This is a re-recruitment thread for a homebrew campaign I'm running on the forums, after a couple people leaving, it is down to two remaining player, so I'm looking for 3 to 4 more players to join. The campaign takes place in the Kingdom of Fellneral, a collection of cities and provinces conquered by the now dead "Mad Sorcerer". The players are currently level four. If you are interested please post your character idea in the thread below. For character creation rules, all classes and races allow, including Critical Role one. Homebrew is not allowed, sorry. For stats, you can roll (one's dropped once) or use pointbuy/standard. I look forward to seeing ideas!
Backstory: I was a part of a small scouting expedition, trying to find a new location for a mining colony. We journeyed deep into the mountains, but soon the weather got bad. It started snowing profusely, and I got separated from my group. I wandered around, until I found a warm cave. I slept there, but in the middle of the night I was awoken by loud sounds from further in the cave. I grabbed my axe, fearful for my life, until a large hulking creature came into view. It was a stone giant, and it looked at me with intense curiosity. It led me back to it's colony, where I was fed and kept alive. I stayed there for weeks, under that first giant's watchful eye. While I was there, he taught me of their runes, and the magic they hold. I soaked up every bit of knowledge I could, but eventually I had to leave. I had a home that I needed to get back to. I left after three months, my mind now rich with runic knowledge. When I returned home, I became an adventurer. I wanted to put my knowledge to use.
Ability scores: 81314141513
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I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past, I will turn the inner eye to see its path. Where the fear has gone, there will be nothing. Only I will remain.
Character Details: Libby, as they call themselves, is a student of the stranger parts of the arcane. They like to delve into the deep eldritch mysteries others might want to avoid, and they open their mind to the incomprehensible chaos of the far realms. They are also fascinated by those that lead more normal lives, the ones blissfully unaware of just how small they were and simply carried on their simple little lives with barely a care in the world. Libby tends to have few connections and likes to drift around a little, but what bonds they do hold dear, they guard fiercely. They can often be found in libraries, and any lore books are a vice; knowledge, as they say, is power.
Lantern was born and raised in a loving family with brothers and sisters and parents. As he grew up he became interested in alchemy. A stranger came to the village one day and offered great wealth and fame to many individuals, each saying no. The stranger came to a 14 year old Lantern and described in vivid detail a wonderful world where he could be famous and wealthy. He wanted to say no but instead I’ll think about it. The stranger said how about we make a deal and if you don’t like it you come find me and we can cancel the deal. Lantern thinks this is a safe deal and says yes and signs with a prick of his finger and a drop of blood. Little did he know that sealed the fate for his village. That night under a magical sleep, demons came and feasted on the residents. The next morning he found everyone massacred. He wandered for weeks, lost. He was the reason everyone had died; his friends, his family, everyone. He was traveling through a forest and was captured by a group of monster hunting cult. They trained him ruthlessly and harshly, teaching him dark arts of blood magic. Now at the age of 24 he has broken free from them and is seeking out eliminating the dark ones that corrupt and steel lives.
Background: Hattori was born to a minor samurai in the service of the Matsudaira, then later the Tokugawa clan. Starting his training at an early age, showed a unique skill in sword fighting and tactics. During one of his early battles, he led a counter-attack with 30 men against 200, stopping the enemy and saving Tokugawa's life. Rising through the clan, considered an excellent tactician and swordsman, now serves in Tokugawa's personal guard.
Backstory: Marten was an acolyte of the Sky Top Temple all his life. The start of his life is unknown, Brother Tayra found him days old abandoned on the trail that leads up the Temple. Since that day Marten trained to join the Temple as a Brother of the Temple.
The night prior to taking the oath of brotherhood. Now Brother Tayra asked him why he wanted to be a brother. That moment destroyed the foundation of Marten's life. He had no idea, its all he knew. Unable to answer the question he went back to his cell to meditate.
The next day instead of going to the ceremony to join the order he walked down the mountain to see the world.
