"We'll find a peaceful solution to your troubles, Lady Morwen."
The voice comes from a tall, physically fit human man seated at the dinner table. He wears a distant, distracted smile on his face. His skin is tan and sun weathered and his thinning hair stands up at odd angles, giving the appearance he is facing into a wind that isn't there. He looks like he might be in his late 30's or early 40's. A set of inexpensive leather armor can be seen under his taupe traveling clothes and he wears a light hammer on his belt, like a carpenter.
"It's always a pleasure to be a guest in your home, and I appreciate you giving us the chance to help you resolve this situation before it gets messy. There is an old saying... 'It is one of life's privileges to offer shelter to travelers, but it is a travelers duty to know when it is time to move on.' We will speak to these strangers and all will be well."
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
A large dragonborn stands up, as he does, he knocks his chair over with a loud clang....he cringes... He is of White Dragon heritage and stands 6'6" and weighs at least 300 lbs clad in chain mail. His large sword is leaning against the wall behind him.
"Hello good friends, I am Sleet. Not to be blunt but the peaceful solution has been tried, if they were peaceful people, we would not be in the situation to begin with. I will go with you and be ready to save you when it comes to blows, and I assure you it will and I will be ready."
speaking now with less confidence...
"Now this charm stuff is new to me, I have seen illusion magic before but not this. What can we do against charm magic?"
A lean, shaggy blonde haired, scruffily bearded, mid 20's man looks up from his food, a pheasant drumstick in one hand and a spoon full of soup in the other and smiles.
"Of course duchess, anything you need," Caine Turpin responds. "Sometimes a few coins in the right hands could make this rabble disappear."
He gives her a mischievous smile. Picking her pocket had been one of the best worst decisions of his life. Who knew someone in the nobility would find his, what did she call it, his distinct cultural way of life amusing. Caine was rarely the smartest in the room but he knew a good thing when he saw it. He always jumped at these invitations out to Daggerford. Anything to get out of the Field Ward for a night or two. There was always a coach or two along the road south from Waterdeep to make it interesting.
"You could let us distribute those," Caine looks around and then over at Razi with his eyebrows raised. He'd worked with Razi before.
He then looks over at Sleet. But this one I don't know.
"You're a serious one, aren't you, Sleet?" Caine says then sticks out his hand, then pulls it back when he realizes he still has the pheasant drumstick in it. He drops the drumstick, wipes his hand on the tablecloth when the duchess isn't looking and then sticks it back out to Sleet.
"Caine. Caine Turpin. Of the Waterdeep Turpins," Caine says. "Let's save the head banging until the end, eh?"
Jim looked around the table at the rest of the guests of Duchess Morwen listening to their response to her request. He places his feet on the end of the table as he sits back in his chair.
"The way I see it is this," he begins. "You sent a group of ill-prepared guards to go and deal with a group that clearly knows how to perform magic. I do not think that we need to raise arms against these travellers just yet. I think they just need a little bit of persuasion to encourage them to move on. And no, I don't mean by violence, I mean that you should let me talk to them.
As for their magic spells, I can probably think of a way of preventing them from targeting us."
Jim then thinks for a moment, twirling a dagger between his fingers. (Arcana: 12)
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
A slender, high elven woman with long, pale blonde hair and sparkling blue eyes looks up from her dinner plate and regards Duchess Morwen with a shy, almost nervous smile. "Of course, Duchess. We shall find some way to run off these miscreants. Perhaps if we investigate and understand their reasons for being here, we will be able to figure out the best course of action that results in them leaving."
Nelyna glances around at the rest of the dinner guests assembled. Having spent most of her time in her master's tower, she doesn't recognize anyone else. The large dragonborn makes her nervous. She's never seen such a large specimen before.
"I certainly hope it doesn't come to violence," she exclaims to him.
To the two human men, Nelyna gives another one of her nervous smiles and introduces herself. "Nelyna Ravenguard, apprentice to Master Neralmo of Neverwinter. It's a pleasure to meet you all."
She continues to pick at the food on her plate. She's eaten perhaps half of her pheasant breast.
"The pleasure is all ours, Nelyna. I am Razikiel Ptarmigeon, though my... er... my friends know me as Razi." His smile faltered for just a bit... but there it is back again.
Turning back to Sleet, "I have no doubt that if it comes to head pounding we will be able to account well for ourselves. But the Lady has called us here because she hopes to avoid bloodshed... and the strangers, though perhaps up to some trouble, have not killed or yet committed any unforgiveable transgressions. Surely we can see this through to a peaceful end."
"We can share your message, my Lady, and see that it is heard and well understood. It is time for these travelers to seek return to the road."
Razi is up on his feet now, possessed of a manic, almost desperate energy. He paces and fidgets until the group is underway.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Caine stands up next to Sleet and looks up at the dragonborn. He stands up as straight as his 6'1" frame allow then goes up on his tiptoes.
