Clenching his teeth in frustration after missing his shot, Samir raises a clenched hand in the air, vibrant green light igniting in a runic patteron on the back of his fist. Three blazing points of light wink into existence around that raised hand, only to shoot forward as the caster swings his arm down to point out one of the archers on the enemy ship.
Casting Magic Missile at 1st level. 3 hits on Archer 1 for a total of 15 damage (rolled in campaign)
The first archer flinches as the magic missiles batter him, but he doesn't release hold of his bow. Soon, he and another of the archers are loosing their arrows. Four of the metal-tipped shafts whistle through the air, two thudding into the railing, one slicing the cheek of the limping guard and one scratching the ribs of another. But all three of the guards on the front cannon are still brimming with fight.
Joren continues to hold the cannon at the bow steady and help prepare and aim it properly (attempting to confer advantage).
His echo continues to lead the ship, flying ahead of it by 30'.
As he is working, he glances back at the unconscious cultist and asks Vilus, "Could you tell if the mole in the rigging is having the exploding 'dead-man's switch' rune as we were finding on Jon Shep? If so, ironically, we must be protecting him from dying while aboard at all costs."
"shit! yes he did. I'll deal with it!" Vilus calls over as Joren reminds him of the threat still aboard.
Rushing to the deck Vilus grabs some rope and binds the unconscious man's arms and legs, not concerned with comfort of the man, the blood circulation or even the possible breaking point of his bones. Vilus merely needs to know that this knot will be inescapable, He then promptly throws the guy overboard as close to the rear of the speeding ship as possible. (I'll roll whatever skill check needed here)
Seeing that the mast was on fire, she feels content with that situation. She refocuses as she stands at bow of the ship, her eyes alight with what is going on around her and the fire within. Ashley points her finger at the cannon at the rear of the ship. Again, the fiery streak unleashes towards her target and then blooms into a large fireball, 40 feet in diameter.
Everything caught in the blaze must make a DEX save of 15 or take 30fire damage, half if saved.
The cultist tumbles over the railing and splashes into the water, bobbing on the surface for a few moments before slowly sinking.
Over on the other ship, Ashley's second fireball explodes. The three men swapping out the barrel of the cannon manage to duck behind it, and one of the archers throws himself to the side in time to avoid the worst, but the other three archers catch the full brunt of the blast. And just past the cannon, a smoldering corpse slumps over the now broken and charred tiller for the vessel that had previously been badly damaged by cannon fire. There is nowhere for this ship to go now except for straight ahead.
The ships continue to get closer. The lightly burned AR4 readies his bow again, but something seems wrong with his bow. The first shot lands short of the boat, splashing harmlessly into the water. Then, as he draws back the bow once more for a second shot, the string, badly damaged by the flame, snaps, and the recoil causes the bow to smack him in the head. (Nat 1, 8 bludgeoning damage)
"What should we do?" Captain Chemain questions a guard standing next to him. The uniform on him marks him as a high ranking officer. "At this rate they will beat us to the mouth of the Bay!"
The officer stands there, arms folded behind his back, assessing. "If you can angle us to the side after the front cannon fires again, we could fire with our two side cannons, but that would slow us down"
Malachi steps up next to the Captain and surveys the distance between the two ships and the distance to the mouth of the bay as he listens to the officers talk. “Well then, let’s see if we can discourage them from moving forward.”Malachi grasps his crystal in one hand and waves the other while muttering under his breath and a tear opens in the sky ahead of Marigold’s ship, creating a sphere of blackness and bitter cold. Sailors in the lead ship swear they can hear disturbing whispers and other sounds from the darkness. “Let’s see how eager they are to sail through that. Here’s our chance to catch them.”
(Sphere is a 20 foot radius with the center placed 50 feet in front of Marigold’s ship, blocking access to the bay. If they continue into the darkness, it counts as difficult terrain and they must make a DC 15 Dex save or take 2d6 acid damage.)
One of the badly injured archers (AR3) looks over his shoulder in horror, seeing the opening into some unknown void. He drops his bow and sprints for the opening to the hold. A few seconds later, an imperious figure comes up from below deck, shortness of breath indicating she had to run. Marigold. She looks at the Hunger, and then turns towards Chemain's ship. Her eyes scan the faces aboard until they lock on Malachi. Her lips curl into a snarl as she shouts something at the archers. They nock arrows , tilt their bows up, and start to take aim directly at Malachi.