Backstory: Carrow grew up as an afterthought. A youngest son in an unusually prolific Elven family, and a bastard at that. His father had been a veteran archer of several campaigns and Carrow's mother was an elven bard in a city that his company passed through. When a plague swept through the town and his mother passed, his father sought and found him as a urchin in the streets, the plague having disfigured his left hand so that to this day, Carrow is missing his left ring-finger. Thereafter his father's wood elf clan was always courteous and taught Carrow how to fight with rapier and longbow, but subconsciously, Carrow's mind always went back to life in the city. Paradoxically, his life as an urchin, playing free with the other children of the street and stealing what they needed, had left at least as much of a lasting impression on him as his father's clan of wood elves had. Perhaps more. The call of the city was too strong. And Carrow remembered this one urchin girl. Nivi. His childhood friend, who he has never seen again, who had the spark of magic. Nivi had taught him, and now he finds the spark growing within himself. So Carrow leaves home looking for adventure, owl familiar on his shoulder. Only once in a long while does he regret it.
This post has potentially manipulated dice roll results.
Ability scores: Ability scores: 121111171314
Name: Smith
Race: Warforged
Class: Artificer (Armorer)
Background: Folk hero
Backstory: Smith, previous title of Enforcer, was built with the purpose of enforcing taxes, laws, and punishments to the people in a small village of Raggenka. The injust rules that were to be imposed upon the people from the tyrant did not suit the warforged, and thought along the way about what to do. Eventually they thought to help the people instead of enforcing the laws and tell them of what the tyrant, Lord Helmsfield, wanted and help stage a riot. At first it did not happen in that way, many people stayed away from the metallic walking person, worried about what this new comer would do to them. The people are warry of them and did not speak to him until a curious child asked him about why he had no skin. Relieved to get some sort of response other than fear, they tell the little girl, "I was created." and pats her on the head. With the strained silence now broken, many people had questions for them and they answered truthfully. When asked about the warforged purpose, they pause and tell them "The tyrannical Helmsfield wanted me to enforce some laws that I do not agree with, I believe you should be free without these 'taxes' or 'labor for privilege of living'." The people were stunned, but with the help of the warforged, they were able to make a plan to overtake Helmsfield. Unfortunately, even with their efforts of hiding money and saving food and even the warfogred's help; their plan was easily found and backfired. Smith declared that they are their own person and they will not enforce these laws, getting the ire of the tyrannical lord. The lord declared the warforged as an enemy of the state and so the metallic man fled, and fled, and fled until he came across another small village who temporarily took them in and taught him how to craft and allow him to forge his new name. He stayed there for a few years until the Lord found him out and he left the small village to save them. One day he will get stronger and get rid of the lord once and for all, but today is not the day.
Name: Kira Tikaro Race: Variant Human Class: Divination Wizard Backstory: Kira was the only daughter of an affluent family with a long history of mages. She also studied magic and through her family connections, was accepted as an apprentice at the prestigious [insert mage academy here]. She showed much promise and quickly rose through the ranks to become a senior apprentice by the age of 25, along with her faithful familiar, Khelben, specialising in Evocation magic. Among her duties was to protect the school against monstrous incursions and hostile wizards. Although rare, these were often epic battles. On one such occasion, her whole life changed. She was told later that she died. She was revived quickly by clerics fighting alongside the wizards. But something was not right. Although physically whole, her mind was veiled in fog. She could no longer remember any of her spells, her spellbook was completely destroyed, and Khelben nowehere in sight. The battle fortunately won, Kira rested, trying to recover her mind. But after many months, she remained dizzy, nauseated, had trouble with speech and worst of all, could not retain any spells in her memory long enough to cast them. The school had no choice but to oust her. She returned home and began the long process of recovery. After many years of painful effort, she finally managed to cast Find Familiar to resurrect Khelben. To her amazement, he retained nearly all of her knowledge. He could recite with perfect detail most of what she had learned through her years of study, akin to an encyclopaedia. Kira renamed Khelben to Roro, a word meaning "brain". "You are my brain now, Roro, because mine is broken" Kira considered her future and found no desire to return to the School of Evocation with its associated violence. To offset her disability, Kira thought it best to be thoroughly prepared for what was to come and so turned her attentions to Divination magic. She also eschewed a typical spellbook for an alternative means of remembering spells. Through Roro, she remembered learning of an intricate language from a long dead race of humans that involved lengths of string with knots. The size and frequency of the knots depicted meanings. Following a similar method, she devised a code but instead of string, used braids in her hair. Her spellbook was now a part of her body and could not be so easily stolen or destroyed. For a backup she also kept a book, but no longer pristinely kept, it was now a jumble of loose notes and scribbled messages. With Roro in tow she set out into the world to find herself.
