Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power-and of madness. His once handsome face is contorted by a tragedy darker than the night itself. Rumbling thunder pounds the castle spires. The wind's howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. Strahd's face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they have come-all according to his plan. He, the master of Ravenloft, will attend to them. Another lightning flash rips through the darkness, its thunder echoing through the castle's towers. But Strahd is gone. Only the howling of the wind-or perhaps a lone wolf-fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited.
Welcome to Poor Tom's Curse of Strahd campaign!
I'm recruiting 4-6 characters for a story of tragedy and Gothic horror. If you cannot post consistently at least once a day, or have no intent of seeing this game through to the end, please look elsewhere. This adventure will be roleplay-oriented, with an emphasis on exploration and mystery-solving. We will be using the optional Madness rules found in the DMG as well as a homebrew system for Sanity devised by yours truly.
Character Creation Characters will begin at 3rd level. No UA or homebrew allowed. Any published content is fair game, provided you have it unlocked on D&D Beyond. Milestone level advancement, point buy or standard array for ability scores.
Forgotten Realms Characters: This adventure will begin in the town of Phandalin on the Sword Coast, so characters with origins in the Forgotten Realms are the standard. When creating your Forgotten Realms character, consider what reason they have for traveling to Phandalin.
Ravenloft Characters: Ravenloft characters are also allowed, as long as you have a solid understanding of Ravenloft as a setting and create your character and backstory accordingly. In addition, Ravenloft characters may be introduced to the story separately. When creating your Ravenloft character, consider what domain they are from and why they chose to leave.
Character Application (Post in this thread) Name Race/Subrace Class/Subclass Character Build (Spellslinger, tank, etc.) Backstory (This can be as short as a single paragraph. Backstories, in my opinion, are overrated.) Link to the character sheet on D&D Beyond React in-character to the following encounter: You push aside the oriental rug that covers the opening to the building and step into a small, dimly lit tavern. The proprietor has taken pains to illicit thoughts of the far east, but it comes off as cheap and inauthentic. Clouds of pipe smoke hang in the air, choking the light of the red paper lanterns. As you pass one of the tables, a figure in a hooded cloak beckons you over with a pale, slender finger. "Care for a game?" It whispers, shuffling a deck of cards.
NOTE: If you are willing to step into a game in-progress, please let me know in your character application. This means that if you aren't chosen for the starting party, I'll put your character in the waitlist. In the event that a player has to leave the game, I'll call on someone from the waitlist to take their place in the party.
As long as this thread has the recruiting tag, it is open to applications. Thank you, and good luck!
Name: Janser Race/Subrace: Harengon Class/Subclass: Monk / Way of the Astral Self Character Build: Brawler Backstory: Janser was a Harengon that wandered the Feywild with his family his entire life, training in the art of fighting with his brothers and sisters. Some took on the elemental aspect of fighting while others leaned more toward the art of stealth. Janser didn't choose his fighting style, it was chosen for him when one day during training, he noticed that at times, an astral version of his arms would appear, while other times it was his feet. One day during training, his older brother was beating on him and Janser pushed him off, knocking him into a rock and causing his head to bleed. Worried about what would happen to him if someone found out he badly injured his own family, he ran, deep into the forest. After was seemed like days of running, he found himself, somehow outside of Phandalin. He made his way inside the city and has been hiding out here until he could figure out what to do. Lost to Janser though, is that he has been in Phandalin for months.
React in-character to the following encounter:You push aside the oriental rug that covers the opening to the building and step into a small, dimly lit tavern. The proprietor has taken pains to illicit thoughts of the far east, but it comes off as cheap and inauthentic. Clouds of pipe smoke hang in the air, choking the light of the red paper lanterns. As you pass one of the tables, a figure in a hooded cloak beckons you over with a pale, slender finger. "Care for a game?" It whispers, shuffling a deck of cards.
Response: Janser coughs slightly as he waves his hands through the smoke filled air."Shit, don't people have common courtesy here?"As he makes his way through the tavern and passes the hooded figure, he turns after hearing himself called out to. "Me? A game? I'm not a game type person, never been that lucky."
Backstory: When she was five, she was abandoned in the forest, where her patron found her, and decided to help raise her for its' own gain. As it was trying to teach her, she accidentally performed a forbidden spell, and it warped her mind to a point where it can not be fixed. She is 16, surprisingly intelligent, but has the mentality of a 6-8 year old.
Extra details: She is 5'8, inspiration for her design came from this image:Here. Her staff has a deer skull, with small bones on strings down the shaft, and small bones on strings also tied to her cloak.
React in-character to the following encounter:You push aside the oriental rug that covers the opening to the building and step into a small, dimly lit tavern. The proprietor has taken pains to illicit thoughts of the far east, but it comes off as cheap and inauthentic. Clouds of pipe smoke hang in the air, choking the light of the red paper lanterns. As you pass one of the tables, a figure in a hooded cloak beckons you over with a pale, slender finger. "Care for a game?" It whispers, shuffling a deck of cards.
"I like game!" Nerima excitedly walks over to the hooded figure.
Note: I probably won't be able to post on weekends because of irl stuff, and I'm alright with entering a game in progress.
