Seventy years ago, an explosion rocked the platinum mine of a small village named Vermeillon, collapsing the tunnels and burying workers under tons of rubble. Sixty miners were underground that day. Over thirty of them died in the initial collapse, and the instability of the tunnels made rescue of the others slow and dangerous. The miners who survived the collapse were trapped for days or weeks before they were rescued—or perished in the deep, alone and terrified. Sixteen came out alive. Eleven were never found.
In the wake of the catastrophe, another horror plagued the village as people began to disappear, starting with the survivors—not all at once, however. One or two would vanish in a single night, then a tenday might pass before the next disappearance. These unexplained disappearances terrified the remaining miners. After all the survivors either disappeared or fled, other villagers began to vanish. The villagers tried to protect themselves by sleeping with weapons and taking shifts on watch, but nothing changed. Traveling in groups didn’t help, since a companion might vanish while even briefly out of sight…
You all know this, it is a story you’ve all been told. Whether it was passed to you by a relative or you came across it in your readings or another way is up to you. Vermeillon is now a ghost town with the stories that surround it.
I am attempting my first campaign on this so you’ll have to grace me with some leniency, and am looking for 4-5 players who have at least a little dnd experience and can post at least once a day, hopefully more. I am in CST.
I will be using official rules, with no homebrew. The campaign will start at level 4. For ability scores, you can either roll 3 sets, dropping ones once or point buy. If you do roll your sets, please do not move the rolls - see post #28 for explanation. Fill out the information below, and if you have any additional questions fell free to dm me.
Name:
Race and Subrace:
Class and Subclass:
Short Backstory:
What makes you interested to investigate this ghost town:
Short Backstory/What makes you interested to investigate this ghost town: E'lar is a protector of the wild places, having spent the last many years sequestered away in deep in the wilds, studying the patterns of nature. He has devoted much of his time in the last decades looking into mysterious happenings, traveling when required, and working to keep the worst of the unnatural from affecting both civilization and the forests that he protects. In his travels, he heard tell of Vermeillon in fragmented, sometimes conflicting versions of events, from multiple sources, some more trustworthy than the others. He has packed up some of his things, and has ventured forth to get to the truth of the matter, if he can.
Short Backstory: Marduk comes from a family of miners. Some of his Dwarven family and friends worked in Vermilion. Marduk also followed his family’s path of mining; however, due to clan requirements, he was conscripted into the military. Marduk was still just a child, by Dwarven standards, when the explosion happened. Two of his brothers were working at the mine. Brogdan, the second oldest brother was fortunate enough to not have been working in the mine. He was doing surface level work. His oldest brother, Gabbro, was not so fortunate, as he was working in the lower levels.
Marduk is still part of the clan’s military and has seen his fair share of combat. He is a tough Dwarf who does not know when to quit and it has helped him and his company win many battles.
What makes you interested to investigate this ghost town: Marduk heard about the disappearances and believes something more sinister is at work in the town. Gabbro’s body was never recovered and he intends to retrieve it and give a proper family burial. He is superstitious and believes that perhaps his oldest brother is a ghost and is not laid to rest properly.
Race and Subrace: Custom Lineage - flavor as part halfling, part human. Free feat: Magic Initiate (Wizard)
Class and Subclass: Rogue, Arcane Trickster
Short Backstory: Grew up in the next mountain village over from Vermeillon as an orphan with a left hand scarred and deformed from either genetics or some accident early in childhood. Carrow soon took to stealing from the honest and hard-working townsfolk and miners and was eventually run out of town by the good villagers whose patience was at an end. He found himself in Waterdeep (can flavor as whatever other large city is not too far) and was recruited by the Zhentarim (again, can flavor as some other mercenary/criminal organization). He soon learned not only to be stealthy and infiltrate, but also to cast arcane magic from his misshapen hand. He has a tiny owl familiar that perches on his shoulder.
What makes you interested to investigate this ghost town: But as Carrow grew older, his personality changed as he saw the suffering around him and the extravagant callousness of the rich. Not to mention the occasional cruelty and greed of his fellow Zhentarim. Gradually, he became more compassionate and less willing to steal from or otherwise hurt the poor and innocent (still happy to steal from rich people though!). He eventually disobeyed orders from his Zhentarim captain and was once again run out of the city. He is persona non grata in Waterdeep now. But he has heard stories of the catastrophe back near his home town and his guilt and shame at stealing from good village folk has drawn him back. To see if he can help. And if he enriches himself a little through what's left of the platinum mine, all the better.