Backstory:Varek was born an only son in the largest settlement in the Northlands.Born under a new moon during the worst “thundersnow” seen in generations, the night of his birth would foreshadow a life both blessed and tempestuous.
Wanderlust and adventure are in Varek’s blood. He always preferred the wilderness over the clan settlement, spending days and eventually weeks exploring the wild with his pet dire wolf as his only companion.From a early age it was obvious he had a natural inclination and talent for cartography. This would eventually lead to a years-long apprenticeship with the clan’s resident map maker. During this time, he would assist heavily in creating and maintaining the maps used by the clan soldiers. This would eventually lead to him to follow in his father’s footsteps and become a Solider. If only for a short time.
Varek is genuine, believing in things good and right. He is either your best friend or your worst enemy. He is extremely protective of those he cares about. Compared to the rest of his clan, he is a free spirit; the beloved “wild child” or “rebel”. But, he makes his own way, often disagreeing, even if silently, with the overly Lawful ways of his clan.He believes in the intent of the law, not always the letter of the law. This has put him at odds with clan elders from time to time when constructively challenging these norms.For Varek, there are times when the ends can justify the means, if it’s for the benefit of the greater good.
Appearance: Mallo has black fur (with some slight grey creeping in at the edges), with one of his long ears torn from an old skirmish. Likewise, a series of other scars cross his arms, torso and face, with one particularly jagged on settling just over his left eye socket. He wears an eye patch to cover that particular wound.
Class: Phantom Rogue
Background: Criminal
Backstory: Mallo was born and raised in the Feywilds, much to his chagrin. Everyone around him was always so vibrant and cheerful, so upbeat, but he could never muster himself to match that energy. While the other children bounded around his village, Mallo would sit and read, or contemplate what the other Planes must be like. It was a lonely childhood spent as a literal black sheep, his fur matching his glum personality. One day though, he met a kindred spirit. He met a fairy named Alma who, like him, wasn't enamored with the bright colors and general weirdness of the Feywilds. The pair became fast friends, and eventually decided to leave the wilds together to see what else was out there.
Life was harder than they anticipated, and the two soon resorted first to thievery, then eventually mercenary work. They grew up, and the world with which they had a dark fascination began to scar them. Killing for gold no longer gave them pause, nor did much of anything for that matter. If the coin was good, they'd do the job.
After years of killing for hire, Mallo has become haunted by the souls of the people he's slain. At any given time, depressions in the shape of hands might form in his black fur, or the air around him might shimmer in a ghostly green hue. He's been worn down by the world around him, to the point where only a slight glimmer of his old morality still remains. There is one person who's still important to him though: Alma. And Alma went missing a few weeks ago.
Mallo is on the road looking for any signs of his friend, getting caught up in adventures and taking on odd jobs along the way.
I have an idea. I'll roll some ability scores and put it together.
Ability scores: 131814111410
Name: Maeve Mristar Race: Half-elf Class: Warlock (Archfey) Background: Noble Backstory: Years back, Maeve accidently found a magical doorway and stepped through it into the Feywild, though she didn't know it at the time. She contracted a rare disease as she tried to find her way out of the filthy warren. A hag happened upon her and offered to send her home and heal her woes, for a price. But Maeve has found the price not-so-bad, so far. Her new ventures have brought her to the old Mad Sorceror's domain. Interested to see what these people's might offer, she glides gracefully into the courts. Character Sheet:https://ddb.ac/characters/66002030/n8t7aX
A young pickpocket/burglar who worked his way into the Thieves' Guild, Varrin grew up on the streets. He owes his career as a thief to a generous benefactor within the Guild, however, he is growing restless under their thumb and seeking new means of employment.
backstory: weaver of dreams, Puck was kicked into the realm of men by his patron when he broke a promise while putting an unwitting human through a riddle. Having played unfairly, he was banished to this world, where he wanders, hoping to reclaim his honor (though a curious ‘fey’ type of honor) and one day even find a way home.