Race/Subrace: White Dragonborn (Planning on changing to the new chromatic dragon subrace once that's released in a few days)
Class/Subclass: Paladin 2, Cleric (Tempest) 1+
Character Build (Spellslinger, tank, etc.): Tank, Melee DPS
Backstory (This can be as short as a single paragraph. Backstories, in my opinion, are overrated.): Aruzhal had been frozen within the treasure hoard of a white dragon after daring to challenge it. For decades, perhaps centuries he remained, until he was found by a mysterious woman and set free. That woman was a disguised avatar of Tiamat, who Aruzhal had been loyal to before his imprisonment.
Though his instincts and combat prowess remained, much of his past life's memories were lost to him. As such, much of the new world remains a mystery to him as he travels.
React in-character to the following encounter: You push aside the oriental rug that covers the opening to the building and step into a small, dimly lit tavern. The proprietor has taken pains to illicit thoughts of the far east, but it comes off as cheap and inauthentic. Clouds of pipe smoke hang in the air, choking the light of the red paper lanterns. As you pass one of the tables, a figure in a hooded cloak beckons you over with a pale, slender finger. "Care for a game?" It whispers, shuffling a deck of cards.
Aruzhal glances over his shoulder, not bothering to reply until he had ordered and received his drink at the bar and returned to the figure. He sits down roughly, his icy breath wafting through the pipe smoke. "I have more important things to do. Make it quick." He replies with a huff.
Ogmar served in the Marines chasing Pirates and Slavers all along the Sword Coast. He's retired now, but to him the mission to eradicate evil and those who prey on the weak never ends. He prefers to end conflict without violence, but is well prepared for it if it comes. Having heard rumors of the Redbrand gang possibly reforming, he heads for the town of Phandalin.
Ogmar squints as he enters the tavern and snorts upon seeing the false décor. It is an insult to the proud and culturally rich people he himself has spent time amongst. Ogmar walks slowly through the hazy room, scanning the area for threats. He'll stop when offered the game and give a smirk, "I don't play games. I win them. What's the game?" Ogmar will settle into a chair opposite the cloaked figure. He will make a point to pause and move his cloak clear of the handle of his Warhammer before sitting down. An obvious message to any who saw.
React in-character to the following encounter: You push aside the oriental rug that covers the opening to the building and step into a small, dimly lit tavern. The proprietor has taken pains to illicit thoughts of the far east, but it comes off as cheap and inauthentic. Clouds of pipe smoke hang in the air, choking the light of the red paper lanterns. As you pass one of the tables, a figure in a hooded cloak beckons you over with a pale, slender finger. "Care for a game?" It whispers, shuffling a deck of cards.
__________
For the better part of a year Thael had lived aboveground, but his eyes had yet to completely adapt to the light. Any journey was made more tiresome for it. At least he had little trouble finding work. Faerûn had no shortage of odd jobs for hired muscle. Sure, at first he had to sell his efforts for an exceedingly low price, it was the only way most folk would be willing to ignore his lineage, but thanks to his efforts and eloquence with each finished escort he earned the recommendation of his former employer. That was enough for the next caravan hire him and before long he was making as much as any man. Still, each journey was tiresome.
When he spotted the tavern at the distance, he was relieved. A place where he could take shelter from the light. A place where he could sit back and enjoy a meal. And so, he pushed the rug at the entrance and entered. He was not impressed by the efforts the owner made to give an oriental air to the place and moved to the bar. On his way through the tables a man, cloaked like he himself, invited him for a game of cards.
“As long as you are not bothered by my appearance.” He says rising his hood and revealing the gray skin and crimson eyes of the Drow. “Or by my lack of coin, I could use a game.”
Name: Lord Wolfe Oberon Race: Human (variant) Class: Warlock (Celestial) Character Build: Face, Ritual caster, Ranged blaster Backstory: Wolfe was born into the wealthy patriar family of Oberon in Baldur's gate. He grew up to be a drinking and card playing scoundrel and an embarrassment to his family. Eventually he was sent away from the city and he has resented his father for that ever since. He travelled the Sword Coast spending his last gold, but in a cardgame at The Yawning Portal in Waterdeep one fateful evening he won a talisman that would change his life. That night the archangel Ezekiel appeared before him and ordered him to set out on a journey in search of dark evil to destroy. His travels have now taken the reluctant hero Lord Wolfe Oberon to the quaint village of Phandalin. Lord Wolfe Oberon - D&D Beyond (dndbeyond.com) React in-character to the following encounter:You push aside the oriental rug that covers the opening to the building and step into a small, dimly lit tavern. The proprietor has taken pains to illicit thoughts of the far east, but it comes off as cheap and inauthentic. Clouds of pipe smoke hang in the air, choking the light of the red paper lanterns. As you pass one of the tables, a figure in a hooded cloak beckons you over with a pale, slender finger. "Care for a game?" It whispers, shuffling a deck of cards. "Home." Wolfe muttered and smirked as he entered tavern. Perhaps in here Ezekiel would leave him be with his incessant demands he thought. Wolfe had been on the road for several days now and the smells and sounds of the tavern felt most welcoming. "But of course I will play your game although I insist on using this deck." He answered the hooded figure, producing a well-used deck of his own, taking a seat at the table while motioning for the lovely barmaid to get him something strong and unhealthy to drink.