Abilities: Point buy: STR 14, DEX 15 (+2), CON 13 (+1), INT 12, WIS 8, CHA 10
Name: Cy "Delimbiyra" Naïlo
Race and Subrace: Wood Elf
Class and Subclass: Rogue (Scout) / Fighter (Champion)
Short Backstory: Cy is a woodcrafter from a long line of family traditions. In his younger years he was impressed by a dwarf with a crossbow and its craftsmanship. His impression ran so deep that he left with the dwarves to learn the craft. Since then Cy lived with the dwarves. Cy is particularly skilled in scouting and assisted the dwarves occasional when need arose. (Find a more detailed backstory in the character sheet)
What makes you interested to investigate this ghost town: He lost a wager. A few days ago, Cy played cards with his fellow dwarves and they raised the stakes that the first one out would have to go and loot the mine of Vermeillon for them all.
ALTERNATIVE Character with second rolled array: 13 14 12 17 18 13
Name: Pan Moonheart
Race and Subrace: Fariy
Class and Subclass: Druid (Moon)
Short Backstory: Pan have been around for as long as they can remember. Traversing mountains, forests and fields in a quest to find all living beings. For what? you may ask, but that is not a thought on Pan’s mind. Some things are just done for the doing, and wouldn’t be the better question why someone prefers not to find all things living?
What makes you interested to investigate this ghost town: Pan have heard the tale of Vermeillon and they suspect that a rare species must have been responsible for the events. Probably something that is not entirely from this plane and that no one has ever seen and lived to tell about. What better than joining a group of seasoned adventurers and be one of the first to discover it?
Edit: Changed to point buy for the original character because I like this character and point buy is fair enough for me. I propose a second character for one of the rolled arrays. I would leave the choice to the DM of which char fits better to the setting.
Short Backstory: Estmous has been traveling for as long as he can remember. His father and his grandfather both traveled as healers and priests that served the many small villages that dotted the land. As was expected of him, Estmous took up this calling, taking more to the calling of making sure that the dead where allowed to peacefully pass on. To do this he left his family to serve as one who would both give last right and deal with any that would dare bring undead into the world. Eventually he would return to his family and he given a task by his grandfather. Many years ago the elder had attempted and failed to help what was happening in Vermillion. Deciding to look into it, Estmous traveled there.
What makes you interested to investigate this ghost town: Estmous feels that it is his responsibility to finish what his grandfather had failed to do decades ago. That and he hopes to give the miners and those that disappeared a chance to pass onto their external rest.
This post has potentially manipulated dice roll results.
Awesome! I definitely want to be a part of this! Rolling stats now :
Ability scores: 16914121414
Ability scores: 91115151710
Name : Remi Swiftmantle :)
Class : Rogue (swashbuckler)
Race : Reimaged as a High Elf (but he doesn't drink with his pinky out. He remains a bruiser and scalawag.)
Background : Criminal
Backstory :
Remi grew up in Waterdeep, the son of a family of moderate means, but always a square peg who was pushed too hard to fit in a round hole. While the friends of his youth were studying the arcane arts and philosophy, Remi was hanging out in the back of the school so to speak, with the wrong crowd. He did have a talent at never getting caught. He had a natural tendency toward the use of his hands for jiggling locks, getting into all sorts of places that he shouldn't be, and he was quite fast when he had to run from trouble.
As he grew older, the risk kept getting more and more. One day when he finally stole what was a neighbor's family heirloom, a jeweled necklace, and unknowingly set off an arcane trap, the wrath of his parents was brought down in full force and he was thrown out of his house, to his and their shame. He then turned to all sorts of means to survive on the streets.
Remi always heard tales of Vermeillon and thought to himself as his ambitions grew, "What a wonderful place to set up shop. No nosey people looking about. Could blame the boogeyman for anyone who disappears. Maybe this is a good spot to check out." But when the disappearances started to progress, as more and more of the surviving miners disappeared, his greed and ambition were taken over by curiosity. He wanted to learn what, if anything, lurked in the dark. And how to beat the crap out of it and take over for himself...
This post has potentially manipulated dice roll results.