"You're definitely a big man," Caine says. Then he notices the heavy chain armor and nods. "Good. Good."
Then he nods over at Jim, but then raises his hands and gestures at Jim's feet up on the table. "This isn't the Endshift, mate."
Caine smiles and nods a hello to Nelyna.
<Greetings and welcome,> Caine says in accented but very passable Elvish and then turns back to the duchess. "Now where did we get to with the purse of gold discussion?"
"So I take it that's a no on the purse full of gold," Caine says quietly to himself. "Long way to come for just dinner."
But then he puts a smile on.
"Brigands demanding money and wine from everyone who pass are bound to have a little something tucked away. Seems only right that we perhaps relieve them of the burden of guarding their treasure any longer. Payment for harassing the innocent and all that."
As he looks out the windows of the dining room and sees darkness he shudders his shoulders, just barely perceptible to the others.
"Fine, do it your way but I'm going with you, I will keep quiet and wait for the action to start. Whatever money they have, we should probably give back to the people they stole it from though, I doubt they have much to spare for a reward."
Tries to look sly as he slips some more food into his pockets before he shakes Cain's hand.
"Happy to meet you Cain, you will get no head banging from me and Jim, put some hex on me so I don't get charmed. I am ready to go now although I see a wagon bonfire in our future regardless."
This post has potentially manipulated dice roll results.
It's Autumn. Would Razi know of any nearby festivals, events or other points of interest that he could direct these travelers to, where they might find more welcoming environs? History: 5 if appropriate.
"Rather than just asking them to leave, it may help to point them in a direction with some friendly advice."
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"I will head over and check out the horses and see how well they cared for. When you start talking to them, I will wander over while they are focused on you."
"We'll find a peaceful solution to your troubles, Lady Morwen."
The voice comes from a tall, physically fit human man seated at the dinner table. He wears a distant, distracted smile on his face. His skin is tan and sun weathered and his thinning hair stands up at odd angles, giving the appearance he is facing into a wind that isn't there. He looks like he might be in his late 30's or early 40's. A set of inexpensive leather armor can be seen under his taupe traveling clothes and he wears a light hammer on his belt, like a carpenter.
"It's always a pleasure to be a guest in your home, and I appreciate you giving us the chance to help you resolve this situation before it gets messy. There is an old saying... 'It is one of life's privileges to offer shelter to travelers, but it is a travelers duty to know when it is time to move on.' We will speak to these strangers and all will be well."
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
A large dragonborn stands up, as he does, he knocks his chair over with a loud clang....he cringes... He is of White Dragon heritage and stands 6'6" and weighs at least 300 lbs clad in chain mail. His large sword is leaning against the wall behind him.
"Hello good friends, I am Sleet. Not to be blunt but the peaceful solution has been tried, if they were peaceful people, we would not be in the situation to begin with. I will go with you and be ready to save you when it comes to blows, and I assure you it will and I will be ready."
speaking now with less confidence...
"Now this charm stuff is new to me, I have seen illusion magic before but not this. What can we do against charm magic?"
A lean, shaggy blonde haired, scruffily bearded, mid 20's man looks up from his food, a pheasant drumstick in one hand and a spoon full of soup in the other and smiles.
"Of course duchess, anything you need," Caine Turpin responds. "Sometimes a few coins in the right hands could make this rabble disappear."
He gives her a mischievous smile. Picking her pocket had been one of the best worst decisions of his life. Who knew someone in the nobility would find his, what did she call it, his distinct cultural way of life amusing. Caine was rarely the smartest in the room but he knew a good thing when he saw it. He always jumped at these invitations out to Daggerford. Anything to get out of the Field Ward for a night or two. There was always a coach or two along the road south from Waterdeep to make it interesting.
"You could let us distribute those," Caine looks around and then over at Razi with his eyebrows raised. He'd worked with Razi before.
He then looks over at Sleet. But this one I don't know.
"You're a serious one, aren't you, Sleet?" Caine says then sticks out his hand, then pulls it back when he realizes he still has the pheasant drumstick in it. He drops the drumstick, wipes his hand on the tablecloth when the duchess isn't looking and then sticks it back out to Sleet.
"Caine. Caine Turpin. Of the Waterdeep Turpins," Caine says. "Let's save the head banging until the end, eh?"
Jim looked around the table at the rest of the guests of Duchess Morwen listening to their response to her request. He places his feet on the end of the table as he sits back in his chair.
"The way I see it is this," he begins. "You sent a group of ill-prepared guards to go and deal with a group that clearly knows how to perform magic. I do not think that we need to raise arms against these travellers just yet. I think they just need a little bit of persuasion to encourage them to move on. And no, I don't mean by violence, I mean that you should let me talk to them.
As for their magic spells, I can probably think of a way of preventing them from targeting us."
Jim then thinks for a moment, twirling a dagger between his fingers.