(can write a more detailed story if selected :p)
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This is a re-recruitment thread for a homebrew campaign I'm running on the forums, after a couple people leaving, it is down to two remaining player, so I'm looking for 3 to 4 more players to join. The campaign takes place in the Kingdom of Fellneral, a collection of cities and provinces conquered by the now dead "Mad Sorcerer". The players are currently level four. If you are interested please post your character idea in the thread below. For character creation rules, all classes and races allow, including Critical Role one. Homebrew is not allowed, sorry. For stats, you can roll (one's dropped once) or use pointbuy/standard. I look forward to seeing ideas!
Name: Magnus Ungart
Race: Mountain Dwarf
Class: Fighter (Rune Knight)
Backstory: I was a part of a small scouting expedition, trying to find a new location for a mining colony. We journeyed deep into the mountains, but soon the weather got bad. It started snowing profusely, and I got separated from my group. I wandered around, until I found a warm cave. I slept there, but in the middle of the night I was awoken by loud sounds from further in the cave. I grabbed my axe, fearful for my life, until a large hulking creature came into view. It was a stone giant, and it looked at me with intense curiosity. It led me back to it's colony, where I was fed and kept alive. I stayed there for weeks, under that first giant's watchful eye. While I was there, he taught me of their runes, and the magic they hold. I soaked up every bit of knowledge I could, but eventually I had to leave. I had a home that I needed to get back to. I left after three months, my mind now rich with runic knowledge. When I returned home, I became an adventurer. I wanted to put my knowledge to use.
Ability scores: 8 13 14 14 15 13
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past, I will turn the inner eye to see its path. Where the fear has gone, there will be nothing. Only I will remain.
- Litany Against Fear, Frank Herbert
Character Name: Libby
Race: Changeling
Class: Warlock (Great Old One)
Character Details: Libby, as they call themselves, is a student of the stranger parts of the arcane. They like to delve into the deep eldritch mysteries others might want to avoid, and they open their mind to the incomprehensible chaos of the far realms. They are also fascinated by those that lead more normal lives, the ones blissfully unaware of just how small they were and simply carried on their simple little lives with barely a care in the world. Libby tends to have few connections and likes to drift around a little, but what bonds they do hold dear, they guard fiercely. They can often be found in libraries, and any lore books are a vice; knowledge, as they say, is power.
Ability scores: 10 15 13 14 9 10
Name: Lantern
Race: Fire Genasi
Class: Blood Hunter
Background: Haunter One
Character Sheet: https://ddb.ac/characters/65899434/12DyCu
Ability scores: 14 17 8 15 14 14 or Point Buy
Lantern was born and raised in a loving family with brothers and sisters and parents. As he grew up he became interested in alchemy. A stranger came to the village one day and offered great wealth and fame to many individuals, each saying no. The stranger came to a 14 year old Lantern and described in vivid detail a wonderful world where he could be famous and wealthy. He wanted to say no but instead I’ll think about it. The stranger said how about we make a deal and if you don’t like it you come find me and we can cancel the deal. Lantern thinks this is a safe deal and says yes and signs with a prick of his finger and a drop of blood. Little did he know that sealed the fate for his village. That night under a magical sleep, demons came and feasted on the residents. The next morning he found everyone massacred.
He wandered for weeks, lost. He was the reason everyone had died; his friends, his family, everyone.
He was traveling through a forest and was captured by a group of monster hunting cult. They trained him ruthlessly and harshly, teaching him dark arts of blood magic.
Now at the age of 24 he has broken free from them and is seeking out eliminating the dark ones that corrupt and steel lives.
