"A heretic, they call you,"Brundt muses to the body beside him. "You keep getting more interesting" Reluctant to give up his chance at getting some answers, he stands his ground. The fur on the back of his neck bristles and he lowers his head, showing that he is ready to meet horse with horn should the need arise.
"I would suggest YOU be the one's to stand down!" Brundt bellows. "You are outnumbered by my count, but perhaps we can come to an agreement. Otherwise, I may be adding two more masks to my new collection!" But not expecting his words to have much effect on the apparent fanatics, he tightens his grip on his quarterstaff and braces for combat.
Abrotodon laughed outloud and charged towards the rider who spoke, "I really wish you people would leave me alone......and by that I mean angry people with weapons in general. I'm sure you mask folk are lovely despite the creepy death aesthetic."
A wide grin broke out on her face as she reversed grip on her axes and hewed at the rider.
Bonus Action: Rage. ( Though on her its basically just excessive cheerfulness)
((No need for apologies. I only realised because I remember thinking. Damn, even when a baddie rolls a 5 Goran is still last in initiative :) ))
(Speaking of that, in future combats do you want to use th homebrew rule for initiative: nat 20s and nat 1s result in advantage/disadvantage?)
Advantage/Disadvantage for the first round, or the whole combat? Either could be interesting. Also, I believe Brundt is just before the 2nd rider in initiative (6)
Klopas reaches the small band as a battle seemingly ensues. He watches a...(creature of some kind)...hew her axe at what he now sees as a masked figure.
"You know, I'm kinda starting to miss boring days..." he monologues in mumbled tone.
Klopas shoots a momentary glance to each of the participants nearby. He feels ready for engagement after taking the brief moment to loosen up via stretching, and gauges the fray he's now joined.
((Sorry for the hold up... I can be overly busy sometimes. ^^0))
Muttering under his breath while approaching, and feeling the energies of nature flowing within him, Klopas quickly slides forward in stark contrast to his calm approach.
A strangely ethereal force of what seems like vapor and dust swirls around his hand and finds release as he palms it into the ground before the riders.
The ground quakes with upheaval in response.
(Klopas Casts Earth Tremor - Not sure about the roll...other than it says each creature makes a dex save, and spell card says 13 as the hit/DC )
This post has potentially manipulated dice roll results.
Brundt, seeing the other travellers and the riders clashing in a melee, waits carefully for an opening, and then flicks one of the three stones in his hand at the first rider's shoulder. The magical energies he had imbued it with take effect, and the stone accelerates sharply upon leaving his fingertips, streaking towards its target.
Magic Stone Ranged Spell Attack: 15 Damage: 5
Rollback Post to RevisionRollBack
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"A heretic, they call you," Brundt muses to the body beside him. "You keep getting more interesting" Reluctant to give up his chance at getting some answers, he stands his ground. The fur on the back of his neck bristles and he lowers his head, showing that he is ready to meet horse with horn should the need arise.
"I would suggest YOU be the one's to stand down!" Brundt bellows. "You are outnumbered by my count, but perhaps we can come to an agreement. Otherwise, I may be adding two more masks to my new collection!" But not expecting his words to have much effect on the apparent fanatics, he tightens his grip on his quarterstaff and braces for combat.
Initiative: 14
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
((You missed rider 2. I assume that's what the 5 was in their init roll))
((No need for apologies. I only realised because I remember thinking. Damn, even when a baddie rolls a 5 Goran is still last in initiative :) ))
Abrotodon laughed outloud and charged towards the rider who spoke, "I really wish you people would leave me alone......and by that I mean angry people with weapons in general. I'm sure you mask folk are lovely despite the creepy death aesthetic."
A wide grin broke out on her face as she reversed grip on her axes and hewed at the rider.
Bonus Action: Rage. ( Though on her its basically just excessive cheerfulness)
Handaxe ( Non-Lethal)- Attack: 8 Damage: 6
Advantage/Disadvantage for the first round, or the whole combat? Either could be interesting. Also, I believe Brundt is just before the 2nd rider in initiative (6)
(I did? How do I display that?)
(Also, Advantage/Disadvantage rule works for me.)
((*****I think I figured it out... New Roll.....................15))
(((I also suppose it's my turn, so sorry for all the multiple edits...and a double post...)))
Klopas reaches the small band as a battle seemingly ensues. He watches a...(creature of some kind)...hew her axe at what he now sees as a masked figure.
"You know, I'm kinda starting to miss boring days..." he monologues in mumbled tone.
Klopas shoots a momentary glance to each of the participants nearby. He feels ready for engagement after taking the brief moment to loosen up via stretching, and gauges the fray he's now joined.
((Sorry for the hold up... I can be overly busy sometimes. ^^0))
Muttering under his breath while approaching, and feeling the energies of nature flowing within him, Klopas quickly slides forward in stark contrast to his calm approach.
A strangely ethereal force of what seems like vapor and dust swirls around his hand and finds release as he palms it into the ground before the riders.
The ground quakes with upheaval in response.
(Klopas Casts Earth Tremor - Not sure about the roll...other than it says each creature makes a dex save, and spell card says 13 as the hit/DC )
"You leave no course but violence then!", shouts Diana as she moves to the first rider and attacks from reach with her glaive.
Glaive main attack: Attack: 19 Damage: 14
Glaive PM attack: Attack: 21 Damage: 5
Damage Dice Reroll (GWF) on PM attack: 4 (7)
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
Brundt, seeing the other travellers and the riders clashing in a melee, waits carefully for an opening, and then flicks one of the three stones in his hand at the first rider's shoulder. The magical energies he had imbued it with take effect, and the stone accelerates sharply upon leaving his fingertips, streaking towards its target.
Magic Stone Ranged Spell Attack: 15 Damage: 5