The situation is now quite urgent. The tome of Wyndalor has been found, and subsequently the map to Wyndalor's Keep. As I'm sure you realize, The Collection must get to the Keep first. Any other outcome could be disastrous. I believe the Three Nations are also in possession of a map, and the goblin city may be as well. I understand you are currently dealing with your own troubles, but haste is of the utmost importance. Assemble a team of competent adventurers, and we will meet at the headquarters in Acriseon. On behalf of the Collection, much thanks and pyreon myol myosuk.
Most respectfully,
Gyus Fillian Blackstone, Revelator and Prognosticator, Keeper of the Undying Sun
Hello there, I am Mordecai and this will be a rather high fantasy game in my homebrew world of Wyndalor. I am looking for 4-5 players who have at least a little dnd experience and can post at least once a day.
I will be using WotC official rules, with no homebrew classes. The campaign will start at level 6. Fill out the information below, and if you have any additional questions fell free to dm me.
Name:
Race and Subrace:
Class and Subclass:
Short Backstory:
Character Link:
Rollback Post to RevisionRollBack
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past, I will turn the inner eye to see its path. Where the fear has gone, there will be nothing. Only I will remain.
Appearance: Large bulky metal frame that has seen better days. He has a greatsword across his back. Blue/Green eyes give him a softer almost sad nature.
Backstory : Dwarven made 555 had been a favorite of his creators and was well taken care of. They were wiped out in a demon raid. In their memory he goes around and helps towns out with their bandit or dragon or others with their quests.
Backstory: Carydark has always tried to keep a positive outlook on things even though he spent most of his life on the streets. One day a mysterious gentleman took an interest in Carydark after catching him trying to pickpocket another stranger that had just arrived in town. When he was just about to be caught the mysterious man distracted the stranger allowing him to take a small pouch with a few gold in it. Later that evening he ran into the mysterious man again and much to his surprise the gentleman offered to take him under his 'wing' and teach him a few things that could come in handy in the future.
Backstory: Saelona's parents abandoned her as an infant, though she has never been aware of this. She was quickly adopted by 2 elven parents, who never told her. Her adoptive mother worked as a librarian, and the library was where she spent most of her time, learning to read well at a very young age. After over 10(14 years old) years of nothing but study, she yearned to learn more, especially when it came to the arane, but couldn't find any books she hadn't read that were in languages she could read.... Until one night, in a dream, she found herself by a strange pool of still water... In that dream a strange robed figure that smelled of rot offered her a deal. If she accepted, they offered her not only more resources and ways to study the arcane, but to also be able to perform magic. She hastily accepted, as a teen she was unaware she was speaking to a lich, and did not pay attention to the costs of her contract... Now her soul belongs to the lich when she dies, and she must capture at least one person , so that her patron can take their soul as well. Shes spent the last 4 years of her life continuing her studies, regretting the decision slightly every time she captures an innocent soul. Slightly.
Enethia is running a library, Kalnor is with one of his friends(Likely Mithris), Mali is making an elixir, Asari is sad, Ink is dying in Kalnoia, Nox is dead, Zal is eating cheese fries, Tefeerinn is experiencing fuller life, Shardia is watching the safehouse, Mabij is prepping for a trial, Hrakor is running from prophesy, Viperitahk is locked in a strange battle, Void is watching, Redd is writing all of these. See the EXTENSION for the rest
Race and Subrace: Custom Lineage (flavor as quarter-elf)
Class and Subclass: Ranger, Gloom Stalker
Level 1 feat from custom lineage: Fey Touched
Level 4 feat: Sharpshooter
Short Backstory: Dywen Rutchena is a simple man. He has his bow and he has the world-weary cynicism and gallows humor of someone far older. Raised and taught the ways of the forest by his single mother, a half-elven druid, Dywen wandered the woods alone as a child, learning how to move silently and blend into the darkness. Not fully realizing that on occasion, he has encountered fey beings that have left their mark on him. His cynicism is the product of having joined a military campaign as an archer far too young in life, witnessing glory-hungry commanders giving reckless and contradictory orders, watching brothers in arms die needlessly, and deserting after his megalomaniacal captain began using Dywen's platoon to loot the countryside for personal gain.
Just now, Dywen is a bit down on his luck after his stint as a soldier followed by a seemingly endless flight from the consequences of his desertion. He is still paranoid about it to this day. Looking for new friends he can trust. Overall, Dywen is a bit fatalistic and resigned to what he thinks is likely a long losing war of attrition against darker forces lurking outside civilization. Especially when the worst enemies sometimes come from within. But he'll be damned if he's going to go out without a fight.
