"I need to check in with the clergy, I will meet up with you all for dinner, but I'll most likely be staying with my fellows tonight" CC bids everyone a sorry farewell before heading to the temple of Katay
Ben knows nothing of the town, and is happy to tag along with those who seem to know the area. "If we plan to leave in the morning, then getting settled, and gathering what knowledge we can, are good first steps."
In order to pass the time as the ship is being docked, Cormac moves to go over and assist the crew in docking the ship. As he does so he makes sure to not get in their way, seemingly distracted by the house they had earlier passed.
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Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Yamdum gathers his belongings, bids the captain and crew farewell. He then says, "Aye, sounds like a good plan Elwyn. Though, an' I be no expert, but if we are to be investigatin' a haunted house, per'aps we ought to do it by the morning light and with rested heads and full bellies? We might even learn a bit more 'bout the old house from the locals."
((@DM where do we dock on the map?))
As the river bends north, you are on the eastern side just after the bend.
I'll try and get another map up, marked up with the locations Bos mentioned.
The crew work at a frantic pace as the ship comes into pier (just to the south of point 16 on the map below), this begins to calm and Bos comes over to say her thank you's and farewells. She explains a few of the landmarks you would have seen on the way in and that you can see now;
3 - The Wicker Goat - oldest tavern in Saltmarsh. Beds for travellers. 8 - Empty Net - run down tavern, propped up on stilts over the water. Haven for smugglers / pirates. 9 - Green Market - the towns general market for all things not fish. 10 - Sharkfin bridge - an old bridge that pre-dates the village. Bos explains that Elves and fey folk feel vaguely nauseated when they cross the bridge, owing to an ancient curse placed on it long before Keoland rose to existence. 13 - The Snapping Line - popular tavern and bed for the night 14 - The Council Hall - also has a gallows and public executions infrequently. 15 - Weekly Market - market selling all sorts of goods at the start of every week. ((Can buy most items up to 150gp 16 - Primewater Mansion - home of Gellan Primewater, who Bos explains is one of the most prominent merchants in town, owning countless ships. He puts on a massive feast every week..yet Bos does not trust him. 18 - Fishmonger plant - fish processing area, would have smelt the stench on the way in. 21 - Mariner's guildhall - serves a bunk and a meal to sailors passing through. 30 - Standing Stones - Two enormous runestones stand on this island. Bos explains that in the "ages past", a siren was chained to the stones here and sacrificed by an evil human tribe as an offering to the sea. Since then, the fishing in the region has flourished. The siren’s spirit was captured in the stones, and her captivating song continues to echo through the weave and draw fish to the area.
As you leave Bos says "I am in and out of port all the time, ask the harbour master if you are looking for me. If you ever need to travel somewhere let me know. Or help with anything else for that matter".
As you disembark many of the sailors are already off the ship and dealing with various tasks. One of them, pointing at the claw marks on the side of the 'Naut to see here' catches Cormac's eye as the sailor is deep in conversation with someone explaining what and how he wants them to be repaired.
"Thank you for everything Bos." Elwyn says to the captain as they are about to go ashore. "Can I ask though, why don´t you trust Gellan Primewater, is there perhaps something more we should know about him."
Cormac makes his way over to the conversation but keeps out of it as he focuses more on the damage to the ship. From a surface view he does not think that it will cause any problems but movew over to take a closer look as he feels that he owes the crew that much for the journey.
Investigation to check for further damage: 18
Rollback Post to RevisionRollBack
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
This post has potentially manipulated dice roll results.
Yamdum
Yamdum swaggers with his rolling gait into the Snapping Line. He approaches the proprietor and asks about rooms for himself and the others who wish to stay here this night.
He also takes up casual conversation with the more loquacious patrons seeking to gain any insights into the Haunted House and politics in town (given Bos' stated distrust of Gellan Primewater).
CC
"I need to check in with the clergy, I will meet up with you all for dinner, but I'll most likely be staying with my fellows tonight" CC bids everyone a sorry farewell before heading to the temple of Katay
Ned follows those going to the Snapping Line. “I think I can get us a bit of the inside scoop… maybe… I know the old commanders here. Or I used to.”
Paladin - warforged - orange
Ben knows nothing of the town, and is happy to tag along with those who seem to know the area. "If we plan to leave in the morning, then getting settled, and gathering what knowledge we can, are good first steps."
Elwyn
"See you later then CC." Elwyn says and follows the others to the Snapping Line, excitedly studying the bustling activity at the docks.
Cormac
In order to pass the time as the ship is being docked, Cormac moves to go over and assist the crew in docking the ship. As he does so he makes sure to not get in their way, seemingly distracted by the house they had earlier passed.
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
As the river bends north, you are on the eastern side just after the bend.
I'll try and get another map up, marked up with the locations Bos mentioned.
N/A
The crew work at a frantic pace as the ship comes into pier (just to the south of point 16 on the map below), this begins to calm and Bos comes over to say her thank you's and farewells. She explains a few of the landmarks you would have seen on the way in and that you can see now;
3 - The Wicker Goat - oldest tavern in Saltmarsh. Beds for travellers.
8 - Empty Net - run down tavern, propped up on stilts over the water. Haven for smugglers / pirates.
9 - Green Market - the towns general market for all things not fish.
10 - Sharkfin bridge - an old bridge that pre-dates the village. Bos explains that Elves and fey folk feel vaguely nauseated when they cross the bridge, owing to an ancient curse placed on it long before Keoland rose to existence.
13 - The Snapping Line - popular tavern and bed for the night
14 - The Council Hall - also has a gallows and public executions infrequently.
15 - Weekly Market - market selling all sorts of goods at the start of every week. ((Can buy most items up to 150gp
16 - Primewater Mansion - home of Gellan Primewater, who Bos explains is one of the most prominent merchants in town, owning countless ships. He puts on a massive feast every week..yet Bos does not trust him.
18 - Fishmonger plant - fish processing area, would have smelt the stench on the way in.
21 - Mariner's guildhall - serves a bunk and a meal to sailors passing through.
30 - Standing Stones - Two enormous runestones stand on this island. Bos explains that in the "ages past", a siren was chained to the stones here and sacrificed by an evil human tribe as an offering to the sea. Since then, the fishing in the region has flourished. The siren’s spirit was captured in the stones, and her captivating song continues to echo through the weave and draw fish to the area.
As you leave Bos says "I am in and out of port all the time, ask the harbour master if you are looking for me. If you ever need to travel somewhere let me know. Or help with anything else for that matter".
As you disembark many of the sailors are already off the ship and dealing with various tasks. One of them, pointing at the claw marks on the side of the 'Naut to see here' catches Cormac's eye as the sailor is deep in conversation with someone explaining what and how he wants them to be repaired.
N/A
Elwyn
"Thank you for everything Bos." Elwyn says to the captain as they are about to go ashore. "Can I ask though, why don´t you trust Gellan Primewater, is there perhaps something more we should know about him."
Cormac
Cormac makes his way over to the conversation but keeps out of it as he focuses more on the damage to the ship. From a surface view he does not think that it will cause any problems but movew over to take a closer look as he feels that he owes the crew that much for the journey.
Investigation to check for further damage: 18
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Yamdum
Yamdum swaggers with his rolling gait into the Snapping Line. He approaches the proprietor and asks about rooms for himself and the others who wish to stay here this night.
He also takes up casual conversation with the more loquacious patrons seeking to gain any insights into the Haunted House and politics in town (given Bos' stated distrust of Gellan Primewater).
Persuasion: 18
Jhaartael - Circle of Light Team 3, Season 1 | GM - PF2e Adventure set in the Forgotten Realms