D&D since 1984
NAME: Hattori Hanzo
RACE: Human
CLASS: Fighter / Samurai
Background: Hattori was born to a minor samurai in the service of the Matsudaira, then later the Tokugawa clan. Starting his training at an early age, showed a unique skill in sword fighting and tactics. During one of his early battles, he led a counter-attack with 30 men against 200, stopping the enemy and saving Tokugawa's life. Rising through the clan, considered an excellent tactician and swordsman, now serves in Tokugawa's personal guard.
Abilities: 18 17 16 13 14 14
character sheet: Hattori Hanzoi - D&D Beyond (dndbeyond.com)
Name: Marten of the Sky Top Temple
Race: Human
Class: Monk (way of open hand)
Backstory: Marten was an acolyte of the Sky Top Temple all his life. The start of his life is unknown, Brother Tayra found him days old abandoned on the trail that leads up the Temple. Since that day Marten trained to join the Temple as a Brother of the Temple.
The night prior to taking the oath of brotherhood. Now Brother Tayra asked him why he wanted to be a brother. That moment destroyed the foundation of Marten's life. He had no idea, its all he knew. Unable to answer the question he went back to his cell to meditate.
The next day instead of going to the ceremony to join the order he walked down the mountain to see the world.
Stats: 14, 16, 13, 9, 15, 11
Ability scores: 13 15 14 14 15 12
Race: Wood Elf
Class: Rogue (Arcane Trickster)
Name: Carrow Crookhand
Backstory:
Carrow grew up as an afterthought. A youngest son in an unusually prolific Elven family, and a bastard at that. His father had been a veteran archer of several campaigns and Carrow's mother was an elven bard in a city that his company passed through. When a plague swept through the town and his mother passed, his father sought and found him as a urchin in the streets, the plague having disfigured his left hand so that to this day, Carrow is missing his left ring-finger. Thereafter his father's wood elf clan was always courteous and taught Carrow how to fight with rapier and longbow, but subconsciously, Carrow's mind always went back to life in the city. Paradoxically, his life as an urchin, playing free with the other children of the street and stealing what they needed, had left at least as much of a lasting impression on him as his father's clan of wood elves had. Perhaps more. The call of the city was too strong. And Carrow remembered this one urchin girl. Nivi. His childhood friend, who he has never seen again, who had the spark of magic. Nivi had taught him, and now he finds the spark growing within himself. So Carrow leaves home looking for adventure, owl familiar on his shoulder. Only once in a long while does he regret it.
Character DDB link: Carrow Crookhand
Mud(Paladin2):Frandal's Scourge/Inge(Barbarian1):Krayveneer's After the Fall/Seri(Cleric1/Sorcerer1):Uhtred's Windward Isles/Shin(Wizard2):Dimir_MTG's Surviving
Dyson/Eleo(Cleric3):Vos' Beyond the Veil/Soren(Druid4):Bartjeebus' Ravenloft/Nivi(Rogue3):Raiketsu's CoS/Lyra(Warlock2/Bard2):BlameItOnWinter's Will of the Ancients
Joren(Fighter5):NotDrizzt's Simple Request/Quyen(Adept1):Constance's Nentir Vale/Rel(Warlock2):Uhtred's Phandelver/Xarian(Fighter1/Wizard1):ShieldHero's Drakkenheim
Ability scores: Ability scores: 12 11 11 17 13 14
Name: Smith
Race: Warforged
Class: Artificer (Armorer)
Background: Folk hero
Backstory: Smith, previous title of Enforcer, was built with the purpose of enforcing taxes, laws, and punishments to the people in a small village of Raggenka. The injust rules that were to be imposed upon the people from the tyrant did not suit the warforged, and thought along the way about what to do. Eventually they thought to help the people instead of enforcing the laws and tell them of what the tyrant, Lord Helmsfield, wanted and help stage a riot. At first it did not happen in that way, many people stayed away from the metallic walking person, worried about what this new comer would do to them. The people are warry of them and did not speak to him until a curious child asked him about why he had no skin. Relieved to get some sort of response other than fear, they tell the little girl, "I was created." and pats her on the head. With the strained silence now broken, many people had questions for them and they answered truthfully. When asked about the warforged purpose, they pause and tell them "The tyrannical Helmsfield wanted me to enforce some laws that I do not agree with, I believe you should be free without these 'taxes' or 'labor for privilege of living'." The people were stunned, but with the help of the warforged, they were able to make a plan to overtake Helmsfield. Unfortunately, even with their efforts of hiding money and saving food and even the warfogred's help; their plan was easily found and backfired. Smith declared that they are their own person and they will not enforce these laws, getting the ire of the tyrannical lord. The lord declared the warforged as an enemy of the state and so the metallic man fled, and fled, and fled until he came across another small village who temporarily took them in and taught him how to craft and allow him to forge his new name. He stayed there for a few years until the Lord found him out and he left the small village to save them. One day he will get stronger and get rid of the lord once and for all, but today is not the day.