Name: Cage Race: Bugbear Class/Subclass: Barbarian (Path of the Berserker) Character Build: Melee, Battle Starter Backstory: Cage was orphaned as a child and brought up in a city with a human mother and half-orc father. He was always different from others that were around and it made him isolated. It also fueled the anger in him and he became a criminal. He enjoys this lifestyle and is looking for a bit more to engage in. He is not evil, quite the contrary, if someone would make the time to befriend a bugbear, they would find he had quite the good heart. But he is playing the role in life he feels he is destined for and deals with it. Character Sheet:https://www.dndbeyond.com/profile/kqstark/characters/59892468
Encounter: Cage slides smoothly over to the man, surprising with this size how well he moves, and looks around. He sees no one else in the tavern, not even behind the bar. This intrigues Cage as to what is actually going on, feels like a front to something with the cheap decor as it is. He takes the other seat that is at the table and asks the figure, "I could be persuaded.. how do I get a drink around here though? I'm parched."
Name: Wagner Race/Subrace: Variant Tiefling (Devil's Tounge), and Tasha's Origin Ability Scores trade +1 Int for +1 Dex Class/Subclass: Bard/College of Swords Character Build (Spellslinger, tank, etc.): Social Expert / Melee DPR Backstory: A cursed orphan raised by a Vistani circus, Wagner's Blue coloring, small horns and narrow tail, got him pointed at and stared, while his acrobatic skills and charm won him great rewards. He has a desire to make his way as more than an entertainer and recently left the circus to find it.
React in-character to the following encounter: You push aside the oriental rug that covers the opening to the building and step into a small, dimly lit tavern. The proprietor has taken pains to illicit thoughts of the far east, but it comes off as cheap and inauthentic. Clouds of pipe smoke hang in the air, choking the light of the red paper lanterns. As you pass one of the tables, a figure in a hooded cloak beckons you over with a pale, slender finger. "Care for a game?" It whispers, shuffling a deck of cards.
Wagner takes a seat and says to the man, "Be careful with those, they can channel forces beyond your understanding. As for a game, I guess my answer is another question. 'What are the stakes?'"
Character Application Name Imke Race/Subrace Zariel Tiefling Class/Subclass Druid circle of Stars Character Build Spellslinger, Healer Backstory Imke was born into a well-to-do elven family, and though all her wants and needs were met, the circumstances of her fiendish heritage did not go ignored and she could sense the displeasure of her relatives at her presence amongst their ranks. She chose to leave her home and discard her family name as soon as she was old enough to care for herself, moving to the outskirts of the land. She found a mentor while living in the woods, who taught her how to read the signs of nature and the night sky. Link to the character sheet on D&D Beyond https://ddb.ac/characters/43176531/N5psNP React in-character to the following encounter: You push aside the oriental rug that covers the opening to the building and step into a small, dimly lit tavern. The proprietor has taken pains to illicit thoughts of the far east, but it comes off as cheap and inauthentic. Clouds of pipe smoke hang in the air, choking the light of the red paper lanterns. As you pass one of the tables, a figure in a hooded cloak beckons you over with a pale, slender finger. "Care for a game?" It whispers, shuffling a deck of cards.
Imke stops to address the figure but does not move closer. "That greatly depends on the type of game you are suggesting. If it is purely a game of chance and luck, I already read my fortune today and the stars are not lined in my favor."
Edit: I'm willing to come in later in the campaign. Fixed my character sheet to the appropriate level, new link
Name: Evangeline "Rabbit" Sebrica Race/Subrace: Human (variant) Class/Subclass: Sorcerer / Shadow Character Build: Utility / Ranged Attack Backstory: Evangeline might be her name, but it is one she never uses; everyone calls her "Rabbit". She grew up on the streets of Neverwinter and never really knew her parents. She has just always been on her own. To survive, she got involved with street gangs and with time, became caught up in more involved criminal activities. Over time, she has come to realize a few odd things about herself. First, was that she would hardly ever bleed when injured. Then she noticed over time being able to see better and better in the dark. And what began with just being able to spontaneously extinguish flames, grew into more and more ability to control flames. Eventually Rabbit discovered more and more to her abilities, with the help of a shady dealer in arcane items that learned of her ability. He was the one that got the crystal focus for her. So she still owes him for that, plus he expects favors in return for his help once her powerful gifts grow stronger. He is about the only person that knows of her abilities; most of the others on the streets just know her as a thief.
Recently, one of the robberies she was involved in went badly (a couple of people were killed, guards alerted, they didn't get the loot). As if that wasn't bad enough, one of the higher-ups in the gang seems to be suspicious of Rabbit's abilities. She isn't sure what would happen if they did know, but she just rather keep it to herself. There was an older man, traveling merchant she thinks, that used to show her kindness when she was a few years younger. He'd retired to Phandalin, and always said if she ever needed a place to go she'd be welcome. Well... Rabbit thinks it unlikely that he really meant it (ok, it's about been close to 10 years too) but with nowhere else to go she thinks to give it a try. She can always 'find' her way to some income if needed. As a result though, she arrived in Phandalin not long ago.
React in-character to the following encounter:You push aside the oriental rug that covers the opening to the building and step into a small, dimly lit tavern. The proprietor has taken pains to illicit thoughts of the far east, but it comes off as cheap and inauthentic. Clouds of pipe smoke hang in the air, choking the light of the red paper lanterns. As you pass one of the tables, a figure in a hooded cloak beckons you over with a pale, slender finger. "Care for a game?" It whispers, shuffling a deck of cards.
