This post has potentially manipulated dice roll results.
Wolfe makes one last desperate play using the divine powers of his talisman to heal the fallen goliath once more. (Bonus action Healing light on Krull: 5 ) "You will not take me alive."He snarls at the Redbrands and is suddenly engulfed in hellish flames (Silent image) Deception if needed: 8 Lucky reroll if applicable: 24 Then crouching down in case the Redbrands for some reason would strike into the fire.
Wolfe makes one last desperate play using the divine powers of his talisman to heal the fallen goliath once more. (Bonus action Healing light on Krull: 6 ) "You will not take me alive."He snarls at the Redbrands and is suddenly engulfed in hellish flames (Silent image) Deception if needed: 8 Lucky reroll if applicable: 16 Then crouching down in case the Redbrands for some reason would strike into the fire.
(Hex drops anyway)
are you lying about wanting to not be taken alive? i don't understand the deception...?
This post has potentially manipulated dice roll results.
R1 - 11. R4 - 19.
.....7R1/17R4 R1 screams in a high-pitched voice as the flames envelope you. R1 runs back up the hallway about 20 feet and hides behind a corner [Wolfe - AoO if you want it].
R4 sees through your illusion, however, and will attack you twice: Attack:8Damage:8 Attack:12Damage:7
R3 will snarl at Rabbit - "Are the women in this group any smarter than the men? Surrender and survive..." He will attack Rabbit twice: Attack:6Damage:5 Attack:14Damage:5
Rabbit, you see an ugly, large eyed creature slink up the crevasse wall. It looks at you with interest, before turning at Wolfe's impressive display. You hear in your mind....
cackling, mad laughter and voices....Oooh Oooh. No not her yet, not the shadow just yet, no no no..! Hoo Hooo. Hee hee! Magic! Magic! Magic! My own! For me!
It stares intently at Wolfe. Wolfe, you feel nauseous and sick to your stomach - it feels like someone is shaking you as hard as they can but you're still standing still.....make a constitution save please.
B3 - Again the bugbear watches as Wolfe tries to bring the barbarian back from unconsciousness. It sees Krull stirring and roars, "You would all be killed?! Throw down your arms!" It shakes its head and again tries to bash the prone Goliath with its mace: Attack:18Damage:7.
R2 - this Redbrand looks at its comrade and shakes his head in disgust at the fear coming from him. He gathers up his short swords and turns the corner down to the fight. Once in sight of Wolfe, it sees Wolfe's fire....... 2. [If this roll is 13 or higher, it will attack Wolfe see spoiler. If Wolfe is down, it will move to Edryd...]
R2runs away, following R1's lead! Back into the northern room. (so his attacks in the spoiler do not happen)
Rabbit the last thing you see before you drop unconscious is the strange creature vibrating in front of you, its eyes trained west - you think on Wolfe... but then darkness overtakes you and the roiling shadows hold you as you fall..........
Wolfe - you can get an AoO on R2 running away. Do the CON save first, as it comes first.
Update - R4 does not attack Wolfe, but uses it's action to investigate warily...It sees through it.
This post has potentially manipulated dice roll results.
Edryd looks down at poor Krull who continues to get smashed by the creature, "Hang in there my big burly friend, Selune will guide you back soon."He continues ringing his little bell at B3. "Perhaps you should call this off before you can no longer hear my bell!"
Toll the Dead: DC13 Wisdom Save
Damage: 12
Temp HP: 6
Rollback Post to RevisionRollBack
DM -- The Candlekeep Mysteries 1 & 2Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth
R1 - the redbrand stumbles haphazardly down the hall, a high-pitched scream of alarm as he passes Wolfe's fire inferno, eventually making it to B3, in front of Edryd (Wolfe - AoO option). He hiccups and will try to swing at the cleric: Attack:13Damage:6. Attack:8Damage:3.
Seeing both Krull and Mau down and not even knowing the fate of Rabbit Wolfe finally makes the decision, letting the fiery illusion dissapate, himself reappearing standing in it place. "Fine, I surrender, take me to the Glasstaff, but first let me tend to my comrades." He says calmly, looking over in Rabbit's direction, hoping she got away somehow.
Wolfe makes one last desperate play using the divine powers of his talisman to heal the fallen goliath once more.
(Bonus action Healing light on Krull: 5 )
"You will not take me alive." He snarls at the Redbrands and is suddenly engulfed in hellish flames (Silent image)
Deception if needed: 8 Lucky reroll if applicable: 24
Then crouching down in case the Redbrands for some reason would strike into the fire.
(Hex drops anyway)
are you lying about wanting to not be taken alive? i don't understand the deception...?
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(Well the deception is really about the fire really being the fire and that he was just consumed by it.)
Ah gotcha!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(It's b3 turn right?)
R1 - 11.
R4 - 19.
.....7R1/17R4 R1 screams in a high-pitched voice as the flames envelope you. R1 runs back up the hallway about 20 feet and hides behind a corner [Wolfe - AoO if you want it].
R4 sees through your illusion, however, and will attack you twice:
Attack: 8 Damage: 8
Attack: 12 Damage: 7
R3 will snarl at Rabbit - "Are the women in this group any smarter than the men? Surrender and survive..." He will attack Rabbit twice:
Attack: 6 Damage: 5
Attack: 14 Damage: 5
Rabbit, you see an ugly, large eyed creature slink up the crevasse wall. It looks at you with interest, before turning at Wolfe's impressive display. You hear in your mind....
cackling, mad laughter and voices....Oooh Oooh. No not her yet, not the shadow just yet, no no no..! Hoo Hooo. Hee hee! Magic! Magic! Magic! My own! For me!
It stares intently at Wolfe. Wolfe, you feel nauseous and sick to your stomach - it feels like someone is shaking you as hard as they can but you're still standing still.....make a constitution save please.
B3 - Again the bugbear watches as Wolfe tries to bring the barbarian back from unconsciousness. It sees Krull stirring and roars, "You would all be killed?! Throw down your arms!" It shakes its head and again tries to bash the prone Goliath with its mace: Attack: 18 Damage: 7.
R2 - this Redbrand looks at its comrade and shakes his head in disgust at the fear coming from him. He gathers up his short swords and turns the corner down to the fight. Once in sight of Wolfe, it sees Wolfe's fire....... 2.
[If this roll is 13 or higher, it will attack Wolfe see spoiler. If Wolfe is down, it will move to Edryd...]
Attack: 18 Damage: 8.
Attack: 5 Damage: 3.
Edryd is up - top of the round!
MAP
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
R2 runs away, following R1's lead! Back into the northern room. (so his attacks in the spoiler do not happen)
Rabbit the last thing you see before you drop unconscious is the strange creature vibrating in front of you, its eyes trained west - you think on Wolfe... but then darkness overtakes you and the roiling shadows hold you as you fall..........
Wolfe - you can get an AoO on R2 running away. Do the CON save first, as it comes first.
Update - R4 does not attack Wolfe, but uses it's action to investigate warily...It sees through it.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Ok, start with temp hp from end of last round: 5
Then Con save: 21
No aoo will be attempted.
Crouching down as you are, you feel the nausea pass, even as in your mind you hear cackles of mad laughter....magic magic magic!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Edryd looks down at poor Krull who continues to get smashed by the creature, "Hang in there my big burly friend, Selune will guide you back soon." He continues ringing his little bell at B3. "Perhaps you should call this off before you can no longer hear my bell!"
Toll the Dead: DC13 Wisdom Save
Damage: 12
Temp HP: 6
DM -- The Candlekeep Mysteries 1 & 2 Discord PCs -- Christian Dembele Forum PCs -- Edryd Breckon, Fizzlebit Forton Thornberry the Fourth
B3 grunts and growls as the little bell begins to chime again - wisdom save - 15.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
B3 shakes it off this time!
Rabbit you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
As Rabbit falls unconscious, she briefly wonders how was she to surrender when he didn't even give her a chance.
(Strength of the Grave: 5)
If that fails...
(Rabbit Death Save: 20)
(Sorry, added the first roll and think it messed it up. Guess just go with it. Well - keeps changing. )
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
strength of the grave - 5
death save 12
- just in case the dice thing messes things up again.
@Rabbit - oh that's easy - if you want to surrender, the attacks don't happen.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
R1 - the redbrand stumbles haphazardly down the hall, a high-pitched scream of alarm as he passes Wolfe's fire inferno, eventually making it to B3, in front of Edryd (Wolfe - AoO option).
He hiccups and will try to swing at the cleric:
Attack: 13 Damage: 6.
Attack: 8 Damage: 3.
Krull - death save please
Mau - death save please
Wolfe youre up next!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
@Rabbit - I put what I saw in the spoiler above - hope that's fine.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Seeing both Krull and Mau down and not even knowing the fate of Rabbit Wolfe finally makes the decision, letting the fiery illusion dissapate, himself reappearing standing in it place.
"Fine, I surrender, take me to the Glasstaff, but first let me tend to my comrades." He says calmly, looking over in Rabbit's direction, hoping she got away somehow.
Death Save - 20
(in lieu of the above)
Given her lack of armor, weapons, and her thus far feeble attacks, Rabbit yells out, "Fine! Surrender!"
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
(Death saving 19)