Backstory: Davian grew up in an underground dwarven kingdom called Stëllkeep. He spent much of his early childhood helping his father, Malmir, work the forge. Davian’s family have passed down the secret to rune crafting in armours and weapons throughout the generations and was a very rare skill in smiths. Apparently his ancestors traded with giants and learnt their secret magic, which now only a few families know. It allows a smith to inscribe giant runes that would magically enhance a fighter. Him and his father made armour for the local military to help them fight the enemies in the underdark, such as the local drow clans that assaulted the dwarfs constantly. For many years Davian and his father was making a decent living working for the military and built up a great reputation for themselves as one of the best smiths. Stëllkeep has a greedy king, king Goldblade, who wanted to reduce the cost of war. He declared that all the best smiths will forge armour and weapons for the military at a very low cost. He increased taxes for the people and started putting people in prison mines if they couldn’t pay them. This put Malmir and Davian in serious financial trouble. Eventually Malmir begged the king to let him and his son leave and go to the surface. The king said that we could leave if we pay 10,000 gp for each person. Malmir agreed he would work off the debt to let his son go and stay in the kingdom. Davian has promised he will earn enough gold to free his father from the tyrant and has now been working as a mercenary on the surface for the last year. Character link: ddb.ac/characters/64311170/IvEHa6
Some people can't be saved from their selves. Cable was born to two scammers on a rainy night in August. He was taught from a Young age to pickpocket and steal from unsuspecting people. He later grew up to be nimble and quick on his feet as well witty and sharp in the mind.
Character Link: Will make it
Rollback Post to RevisionRollBack
"Is this hell?" "NOPE!" "Purgatory?" "ITS DEFINETLY PURGATORY! AIN'T NO WAY THIS IS HELL. HELL IS TOO STIMULATING!"
Short Backstory: Winzira was taken in by scholars at a young age at the Vault of Sages. She yearned for knowledge and as her power grew, she also yearned for balance. She knows her powers come from her family, her mother’s side to be exact. Her parents were very proud when she was taken in by the Vault of Sages and Winzira did her best to make the most of it. As the world gets more dangerous in Winzira’s opinion, her need to keep balance has drawn upon her to get out and make a difference. Once beyond the walls where she spent her childhood, she is realizing things aren’t as black and white as she had hoped. Keeping balance is harder than she anticipated and struggles with some decisions, but does her best to what’s right.
Submissions are now closed, and I will privately message those who were accepted.
Rollback Post to RevisionRollBack
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past, I will turn the inner eye to see its path. Where the fear has gone, there will be nothing. Only I will remain.
- Litany Against Fear, Frank Herbert
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Recruitment closes December 25.
Hello there, I am Mordecai and this will be a rather high fantasy game in my homebrew world of Wyndalor. I am looking for 4-5 players who have at least a little dnd experience and can post at least once a day.
I will be using WotC official rules, with no homebrew classes. The campaign will start at level 6. Fill out the information below, and if you have any additional questions fell free to dm me.
Name:
Race and Subrace:
Class and Subclass:
Short Backstory:
Character Link:
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past, I will turn the inner eye to see its path. Where the fear has gone, there will be nothing. Only I will remain.
- Litany Against Fear, Frank Herbert
Name: 555 (Fives)
Race: Warforged
Class: Paladin (Oath of vengeance)
Appearance: Large bulky metal frame that has seen better days. He has a greatsword across his back. Blue/Green eyes give him a softer almost sad nature.
Backstory : Dwarven made 555 had been a favorite of his creators and was well taken care of. They were wiped out in a demon raid. In their memory he goes around and helps towns out with their bandit or dragon or others with their quests.
D&D Experience: LOTS :-)
https://ddb.ac/characters/64255455/h5dPnW
D&D since 1984
Name: Carydark
Race: Kenku
Class: Rogue (Arcane Trickster)
Backstory: Carydark has always tried to keep a positive outlook on things even though he spent most of his life on the streets. One day a mysterious gentleman took an interest in Carydark after catching him trying to pickpocket another stranger that had just arrived in town. When he was just about to be caught the mysterious man distracted the stranger allowing him to take a small pouch with a few gold in it. Later that evening he ran into the mysterious man again and much to his surprise the gentleman offered to take him under his 'wing' and teach him a few things that could come in handy in the future.
Link to Character sheet: https://www.dndbeyond.com/profile/VictorNetherwalker/characters/64285517
Name: Saelona
Race: Half-Elf
Class: Warlock(Undying)
Backstory: Saelona's parents abandoned her as an infant, though she has never been aware of this. She was quickly adopted by 2 elven parents, who never told her. Her adoptive mother worked as a librarian, and the library was where she spent most of her time, learning to read well at a very young age. After over 10(14 years old) years of nothing but study, she yearned to learn more, especially when it came to the arane, but couldn't find any books she hadn't read that were in languages she could read.... Until one night, in a dream, she found herself by a strange pool of still water... In that dream a strange robed figure that smelled of rot offered her a deal. If she accepted, they offered her not only more resources and ways to study the arcane, but to also be able to perform magic. She hastily accepted, as a teen she was unaware she was speaking to a lich, and did not pay attention to the costs of her contract... Now her soul belongs to the lich when she dies, and she must capture at least one person , so that her patron can take their soul as well. Shes spent the last 4 years of her life continuing her studies, regretting the decision slightly every time she captures an innocent soul. Slightly.