The thin woman stops, looking over at the figure. Her dark cloak conceals much, other than the pale skin of her face and grey eyes. She takes a step over towards the table. "A game? I might be interested." She pauses, still trying to get a read on this fellow. "I do hope you just play for fun. I'm not sure I'm very good at cards." She moves up to an empty chair at the table, putting her hand on it. "Perhaps you can buy me a drink while you explain how it all works?" She gives him a small smile as she awaits the response.
NOTE: If you are willing to step into a game in-progress, please let me know in your character application. Yes, I would be willing to join in-progress.
Name: Uthal Valagan (Night Walker) Race/Subrace: Goliath Class/Subclass: Barbarian, Path of the Totem Warrior Character Build: Tank, Melee DPR Backstory: Born into the Valagans, a nomadic tribe from the Icewind Dale region. As a young boy, Uthal was rescued by wolves when his tribe was massacred. He was protected and brought up by the wolves until some decade or so later, he woke, weak and nauseous to find his pack had also been slain. Baited and poisoned, it was probably his large build and constitution that kept him from dying. The last of his tribe. Uthal wandered the Spine of the World in search of the perpetrators of these crimes. After exhausting all possibilities in the north, he has now ventured south, searching for answers, those he can trust, and possibly a new pack.
React in-character to the following encounter: You push aside the oriental rug that covers the opening to the building and step into a small, dimly lit tavern. The proprietor has taken pains to illicit thoughts of the far east, but it comes off as cheap and inauthentic. Clouds of pipe smoke hang in the air, choking the light of the red paper lanterns. As you pass one of the tables, a figure in a hooded cloak beckons you over with a pale, slender finger. "Care for a game?" It whispers, shuffling a deck of cards.
Uthal glares and grunts at the figure from under his own hood. He towers his way over to the table, steps over a newly positioned stool he grabbed from nearby and plonks his backside down, shaking the ground and table in the process. Placing both his elbows on the table, Uthal leans forward. Stares the figure in the eyes with a look that warns not to waste his time and says... "This had better be entertaining!"
NOTE: If you are willing to step into a game in-progress, please let me know in your character application. This means that if you aren't chosen for the starting party, I'll put your character in the waitlist. In the event that a player has to leave the game, I'll call on someone from the waitlist to take their place in the party.
Backstory: Although now a solo operator he was once part of a bugbear and goblin raiding group. Bugbear society are all bullies, Grank was bullied in his tribe because he was smaller and weaker due to his abnormal slight build. But this made him all the better at keeping to the shadows. His bullies then learned to fear him and his shortswords which could strike out of the dark from unexpected positions.
Realising he could ply his skill on the dark streets of Baldurs Gate for coin he set himself up. Business was good and easy. Always plenty of greedy people who wanted rivals taken care of. Unfortunately business was too good and Grank found himself the express interest of The ‘Guild’, the dark underbelly of Baldurs Gate.
Now on the run, or a temporary change of scenery, as Grank thinks of it, he has left The Gate to let the heat die down. Joining a group of adventurers to a backwater hick town called Phandalin, his services as a rouge have come in handy for scouting ahead of the group. Returned from a recent job for the Mayor, Grank is lazing about in the town’s tavern, drinking his gold away, while plotting his return to Baldur’s Gate.
React in-character to the following encounter: You push aside the oriental rug …. "Care for a game?" It whispers, shuffling a deck of cards.
“Hmmm,” turning to look the hooded fellow in the eyes, Grank scratches at the insufferable bushy black beard he wears to cover his face. If the disguise didn’t let him pass off as an ugly disheveled human he would have ripped it off hours ago. But it let him move around and not get hassled for being a bugbear, so it had its uses.
“Yeh why not, I have some time to kill” Grank grumbles, pulling out a stool and signalling the bartender for an ale. Sitting down across from the stranger, his leather armour creaking, he sizes up his next mark, “So whit’s the ante friend?”. A wide ugly grin spreading out under the false beard.
Yes happy to jump in mid game but I would prefer to play from the beginning :). please DM me if you have any questions, thanks.
Thank you all for the applications, I'll sort through them and make my picks for the starting party. If you were selected you will receive a direct message later today. If not, thank you for your interest!
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Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power-and of madness. His once handsome face is contorted by a tragedy darker than the night itself. Rumbling thunder pounds the castle spires. The wind's howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. Strahd's face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they have come-all according to his plan. He, the master of Ravenloft, will attend to them. Another lightning flash rips through the darkness, its thunder echoing through the castle's towers. But Strahd is gone. Only the howling of the wind-or perhaps a lone wolf-fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited.
Welcome to Poor Tom's Curse of Strahd campaign!
I'm recruiting 4-6 characters for a story of tragedy and Gothic horror. If you cannot post consistently at least once a day, or have no intent of seeing this game through to the end, please look elsewhere. This adventure will be roleplay-oriented, with an emphasis on exploration and mystery-solving. We will be using the optional Madness rules found in the DMG as well as a homebrew system for Sanity devised by yours truly.
Character Creation
Characters will begin at 3rd level. No UA or homebrew allowed. Any published content is fair game, provided you have it unlocked on D&D Beyond. Milestone level advancement, point buy or standard array for ability scores.
