Might want to co-ordinate a touch on spells as unlike the rest of the bunch I'm not a prepared caster. :)
Looks like a few might not have all their skills picked out yet though.
(Yeah, everyone should probably look through their character sheets and make sure they don't have any blanks. You don't want to have one less spell then you should.)
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew:Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
(The main optional rules, which are on NPC Relationships, I'll go in a bit more detail about later, but I don't have very many house rules. The main two are that druids can choose to wear metal armor, and potions can be consumed as bonus actions. The first is for a bit more creative freedom, and the second is so that drinking potions is actually viable in combat.)
(The optional rules on relationships are meant to make it easy to track how well you're getting along with any given NPC. Being supportive or helping an NPC might grant you a relationship point with them, while arguing or annoying them might take one away. Not every instance of interacting with an NPC will grant a relationship point- only if you do something that considerably improves their view of you. When you have 5 or more relationship points with a NPC, you're considered friends, and if you have 20 or more, you could be best friends. Having -5 or more relationship points with an NPC makes them a rival to you.)
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew:Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
(The main optional rules, which are on NPC Relationships, I'll go in a bit more detail about later, but I don't have very many house rules. The main two are that druids can choose to wear metal armor, and potions can be consumed as bonus actions. The first is for a bit more creative freedom, and the second is so that drinking potions is actually viable in combat.)
(The optional rules on relationships are meant to make it easy to track how well you're getting along with any given NPC. Being supportive or helping an NPC might grant you a relationship point with them, while arguing or annoying them might take one away. Not every instance of interacting with an NPC will grant a relationship point- only if you do something that considerably improves their view of you. When you have 5 or more relationship points with a NPC, you're considered friends, and if you have 20 or more, you could be best friends. Having -5 or more relationship points with an NPC makes them a rival to you.)
That’s interesting! How will we know where we stand with an NPC?
(I'll let you know when you gain or lose relationship points. This sheet is useful for keeping track of all your character's relationships, activities, and whatnot.)
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew:Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Tulli is going to pass on the metal armor thing. It's a flavor thing for me, but I appreciate the option. Speaking of options, is the druid wild companion option from Tasha's on the table?
Also, I had to add Strixhaven Initiate manually. But it's not giving me the option to add in a LV1 wizard spell or two additional cantrips. I was going to go for Shield on the LV1.
Tulli is going to pass on the metal armor thing. It's a flavor thing for me, but I appreciate the option. Speaking of options, is the druid wild companion option from Tasha's on the table?
Also, I had to add Strixhaven Initiate manually. But it's not giving me the option to add in a LV1 wizard spell or two additional cantrips. I was going to go for Shield on the LV1.
(Hmm. Maybe try removing and adding the background? Also, remember to enable M:tG content (Strixhaven is classified as M:tG). To answer your other question, the druid wild companion is available.)
Rollback Post to RevisionRollBack
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew:Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Tulli is going to pass on the metal armor thing. It's a flavor thing for me, but I appreciate the option. Speaking of options, is the druid wild companion option from Tasha's on the table?
Also, I had to add Strixhaven Initiate manually. But it's not giving me the option to add in a LV1 wizard spell or two additional cantrips. I was going to go for Shield on the LV1.
(Hmm. Maybe try removing and adding the background? Also, remember to enable M:tG content (Strixhaven is classified as M:tG). To answer your other question, the druid wild companion is available.)
Turns out the issue was under Feats. You add your additional spells there. I'm good to go now.
I gave her History and Arcana for her class skills. What race skills do humans have to choose from?
It looks like you selected the "default" Human rather than "Variant Human"; and the default one doesn't get the bonus skill.
It may be beneficial to switch it; instead of a +1 to all scores, you'll get a +1 to two of your choice, proficiency in a bonus skill (your pick) and a feat of your choice.
I gave her History and Arcana for her class skills. What race skills do humans have to choose from?
It looks like you selected the "default" Human rather than "Variant Human"; and the default one doesn't get the bonus skill.
It may be beneficial to switch it; instead of a +1 to all scores, you'll get a +1 to two of your choice, proficiency in a bonus skill (your pick) and a feat of your choice.
I like the one I have. But thanks 😊. Appreciate the advice.
Ready
Ready.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
I’m good to go.
I'm ready as well. :)
Might want to co-ordinate a touch on spells as unlike the rest of the bunch I'm not a prepared caster. :)
Looks like a few might not have all their skills picked out yet though.
(Yeah, everyone should probably look through their character sheets and make sure they don't have any blanks. You don't want to have one less spell then you should.)
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew: Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
Ha, just did that! Was looking and hadn’t picked any yet! Good now 😉
I have all my spells.
(The main optional rules, which are on NPC Relationships, I'll go in a bit more detail about later, but I don't have very many house rules. The main two are that druids can choose to wear metal armor, and potions can be consumed as bonus actions. The first is for a bit more creative freedom, and the second is so that drinking potions is actually viable in combat.)
(The optional rules on relationships are meant to make it easy to track how well you're getting along with any given NPC. Being supportive or helping an NPC might grant you a relationship point with them, while arguing or annoying them might take one away. Not every instance of interacting with an NPC will grant a relationship point- only if you do something that considerably improves their view of you. When you have 5 or more relationship points with a NPC, you're considered friends, and if you have 20 or more, you could be best friends. Having -5 or more relationship points with an NPC makes them a rival to you.)
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew: Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
Very useful. Thanks.
Noey has all her "spells" accounted for. ;)
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
That’s interesting! How will we know where we stand with an NPC?
(I'll let you know when you gain or lose relationship points. This sheet is useful for keeping track of all your character's relationships, activities, and whatnot.)
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew: Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
Tulli is going to pass on the metal armor thing. It's a flavor thing for me, but I appreciate the option. Speaking of options, is the druid wild companion option from Tasha's on the table?
Also, I had to add Strixhaven Initiate manually. But it's not giving me the option to add in a LV1 wizard spell or two additional cantrips. I was going to go for Shield on the LV1.
(Hmm. Maybe try removing and adding the background? Also, remember to enable M:tG content (Strixhaven is classified as M:tG). To answer your other question, the druid wild companion is available.)
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew: Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
Turns out the issue was under Feats. You add your additional spells there. I'm good to go now.
When finalizing my selections, I'd created a "cheat sheet" for the party; it lists:
name, race, class
school, skills, languages, tool proficiencies.
When I put it together, looks like Amber only had her background skills; class & race ones weren't yet selected.
I gave her History and Arcana for her class skills. What race skills do humans have to choose from?
It looks like you selected the "default" Human rather than "Variant Human"; and the default one doesn't get the bonus skill.
It may be beneficial to switch it; instead of a +1 to all scores, you'll get a +1 to two of your choice, proficiency in a bonus skill (your pick) and a feat of your choice.
I like the one I have. But thanks 😊. Appreciate the advice.
"I don't know about the rest of you, but it feels like we've been walking for days,." Rhydian says with a put upon sigh.