Sheet: https://www.dndbeyond.com/profile/DeadOnes/characters/65923064
Name: Kira Tikaro
Race: Variant Human
Class: Divination Wizard
Backstory: Kira was the only daughter of an affluent family with a long history of mages. She also studied magic and through her family connections, was accepted as an apprentice at the prestigious [insert mage academy here]. She showed much promise and quickly rose through the ranks to become a senior apprentice by the age of 25, along with her faithful familiar, Khelben, specialising in Evocation magic. Among her duties was to protect the school against monstrous incursions and hostile wizards. Although rare, these were often epic battles.
On one such occasion, her whole life changed. She was told later that she died. She was revived quickly by clerics fighting alongside the wizards. But something was not right. Although physically whole, her mind was veiled in fog. She could no longer remember any of her spells, her spellbook was completely destroyed, and Khelben nowehere in sight. The battle fortunately won, Kira rested, trying to recover her mind. But after many months, she remained dizzy, nauseated, had trouble with speech and worst of all, could not retain any spells in her memory long enough to cast them. The school had no choice but to oust her. She returned home and began the long process of recovery. After many years of painful effort, she finally managed to cast Find Familiar to resurrect Khelben. To her amazement, he retained nearly all of her knowledge. He could recite with perfect detail most of what she had learned through her years of study, akin to an encyclopaedia. Kira renamed Khelben to Roro, a word meaning "brain".
"You are my brain now, Roro, because mine is broken"
Kira considered her future and found no desire to return to the School of Evocation with its associated violence. To offset her disability, Kira thought it best to be thoroughly prepared for what was to come and so turned her attentions to Divination magic. She also eschewed a typical spellbook for an alternative means of remembering spells. Through Roro, she remembered learning of an intricate language from a long dead race of humans that involved lengths of string with knots. The size and frequency of the knots depicted meanings. Following a similar method, she devised a code but instead of string, used braids in her hair. Her spellbook was now a part of her body and could not be so easily stolen or destroyed. For a backup she also kept a book, but no longer pristinely kept, it was now a jumble of loose notes and scribbled messages.
With Roro in tow she set out into the world to find herself.
Ability Scores: Ability scores: 13 15 10 15 12 16
Hi -
Below is an initial character concept. I have a few others character ideas, as well.
I look forwarding to hearing from you.
Thanks,
- N0BLESAVAGE
Name: Varek Maersk
Race: Goliath
Class: Fighter/Ranger (Two-Weapon Fighting/Archer)
Background: Solider/Outlander
Backstory: Varek was born an only son in the largest settlement in the Northlands. Born under a new moon during the worst “thundersnow” seen in generations, the night of his birth would foreshadow a life both blessed and tempestuous.
Wanderlust and adventure are in Varek’s blood. He always preferred the wilderness over the clan settlement, spending days and eventually weeks exploring the wild with his pet dire wolf as his only companion. From a early age it was obvious he had a natural inclination and talent for cartography. This would eventually lead to a years-long apprenticeship with the clan’s resident map maker. During this time, he would assist heavily in creating and maintaining the maps used by the clan soldiers. This would eventually lead to him to follow in his father’s footsteps and become a Solider. If only for a short time.