Seeing the woman on deck, obviously directing the defense of the cultists, Samir decides that this must be a likely target, perhaps even Marigold herself. With the distance reducing his options somewhat, the half-orc falls back on the tried and true spell from before. This time, a quartet of glowing darts speed across the open sea to hurl themselves into Marigold as Samir puts a little more power into this casting.
Second level Magic Missile targeting Marigold. 3 damage from each dart for a total of 12.
The missiles zip toward Marigold, leaving silvery trails behind them. Right before they strike, however, something on her chest flashes. The magic missiles scatter as if they'd hit an invisible barrier around her. It's hard to make out her expression over the distance, but her posture seems confident now that she's regained her breath.
Then the volley is returned in the form of arrows. Two of the archers loose their deadly attacks. One arrow sinks into the deck next to Malachi, but the next three strike home. He takes two in the leg, and one in the shoulder.
Malachi notices the new figure on the other ship’s deck, likely Marigold herself, as Samir launches bolts of energy toward her. “There, that got her to poke her head out in the open.” He quickly frowns as he notices the remaining archers pull back their bows. “They couldn’t hit anything from this distance. Right?” The first arrow splinters the wood next to him and as he turns the other three catch him and send him crashing to the deck, unconscious.
Joren nods in approval as Malachi exerts battlefield control over the naval confrontation. Thinking man's play there, placing the hazard in front of the ship that has lost its helm. Now Mal should be getting down, or below decks under cover as our line mage used to... wait, he is still standing there!
Joren then looks on in horror as the half-elf continues to hold his ground, concentrating on his magic, a plain target for the archers, who are then ordered by the woman who must be Marigold to draw down on the mage. He starts to yell and attempt to jump in front of Malachi, but it is too late.
Cursing, Joren reaches first for the Potion of Healing in his pack before recalling that he had already used it in the marathon slog that yesterday had been. Kneeling next to the sorcerer, he finds a Potion of Healing in his inventory, and pours it down his throat.
Malachi heals 7 hp.
"Impressing me with that move, Mal," the echo knight drawls gently. "But next time, getting prone or finding cover may be best afterwards..."
Ashley sees the wonder that Malachi has created and stands in awe of what Marigold's ship is about to run into. But then the archers have their day. She is about to heal Malachi herself when Joren rummages into his pack and gives him a healing potion.
Instead, she kneels next to him, laying her hands upon him and shimmering light surrounds him. "There, hopefully that will at least help." She stays crouched behind the railing, not wanting the same fate as her friend.
Vilus watches their captive sink and is surprised that the guy doesn't explode now that his lungs are filled with water and the blood stops supplying anything worthwhile around his unconscious body.
Not giving it too much thought Vilus runs past everyone toward the front of the ship yelling "stay the course!" To Chemain as he passes. Once at the front Vilus hurls two eldritch blasts toward Marigold's ship focussing fire on the ship's waterline, in the hopes that if he can blast a hole there, then it will begin taking on water and slow.
The first blast plunges harmlessly into the water. The second slams against the hull, flinging a few splinters loose, but failing to do any significant structural damage (You can tell now that the hull has a damage threshold of 15)
AR4 Fires two more shots at those huddled around Malachi, but one skips off the magically charged air around Ashley's skin, and the other glances harmlessly off of Joren's shoulder armour.
Thanks to the assistance, the wounded guards on the front cannon have managed to finish preparing their next shot faster than usual, and have a few extra seconds to line up their next shot very carefully.
(They'll be able to target a specific part or fire randomly but with advantage at the end of this round)
Malachi coughs, spitting up some of the potion as he regains his senses. “Thank you,thank you. Gods that hurts!”He thanks both Joren and Ashely for their help as he feels the warmth of her magic cover him. “Next time?”He replies to Joren incredulously “Yes, next time I chase down a boat full of cultists I will keep that in mind.”
He looks up toward Marigold’s ship, frowning as he notices his spell has fallen. He clutches his crystal and opens another sphere of darkness and cold, this time placing it directly on top of the ship, then slumps back down on the deck, remaining prone behind the railing. “That will slow them down. Onward Captain, I can dismiss it when we get close.”