Forgotten Realms Characters: This adventure will begin in the town of Phandalin on the Sword Coast, so characters with origins in the Forgotten Realms are the standard. When creating your Forgotten Realms character, consider what reason they have for traveling to Phandalin.
Ravenloft Characters: Ravenloft characters are also allowed, as long as you have a solid understanding of Ravenloft as a setting and create your character and backstory accordingly. In addition, Ravenloft characters may be introduced to the story separately. When creating your Ravenloft character, consider what domain they are from and why they chose to leave.
Character Application (Post in this thread)
Name
Race/Subrace
Class/Subclass
Character Build (Spellslinger, tank, etc.)
Backstory (This can be as short as a single paragraph. Backstories, in my opinion, are overrated.)
Link to the character sheet on D&D Beyond
React in-character to the following encounter: You push aside the oriental rug that covers the opening to the building and step into a small, dimly lit tavern. The proprietor has taken pains to illicit thoughts of the far east, but it comes off as cheap and inauthentic. Clouds of pipe smoke hang in the air, choking the light of the red paper lanterns. As you pass one of the tables, a figure in a hooded cloak beckons you over with a pale, slender finger. "Care for a game?" It whispers, shuffling a deck of cards.
NOTE: If you are willing to step into a game in-progress, please let me know in your character application. This means that if you aren't chosen for the starting party, I'll put your character in the waitlist. In the event that a player has to leave the game, I'll call on someone from the waitlist to take their place in the party.
As long as this thread has the recruiting tag, it is open to applications.
Thank you, and good luck!
Name: Janser
Race/Subrace: Harengon
Class/Subclass: Monk / Way of the Astral Self
Character Build: Brawler
Backstory: Janser was a Harengon that wandered the Feywild with his family his entire life, training in the art of fighting with his brothers and sisters. Some took on the elemental aspect of fighting while others leaned more toward the art of stealth. Janser didn't choose his fighting style, it was chosen for him when one day during training, he noticed that at times, an astral version of his arms would appear, while other times it was his feet. One day during training, his older brother was beating on him and Janser pushed him off, knocking him into a rock and causing his head to bleed. Worried about what would happen to him if someone found out he badly injured his own family, he ran, deep into the forest. After was seemed like days of running, he found himself, somehow outside of Phandalin. He made his way inside the city and has been hiding out here until he could figure out what to do. Lost to Janser though, is that he has been in Phandalin for months.
https://ddb.ac/characters/59882785/z02VjX
React in-character to the following encounter: You push aside the oriental rug that covers the opening to the building and step into a small, dimly lit tavern. The proprietor has taken pains to illicit thoughts of the far east, but it comes off as cheap and inauthentic. Clouds of pipe smoke hang in the air, choking the light of the red paper lanterns. As you pass one of the tables, a figure in a hooded cloak beckons you over with a pale, slender finger. "Care for a game?" It whispers, shuffling a deck of cards.
Response: Janser coughs slightly as he waves his hands through the smoke filled air. "Shit, don't people have common courtesy here?" As he makes his way through the tavern and passes the hooded figure, he turns after hearing himself called out to. "Me? A game? I'm not a game type person, never been that lucky."
I'll enter a game in progress.
I don't have a signature.
Name: Nerima
Race/Subrace: Human
Class/Subclass: Warlock/ The Fiend
Character build: Support/Slight dps
Backstory: When she was five, she was abandoned in the forest, where her patron found her, and decided to help raise her for its' own gain. As it was trying to teach her, she accidentally performed a forbidden spell, and it warped her mind to a point where it can not be fixed. She is 16, surprisingly intelligent, but has the mentality of a 6-8 year old.
Extra details: She is 5'8, inspiration for her design came from this image:Here. Her staff has a deer skull, with small bones on strings down the shaft, and small bones on strings also tied to her cloak.
Character sheet
React in-character to the following encounter: You push aside the oriental rug that covers the opening to the building and step into a small, dimly lit tavern. The proprietor has taken pains to illicit thoughts of the far east, but it comes off as cheap and inauthentic. Clouds of pipe smoke hang in the air, choking the light of the red paper lanterns. As you pass one of the tables, a figure in a hooded cloak beckons you over with a pale, slender finger. "Care for a game?" It whispers, shuffling a deck of cards.
"I like game!" Nerima excitedly walks over to the hooded figure.
Note: I probably won't be able to post on weekends because of irl stuff, and I'm alright with entering a game in progress.
Want a place to roleplay in your spare time? Here: Lord's Rest Inn
Please don't hide your imperfections, if one part is beautiful, it all is.
I don't like rp-heavy games, I LOVE them.
Name: Aruzhal
Race/Subrace: White Dragonborn (Planning on changing to the new chromatic dragon subrace once that's released in a few days)
Class/Subclass: Paladin 2, Cleric (Tempest) 1+
Character Build (Spellslinger, tank, etc.): Tank, Melee DPS
Backstory (This can be as short as a single paragraph. Backstories, in my opinion, are overrated.):
Aruzhal had been frozen within the treasure hoard of a white dragon after daring to challenge it. For decades, perhaps centuries he remained, until he was found by a mysterious woman and set free. That woman was a disguised avatar of Tiamat, who Aruzhal had been loyal to before his imprisonment.
Though his instincts and combat prowess remained, much of his past life's memories were lost to him. As such, much of the new world remains a mystery to him as he travels.