Third roll is the charm - -
Ability scores: 151514141714
This gives a final Str 13, Dex 17, Con 12, Int 11, Wis 14, Cha 15. I've modified Remi's character sheet. I'll take the piercer feat at 4th level. I hope that works, if you need an artificer, I've created one with the second set of scores. Thanks for your consideration!
Wowza! ***After the ruling on stats being unmovable, the build ended up a str using bladesinger! Changed proficiency from rapier to longsword, as well as acrobatics to athletics, but kept the rest of the build identical*** :)
***FYI I am also CST and can post 2-3 times a day except some saturdays.***
Name: Zilgaxis Myst (“Myst” is a Road-name to protect his noble identity from commoners and thieves, but he still wants to use his real first name so that if and when he becomes famed, it will be easier to conjoin his nobility and fame into one name.)
Race: Half-Elf Noble
Class: Wizard/Bladesinger
Background/Backstory: utterly curious and a devourer of arcane and historic lore. Heard about the village mystery and decided to investigate. Seeks to make a name for himself in the world as both a high end mystery solver/investigator, as well as a source of knowledge related to arcana as well the art of magic casting. The youngest son to a noble elvish family, he was raised with the arts of the blade and magic. However, the burden of not inheriting the title and land of the family has lead his to seek his own fame and name, and perhaps be gifted or find his own reward, and perhaps one day, family and realm.
Interest in this Ghost Town: investigation, fame, occult compounds for spells, lost treasure, adventure, fourtune.
All published races are fine and if you’d like to multiclass, I am ok with that as well. As long as it fits with your roleplaying and it isn’t just to enflict maximum damage.
I decided not to multiclass and just try bladesinger, which is kind of like a multiclass in and of itself ;)
I took half elf for now, but if I’m allowed to go bladesinger without elven heritage, something off the beaten path might be fun too! FYI I can play this more melee or more caster depending on party composition, as it’s only 2x times per day anyway.
Short Backstory: The Whierses are an old clan, occupying a humble network of caves some ways to the south and down from Vermeillon. On good terms with the village, this small clan of Deep gnomes occasionally provided small services to the townsfolk - minor wards against misfortune, occasional repairs of mining equipment, and even some limited trade of Svirfneblin handiworks. When Grumny was not yet born, the town fell beneath the pall of tragedy, and though the Whierses sent several into the mines to find the lost and recover the bodies, they quickly relocated several villages away to escape the town's fate. Thus Grumny grew up on tales of Vermeillon of old, a town bright in prospects and hope, now lost to misfortune beyond comprehension.
What makes you interested in exploring this ghost town: During the Whierses residency near the village, many items of svirfneblin make were given or exchanged with prominent townsfolk, including many of the miners, as tokens of appreciation or as goods for services. Whilst not necessarily instructed to retrieve them, Grumny was raised on tales of those works of art and magic, whose art has now been all but forgotten in his own generation of Whierses. To reclaim and understand these objects, and the family knowledge they represent, might be an indomitable task, but one for which Grumny feels uniquely suited, trained as he is in the arts of wood and sagecraft, the art and arms of druidic might. With a little luck, and some hearty companions, perhaps he might restore his family's fortunes, and return home with a bit of old Vermeillon's glory of his own!
Ability scores: Unable to parse dice roll. 1713121613
Ability scores: 121113171410
Ability scores: 131413141517
wip
Tau
Warforged
Monk (Open Hand)
Entertainer
Tau was forged by a mad Arcanist, who thought he could create a whole slew of war machines to conquer a continent. He made it as far as 20 before one of them killed him and freed the rest. Tau has no idea where any of the others are, and is not looking to pursue them. Instead, he found himself able to hide from the world in plain sight, as an acrobat in a circus. When he heard what had happened to this ghost town, he left. He couldn’t explain why, perhaps just some pent up need to move, act and fight. But he trudged onward through the snow. Looking for ghosts. https://www.dndbeyond.com/profile/nschrock/characters/64672867
Seventy years ago, an explosion rocked the platinum mine of a small village named Vermeillon, collapsing the tunnels and burying workers under tons of rubble. Sixty miners were underground that day. Over thirty of them died in the initial collapse, and the instability of the tunnels made rescue of the others slow and dangerous. The miners who survived the collapse were trapped for days or weeks before they were rescued—or perished in the deep, alone and terrified. Sixteen came out alive. Eleven were never found.
