Banjo will indeed... (sigh)... clamber back over the wall and go ask any of the goblins in the stockade, "What have you been feeding the white wyrmling?"
Additionally he will inquire of Tresvar is she expects that she will be able to speak with the little dragon. "Do you think there's a chance she will just come with us if we ask her very nicely?"
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Tresvar takes the pints of oil, and relights her shield-lantern. “Dragon will Probably like this goblin meat better. But sure I can talk to the dragon. I can be pretty persuasive…”. She gives a grin. “Where to then? “
"I think we have put a sizable dent in the available goblin forces here. Now is the time to free the dragon, before they realize how many of their number are unaccounted for and increase the guards."
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"So did we have a plan for handling the dragon, Tresvar asking nicely, or should we just go in prepared for the worst?"Serena asks Banjo, the man with the plan.
It seems like Livia's weak voice was missed during the conversation, so she repeats her words, still thinking it's a good idea. "Wouldn't freeing it be enough? I doubt a creature who was taken away from their home, then held captive, would want to stay in the area."
It seems like Livia's weak voice was missed during the conversation, so she repeats her words, still thinking it's a good idea. "Wouldn't freeing it be enough? I doubt a creature who was taken away from their home, then held captive, would want to stay in the area."
"You may be right. Perhaps we should just press forward with a positive attitude, prepared to think on our feet if necessary."
"Keep in mind there will be some traps in the hallway ahead."
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
This post has potentially manipulated dice roll results.
"Alright, let's move out." Serena says moving silently out the north door and cautiously searching the corridor outside for traps. Stealth: 20 Investigation, with help from Tresvar I think: 18
The adventurers including Erky step into the northern hall. It is a narrow hall with a closed door at the far West end, and another open door on its north wall, a little to the west. From the hall the adventurers gather that this must have been where the three goblins had come from, for the stench, garbage, and carrion here are evidence of years of use by unsanitary tenants.
As Serena and Tresvar inspect the hall for traps, they notice:
the tell-tale unmortared rim of a trap-door in the floor. Further investigation, indicates that if a creature steps on the pit cover, the lid flips open, dumping the creature into a pit below. There is a 2-foot-wide catwalk along the pit’s center which allows safe passage over the pit
This post has potentially manipulated dice roll results.
"Let's be thorough and check this room first." Serena whispers and moves into the north room, searching for anything of interest or value. Investigation: 14
"Alright everyone, watch your step as you move through this area." Serena says to the others and shows them the catwalk they can use to not drop into the pit. "So Calcryx could be behind this door then, right Banjo?" Serena asks the gnome as she sneaks up to the door, listens and checks it for traps. Stealth: 8 Perception: 6 Investigation: 15
“That’s what the goblins said. How about I poke my head in first? That way if there are other goblins inside it won’t provoke suspicion.”
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
”Actually, as I recall they said there was another way around… presumably through that larder room. Though the “other way” involved passing through a trophy room with some sort of scary worm.”
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"Or perhaps it's time for Tresvar to bring the hammer down on that door." Serena says, turned to the others, smiling but only half joking it seems. "I suppose the goblins should know where the key is to this door if you would like to ask them Banjo."
Banjo will indeed... (sigh)... clamber back over the wall and go ask any of the goblins in the stockade, "What have you been feeding the white wyrmling?"
Additionally he will inquire of Tresvar is she expects that she will be able to speak with the little dragon. "Do you think there's a chance she will just come with us if we ask her very nicely?"
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Serena, acting as jailor now, opens the door to the stockade and locks it again when Banjo is finished with his interrogation.
Tresvar takes the pints of oil, and relights her shield-lantern. “Dragon will Probably like this goblin meat better. But sure I can talk to the dragon. I can be pretty persuasive…”. She gives a grin. “Where to then? “
((A couple images to give you some perspective on your adventure so far))
Link to Image of Map of Ruins up to Pantry
Link to Image of Goblin Stockade Filling up
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
"I think we have put a sizable dent in the available goblin forces here. Now is the time to free the dragon, before they realize how many of their number are unaccounted for and increase the guards."
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"So did we have a plan for handling the dragon, Tresvar asking nicely, or should we just go in prepared for the worst?" Serena asks Banjo, the man with the plan.
It seems like Livia's weak voice was missed during the conversation, so she repeats her words, still thinking it's a good idea. "Wouldn't freeing it be enough? I doubt a creature who was taken away from their home, then held captive, would want to stay in the area."
Varielky | Werhann
"You may be right. Perhaps we should just press forward with a positive attitude, prepared to think on our feet if necessary."
"Keep in mind there will be some traps in the hallway ahead."
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"Alright, let's move out." Serena says moving silently out the north door and cautiously searching the corridor outside for traps.
Stealth: 20 Investigation, with help from Tresvar I think: 18
The adventurers including Erky step into the northern hall. It is a narrow hall with a closed door at the far West end, and another open door on its north wall, a little to the west. From the hall the adventurers gather that this must have been where the three goblins had come from, for the stench, garbage, and carrion here are evidence of years of use by unsanitary tenants.
As Serena and Tresvar inspect the hall for traps, they notice:
the tell-tale unmortared rim of a trap-door in the floor. Further investigation, indicates that if a creature steps on the pit cover, the lid flips open, dumping the creature into a pit below. There is a 2-foot-wide catwalk along the pit’s center which allows safe passage over the pit
Link to Image of the trapped corridor
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
"Let's be thorough and check this room first." Serena whispers and moves into the north room, searching for anything of interest or value.
Investigation: 14
A search of the room turns up putrid jerky, vinegary wine in poorly preserved water skins, and worthless bits of clutter.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
"Alright everyone, watch your step as you move through this area." Serena says to the others and shows them the catwalk they can use to not drop into the pit.
"So Calcryx could be behind this door then, right Banjo?" Serena asks the gnome as she sneaks up to the door, listens and checks it for traps.
Stealth: 8 Perception: 6 Investigation: 15
“That’s what the goblins said. How about I poke my head in first? That way if there are other goblins inside it won’t provoke suspicion.”
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Serena thinks she checks the door quietly and finds it locked.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Unless the key she carries for some reason unlocks the door she tries to open it with her special lock opening tools.
Thieves tools: 25 Gaaah
The door's lock does not give way to Serena's skills.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
“Should I knock?”
”Actually, as I recall they said there was another way around… presumably through that larder room. Though the “other way” involved passing through a trophy room with some sort of scary worm.”
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"Or perhaps it's time for Tresvar to bring the hammer down on that door." Serena says, turned to the others, smiling but only half joking it seems. "I suppose the goblins should know where the key is to this door if you would like to ask them Banjo."
I can try, but it will be loud.” says tresvar. She pulls out her warhammer and looks at the group..