Link to the character sheet on D&D Beyond: https://www.dndbeyond.com/profile/DeltaEdge27/characters/59884791
React in-character to the following encounter: You push aside the oriental rug that covers the opening to the building and step into a small, dimly lit tavern. The proprietor has taken pains to illicit thoughts of the far east, but it comes off as cheap and inauthentic. Clouds of pipe smoke hang in the air, choking the light of the red paper lanterns. As you pass one of the tables, a figure in a hooded cloak beckons you over with a pale, slender finger. "Care for a game?" It whispers, shuffling a deck of cards.
(Willing to step into a game in-progress)
Aruzhal - Lv 1 Tempest Cleric - Planescape: Lost
Name: Ogmar Honorbound
Race: Tortle
Class: Cleric - War Domain
Role: Tank/Healer
Background: Marine
https://ddb.ac/characters/59408633/zyRvuH
Ogmar served in the Marines chasing Pirates and Slavers all along the Sword Coast. He's retired now, but to him the mission to eradicate evil and those who prey on the weak never ends. He prefers to end conflict without violence, but is well prepared for it if it comes. Having heard rumors of the Redbrand gang possibly reforming, he heads for the town of Phandalin.
Ogmar squints as he enters the tavern and snorts upon seeing the false décor. It is an insult to the proud and culturally rich people he himself has spent time amongst. Ogmar walks slowly through the hazy room, scanning the area for threats. He'll stop when offered the game and give a smirk, "I don't play games. I win them. What's the game?" Ogmar will settle into a chair opposite the cloaked figure. He will make a point to pause and move his cloak clear of the handle of his Warhammer before sitting down. An obvious message to any who saw.
If you'd like further examples of my writing style, here is a link to a Ghosts of Saltmarsh Campaign I am running at the moment: https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/121092-dyldors-ghosts-of-saltmarsh
DM I The Forge of Fey Fury
Palifwan "Pal" Turnipson I Level 0 Harengon I Hero's Journey
(Willing to step into a game in-progress)
Name: Thael Hond
Race: Dark Elf (Drow)
Class/ Subclass: Warlock/Hexblade
Character Build: Physical DPR with spell support, Party Face.
Backstory:
Link to the character sheet on D&D Beyond: https://www.dndbeyond.com/profile/Makkiu/characters/59561554
React in-character to the following encounter: You push aside the oriental rug that covers the opening to the building and step into a small, dimly lit tavern. The proprietor has taken pains to illicit thoughts of the far east, but it comes off as cheap and inauthentic. Clouds of pipe smoke hang in the air, choking the light of the red paper lanterns. As you pass one of the tables, a figure in a hooded cloak beckons you over with a pale, slender finger. "Care for a game?" It whispers, shuffling a deck of cards.
__________
For the better part of a year Thael had lived aboveground, but his eyes had yet to completely adapt to the light. Any journey was made more tiresome for it. At least he had little trouble finding work. Faerûn had no shortage of odd jobs for hired muscle. Sure, at first he had to sell his efforts for an exceedingly low price, it was the only way most folk would be willing to ignore his lineage, but thanks to his efforts and eloquence with each finished escort he earned the recommendation of his former employer. That was enough for the next caravan hire him and before long he was making as much as any man. Still, each journey was tiresome.
When he spotted the tavern at the distance, he was relieved. A place where he could take shelter from the light. A place where he could sit back and enjoy a meal. And so, he pushed the rug at the entrance and entered. He was not impressed by the efforts the owner made to give an oriental air to the place and moved to the bar. On his way through the tables a man, cloaked like he himself, invited him for a game of cards.
“As long as you are not bothered by my appearance.” He says rising his hood and revealing the gray skin and crimson eyes of the Drow. “Or by my lack of coin, I could use a game.”
Name: Lord Wolfe Oberon
Race: Human (variant)
Class: Warlock (Celestial)
Character Build: Face, Ritual caster, Ranged blaster
Backstory: Wolfe was born into the wealthy patriar family of Oberon in Baldur's gate. He grew up to be a drinking and card playing scoundrel and an embarrassment to his family. Eventually he was sent away from the city and he has resented his father for that ever since. He travelled the Sword Coast spending his last gold, but in a cardgame at The Yawning Portal in Waterdeep one fateful evening he won a talisman that would change his life. That night the archangel Ezekiel appeared before him and ordered him to set out on a journey in search of dark evil to destroy. His travels have now taken the reluctant hero Lord Wolfe Oberon to the quaint village of Phandalin.
Lord Wolfe Oberon - D&D Beyond (dndbeyond.com)
React in-character to the following encounter: You push aside the oriental rug that covers the opening to the building and step into a small, dimly lit tavern. The proprietor has taken pains to illicit thoughts of the far east, but it comes off as cheap and inauthentic. Clouds of pipe smoke hang in the air, choking the light of the red paper lanterns. As you pass one of the tables, a figure in a hooded cloak beckons you over with a pale, slender finger. "Care for a game?" It whispers, shuffling a deck of cards.
"Home." Wolfe muttered and smirked as he entered tavern. Perhaps in here Ezekiel would leave him be with his incessant demands he thought. Wolfe had been on the road for several days now and the smells and sounds of the tavern felt most welcoming. "But of course I will play your game although I insist on using this deck." He answered the hooded figure, producing a well-used deck of his own, taking a seat at the table while motioning for the lovely barmaid to get him something strong and unhealthy to drink.