Shouts of pain and panic can be heard from the distant ship both on deck and below. Moments later, AR3 runs back up from the hold below and readies his bow again (dash action).
Feeling more than a little useless in this situation, Samir wavers between dashing to Malachi and keeping an eye on the other ship. Catching the rapid movement of an archer readying himself to fire, the half-orc pulls his own weapon into position and let's fly with a shot, gritting his teeth as the bolt looks like a miss entirely.
Bowgun shot at one of the archers, 10 to hit (womp womp)
Samir's modified bowgun fires with far more force than he is used to, and the recoil blows his aim off course. But the missile streaks across the distance and blasts right through the sturdy wooden railing next to his target. A metal pin flies off his weapon, pinging off his shoulder, as the force of the shot clearly did some damage to the bowgun itself.
The archers on deck take aim again, this time splitting focus between Malachi and Ashley. One arrow glances off her mage armour, and another off of Malachi's. A third arrow skitters off the railing next to Ashley. The 4th arrow doesn't arrive though. Looking over to the far deck, AR2 has been knocked off balance by the rocking of the ship and has fallen prone.
Clenching his teeth in frustration after missing his shot, Samir raises a clenched hand in the air, vibrant green light igniting in a runic patteron on the back of his fist. Three blazing points of light wink into existence around that raised hand, only to shoot forward as the caster swings his arm down to point out one of the archers on the enemy ship.
Casting Magic Missile at 1st level. 3 hits on Archer 1 for a total of 15 damage (rolled in campaign)
The first archer flinches as the magic missiles batter him, but he doesn't release hold of his bow. Soon, he and another of the archers are loosing their arrows. Four of the metal-tipped shafts whistle through the air, two thudding into the railing, one slicing the cheek of the limping guard and one scratching the ribs of another. But all three of the guards on the front cannon are still brimming with fight.
Joren continues to hold the cannon at the bow steady and help prepare and aim it properly (attempting to confer advantage).
His echo continues to lead the ship, flying ahead of it by 30'.
As he is working, he glances back at the unconscious cultist and asks Vilus, "Could you tell if the mole in the rigging is having the exploding 'dead-man's switch' rune as we were finding on Jon Shep? If so, ironically, we must be protecting him from dying while aboard at all costs."
Mud(Paladin2):Frandal's Scourge/Inge(Barbarian1):Krayveneer's After the Fall/Seri(Cleric1/Sorcerer1):Uhtred's Windward Isles/Shin(Wizard2):Dimir_MTG's Surviving
Dyson/Eleo(Cleric3):Vos' Beyond the Veil/Soren(Druid4):Bartjeebus' Ravenloft/Nivi(Rogue3):Raiketsu's CoS/Lyra(Warlock2/Bard2):BlameItOnWinter's Will of the Ancients
Joren(Fighter5):NotDrizzt's Simple Request/Quyen(Adept1):Constance's Nentir Vale/Rel(Warlock2):Uhtred's Phandelver/Xarian(Fighter1/Wizard1):ShieldHero's Drakkenheim
"shit! yes he did. I'll deal with it!" Vilus calls over as Joren reminds him of the threat still aboard.
Rushing to the deck Vilus grabs some rope and binds the unconscious man's arms and legs, not concerned with comfort of the man, the blood circulation or even the possible breaking point of his bones. Vilus merely needs to know that this knot will be inescapable, He then promptly throws the guy overboard as close to the rear of the speeding ship as possible.
(I'll roll whatever skill check needed here)
Travin Tiller, Junk Dweller Bard, AURYN.
The Ironmaiden, Questionable Artificer, Descent into Avernus.
DM, Peacekeepers of Northmorrah
Seeing that the mast was on fire, she feels content with that situation. She refocuses as she stands at bow of the ship, her eyes alight with what is going on around her and the fire within. Ashley points her finger at the cannon at the rear of the ship. Again, the fiery streak unleashes towards her target and then blooms into a large fireball, 40 feet in diameter.
Everything caught in the blaze must make a DEX save of 15 or take 30 fire damage, half if saved.
The cultist tumbles over the railing and splashes into the water, bobbing on the surface for a few moments before slowly sinking.
Over on the other ship, Ashley's second fireball explodes. The three men swapping out the barrel of the cannon manage to duck behind it, and one of the archers throws himself to the side in time to avoid the worst, but the other three archers catch the full brunt of the blast. And just past the cannon, a smoldering corpse slumps over the now broken and charred tiller for the vessel that had previously been badly damaged by cannon fire. There is nowhere for this ship to go now except for straight ahead.
