Goran watches as the fight unfolds in front of him. Focusing on the two riders he feels an uncontrollable energy build inside him. Trying to push down the feeling he weaves his hands in the air as magic begins to crackle between his hands.
HP 16
"Enough!" he shouts as the magic springs from his hands. A pinkish mist floats around the riders.
"Hmm...that usually works..." Klopas comments aloud to himself while rising to a relaxed stance. "Well..." he says loudly addressing the group before whispering into his hand which reacts by bursting into flame, "Has anyone considered trying diplomacy as an option?"
"I suggested they back down or die. So yes," Brundt snorts. "Diplomacy has been offered." He rolls the next stone between his fingers, but also lowers his head and starts pawing at the ground with one hoof.
This post has potentially manipulated dice roll results.
Steeling herself to ignore her serious injuries, Diana regains her footing, bracing herself with her glaive. She approaches the remaining rider and unleashes a strike with the glaive.
[[OOC: Bonus Action: Second Wind, heal 5 hp. Move: Stand from prone, close 15' to rider. Assuming I can get within my reach; Glaive: Attack: 12 Damage: 13
Rollback Post to RevisionRollBack
Liarin: Against the Cult of the Reptile God Adewild: Shadows and Light 2 Brother Thaddeus: Rime of the Frostmaiden.
"I suggested they back down or die. So yes," Brundt snorts. "Diplomacy has been offered." He rolls the next stone between his fingers, but also lowers his head and starts pawing at the ground with one hoof.
Glancing to the side with slightly amused yet perplexed contemplation, Klopas retorts to Brundt, “I don’t think you know what diplomacy is..”
This post has potentially manipulated dice roll results.
Brundt locks his eyes on the grounded rider and begins his charge. Coming in fast with all his weight behind him, he slams his horned skull into the rider.
Attack: 12 Damage: 3
(If it hits, DC 12 strength save or else he gets knocked 10 ft back)
Rollback Post to RevisionRollBack
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( Dex Save: 16 )
Dex Save: 7
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
Goran watches as the fight unfolds in front of him. Focusing on the two riders he feels an uncontrollable energy build inside him. Trying to push down the feeling he weaves his hands in the air as magic begins to crackle between his hands.
HP 16
"Enough!" he shouts as the magic springs from his hands. A pinkish mist floats around the riders.
Unknown roll 20
( Buh? Sorry...I think updates are fritzing again. I'll check manually from now on.)
Abrotonon charges the rider that tried to spear Diana, she flipped her axes again....they wanted lethal they were going to get lethal.
Handaxe - Attack: 9 Damage: 6
BA- Handaxe - Attack: 23 Damage: 2
((For the record everyone, check the character sheet to see Klopas' appearance: https://www.dndbeyond.com/profile/Alpheus_Magnus/characters/59038689 .... I use images, however, to help me visualize and get others on the same page with what I was thinking...))
"Hmm...that usually works..." Klopas comments aloud to himself while rising to a relaxed stance. "Well..." he says loudly addressing the group before whispering into his hand which reacts by bursting into flame, "Has anyone considered trying diplomacy as an option?"
(Klopas casts Produce Flame)
"I suggested they back down or die. So yes," Brundt snorts. "Diplomacy has been offered." He rolls the next stone between his fingers, but also lowers his head and starts pawing at the ground with one hoof.
((Will you allow talking during other people’s turns?))
Steeling herself to ignore her serious injuries, Diana regains her footing, bracing herself with her glaive. She approaches the remaining rider and unleashes a strike with the glaive.
[[OOC: Bonus Action: Second Wind, heal 5 hp.
Move: Stand from prone, close 15' to rider.
Assuming I can get within my reach;
Glaive: Attack: 12 Damage: 13
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
Klopas smirks playfully at the rider in response to seemingly grabbing a moment of his/her attention.
Glancing to the side with slightly amused yet perplexed contemplation, Klopas retorts to Brundt, “I don’t think you know what diplomacy is..”
Brundt locks his eyes on the grounded rider and begins his charge. Coming in fast with all his weight behind him, he slams his horned skull into the rider.
Attack: 12 Damage: 3
(If it hits, DC 12 strength save or else he gets knocked 10 ft back)