In the wake of the catastrophe, another horror plagued the village as people began to disappear, starting with the survivors—not all at once, however. One or two would vanish in a single night, then a tenday might pass before the next disappearance. These unexplained disappearances terrified the remaining miners. After all the survivors either disappeared or fled, other villagers began to vanish. The villagers tried to protect themselves by sleeping with weapons and taking shifts on watch, but nothing changed. Traveling in groups didn’t help, since a companion might vanish while even briefly out of sight…
You all know this, it is a story you’ve all been told. Whether it was passed to you by a relative or you came across it in your readings or another way is up to you. Vermeillon is now a ghost town with the stories that surround it.
I am attempting my first campaign on this so you’ll have to grace me with some leniency, and am looking for 4-5 players who have at least a little dnd experience and can post at least once a day, hopefully more. I am in CST.
I will be using official rules, with no homebrew. The campaign will start at level 4. For ability scores, you can either roll 3 sets, dropping ones once or point buy. If you do roll your sets, please do not move the rolls - see post #28 for explanation. Fill out the information below, and if you have any additional questions fell free to dm me.
Name:
Race and Subrace:
Class and Subclass:
Short Backstory:
What makes you interested to investigate this ghost town:
Character Link:
Ability scores: 17 15 14 13 13 13
Ability scores: 12 13 11 15 15 14Ability scores: 14 10 12 12 13 14Name: E'lar T'fariel
Race and Subrace: Wood Elf
Class and Subclass: Nature Cleric
Short Backstory/What makes you interested to investigate this ghost town: E'lar is a protector of the wild places, having spent the last many years sequestered away in deep in the wilds, studying the patterns of nature. He has devoted much of his time in the last decades looking into mysterious happenings, traveling when required, and working to keep the worst of the unnatural from affecting both civilization and the forests that he protects. In his travels, he heard tell of Vermeillon in fragmented, sometimes conflicting versions of events, from multiple sources, some more trustworthy than the others. He has packed up some of his things, and has ventured forth to get to the truth of the matter, if he can.
Character Link: https://ddb.ac/characters/64693878/0Yd0sF
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Name: Marduk Stoneflame
Ability scores: 15 14 11 14 13 14
Ability scores: 17 12 13 12 12 11
Ability scores: 14 12 14 12 13 12
Race and Subrace: Dwarf
Class and Subclass: Fighter (Battlemaster)
Short Backstory: Marduk comes from a family of miners. Some of his Dwarven family and friends worked in Vermilion. Marduk also followed his family’s path of mining; however, due to clan requirements, he was conscripted into the military. Marduk was still just a child, by Dwarven standards, when the explosion happened. Two of his brothers were working at the mine. Brogdan, the second oldest brother was fortunate enough to not have been working in the mine. He was doing surface level work. His oldest brother, Gabbro, was not so fortunate, as he was working in the lower levels.
Marduk is still part of the clan’s military and has seen his fair share of combat. He is a tough Dwarf who does not know when to quit and it has helped him and his company win many battles.
What makes you interested to investigate this ghost town: Marduk heard about the disappearances and believes something more sinister is at work in the town. Gabbro’s body was never recovered and he intends to retrieve it and give a proper family burial. He is superstitious and believes that perhaps his oldest brother is a ghost and is not laid to rest properly.
Character Link: https://ddb.ac/characters/64634215/GZAFX3
Ability scores: 11 14 12 15 13 10
Ability scores: 14 11 15 17 15 10
Ability scores: 14 15 12 12 16 14
Mud(Paladin2):Frandal's Scourge/Inge(Barbarian1):Krayveneer's After the Fall/Seri(Cleric1/Sorcerer1):Uhtred's Windward Isles/Shin(Wizard2):Dimir_MTG's Surviving
Dyson/Eleo(Cleric3):Vos' Beyond the Veil/Soren(Druid4):Bartjeebus' Ravenloft/Nivi(Rogue3):Raiketsu's CoS/Lyra(Warlock2/Bard2):BlameItOnWinter's Will of the Ancients
Joren(Fighter5):NotDrizzt's Simple Request/Quyen(Adept1):Constance's Nentir Vale/Rel(Warlock2):Uhtred's Phandelver/Xarian(Fighter1/Wizard1):ShieldHero's Drakkenheim
Using top set from above.