Sheet: https://ddb.ac/characters/54553218/y8klzu
Enethia is running a library, Kalnor is with one of his friends(Likely Mithris), Mali is making an elixir, Asari is sad, Ink is dying in Kalnoia, Nox is dead, Zal is eating cheese fries, Tefeerinn is experiencing fuller life, Shardia is watching the safehouse, Mabij is prepping for a trial, Hrakor is running from prophesy, Viperitahk is locked in a strange battle, Void is watching, Redd is writing all of these. See the EXTENSION for the rest
Name: Dywen
Race and Subrace: Custom Lineage (flavor as quarter-elf)
Class and Subclass: Ranger, Gloom Stalker
Level 1 feat from custom lineage: Fey Touched
Level 4 feat: Sharpshooter
Short Backstory: Dywen Rutchena is a simple man. He has his bow and he has the world-weary cynicism and gallows humor of someone far older. Raised and taught the ways of the forest by his single mother, a half-elven druid, Dywen wandered the woods alone as a child, learning how to move silently and blend into the darkness. Not fully realizing that on occasion, he has encountered fey beings that have left their mark on him. His cynicism is the product of having joined a military campaign as an archer far too young in life, witnessing glory-hungry commanders giving reckless and contradictory orders, watching brothers in arms die needlessly, and deserting after his megalomaniacal captain began using Dywen's platoon to loot the countryside for personal gain.
Just now, Dywen is a bit down on his luck after his stint as a soldier followed by a seemingly endless flight from the consequences of his desertion. He is still paranoid about it to this day. Looking for new friends he can trust. Overall, Dywen is a bit fatalistic and resigned to what he thinks is likely a long losing war of attrition against darker forces lurking outside civilization. Especially when the worst enemies sometimes come from within. But he'll be damned if he's going to go out without a fight.
Character Link: https://www.dndbeyond.com/profile/Tybard/characters/64299753
Mud(Paladin2):Frandal's Scourge/Inge(Barbarian1):Krayveneer's After the Fall/Seri(Cleric1/Sorcerer1):Uhtred's Windward Isles/Shin(Wizard2):Dimir_MTG's Surviving
Dyson/Eleo(Cleric3):Vos' Beyond the Veil/Soren(Druid4):Bartjeebus' Ravenloft/Nivi(Rogue3):Raiketsu's CoS/Lyra(Warlock2/Bard2):BlameItOnWinter's Will of the Ancients
Joren(Fighter5):NotDrizzt's Simple Request/Quyen(Adept1):Constance's Nentir Vale/Rel(Warlock2):Uhtred's Phandelver/Xarian(Fighter1/Wizard1):ShieldHero's Drakkenheim
Name: Davian Ironhand
Race: Dwarf
Class: Fighter (rune knight)
Backstory: Davian grew up in an underground dwarven kingdom called Stëllkeep. He spent much of his early childhood helping his father, Malmir, work the forge. Davian’s family have passed down the secret to rune crafting in armours and weapons throughout the generations and was a very rare skill in smiths. Apparently his ancestors traded with giants and learnt their secret magic, which now only a few families know. It allows a smith to inscribe giant runes that would magically enhance a fighter. Him and his father made armour for the local military to help them fight the enemies in the underdark, such as the local drow clans that assaulted the dwarfs constantly. For many years Davian and his father was making a decent living working for the military and built up a great reputation for themselves as one of the best smiths. Stëllkeep has a greedy king, king Goldblade, who wanted to reduce the cost of war. He declared that all the best smiths will forge armour and weapons for the military at a very low cost. He increased taxes for the people and started putting people in prison mines if they couldn’t pay them. This put Malmir and Davian in serious financial trouble. Eventually Malmir begged the king to let him and his son leave and go to the surface. The king said that we could leave if we pay 10,000 gp for each person. Malmir agreed he would work off the debt to let his son go and stay in the kingdom. Davian has promised he will earn enough gold to free his father from the tyrant and has now been working as a mercenary on the surface for the last year.
Character link: ddb.ac/characters/64311170/IvEHa6
Name: Cable Yataro
Race and Subrace: Human
Class and Subclass: Rogue
Short Backstory:
Some people can't be saved from their selves. Cable was born to two scammers on a rainy night in August. He was taught from a Young age to pickpocket and steal from unsuspecting people. He later grew up to be nimble and quick on his feet as well witty and sharp in the mind.
Character Link: Will make it
Name: Winzira
Race and Subrace: Protective Aasimar
Class and Subclass: Clockwork Soul Sorcerer
Short Backstory: Winzira was taken in by scholars at a young age at the Vault of Sages. She yearned for knowledge and as her power grew, she also yearned for balance. She knows her powers come from her family, her mother’s side to be exact. Her parents were very proud when she was taken in by the Vault of Sages and Winzira did her best to make the most of it. As the world gets more dangerous in Winzira’s opinion, her need to keep balance has drawn upon her to get out and make a difference. Once beyond the walls where she spent her childhood, she is realizing things aren’t as black and white as she had hoped. Keeping balance is harder than she anticipated and struggles with some decisions, but does her best to what’s right.
Character Link: https://www.dndbeyond.com/profile/kqstark/characters/64485188
Submissions are now closed, and I will privately message those who were accepted.
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past, I will turn the inner eye to see its path. Where the fear has gone, there will be nothing. Only I will remain.
- Litany Against Fear, Frank Herbert