Willing to enter game in progress.
Name: Cage
Race: Bugbear
Class/Subclass: Barbarian (Path of the Berserker)
Character Build: Melee, Battle Starter
Backstory: Cage was orphaned as a child and brought up in a city with a human mother and half-orc father. He was always different from others that were around and it made him isolated. It also fueled the anger in him and he became a criminal. He enjoys this lifestyle and is looking for a bit more to engage in. He is not evil, quite the contrary, if someone would make the time to befriend a bugbear, they would find he had quite the good heart. But he is playing the role in life he feels he is destined for and deals with it.
Character Sheet: https://www.dndbeyond.com/profile/kqstark/characters/59892468
Encounter: Cage slides smoothly over to the man, surprising with this size how well he moves, and looks around. He sees no one else in the tavern, not even behind the bar. This intrigues Cage as to what is actually going on, feels like a front to something with the cheap decor as it is. He takes the other seat that is at the table and asks the figure, "I could be persuaded.. how do I get a drink around here though? I'm parched."
I'll enter a game in progress.
Name: Wagner
Race/Subrace: Variant Tiefling (Devil's Tounge), and Tasha's Origin Ability Scores trade +1 Int for +1 Dex
Class/Subclass: Bard/College of Swords
Character Build (Spellslinger, tank, etc.): Social Expert / Melee DPR
Backstory: A cursed orphan raised by a Vistani circus, Wagner's Blue coloring, small horns and narrow tail, got him pointed at and stared, while his acrobatic skills and charm won him great rewards. He has a desire to make his way as more than an entertainer and recently left the circus to find it.
https://ddb.ac/characters/59910230/nwRLzH
React in-character to the following encounter: You push aside the oriental rug that covers the opening to the building and step into a small, dimly lit tavern. The proprietor has taken pains to illicit thoughts of the far east, but it comes off as cheap and inauthentic. Clouds of pipe smoke hang in the air, choking the light of the red paper lanterns. As you pass one of the tables, a figure in a hooded cloak beckons you over with a pale, slender finger. "Care for a game?" It whispers, shuffling a deck of cards.
Wagner takes a seat and says to the man, "Be careful with those, they can channel forces beyond your understanding. As for a game, I guess my answer is another question. 'What are the stakes?'"
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
Character Application
Name Imke
Race/Subrace Zariel Tiefling
Class/Subclass Druid circle of Stars
Character Build Spellslinger, Healer
Backstory Imke was born into a well-to-do elven family, and though all her wants and needs were met, the circumstances of her fiendish heritage did not go ignored and she could sense the displeasure of her relatives at her presence amongst their ranks. She chose to leave her home and discard her family name as soon as she was old enough to care for herself, moving to the outskirts of the land. She found a mentor while living in the woods, who taught her how to read the signs of nature and the night sky.
Link to the character sheet on D&D Beyond https://ddb.ac/characters/43176531/N5psNP
React in-character to the following encounter: You push aside the oriental rug that covers the opening to the building and step into a small, dimly lit tavern. The proprietor has taken pains to illicit thoughts of the far east, but it comes off as cheap and inauthentic. Clouds of pipe smoke hang in the air, choking the light of the red paper lanterns. As you pass one of the tables, a figure in a hooded cloak beckons you over with a pale, slender finger. "Care for a game?" It whispers, shuffling a deck of cards.
Imke stops to address the figure but does not move closer. "That greatly depends on the type of game you are suggesting. If it is purely a game of chance and luck, I already read my fortune today and the stars are not lined in my favor."
Edit: I'm willing to come in later in the campaign. Fixed my character sheet to the appropriate level, new link
Character Application
Name: Evangeline "Rabbit" Sebrica
Race/Subrace: Human (variant)
Class/Subclass: Sorcerer / Shadow
Character Build: Utility / Ranged Attack
Backstory:
Evangeline might be her name, but it is one she never uses; everyone calls her "Rabbit". She grew up on the streets of Neverwinter and never really knew her parents. She has just always been on her own. To survive, she got involved with street gangs and with time, became caught up in more involved criminal activities. Over time, she has come to realize a few odd things about herself. First, was that she would hardly ever bleed when injured. Then she noticed over time being able to see better and better in the dark. And what began with just being able to spontaneously extinguish flames, grew into more and more ability to control flames. Eventually Rabbit discovered more and more to her abilities, with the help of a shady dealer in arcane items that learned of her ability. He was the one that got the crystal focus for her. So she still owes him for that, plus he expects favors in return for his help once her powerful gifts grow stronger. He is about the only person that knows of her abilities; most of the others on the streets just know her as a thief.
Recently, one of the robberies she was involved in went badly (a couple of people were killed, guards alerted, they didn't get the loot). As if that wasn't bad enough, one of the higher-ups in the gang seems to be suspicious of Rabbit's abilities. She isn't sure what would happen if they did know, but she just rather keep it to herself. There was an older man, traveling merchant she thinks, that used to show her kindness when she was a few years younger. He'd retired to Phandalin, and always said if she ever needed a place to go she'd be welcome. Well... Rabbit thinks it unlikely that he really meant it (ok, it's about been close to 10 years too) but with nowhere else to go she thinks to give it a try. She can always 'find' her way to some income if needed. As a result though, she arrived in Phandalin not long ago.