The ships continue to get closer. The lightly burned AR4 readies his bow again, but something seems wrong with his bow. The first shot lands short of the boat, splashing harmlessly into the water. Then, as he draws back the bow once more for a second shot, the string, badly damaged by the flame, snaps, and the recoil causes the bow to smack him in the head. (Nat 1, 8 bludgeoning damage)
"What should we do?" Captain Chemain questions a guard standing next to him. The uniform on him marks him as a high ranking officer. "At this rate they will beat us to the mouth of the Bay!"
The officer stands there, arms folded behind his back, assessing. "If you can angle us to the side after the front cannon fires again, we could fire with our two side cannons, but that would slow us down"
Malachi steps up next to the Captain and surveys the distance between the two ships and the distance to the mouth of the bay as he listens to the officers talk. “Well then, let’s see if we can discourage them from moving forward.” Malachi grasps his crystal in one hand and waves the other while muttering under his breath and a tear opens in the sky ahead of Marigold’s ship, creating a sphere of blackness and bitter cold. Sailors in the lead ship swear they can hear disturbing whispers and other sounds from the darkness. “Let’s see how eager they are to sail through that. Here’s our chance to catch them.”
(Sphere is a 20 foot radius with the center placed 50 feet in front of Marigold’s ship, blocking access to the bay. If they continue into the darkness, it counts as difficult terrain and they must make a DC 15 Dex save or take 2d6 acid damage.)
One of the badly injured archers (AR3) looks over his shoulder in horror, seeing the opening into some unknown void. He drops his bow and sprints for the opening to the hold. A few seconds later, an imperious figure comes up from below deck, shortness of breath indicating she had to run. Marigold. She looks at the Hunger, and then turns towards Chemain's ship. Her eyes scan the faces aboard until they lock on Malachi. Her lips curl into a snarl as she shouts something at the archers. They nock arrows , tilt their bows up, and start to take aim directly at Malachi.
Seeing the woman on deck, obviously directing the defense of the cultists, Samir decides that this must be a likely target, perhaps even Marigold herself. With the distance reducing his options somewhat, the half-orc falls back on the tried and true spell from before. This time, a quartet of glowing darts speed across the open sea to hurl themselves into Marigold as Samir puts a little more power into this casting.
Second level Magic Missile targeting Marigold. 3 damage from each dart for a total of 12.
The missiles zip toward Marigold, leaving silvery trails behind them. Right before they strike, however, something on her chest flashes. The magic missiles scatter as if they'd hit an invisible barrier around her. It's hard to make out her expression over the distance, but her posture seems confident now that she's regained her breath.
Then the volley is returned in the form of arrows. Two of the archers loose their deadly attacks. One arrow sinks into the deck next to Malachi, but the next three strike home. He takes two in the leg, and one in the shoulder.
Attack 2: 17 to hit, 10 piercing
Attack 3: 25 to hit, 12 piercing
Attack 4: Nat 20, 16 piercing
Malachi notices the new figure on the other ship’s deck, likely Marigold herself, as Samir launches bolts of energy toward her. “There, that got her to poke her head out in the open.” He quickly frowns as he notices the remaining archers pull back their bows. “They couldn’t hit anything from this distance. Right?” The first arrow splinters the wood next to him and as he turns the other three catch him and send him crashing to the deck, unconscious.
Joren nods in approval as Malachi exerts battlefield control over the naval confrontation. Thinking man's play there, placing the hazard in front of the ship that has lost its helm. Now Mal should be getting down, or below decks under cover as our line mage used to... wait, he is still standing there!
Joren then looks on in horror as the half-elf continues to hold his ground, concentrating on his magic, a plain target for the archers, who are then ordered by the woman who must be Marigold to draw down on the mage. He starts to yell and attempt to jump in front of Malachi, but it is too late.
Cursing, Joren reaches first for the Potion of Healing in his pack before recalling that he had already used it in the marathon slog that yesterday had been. Kneeling next to the sorcerer, he finds a Potion of Healing in his inventory, and pours it down his throat.
Malachi heals 7 hp.
