumbles. It's not the orc way, but the only chance to slay would be as a group.
//I'd like to chop off one of his legs with my ax. (Right leg, if I looked at the map right.) I think it'd be smart to slow him down at least, since we still haven't figured out how to slay him.
//your attacks are hurting him he just has a lot more hp then things you've been fighting so far, also targeting limbs would be something on crits and would still require an attack roll. time wise you have been fighting for like 5 minutes since entering the graveyard :P//
//Is he still kicking ? //
yup, need to roll initiative now, i'll get a post up soonish :P
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
12
// Au Naturel 20! :D //
Wait, so I’m rolling for initiative? Uh... idk how to do that on mobile. I don’t see an option. :?
12, if you accept my dice app as a roll. Otherwise, you can continue to wait. :P
//Weird there's not an option. :/ //
ok rolls are in it's Althea's turn next then top hat zombie, sassywolf, and oriel!
Skals axe slams into the zombie who seems rather unperturbed at this turn of evens, it's clear this guy is tougher then the other zombies you've fought.
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Skal roars. "You have already lost. Fall!"
*thinks to self* “Hmm... I wonder what that sarcophagus is or holds. Is it locked? Are there any glyphs on it or anything around that would provide clues?”
Investigation Check (D20+5?)
13+5 = 18
in the middle of combat Althea wanders off to check out the sarcophagus, none of you notice as she was in the back...
Althea discovers the room is empty of everything but dust. a trail of disturbed dust leads away from the sarcophagus, it's lid on the side and empty save for a gold ring with a large green gem set into it
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
“Oooh! Shiny! I wonder what secrets this artifact holds. Maybe I can find out later.”
*Althaea picks up the ring to put in her bag and then sneaks back to the back of the group.*
/Is that it? Or can I still pull a rabbit out of a hat or something?/
you can get to the sarcophagus and part way back
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Skal roars at the lich. "Why don't you burn it, elf?! "
//Orcs be grumpy. As always. :D //
//if dis were a lich you'd already be dead lol//
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
The zombie lurches forward and does a slow overhead slam of his shovel at Sass-wolf, fortunately the attack was broadcast so much the canine easily avoided it. As soon as the shovel was past her head the wolf snapped fiercely at the undead creature teeth slamming together within an inch of the zombies face. it's eyes slowly blinking in respose as Oriel moved in and made her own pwerful overhead strike! To the same effect. Oriel grits her teeth as her hammer reverberates off the stone floor.
Skal, your up! don't forget you can load the roll20 game at any time to roll your stuff and move your tokens!
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
//They are cousins probably! lol... Still thinking on what I should do. Also looking at the R20 map.//
Skal is exhausted and feels like he's going to fall at any moment. None of his normal attacks have done much. But there's something he hasn't tried... Crippling the fiend. The half-orc grumbles. It's not the orc way, but the only chance to slay would be as a group.
//I'd like to chop off one of his legs with my ax. (Right leg, if I looked at the map right.) I think it'd be smart to slow him down at least, since we still haven't figured out how to slay him.
STR check 20
//your attacks are hurting him he just has a lot more hp then things you've been fighting so far, also targeting limbs would be something on crits and would still require an attack roll. time wise you have been fighting for like 5 minutes since entering the graveyard :P//
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
// *facepalm* Feels like it's been months! lol. So what can I do?//