Name: Carrow Crookhand
Race and Subrace: Custom Lineage - flavor as part halfling, part human. Free feat: Magic Initiate (Wizard)
Class and Subclass: Rogue, Arcane Trickster
Short Backstory: Grew up in the next mountain village over from Vermeillon as an orphan with a left hand scarred and deformed from either genetics or some accident early in childhood. Carrow soon took to stealing from the honest and hard-working townsfolk and miners and was eventually run out of town by the good villagers whose patience was at an end. He found himself in Waterdeep (can flavor as whatever other large city is not too far) and was recruited by the Zhentarim (again, can flavor as some other mercenary/criminal organization). He soon learned not only to be stealthy and infiltrate, but also to cast arcane magic from his misshapen hand. He has a tiny owl familiar that perches on his shoulder.
What makes you interested to investigate this ghost town: But as Carrow grew older, his personality changed as he saw the suffering around him and the extravagant callousness of the rich. Not to mention the occasional cruelty and greed of his fellow Zhentarim. Gradually, he became more compassionate and less willing to steal from or otherwise hurt the poor and innocent (still happy to steal from rich people though!). He eventually disobeyed orders from his Zhentarim captain and was once again run out of the city. He is persona non grata in Waterdeep now. But he has heard stories of the catastrophe back near his home town and his guilt and shame at stealing from good village folk has drawn him back. To see if he can help. And if he enriches himself a little through what's left of the platinum mine, all the better.
Character Link: https://www.dndbeyond.com/profile/Tybard/characters/64639691
Mud(Paladin2):Frandal's Scourge/Inge(Barbarian1):Krayveneer's After the Fall/Seri(Cleric1/Sorcerer1):Uhtred's Windward Isles/Shin(Wizard2):Dimir_MTG's Surviving
Dyson/Eleo(Cleric3):Vos' Beyond the Veil/Soren(Druid4):Bartjeebus' Ravenloft/Nivi(Rogue3):Raiketsu's CoS/Lyra(Warlock2/Bard2):BlameItOnWinter's Will of the Ancients
Joren(Fighter5):NotDrizzt's Simple Request/Quyen(Adept1):Constance's Nentir Vale/Rel(Warlock2):Uhtred's Phandelver/Xarian(Fighter1/Wizard1):ShieldHero's Drakkenheim
Ability scores: 11 13 14 12 15 9
Ability scores: 13 14 12 17 18 13
Ability scores: 18 12 13 11 12 10
Abilities: Point buy: STR 14, DEX 15 (+2), CON 13 (+1), INT 12, WIS 8, CHA 10
Name: Cy "Delimbiyra" Naïlo
Race and Subrace: Wood Elf
Class and Subclass: Rogue (Scout) / Fighter (Champion)
Short Backstory: Cy is a woodcrafter from a long line of family traditions. In his younger years he was impressed by a dwarf with a crossbow and its craftsmanship. His impression ran so deep that he left with the dwarves to learn the craft. Since then Cy lived with the dwarves. Cy is particularly skilled in scouting and assisted the dwarves occasional when need arose. (Find a more detailed backstory in the character sheet)
What makes you interested to investigate this ghost town: He lost a wager. A few days ago, Cy played cards with his fellow dwarves and they raised the stakes that the first one out would have to go and loot the mine of Vermeillon for them all.
Character Link: Cy
===============
ALTERNATIVE Character with second rolled array: 13 14 12 17 18 13
Name: Pan Moonheart
Race and Subrace: Fariy
Class and Subclass: Druid (Moon)
Short Backstory: Pan have been around for as long as they can remember. Traversing mountains, forests and fields in a quest to find all living beings. For what? you may ask, but that is not a thought on Pan’s mind. Some things are just done for the doing, and wouldn’t be the better question why someone prefers not to find all things living?
What makes you interested to investigate this ghost town: Pan have heard the tale of Vermeillon and they suspect that a rare species must have been responsible for the events. Probably something that is not entirely from this plane and that no one has ever seen and lived to tell about. What better than joining a group of seasoned adventurers and be one of the first to discover it?