"Impressing me with that move, Mal," the echo knight drawls gently. "But next time, getting prone or finding cover may be best afterwards..."
(Joren's echo remains 30' ahead of the ship).
Mud(Paladin2):Frandal's Scourge/Inge(Barbarian1):Krayveneer's After the Fall/Seri(Cleric1/Sorcerer1):Uhtred's Windward Isles/Shin(Wizard2):Dimir_MTG's Surviving
Dyson/Eleo(Cleric3):Vos' Beyond the Veil/Soren(Druid4):Bartjeebus' Ravenloft/Nivi(Rogue3):Raiketsu's CoS/Lyra(Warlock2/Bard2):BlameItOnWinter's Will of the Ancients
Joren(Fighter5):NotDrizzt's Simple Request/Quyen(Adept1):Constance's Nentir Vale/Rel(Warlock2):Uhtred's Phandelver/Xarian(Fighter1/Wizard1):ShieldHero's Drakkenheim
Ashley sees the wonder that Malachi has created and stands in awe of what Marigold's ship is about to run into. But then the archers have their day. She is about to heal Malachi herself when Joren rummages into his pack and gives him a healing potion.
Instead, she kneels next to him, laying her hands upon him and shimmering light surrounds him. "There, hopefully that will at least help." She stays crouched behind the railing, not wanting the same fate as her friend.
Vilus watches their captive sink and is surprised that the guy doesn't explode now that his lungs are filled with water and the blood stops supplying anything worthwhile around his unconscious body.
Not giving it too much thought Vilus runs past everyone toward the front of the ship yelling "stay the course!" To Chemain as he passes. Once at the front Vilus hurls two eldritch blasts toward Marigold's ship focussing fire on the ship's waterline, in the hopes that if he can blast a hole there, then it will begin taking on water and slow.
(Nat one for a 7 to hit, 10 force dam.
14 to hit, 6 force dam)
Travin Tiller, Junk Dweller Bard, AURYN.
The Ironmaiden, Questionable Artificer, Descent into Avernus.
DM, Peacekeepers of Northmorrah
The first blast plunges harmlessly into the water. The second slams against the hull, flinging a few splinters loose, but failing to do any significant structural damage (You can tell now that the hull has a damage threshold of 15)
AR4 Fires two more shots at those huddled around Malachi, but one skips off the magically charged air around Ashley's skin, and the other glances harmlessly off of Joren's shoulder armour.
Thanks to the assistance, the wounded guards on the front cannon have managed to finish preparing their next shot faster than usual, and have a few extra seconds to line up their next shot very carefully.
(They'll be able to target a specific part or fire randomly but with advantage at the end of this round)
Malachi coughs, spitting up some of the potion as he regains his senses. “Thank you,thank you. Gods that hurts!” He thanks both Joren and Ashely for their help as he feels the warmth of her magic cover him. “Next time?” He replies to Joren incredulously “Yes, next time I chase down a boat full of cultists I will keep that in mind.”
He looks up toward Marigold’s ship, frowning as he notices his spell has fallen. He clutches his crystal and opens another sphere of darkness and cold, this time placing it directly on top of the ship, then slumps back down on the deck, remaining prone behind the railing. “That will slow them down. Onward Captain, I can dismiss it when we get close.”
Shouts of pain and panic can be heard from the distant ship both on deck and below. Moments later, AR3 runs back up from the hold below and readies his bow again (dash action).
Feeling more than a little useless in this situation, Samir wavers between dashing to Malachi and keeping an eye on the other ship. Catching the rapid movement of an archer readying himself to fire, the half-orc pulls his own weapon into position and let's fly with a shot, gritting his teeth as the bolt looks like a miss entirely.
Bowgun shot at one of the archers, 10 to hit (womp womp)
Samir's modified bowgun fires with far more force than he is used to, and the recoil blows his aim off course. But the missile streaks across the distance and blasts right through the sturdy wooden railing next to his target. A metal pin flies off his weapon, pinging off his shoulder, as the force of the shot clearly did some damage to the bowgun itself.
The archers on deck take aim again, this time splitting focus between Malachi and Ashley. One arrow glances off her mage armour, and another off of Malachi's. A third arrow skitters off the railing next to Ashley. The 4th arrow doesn't arrive though. Looking over to the far deck, AR2 has been knocked off balance by the rocking of the ship and has fallen prone.