Link to the character sheet on D&D Beyond: Evangeline "Rabbit" Sebrica - D&D Beyond (dndbeyond.com)
React in-character to the following encounter: You push aside the oriental rug that covers the opening to the building and step into a small, dimly lit tavern. The proprietor has taken pains to illicit thoughts of the far east, but it comes off as cheap and inauthentic. Clouds of pipe smoke hang in the air, choking the light of the red paper lanterns. As you pass one of the tables, a figure in a hooded cloak beckons you over with a pale, slender finger. "Care for a game?" It whispers, shuffling a deck of cards.
The thin woman stops, looking over at the figure. Her dark cloak conceals much, other than the pale skin of her face and grey eyes. She takes a step over towards the table. "A game? I might be interested." She pauses, still trying to get a read on this fellow. "I do hope you just play for fun. I'm not sure I'm very good at cards." She moves up to an empty chair at the table, putting her hand on it. "Perhaps you can buy me a drink while you explain how it all works?" She gives him a small smile as she awaits the response.
NOTE: If you are willing to step into a game in-progress, please let me know in your character application. Yes, I would be willing to join in-progress.
Rabbit Sebrica | Skarai | Katryl Brightfury | Rylia Lionrage | Roxana Raincrest | Janek Whitmor | Lokilia Vaelphin
Character Application
Name: Uthal Valagan (Night Walker)
Race/Subrace: Goliath
Class/Subclass: Barbarian, Path of the Totem Warrior
Character Build: Tank, Melee DPR
Backstory: Born into the Valagans, a nomadic tribe from the Icewind Dale region. As a young boy, Uthal was rescued by wolves when his tribe was massacred. He was protected and brought up by the wolves until some decade or so later, he woke, weak and nauseous to find his pack had also been slain. Baited and poisoned, it was probably his large build and constitution that kept him from dying. The last of his tribe. Uthal wandered the Spine of the World in search of the perpetrators of these crimes. After exhausting all possibilities in the north, he has now ventured south, searching for answers, those he can trust, and possibly a new pack.
Link to the character sheet on D&D Beyond: Character Sheet.
React in-character to the following encounter: You push aside the oriental rug that covers the opening to the building and step into a small, dimly lit tavern. The proprietor has taken pains to illicit thoughts of the far east, but it comes off as cheap and inauthentic. Clouds of pipe smoke hang in the air, choking the light of the red paper lanterns. As you pass one of the tables, a figure in a hooded cloak beckons you over with a pale, slender finger. "Care for a game?" It whispers, shuffling a deck of cards.
Uthal glares and grunts at the figure from under his own hood. He towers his way over to the table, steps over a newly positioned stool he grabbed from nearby and plonks his backside down, shaking the ground and table in the process. Placing both his elbows on the table, Uthal leans forward. Stares the figure in the eyes with a look that warns not to waste his time and says... "This had better be entertaining!"
NOTE: If you are willing to step into a game in-progress, please let me know in your character application. This means that if you aren't chosen for the starting party, I'll put your character in the waitlist. In the event that a player has to leave the game, I'll call on someone from the waitlist to take their place in the party.
Yes, Happy to join anytime. Thanks.
Name: Grank
Race/Subrace: Bugbear (Tasha's Origin Ability Scores trade: +2 Dex +1 Wis instead of str)
Class/Subclass: rogue/ assassin (going shadow monk).
Character Build: stealth/scout/assassin
Backstory: Although now a solo operator he was once part of a bugbear and goblin raiding group. Bugbear society are all bullies, Grank was bullied in his tribe because he was smaller and weaker due to his abnormal slight build. But this made him all the better at keeping to the shadows. His bullies then learned to fear him and his shortswords which could strike out of the dark from unexpected positions.
Realising he could ply his skill on the dark streets of Baldurs Gate for coin he set himself up. Business was good and easy. Always plenty of greedy people who wanted rivals taken care of. Unfortunately business was too good and Grank found himself the express interest of The ‘Guild’, the dark underbelly of Baldurs Gate.
Now on the run, or a temporary change of scenery, as Grank thinks of it, he has left The Gate to let the heat die down. Joining a group of adventurers to a backwater hick town called Phandalin, his services as a rouge have come in handy for scouting ahead of the group. Returned from a recent job for the Mayor, Grank is lazing about in the town’s tavern, drinking his gold away, while plotting his return to Baldur’s Gate.
Link: https://ddb.ac/characters/59546281/18hVql
React in-character to the following encounter: You push aside the oriental rug …. "Care for a game?" It whispers, shuffling a deck of cards.
“Hmmm,” turning to look the hooded fellow in the eyes, Grank scratches at the insufferable bushy black beard he wears to cover his face. If the disguise didn’t let him pass off as an ugly disheveled human he would have ripped it off hours ago. But it let him move around and not get hassled for being a bugbear, so it had its uses.
“Yeh why not, I have some time to kill” Grank grumbles, pulling out a stool and signalling the bartender for an ale. Sitting down across from the stranger, his leather armour creaking, he sizes up his next mark, “So whit’s the ante friend?”. A wide ugly grin spreading out under the false beard.
Yes happy to jump in mid game but I would prefer to play from the beginning :). please DM me if you have any questions, thanks.
Thank you all for the applications, I'll sort through them and make my picks for the starting party. If you were selected you will receive a direct message later today. If not, thank you for your interest!