(Arcana: 12)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
A slender, high elven woman with long, pale blonde hair and sparkling blue eyes looks up from her dinner plate and regards Duchess Morwen with a shy, almost nervous smile. "Of course, Duchess. We shall find some way to run off these miscreants. Perhaps if we investigate and understand their reasons for being here, we will be able to figure out the best course of action that results in them leaving."
Nelyna glances around at the rest of the dinner guests assembled. Having spent most of her time in her master's tower, she doesn't recognize anyone else. The large dragonborn makes her nervous. She's never seen such a large specimen before.
"I certainly hope it doesn't come to violence," she exclaims to him.
To the two human men, Nelyna gives another one of her nervous smiles and introduces herself. "Nelyna Ravenguard, apprentice to Master Neralmo of Neverwinter. It's a pleasure to meet you all."
She continues to pick at the food on her plate. She's eaten perhaps half of her pheasant breast.
Characters: Bryony Alderleaf - Lvl. 3 Halfling Rogue (Phandelver and Below: The Shattered Obelisk) ♦ Evelyn Drake - Lvl. 3 Human Wizard (Rule of Change) ♦ Aranea Kendrick - Lvl. 4 Human Warlock (Where the Cold Winds Blow) ♦ Elsenia Vesper - Lvl. 2 Shadar-kai Druid (Strixhaven)
DMing: Curse of Strahd
"The pleasure is all ours, Nelyna. I am Razikiel Ptarmigeon, though my... er... my friends know me as Razi." His smile faltered for just a bit... but there it is back again.
Turning back to Sleet, "I have no doubt that if it comes to head pounding we will be able to account well for ourselves. But the Lady has called us here because she hopes to avoid bloodshed... and the strangers, though perhaps up to some trouble, have not killed or yet committed any unforgiveable transgressions. Surely we can see this through to a peaceful end."
"We can share your message, my Lady, and see that it is heard and well understood. It is time for these travelers to seek return to the road."
Razi is up on his feet now, possessed of a manic, almost desperate energy. He paces and fidgets until the group is underway.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Caine stands up next to Sleet and looks up at the dragonborn. He stands up as straight as his 6'1" frame allow then goes up on his tiptoes.
"You're definitely a big man," Caine says. Then he notices the heavy chain armor and nods. "Good. Good."
Then he nods over at Jim, but then raises his hands and gestures at Jim's feet up on the table. "This isn't the Endshift, mate."
Caine smiles and nods a hello to Nelyna.
<Greetings and welcome,> Caine says in accented but very passable Elvish and then turns back to the duchess. "Now where did we get to with the purse of gold discussion?"
Caine sighs as Lady Morwen dismisses them.
"So I take it that's a no on the purse full of gold," Caine says quietly to himself. "Long way to come for just dinner."
But then he puts a smile on.
"Brigands demanding money and wine from everyone who pass are bound to have a little something tucked away. Seems only right that we perhaps relieve them of the burden of guarding their treasure any longer. Payment for harassing the innocent and all that."
As he looks out the windows of the dining room and sees darkness he shudders his shoulders, just barely perceptible to the others.
"This could wait until morning, though, yes?"
"Fine, do it your way but I'm going with you, I will keep quiet and wait for the action to start. Whatever money they have, we should probably give back to the people they stole it from though, I doubt they have much to spare for a reward."
Tries to look sly as he slips some more food into his pockets before he shakes Cain's hand.
"Happy to meet you Cain, you will get no head banging from me and Jim, put some hex on me so I don't get charmed. I am ready to go now although I see a wagon bonfire in our future regardless."
It's Autumn. Would Razi know of any nearby festivals, events or other points of interest that he could direct these travelers to, where they might find more welcoming environs? History: 5 if appropriate.
"Rather than just asking them to leave, it may help to point them in a direction with some friendly advice."
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * [Sound of Cork Popping] - Kenku - Lvl 3 Lore Bard - Everasil
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"That could work especially when they realize we aren't asking and the advice we are offering, isn't friendly."
starts getting ready to leave...
"Either way, let's go, you can get your story straight on the way. I don't think we want to do this on a full stomach anyway."
As they leave the gates of Daggerford, Caine looks at the others and shakes his head.
"We're really going to do this out of the goodness of our hearts?" Caine asks the group. "Well at least there's lots of firelight and wine."
He stops and sizes up the men and women ahead of them, looking for sentries if any, and trying to pick out the leader of the group.
insight? 18
"I will head over and check out the horses and see how well they cared for. When you start talking to them, I will wander over while they are focused on you."
Jim simply just shakes his head in disbelief, but he gets up from his seat when everyone else does and follows the rest at the back of the group.
When they get closer to the camp, Jim veers away from the rest of the group and attempts to climb one of the wagons.
(Roll: 19, Athletics: Unable to parse dice roll. or Acrobatics: 1)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax