Kramyra is checking the other tower as she agrees with the plan of hitting them from above, but figured it would be good to get them from both. If the door opens, she’ll climb the ladder inside and give a signal to the other tower that she is ready. If the door is locked, she’ll let you know that she will draw the closest worg to them and run into the tower they are occupying below. She’s assuming there isn’t room at the top for all of us.
Sure, Kramyra heads out towards the Worgs, cries out a meow to get their attention. Once spotted, she runs to the other tower, closes the door and heads up the ladder to attack.
According to the plan, Khessa, Jor and Ev'alish stay inside one of the towers, just inside but not too far, so that a Worg at a time can try to attack them. This is because we are better in melee than at range and we wish to give the worg a reason to stay and fight (the beasts might simply go away, if they realize they can not reach anybody). Others should attack safely from range, yes. If we 3 do not fit all in a tower, we split (Khessa can take place in the second tower with Kramyra in this case), else we stay together.
The ranger observed as his companions started to move, negatively surprised by how the tabaxi seemed to adapt the discussed plan without previous discussions. So be it, he thought to himself advancing in silence towards the beasts, trying to avoid their view until 150ft from their grotesque feast.
As he enters the optimal range, Sorjen draw his bow and centers in the world around him. He feels the wind, ever so cold that far in the north, touching his skin, the smell of the land and even a hint of the trees. For a moment the presence of nature drowned the surrounding destruction and he felt connected to the world. Calling from this bond his icy blue eyes flare with a green tint as he claimed one of the worgs as his Favored Foe.
It was targeting it that the half-elf released his arrow. Can this thing cover the hundred fifty feet and reach me? He pondered with the bowstring still trembling. It was far from impossible, he knew. More than a few creatures in the world had such speed, but the most likely scenario was that any of the worgs would need to focus all of its energy to reach him, giving him time to retreat before they could attempt a strike.
Notes: Sojen moves stealthy until being 150ft from the worgs. Then he shoots from his longbow. I'll roll the attack with advantage, but if he is not successfully hidden we can either consider the first dice rolled or I roll the attack again (DM's choice). If the attack hits I will expend one use of the Favored Foe feature.
Kramyra watched from her seat in the tower as Sojen's arrow pierces a Worg. Good, she thought, so the battle has started. She starts an incantation and a skeletal hand appears near the Worg at her tower. She is casting Chill Touch: Attack: 12 Damage: 1
Khessa is ready, just inside a tower, wielding her two-handed sword. If a worg shows up and tries to enter she attaks him (tell me if I'll need to roll initiative for that or if I can stay prepared and attack as soon as the monster comes in range).
Sorjen was not sure he arrow would hit true, but it did. From a hundred and fifty meter he could see one of the worgs contort in pain. Have the arrow hurt it so deeply? The half-elf hoped so. The more damage the creature sustained the easier would it be to bring it down when it reached the tower, the faster it would be to focus on its companion.
He was about to shout some kind of provocation, hoping to further incite the beasts to give chase into the closest tower, but in the last moment he remembered the fact that worgs were used as mounts and by whom. There was more than a small chance that goblins prowled the Nightstone and if so, a loud voice could spoil any chance of surprising the raiders. At worst it could even bring enemies to the area and in numbers too great to be dealt by but six adventurers.
Keeping his silence, the ranged reached for his quiver and without even looking pulled another arrow. He readied it against the nocking point and locked his eyes against the same enemy he had pierced but a moment earlier. The mark upon it should still remain, a successful attack should still be stronger, he thought releasing the bow string.
Not even looking if his attack had hit its mark, the ranger moves in the direction of the closest tower and enters it. “Baiting done.”He says as he enters.
This post has potentially manipulated dice roll results.
Khessa stands ready with her two-handed sword. She will behead the Worg as soon the beast tries to reach inside the tower!
(She readies the action to attack; the attack will eventually take place only as soon as the Worg actually comes in reach, but I roll now to speed up things: Attack: 6 Damage: 10 )
“There is a lot more talk of cabbages than I expected - which is saying something.” Kan mutters to himself as he climbs the tower.
Paladin - warforged - orange
Kramyra is checking the other tower as she agrees with the plan of hitting them from above, but figured it would be good to get them from both. If the door opens, she’ll climb the ladder inside and give a signal to the other tower that she is ready. If the door is locked, she’ll let you know that she will draw the closest worg to them and run into the tower they are occupying below. She’s assuming there isn’t room at the top for all of us.
Sure, Kramyra heads out towards the Worgs, cries out a meow to get their attention. Once spotted, she runs to the other tower, closes the door and heads up the ladder to attack.
According to the plan, Khessa, Jor and Ev'alish stay inside one of the towers, just inside but not too far, so that a Worg at a time can try to attack them. This is because we are better in melee than at range and we wish to give the worg a reason to stay and fight (the beasts might simply go away, if they realize they can not reach anybody). Others should attack safely from range, yes. If we 3 do not fit all in a tower, we split (Khessa can take place in the second tower with Kramyra in this case), else we stay together.
The ranger observed as his companions started to move, negatively surprised by how the tabaxi seemed to adapt the discussed plan without previous discussions. So be it, he thought to himself advancing in silence towards the beasts, trying to avoid their view until 150ft from their grotesque feast.
As he enters the optimal range, Sorjen draw his bow and centers in the world around him. He feels the wind, ever so cold that far in the north, touching his skin, the smell of the land and even a hint of the trees. For a moment the presence of nature drowned the surrounding destruction and he felt connected to the world. Calling from this bond his icy blue eyes flare with a green tint as he claimed one of the worgs as his Favored Foe.
It was targeting it that the half-elf released his arrow. Can this thing cover the hundred fifty feet and reach me? He pondered with the bowstring still trembling. It was far from impossible, he knew. More than a few creatures in the world had such speed, but the most likely scenario was that any of the worgs would need to focus all of its energy to reach him, giving him time to retreat before they could attempt a strike.
Notes: Sojen moves stealthy until being 150ft from the worgs. Then he shoots from his longbow. I'll roll the attack with advantage, but if he is not successfully hidden we can either consider the first dice rolled or I roll the attack again (DM's choice). If the attack hits I will expend one use of the Favored Foe feature.
Stealth: 20
Longbow Attack: 14
Favored Foe (if applicable): 3
Damage of the Longbow attack (if applicable): 7
Kramyra watched from her seat in the tower as Sojen's arrow pierces a Worg. Good, she thought, so the battle has started. She starts an incantation and a skeletal hand appears near the Worg at her tower. She is casting Chill Touch: Attack: 12 Damage: 1
Kan will follow the plan and fire off a ray of frost at the nearest worg assuming that’s what we’re doing
Attack: 11 Damage: 7
Paladin - warforged - orange
Khessa is ready, just inside a tower, wielding her two-handed sword. If a worg shows up and tries to enter she attaks him (tell me if I'll need to roll initiative for that or if I can stay prepared and attack as soon as the monster comes in range).
Ev'alish moves inside the tower, readying his pike to attack as the worgs close in (pikes have range, so 10 feet).
Aruzhal - Lv 1 Tempest Cleric - Planescape: Lost
(Group initiative generally goes faster. Hate having to wait.)
Aruzhal - Lv 1 Tempest Cleric - Planescape: Lost
Sorjen was not sure he arrow would hit true, but it did. From a hundred and fifty meter he could see one of the worgs contort in pain. Have the arrow hurt it so deeply? The half-elf hoped so. The more damage the creature sustained the easier would it be to bring it down when it reached the tower, the faster it would be to focus on its companion.
He was about to shout some kind of provocation, hoping to further incite the beasts to give chase into the closest tower, but in the last moment he remembered the fact that worgs were used as mounts and by whom. There was more than a small chance that goblins prowled the Nightstone and if so, a loud voice could spoil any chance of surprising the raiders. At worst it could even bring enemies to the area and in numbers too great to be dealt by but six adventurers.
Keeping his silence, the ranged reached for his quiver and without even looking pulled another arrow. He readied it against the nocking point and locked his eyes against the same enemy he had pierced but a moment earlier. The mark upon it should still remain, a successful attack should still be stronger, he thought releasing the bow string.
Not even looking if his attack had hit its mark, the ranger moves in the direction of the closest tower and enters it. “Baiting done.” He says as he enters.
Longbow Attack: 16
Attack Damage: 10
Favored Foe: 4
Khessa stands ready with her two-handed sword. She will behead the Worg as soon the beast tries to reach inside the tower!
(She readies the action to attack; the attack will eventually take place only as soon as the Worg actually comes in reach, but I roll now to speed up things: Attack: 6 Damage: 10 )
Kramyra decides to try again, focusing on the remaining worg, she casts chill touch again, Attack: 23 Damage: 2
If the Worg makes it to the tower and within melee range, Jor will wield his warhammer with two hands and strike at it.
Attack: 18 Damage: 7
DM I The Forge of Fey Fury
Palifwan "Pal" Turnipson I Level 0 Harengon I Hero's Journey