Character Link: Pan
Edit: Changed to point buy for the original character because I like this character and point buy is fair enough for me. I propose a second character for one of the rolled arrays. I would leave the choice to the DM of which char fits better to the setting.
|| Tryncaryn - Halfling Monk/Wizard - Dragon of Icespire Peak || Berry - Fairy Barbarian - Deathworld: Lost Mine of Phandelver || Taya - Mysterious Fighter - Echoes of Empire || Myrla Stardust - Wood Elf Rogue - After the Fall ||
Ability scores: 12 13 17 13 14 12Ability scores: 13 13 18 15 17 11Ability scores: 14 15 16 13 8 14Name: Estmous BleaktalonRace and Subrace: OwlinClass and Subclass: Cleric (Grave Domain)Short Backstory: Estmous has been traveling for as long as he can remember. His father and his grandfather both traveled as healers and priests that served the many small villages that dotted the land. As was expected of him, Estmous took up this calling, taking more to the calling of making sure that the dead where allowed to peacefully pass on. To do this he left his family to serve as one who would both give last right and deal with any that would dare bring undead into the world. Eventually he would return to his family and he given a task by his grandfather. Many years ago the elder had attempted and failed to help what was happening in Vermillion. Deciding to look into it, Estmous traveled there.What makes you interested to investigate this ghost town: Estmous feels that it is his responsibility to finish what his grandfather had failed to do decades ago. That and he hopes to give the miners and those that disappeared a chance to pass onto their external rest.Character Link: https://ddb.ac/characters/64641575/0gTRTJWithdrawn
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Awesome! I definitely want to be a part of this! Rolling stats now :
Ability scores: 16 9 14 12 14 14
Ability scores: 9 11 15 15 17 10
Name : Remi Swiftmantle :)
Class : Rogue (swashbuckler)
Race : Reimaged as a High Elf (but he doesn't drink with his pinky out. He remains a bruiser and scalawag.)
Background : Criminal
Backstory :
Remi grew up in Waterdeep, the son of a family of moderate means, but always a square peg who was pushed too hard to fit in a round hole. While the friends of his youth were studying the arcane arts and philosophy, Remi was hanging out in the back of the school so to speak, with the wrong crowd. He did have a talent at never getting caught. He had a natural tendency toward the use of his hands for jiggling locks, getting into all sorts of places that he shouldn't be, and he was quite fast when he had to run from trouble.
As he grew older, the risk kept getting more and more. One day when he finally stole what was a neighbor's family heirloom, a jeweled necklace, and unknowingly set off an arcane trap, the wrath of his parents was brought down in full force and he was thrown out of his house, to his and their shame. He then turned to all sorts of means to survive on the streets.
Remi always heard tales of Vermeillon and thought to himself as his ambitions grew, "What a wonderful place to set up shop. No nosey people looking about. Could blame the boogeyman for anyone who disappears. Maybe this is a good spot to check out." But when the disappearances started to progress, as more and more of the surviving miners disappeared, his greed and ambition were taken over by curiosity. He wanted to learn what, if anything, lurked in the dark. And how to beat the crap out of it and take over for himself...
Character sheet : https://ddb.ac/characters/32245904/v6doSM. At level 4 added the piercer feat. He is into using twin short swords.
(If you are wish another option I will generate another character. :)
Grrr did not alter dice rolls! Just changed above to say adding piercer feat and I get this error! DnD Beyond why?
Ability scores: 13 18 12 9 13 15
Ability scores: 10 12 15 15 16 15
Ability scores: 11 17 18 14 12 9
Third roll is the charm - -
Ability scores: 15 15 14 14 17 14
This gives a final Str 13, Dex 17, Con 12, Int 11, Wis 14, Cha 15. I've modified Remi's character sheet. I'll take the piercer feat at 4th level. I hope that works, if you need an artificer, I've created one with the second set of scores. Thanks for your consideration!
Ability scores: 12 17 14 14 18 13
Ability scores: 9 14 11 9 16 12
Ability scores: 11 15 14 13 13 15
Elf/Wizard to follow via PM
welcome to DMing :)
what races are acceptable for this campaign?
And is multiclassing discouraged?