Varek is genuine, believing in things good and right. He is either your best friend or your worst enemy. He is extremely protective of those he cares about. Compared to the rest of his clan, he is a free spirit; the beloved “wild child” or “rebel”. But, he makes his own way, often disagreeing, even if silently, with the overly Lawful ways of his clan. He believes in the intent of the law, not always the letter of the law. This has put him at odds with clan elders from time to time when constructively challenging these norms. For Varek, there are times when the ends can justify the means, if it’s for the benefit of the greater good.
Ability scores: 12 17 14 15 12 14
Name: Mallo Hare
Race: Harengon
Appearance: Mallo has black fur (with some slight grey creeping in at the edges), with one of his long ears torn from an old skirmish. Likewise, a series of other scars cross his arms, torso and face, with one particularly jagged on settling just over his left eye socket. He wears an eye patch to cover that particular wound.
Class: Phantom Rogue
Background: Criminal
Backstory: Mallo was born and raised in the Feywilds, much to his chagrin. Everyone around him was always so vibrant and cheerful, so upbeat, but he could never muster himself to match that energy. While the other children bounded around his village, Mallo would sit and read, or contemplate what the other Planes must be like. It was a lonely childhood spent as a literal black sheep, his fur matching his glum personality. One day though, he met a kindred spirit. He met a fairy named Alma who, like him, wasn't enamored with the bright colors and general weirdness of the Feywilds. The pair became fast friends, and eventually decided to leave the wilds together to see what else was out there.
Life was harder than they anticipated, and the two soon resorted first to thievery, then eventually mercenary work. They grew up, and the world with which they had a dark fascination began to scar them. Killing for gold no longer gave them pause, nor did much of anything for that matter. If the coin was good, they'd do the job.
After years of killing for hire, Mallo has become haunted by the souls of the people he's slain. At any given time, depressions in the shape of hands might form in his black fur, or the air around him might shimmer in a ghostly green hue. He's been worn down by the world around him, to the point where only a slight glimmer of his old morality still remains. There is one person who's still important to him though: Alma. And Alma went missing a few weeks ago.
Mallo is on the road looking for any signs of his friend, getting caught up in adventures and taking on odd jobs along the way.
I have an idea. I'll roll some ability scores and put it together.
Ability scores: 13 18 14 11 14 10
Name: Maeve Mristar
Race: Half-elf
Class: Warlock (Archfey)
Background: Noble
Backstory: Years back, Maeve accidently found a magical doorway and stepped through it into the Feywild, though she didn't know it at the time. She contracted a rare disease as she tried to find her way out of the filthy warren. A hag happened upon her and offered to send her home and heal her woes, for a price. But Maeve has found the price not-so-bad, so far. Her new ventures have brought her to the old Mad Sorceror's domain. Interested to see what these people's might offer, she glides gracefully into the courts.
Character Sheet: https://ddb.ac/characters/66002030/n8t7aX
I rolled a half-elf Rogue (Thief) named Varrin at Level 1, then boosted him up to Level 4 as specified. STR 7 DEX 18 CON 16 INT 12 WIS 10 CHA 15
https://www.dndbeyond.com/profile/DJLongsword/characters/66028172
A young pickpocket/burglar who worked his way into the Thieves' Guild, Varrin grew up on the streets. He owes his career as a thief to a generous benefactor within the Guild, however, he is growing restless under their thumb and seeking new means of employment.
Withdrawn
Ability scores: 14 16 15 13 13 16
Hello i would like to join
my character is
ddb.ac/characters/66225754/TCz7xE
Name: Puck
Race: Satyr
Class: Bard (Eloquence)
Background: far traveller
backstory: weaver of dreams, Puck was kicked into the realm of men by his patron when he broke a promise while putting an unwitting human through a riddle. Having played unfairly, he was banished to this world, where he wanders, hoping to reclaim his honor (though a curious ‘fey’ type of honor) and one day even find a way home.
(can write a more detailed story if selected :p)