Ability scores: 14 17 17 12 10 12
Ability scores: 13 11 13 12 12 13
Ability scores: 16 13 10 17 14 13
Wowza! ***After the ruling on stats being unmovable, the build ended up a str using bladesinger! Changed proficiency from rapier to longsword, as well as acrobatics to athletics, but kept the rest of the build identical*** :)
***FYI I am also CST and can post 2-3 times a day except some saturdays.***
https://www.dndbeyond.com/profile/Metaphorce/characters/64666940
Name: Zilgaxis Myst (“Myst” is a Road-name to protect his noble identity from commoners and thieves, but he still wants to use his real first name so that if and when he becomes famed, it will be easier to conjoin his nobility and fame into one name.)
Race: Half-Elf Noble
Class: Wizard/Bladesinger
Background/Backstory: utterly curious and a devourer of arcane and historic lore. Heard about the village mystery and decided to investigate. Seeks to make a name for himself in the world as both a high end mystery solver/investigator, as well as a source of knowledge related to arcana as well the art of magic casting. The youngest son to a noble elvish family, he was raised with the arts of the blade and magic. However, the burden of not inheriting the title and land of the family has lead his to seek his own fame and name, and perhaps be gifted or find his own reward, and perhaps one day, family and realm.
Interest in this Ghost Town: investigation, fame, occult compounds for spells, lost treasure, adventure, fourtune.
Thanks! I’m excited to give it a try!
All published races are fine and if you’d like to multiclass, I am ok with that as well. As long as it fits with your roleplaying and it isn’t just to enflict maximum damage.
I decided not to multiclass and just try bladesinger, which is kind of like a multiclass in and of itself ;)
I took half elf for now, but if I’m allowed to go bladesinger without elven heritage, something off the beaten path might be fun too! FYI I can play this more melee or more caster depending on party composition, as it’s only 2x times per day anyway.
Ability scores: 17 14 16 14 13 10
Ability scores: 9 14 15 12 12 10
Ability scores: 11 14 14 14 14 9
Name: Grumny Whiers
Race and Subrace: Deep Gnome
Class and Subclass: Druid, Circle of the Land
Short Backstory: The Whierses are an old clan, occupying a humble network of caves some ways to the south and down from Vermeillon. On good terms with the village, this small clan of Deep gnomes occasionally provided small services to the townsfolk - minor wards against misfortune, occasional repairs of mining equipment, and even some limited trade of Svirfneblin handiworks. When Grumny was not yet born, the town fell beneath the pall of tragedy, and though the Whierses sent several into the mines to find the lost and recover the bodies, they quickly relocated several villages away to escape the town's fate. Thus Grumny grew up on tales of Vermeillon of old, a town bright in prospects and hope, now lost to misfortune beyond comprehension.
What makes you interested in exploring this ghost town: During the Whierses residency near the village, many items of svirfneblin make were given or exchanged with prominent townsfolk, including many of the miners, as tokens of appreciation or as goods for services. Whilst not necessarily instructed to retrieve them, Grumny was raised on tales of those works of art and magic, whose art has now been all but forgotten in his own generation of Whierses. To reclaim and understand these objects, and the family knowledge they represent, might be an indomitable task, but one for which Grumny feels uniquely suited, trained as he is in the arts of wood and sagecraft, the art and arms of druidic might. With a little luck, and some hearty companions, perhaps he might restore his family's fortunes, and return home with a bit of old Vermeillon's glory of his own!
Character link: https://ddb.ac/characters/64671083/nJavXg
Ability scores: 12 17 13 18 13 11
Ability scores: 9 12 14 11 13 13
Ability scores: 10 14 11 16 14 13
wip
Paladin - warforged - orange
Tau
Warforged
Monk (Open Hand)
Entertainer
Tau was forged by a mad Arcanist, who thought he could create a whole slew of war machines to conquer a continent. He made it as far as 20 before one of them killed him and freed the rest. Tau has no idea where any of the others are, and is not looking to pursue them.
Instead, he found himself able to hide from the world in plain sight, as an acrobat in a circus. When he heard what had happened to this ghost town, he left. He couldn’t explain why, perhaps just some pent up need to move, act and fight. But he trudged onward through the snow. Looking for ghosts.
https://www.dndbeyond.com/profile/nschrock/characters/64672867
Paladin - warforged - orange
Sounds cool. I'll roll some ability scores and see what I can come up with.
Ability scores: 15 14 12 15 14 11
Ability scores: 11 14 13 17 18 14
Ability scores: 10 17 11 10 12 16